Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

Speaking of our spoils given that these were elves with decent gear it should be worth our while to scavenge the equipment off the dead

I'd assume we do that automatically. We have in previous battles, after all...just not relevant quantities due to previous battles being smaller.

I'll probably need to revise the combat rules after this.

The only thing that leaps out is the different Wound levels depending on opposition, meaning you will always go down in one round if fighting a numerically superior foe who rolls better. I think the total Wounds should just always be Size-based. Like...Eidolons vs. Hydra should have been 5 Wounds vs. 4 not 2 vs. 1. Seemed fine otherwise, I think.

Like, this was a rout, but we stacked the deck hard and then rolled really well, only the hydra went down easier than it should've, IMO.
 
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I feel like this guy was like...some Failson from a Har Ganeth noble house (given the presence of a significant amount of Executioners) who decided he was gonna be a Beastmaster.

And probably has some competence in Intrigue given that he managed to get a leadership position (possibly by backstabbing his way up to it) and the high DC for poisoning (even if he had his own private supply that only he ate out of, that's still the sort of thing someone with at least decent Intrigue does, and he's managed to not get assassinated up until this point.) But has literally 0 military skill.
 
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Omnivorous I think is more accurate. The Dark Elves still set out pastures for them. They don't exclusively eat meat, it's just something they can eat.
 
Malekith: "I sent this guy out so that he could stop parading around a barely leashed beast in my capital, I send my guards out as insurance to put it down, and he STILL lets me down."
Look on the bright side. If he hadn't sent a completely disposable incompetent to test the waters, given our rolls, he might have lost someone actually important and valuable.

...Except he did, seeing as the Black Guard died to a man.
 
The only thing that leaps out is the different Wound levels depending on opposition, meaning you will always go down in one round if fighting a numerically superior foe who rolls better. I think the total Wounds should just always be Size-based. Like...Eidolons vs. Hydra should have been 5 Wounds vs. 4 not 2 vs. 1. Seemed fine otherwise, I think.
Fair enough. I did it the way I did to cut down on the turn count, but I might have gone too far in that direction. Will probably either go with your suggestion or a slightly lower amount.
I feel like this guy was like...some Failson from a Har Ganeth noble house (given the presence of a significant amount of Executioners) who decided he was gonna be a Beastmaster.
Less that he decided to become a Beastmaster, and rather than he somehow managed to charm a Sorceress to work for him, and thought that he could use her as a Beastmaster to get the biggest coolest beastie he could find. And then paraded that big, cool, barely controlled monster around the streets of Naggarond.

Malekith was pissed.
 
On the other hand, this goes to show how an entire city-state with plenty of Exalts can punch way over their on paper weight class given prep time.
 
Fair enough. I did it the way I did to cut down on the turn count, but I might have gone too far in that direction. Will probably either go with your suggestion or a slightly lower amount.

Yeah, I understand the reasoning, it just has some knock-on effects that seem a tad off (changing numbers of Wounds make it awkward for multiple units to team up on another, for one thing). Having it be a flat number is probably fine. Good rolls or multiple people teaming up can do multiple Wounds in a turn, after all, and it taking a couple of turns to take out bigger armies is reasonable enough.

Less that he decided to become a Beastmaster, and rather than he somehow managed to charm a Sorceress to work for him, and thought that he could use her as a Beastmaster to get the biggest coolest beastie he could. And then paraded that big, cool, barely controlled monster around the streets of Naggarond.

Malekith was pissed.

Yeah, that tracks. High Intrigue (I agree with the above analysis that him being hard to poison is evidence of this) and maybe Diplomacy (if it was really charm and not blackmail) and, uh, clearly nothing else including any common sense.

On the other hand, this goes to show how an entire city-state with plenty of Exalts can punch way over their on paper weight class given prep time.

Yeah. Summoned Demons and Eidolons and all our other tricks made us hit way harder than we would have otherwise. To say nothing of the Exalted themselves.
 
Actually wait a sec... this was an army. Shouldn't they have a pay-chest for us to loot too. I mean Druchi do not work for free, especially for someone who was out of favor with the Witch King.
 
I'll probably need to revise the combat rules after this.
Hmm, I feel like this is something with two worlds with very different combat philosophies interacting with each other.

While I don't understand much about Exalted, from what I do understand, warfare centers heavily around the superpowered Exalted, with dedicated combatants being able to scythe down more-or-less arbitrary numbers of regular troops. This is shown by how the effects of Might are multiplicative. Which I think is a good representation.

Warhammer meanwhile, is something where while characters can be potent force-multipliers, they need forces to multiply. Sure there might be a living force of narrative that makes for a nigh-unstoppable one man army here or there (see Tyrion or Gotrek), but for the most part in Warhammer Fantasy, "He's just one man!" is a pretty spot-on assessment. Malekith is a genuinely dangerous combatant and a lethal sorcerer, but if you could prevent him from using one of his many (many, many) escape options (which include having a fracking Dragon) and mobbed him on foot with heavy infantry...well then he probably dies.

I think this contrast in war doctrines makes for a good part of the entertainment of the narrative, but that is something I feel should be acknowledged and find ways to validate both approaches as having their own strengths and weaknesses.

Though for this battle specifically, I think the big thing is that this was a rather odd Dark Elf army, and still a quite weak one. There was, to use the Tabletop turns, barely any Core and basically all Specials or Rares. There were none of the regular Dark Elf citizen-soldiers, instead the bulk of the army was 100+ Har Ganeth Executioners, 40ish Black Guard, and the Hydra. So the Dark Elves were outnumbered several times over even before the Eidolons.

Maybe future major battles could have a thing where each army needs to have a Core? That is, each side needs a large-Size formation that makes up the main body and frontline (for us this would be either General Troops or Eidolons as having the necessary size.) This would help quite a bit I feel, because Dark Elf rank and file Soldiers would be Quality 1, Might 1, which is actually better than our General Troops 1v1. I can't really think of the exact mechanics for this, but I think it would be helpful in providing a good challenge where Exalted needs to rely on its powerful heroes and force-multipliers to tip the scales back in their favor.

Right now we're still in the early stages dealing with whatever local troops were around rather than serious efforts by major Druchii powers though, so I think it makes sense that things are still fairly easy. And them being easy means we have time to experiment.
 
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On the other hand, this goes to show how an entire city-state with plenty of Exalts can punch way over their on paper weight class given prep time.
Yeah. Summoned Demons and Eidolons and all our other tricks made us hit way harder than we would have otherwise. To say nothing of the Exalted themselves.
I was not kidding when I said that Exalted could fit right in to WHF, or even into WH40k with only some minor power scaling or growth. We are equally BS to the BS setting so we fit right in, though we may be more BS than the setting so... Whatever we fit in and it will be a wonderful adventurous trial.

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And not even to the horrifying blood demon, they were shanked by human soldiers to the last.
The true insult to him (if he believes it).
 
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Probably have it so that even on the bottommost roll there's still a bare minimum that an army has to have (when it's a proper army rather than just a raid or other minor incursion.)

Like say, even a lowest tier Core for the Dark Elves when they're mobilizing a proper army against us in our current state that's supposed to be a major threat would still be like, a thousand or so Citizen-Soldiers for a force of Size 4, Quality 1, Might 1.
 
...And now I realized that I forgot to factor Ulric's blessing into ANY of this. Woops.

Guess it wasn't particularly needed then.
 
Probably have it so that even on the bottommost roll there's still a bare minimum that an army has to have (when it's a proper army rather than just a raid or other minor incursion.)

Like say, even a lowest tier Core for the Dark Elves when they're mobilizing a proper army against us in our current state that's supposed to be a major threat would still be like, a thousand or so Citizen-Soldiers for a force of Size 4, Quality 1, Might 1.

Thing is we are not really a threat, there are still thousands of miles of howling wilderness between us and anything the dark elves really care about in any practical sense. On the other hand we are an affront to their pride and a curiosity. When they find out about the Fount, which they will eventually as careful as we might be we are also going to be a chance to loot a high level divine artifact.
 
Well, so much for the Druchii being a genuine threat.

No, they still definitely are. That force was weird and lopsided, expected to die, and we rolled absurdly well to boot. I'm definitely pleased we won, but future major battles are unlikely to be quite that easy.

...And now I realized that I forgot to factor Ulric's blessing into ANY of this. Woops.

Guess it wasn't particularly needed then.

Yeah, I mentioned that, though not before most of the rolls were made. If it helps us auto-capture the leader and sorceress...
 
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