Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

So, for the big combat, we only get the Heroes we assign to that action? That makes things tricky...we need Sondok on that one, so we won't be able to free up a Martial by assigning her to the other. Still workable, though.

I'll whip up a plan in the next little bit.

@Critian Caceorte could we use Blood Apes we summon (plus Sondok) as the main force fighting the big attack? It's not a listed option since we don't have them yet, but it seems viable?
 
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[] Plan: War Now
-[X] You will overwork yourself-
--[X] By a normal amount (+1 Personal Action, +2 Critical Fail Threshold)
-[X] You will continue ration your current supplies
-[X][Martial][LOCKED] Protecting the Flock 1 (DC 30+)
--[X] Send Sondok to defend the homestead (+23; Best of 2; Frees up 1 Martial Action)
-[X][Martial][LOCKED] Protecting the Flock 2
--[X] You will join the fray as an independent (-1 Personal Action, Frees up 1 Martial Action)
---[X] Have Fuvor, Nokun, Flaris, Rising Dawn, and your Elite and general troops.
----[X] If summoned in time, make use of the Blood Apes.
-[X][Martial] Active Patrols (DC 40)
-[X][Martial] Refitting Masterpieces (DC 30)
--[X] Personal Guard
-[X][Diplomacy] Linguistic Drift (DC 10+)
-[X][Diplomacy] Build the Docks (DC 50+)(CONSUMES 1 LUMBER)
-[X][Stewardship] Draw Freshwater (DC 15/25/35)(SORCEROUS)
--[X] Assigned Sorcerer (SPECIAL): Abioye (Hero; +6 -> +16)
-[X][Stewardship] Rock to Wood (DC 30/40/50)(SORCEROUS)
--[X] Assigned Sorcerer: Your Students (Hero; +7)
---[X] 1 Time
-[X][Intrigue] Pointed Interrogations (DC 20/60/80)
-[X][Intrigue] Build a Jail (DC 20)(CONSUMES 1 STONE)
-[X][Piety] Ask Slumbering Star for a blessing (DC 20+)
-[X][Piety] Ask Ulric for a blessing (DC 20+)
-[X][Learning] Who Can Read? (DC 10+)
-[X][Learning] The Music From Our Hearts (DC 40+)
-[X][Mining] Dirt to Rock (DC 30/40/50)(SORCEROUS)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Stewardship Action; -20 DC)
---[X] 1 Time
-[X][Mining] Ground Survey (DC 60)
-[X][Mining] Build a Mine (Silver)(Variable)
--[X] In the Homestead (DC 10+)
-[X][Personal] Summon a Demon! (Variable)
--[X] First Circle (DC 30)
---[X] Army Group of 2 of Blood Apes
 
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-[X][Martial][LOCKED] Protecting the Flock 1 (DC 30+)
--[X] Send Sondok to defend the homestead (+23; Best of 2; Frees up 1 Martial Action)

This means Sondok isn't there for the main battle which seems really bad. I'm against it.

-[X][Stewardship] Rock to Wood (DC 30/40/50)(SORCEROUS)
--[X] Assigned Sorcerer: Your Students (Hero; +7)
---[X] 2 Times

Doing this two times takes two actions, so this isn't legal. Nor the other two times thing.
 
Okay, so, alternate plan:

[] Plan Demons And Hydras
-[] You will overwork yourself-
--[] By a normal amount (+1 Personal Action, +2 Critical Fail Threshold)
-[] You will continue ration your current supplies
-[][Martial][LOCKED] Protecting the Flock 1 (DC 30+)
--[] Send your general troops (Size 4, Quality 1, Might 0 = +30?)
-[][Martial][LOCKED] Protecting the Flock 2
--[] You will join the fray as an independent (-1 Personal Action, Frees up 1 Martial Action)
--[] Send Sondok to defend the homestead (+23)
--[] Assign Flaris and Rising Dawn. Plus the Blood Apes and our other actual armies if needed.
-[][Martial] Wrong Kind of Moat (DC 30)
--[] SPECIAL: Nokun (Ramparts of Obedient Earth)(Hero; +20)
-[][Diplomacy] Linguistic Drift (DC 10+)
-[][Diplomacy] Build the Docks (DC 50+)(CONSUMES 1 LUMBER)
-[][Stewardship] Start Some Farms (DC 60)
-[][Stewardship] Draw Freshwater (DC 15/25/35)(SORCEROUS)
--[] Assigned Sorcerer (SPECIAL): Abioye (Hero; +6 -> +16)
-[][Intrigue] Scouting Ahead (Variable)
--[] At the enemy army (DC 20)
--[] Assign Fuvor (Fuvor, +7 Intrigue)
-[][Intrigue] Build a Jail (DC 20)(CONSUMES 1 LUMBER OR STONE)
-[][Intrigue] Make the Hydra Yours (DC 40/50/60)
---[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action; +20 DC for second option)
-[][Piety] Ask Ulric for a blessing (DC 20+)
-[][Piety] Ask the Earth Elementals for Military Help (DC 40+)
-[][Learning] Medical Aid (DC 20+)
-[][Learning] House of Healing (DC 20)(CONSUMES 1 LUMBER OR STONE)
-[][Mining] Dirt to Rock (DC 30/40/50)(SORCEROUS)
--[] Assigned Sorcerer: Your Students (Hero; +7)
-[][Mining] Build a Mine (Iron)(Variable)
--[] In the Homestead (DC 10+)
-[][Personal] Summon a Demon! (Variable)
--[] First Circle (DC 30)
--[] Size 2 group of Blood Apes for use defending the city

In terms of War Prep, I think it's worth burning the action on overwork to try and grab the Hydra for ourselves for the fight...that's just really, really, good. We should also definitely scout the enemy camp...interrogations are a good idea long term, but unlikely to help with this specific battle as compared to actually scouting them out. Asking Ulric for help seems solid...but summoning up his servitors is maybe a bit too much too soon.

War prep aside, I think we need an Iron mine a lot more than a silver one, but we do also need docks at some point and need to get started on farms soon. We also may need a lot of medical attention this turn if things go badly. We're also gonna have even more prisoners soon if this goes well, hence a jail.
 
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First time posting a plan for this quest, the main focus is to -as the name implies= get that hydra, its just too big of a potential combat power boost that we can't just leave it on the table even if the chance is low.

Asid form that the difference between other plans seems to be, that I'm building some more tents (because we can go too long without some form of shelter.

I also do 2 Ulric piety actions, mostly because the wolves are easy DC wise and I would care less if they get hurt and die then our elementals do.

I also didn't take any over time and didn't summon any demon for help.

Do tell me if I formatted something wrong.


[] Get that hydra.
-[] You will not stress yourself too much.
-[] You will continue ration your current supplies
-[][Martial][LOCKED] Protecting the Flock 1 (DC 30+)
--[] Send Sondok to defend the homestead (+23; Best of 2; Frees up 1 Martial Action)
-[][Martial][LOCKED] Protecting the Flock 2
--[] You will join the fray as an independent (-1 Personal Action, Frees up 1 Martial Action)
---[] Have Nokun, Flaris, Rising Dawn, and your Elite and general troops.
-[][Martial] Active Patrols (DC 40)
-[][Martial] Refitting Masterpieces (DC 30)
--[] Personal Guard
-[][Diplomacy] Linguistic Drift (DC 10+)
-[][Diplomacy] Build the Docks (DC 50+)(CONSUMES 1 LUMBER)
-[][Stewardship] Draw Freshwater (DC 15/25/35)(SORCEROUS)
--[] Assigned Sorcerer (SPECIAL): Abioye (Hero; +6 -> +16)
[][Stewardship] Tent Crafting (DC 20)
-[] 1 time.
[][Intrigue] Scouting Ahead (Variable)
-[] For Potential Camp Locations (DC 40)
--[] Assign Fuvor (Fuvor, +7 Intrigue)
-[][Intrigue] Build a Jail (DC 20)(CONSUMES 1 STONE)
[][Intrigue] Make the Hydra Yours (DC 40/50/60)
-[] Yours Forever (DC 50/60/70)
--[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action; +20 DC for second option)
[][Piety] Ask Ulric for a blessing (DC 20+)
[][Piety] Wolves of Winter (DC 30+)
[][Learning] Toll the Dead (DC 10+)
[][Learning] Medical Aid (DC 20+)
[][Mining] Dirt to Rock (DC 30/40/50)(SORCEROUS)
-[] Assigned Sorcerer: Your Students (Hero; +7)
--[] 2 times.
 
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-[][Martial][LOCKED] Protecting the Flock 1 (DC 30+)
--[] Send Sondok to defend the homestead (+23; Best of 2; Frees up 1 Martial Action)

Not having Sondok on the big battle really sucks. I remain opposed.

[][Intrigue] Make the Hydra Yours (DC 40/50/60)
-[] Yours Forever (DC 50/60/70)
--[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action; +20 DC for second option)

The DC for this is between 70 and 90...I'm skeptical of our chances. It's super tempting, but a huge gamble I'm not sure we can afford to take right now.
 
Okay, so, alternate plan:
Looks good to me. I will say that scouting the enemy army will provide you knowledge regarding the leadership, including whoever is in charge of wrangling the hydra. When its time for the battle prep vote, that will open up assassinations as an option.

Do tell me if I formatted something wrong.
It works, though if you could add that you aren't overworking at the time, that would be great.
 
Turn 3 Voting Begins
Voting for Turn 3 begins! Submit your plans and lets get things started. I said before that I would need to get this vote done quickly, and that's because I don't want to overlap much with my other quest if I can help it. That, and I need to get the Turn 3 results all done before I can get started on the mini-turn battle. SO! We're going to have only a limited amount of time before the vote closes. I know its not a lot of time, and I'm sorry, but I'd just like to get things going before I have to roll and write everything up. In this case,

The Vote will End on June 23rd at 7:00 AM PST
 
[X] Get that hydra.
-[X] You will not stress yourself too much.
-[X] You will continue ration your current supplies
-[X][Martial][LOCKED] Protecting the Flock 1 (DC 30+)
--[X] Send Sondok to defend the homestead (+23; Best of 2; Frees up 1 Martial Action)
-[X][Martial][LOCKED] Protecting the Flock 2
--[X] You will join the fray as an independent (-1 Personal Action, Frees up 1 Martial Action)
---[X] Have Nokun, Flaris, Rising Dawn, and your Elite and general troops.
-[X][Martial] Active Patrols (DC 40)
-[X][Martial] Refitting Masterpieces (DC 30)
--[X] Personal Guard
-[X][Diplomacy] Linguistic Drift (DC 10+)
-[X][Diplomacy] Build the Docks (DC 50+)(CONSUMES 1 LUMBER)
-[X][Stewardship] Draw Freshwater (DC 15/25/35)(SORCEROUS)
--[X] Assigned Sorcerer (SPECIAL): Abioye (Hero; +6 -> +16)
[X][Stewardship] Tent Crafting (DC 20)
-[X] 1 time.
[X][Intrigue] Scouting Ahead (Variable)
-[X] For Potential Camp Locations (DC 40)
--[X] Assign Fuvor (Fuvor, +7 Intrigue)
-[X][Intrigue] Build a Jail (DC 20)(CONSUMES 1 STONE)
[X][Intrigue] Make the Hydra Yours (DC 40/50/60)
-[X] Yours Forever (DC 50/60/70)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action; +20 DC for second option)
[X][Piety] Ask Ulric for a blessing (DC 20+)
[X][Piety] Wolves of Winter (DC 30+)
[X][Learning] Toll the Dead (DC 10+)
[X][Learning] Medical Aid (DC 20+)
[X][Mining] Dirt to Rock (DC 30/40/50)(SORCEROUS)
-[X] Assigned Sorcerer: Your Students (Hero; +7)
--[X] 2 times.
 
[X] Plan: War Now
-[X] You will overwork yourself-
--[X] By a normal amount (+1 Personal Action, +2 Critical Fail Threshold)
-[X] You will continue ration your current supplies
-[X][Martial][LOCKED] Protecting the Flock 1 (DC 30+)
--[X] Send Sondok to defend the homestead (+23; Best of 2; Frees up 1 Martial Action)
-[X][Martial][LOCKED] Protecting the Flock 2
--[X] You will join the fray as an independent (-1 Personal Action, Frees up 1 Martial Action)
---[X] Have Fuvor, Nokun, Flaris, Rising Dawn, and your Elite and general troops.
----[X] If summoned in time, make use of the Blood Apes.
-[X][Martial] Active Patrols (DC 40)
-[X][Martial] Refitting Masterpieces (DC 30)
--[X] Personal Guard
-[X][Diplomacy] Linguistic Drift (DC 10+)
-[X][Diplomacy] Build the Docks (DC 50+)(CONSUMES 1 LUMBER)
-[X][Stewardship] Draw Freshwater (DC 15/25/35)(SORCEROUS)
--[X] Assigned Sorcerer (SPECIAL): Abioye (Hero; +6 -> +16)
-[X][Stewardship] Rock to Wood (DC 30/40/50)(SORCEROUS)
--[X] Assigned Sorcerer: Your Students (Hero; +7)
---[X] 1 Time
-[X][Intrigue] Pointed Interrogations (DC 20/60/80)
-[X][Intrigue] Build a Jail (DC 20)(CONSUMES 1 STONE)
-[X][Piety] Ask Slumbering Star for a blessing (DC 20+)
-[X][Piety] Ask Ulric for a blessing (DC 20+)
-[X][Learning] Who Can Read? (DC 10+)
-[X][Learning] The Music From Our Hearts (DC 40+)
-[X][Mining] Dirt to Rock (DC 30/40/50)(SORCEROUS)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Stewardship Action; -20 DC)
---[X] 1 Time
-[X][Mining] Ground Survey (DC 60)
-[X][Mining] Build a Mine (Silver)(Variable)
--[X] In the Homestead (DC 10+)
-[X][Personal] Summon a Demon! (Variable)
--[X] First Circle (DC 30)
---[X] Army Group of 2 of Blood Apes
 
[X] Plan Demons And Hydras
-[X] You will overwork yourself-
--[X] By a normal amount (+1 Personal Action, +2 Critical Fail Threshold)
-[X] You will continue ration your current supplies
-[X][Martial][LOCKED] Protecting the Flock 1 (DC 30+)
--[X] Send your general troops (Size 4, Quality 1, Might 0 = +30?)
-[X][Martial][LOCKED] Protecting the Flock 2
--[X] You will join the fray as an independent (-1 Personal Action, Frees up 1 Martial Action)
--[X] Send Sondok to defend the homestead (+23)
--[X] Assign Flaris and Rising Dawn. Plus the Blood Apes and, if needed, our other actual armies.
-[X][Martial] Wrong Kind of Moat (DC 30)
--[X] SPECIAL: Nokun (Ramparts of Obedient Earth)(Hero; +20)
-[X][Diplomacy] Linguistic Drift (DC 10+)
-[X][Diplomacy] Build the Docks (DC 50+)(CONSUMES 1 LUMBER)
-[X][Stewardship] Start Some Farms (DC 60)
-[X][Stewardship] Draw Freshwater (DC 15/25/35)(SORCEROUS)
--[X] Assigned Sorcerer (SPECIAL): Abioye (Hero; +6 -> +16)
-[X][Intrigue] Scouting Ahead (Variable)
--[X] At the enemy army (DC 20)
--[X] Assign Fuvor (Fuvor, +7 Intrigue)
-[X][Intrigue] Build a Jail (DC 20)(CONSUMES 1 LUMBER OR STONE)
-[X][Intrigue] Make the Hydra Yours (DC 40/50/60)
--[X] Yours Forever (DC 50/60/70)
---[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action; +20 DC for second option)
-[X][Piety] Ask Ulric for a blessing (DC 20+)
-[X][Piety] Ask the Earth Elementals for Military Help (DC 40+)
-[X][Learning] Medical Aid (DC 20+)
-[X][Learning] House of Healing (DC 20)(CONSUMES 1 LUMBER OR STONE)
-[X][Mining] Dirt to Rock (DC 30/40/50)(SORCEROUS)
--[X] Assigned Sorcerer: Your Students (Hero; +7)
-[X][Mining] Build a Mine (Iron)(Variable)
--[X] In the Homestead (DC 10+)
-[X][Personal] Summon a Demon! (Variable)
--[X] First Circle (DC 30)
--[X] Size 2 group of Blood Apes for use defending the city

EDIT: Edited to make taking the hydra permanent.
 
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[X] Get that hydra.

I think we should aim to claim the Hydra, it would be a great addition to our army and also make the Druchi weary of bringing more monsters in case we steal them
 
[X] Get that hydra.

I think we should aim to claim the Hydra, it would be a great addition to our army and also make the Druchi weary of bringing more monsters in case we steal them

I'm really tempted myself, but the odds are not great. The lowest DC possible, which will come with multiple unpredictable downsides, is still DC 70. Getting it without huge downsides is DC 90. We have a bonus on the roll, but not enough of one to make those odds good.
 
Our bonus is 17, add an omake about our new friend Snuggles the Many Headed Snake and that's 27. Seems decent.

I suppose it depends on whether we get to count the +13 on Intrigue actions. If so, we get to +40 and that's actually getting reasonable. I was admittedly not thinking about the omake bonus...

Alright, you've talked me into it. I'll change my plan to doing the same. I do think we should actually scout the enemy camp and do some other stuff not in the current hydra plan, though.

EDIT: And changed.
 
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I suppose it depends on whether we get to count the +13 on Intrigue actions. If so, we get to +40 and that's actually getting reasonable. I was admittedly not thinking about the omake bonus...

Alright, you've talked me into it. I'll change my plan to doing the same. I do think we should actually scout the enemy camp and do some other stuff not in the current hydra plan, though.

EDIT: And changed.

Fair, changing my vote over:

[X] Plan Demons And Hydras
 
An Unexpected Lesson (Non-Canon)
An Unexpected Lesson

Lozik Dreadtaker was not the oldest, nor the most skilled of beastmasters, certainly he was not among the most wealthy in gold or blood relations, but he was hungry for more and in the realm of the True Elves that was what counted the most. Fortunes and glories came into the world as Khaine had given that his people did: screaming and covered in blood. But Lozik was not an infant, two hundred turnings of the seasons he had seen and many of his peers had he watched broken by their superiors for failed acts of treachery, or worse devoured by beasts beyond their skill to tame. A head on a spike still had eyes at least unlike a pile of manticore shit. So forging together raw ambition and the lessons of hard won experience he had decided to turn all his skills to raising a single great beast, even young as he was and train it to exemplary standards. All the might and viciousness of a hydra able to be used with precision, with skill, almost with artfulness. Ah he could see it now, they would call him something tasteful and subtle like Silk-Hand, something to make the ignorant question and the wise quake when asked.

Why Night Scale was better trained than some of the dogs at his parents estate growing up, certainly more so than some of the two legged beasts of the fields. Still he would not want the beast to think he had grown soft or forget the caress of the whip. He would have to conspire some way to get one of the more foolish of his compatriots to feed themselves to the hydra so that he could punish it. A dare maybe... No, he would offer an apprenticeship to anyone who managed to feed the hydra while losing no more than half a hand. The implication being that the beast was more likely to maim than kill. One would think no one would be stupid enough to believe that but sometimes Lozik wondered if some of these bumpkins weren't more stupid than the beasts he wrangled.

"Slave!" he shouted to one of the ragged barbarians that followed the army, poor service, but better than none at all and at least no one would object if there was one fewer of them when their masters' wrath came upon it. "Slave! More wine!"

The wine tasted like shit, but victory would be sweeter.

***​

Hunger... All it had ever known was Hunger since it had crawled from the wet place onto the dry place since it had eaten its siblings and made them a part of itself. Long it had feasted under the twilight skies under the mountains where the distant northern sun never reached, but it had not been cold, not then. The heat of the earth rose up in bubbles of brimstone and pitch and It-That-Was-Many had bathed in the warm waters and the Hunger was less. Then the two-leg had come with the whip and the silent voice, then it had learned pain that was greater than the Hunger, for it could not eat the two leg, but the two-leg could drink its pain. It learned wrath.

Night Scale, that was what Him-of-the-Whip called It-That-Was-Many who in solitude had not needed a name and he brought it to the pit and raised it to bear cruel barbs of iron and Night Scale ate some of the two legs which tasted sweet. But the pain was bitter and sharp, it lingered. It-That-Was-Many learned to eat them less, feeding the Hunger instead with other things, fur-things and mental-things and bright-things too, they tasted of the Bright Beyond where the Hunger bloomed so Night Scale learned cunning.

Out from the shadow of the mountain it was driven, until it could almost be said to regret the pit of pain. At least that was warm. Towards the Bright and away from the sun it was driven. Into the cold lands, the dry lands it was driven. So its wrath grew and some of the two-legs it devoured even knowing the pain that would come, it spread the pain.

Why? Why drive it here? What was here that was worth feasting? Night Scale wondered dimly, for in its long years of captivity it had learned that the two-legs were not just smaller than itself, but also weaker, to the Bright and the ones that lived in it, to the cold. Only the dry they seemed to love and that it could not understand. Were they not made of meat and blood in its mouth? So they tasted at least. It-That-Was-Many learned to wonder.

There was a song on the wind, teasing at its thoughts, a song in the Bright as leaves were on water, but not of the Bright, floating atop it. It spoke of many things warmth and water over scales running, meat red and filling. The song promised an end of Hunger, but It-That-Was-Many did not believe in such things. It promised vengeance. The screams... the screams of the two-leg who ate pain, it would be eaten. It would be good.... good for the singer as well? So It-That-Was-Many learned to bargain.

Yes... yes... Pain and death and feasting upon Him-of-the-Whip and those all about him and then sleep until more come. Thus the Huger would be less. It-That-Was-Many found that it could believe in less Hunger. So It-That-Was-Many learned to hope. In its dreams the sun rose, the warmth sank into its bones and it became other than it had been.

OOC: Since Hydra terminology may be a bit obscure above the Bright-Beyond is the Aethyr, as a creature born of Chaos in the Far North of the world the Hydra has a vague sense of the magic around it and where it is thicker.
 
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