Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

So yeah, I guess we're gettting a special Sovereign out of this batch based on our New Surroundings, either a bit of God of Law that got mixed up in it somehow or Aurora's got more freedom to be Less Dead and supercharged one. Might be a proper Celestial tier one even, we can certainly use all the help we can get.
 
So yeah, I guess we're gettting a special Sovereign out of this batch based on our New Surroundings, either a bit of God of Law that got mixed up in it somehow or Aurora's got more freedom to be Less Dead and supercharged one. Might be a proper Celestial tier one even, we can certainly use all the help we can get.

It could also be that we found another Celestial while vetting candidates, or just that this person is sublimely perfect for Exaltation...nothing truly supernatural, just ridiculously awesome or something like that. Hard to say, could be almost anything.
 
-[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
--[X] Send your general troops (Size 4, Quality 1, Might 0= +30?)

Enemy Troops: Standard Battalion of Elves (Dreadspears + Darkshards): Size 3, Quality 1, Might 1 = DC 50
Troop Bonus: Outnumber (+10) = +10
Roll: 57 + 10 = 67; Success. General Troops Size downgraded by 1 for 1 turn due to injuries (Size 4 -> 3).

The second time that these strange mutants were encountered, about two and a half months since first arrival, it was in far greater numbers and with much more discipline than the riotous crowd of before. A hundred of point-ear soldiers, half bearing lances and shields, the other crossbows, marched towards the spot where your personal guard had once patrolled. Evidently, someone had gotten wind of their soldiers going missing, and suspected enemy action, which you honestly could not blame them for. Or, alternatively, this was an uncommon patrol route which you had been lucky enough to avoid until now.

Upon spotting your battalion of four hundred, the enemy troops immediately fell into formation. The spear-wielding half lowered their stance, placing their shields in front of them to protect the more vulnerable archers, who stood up and aimed at your soldiers. While casualties were minimal due to an abundance of shields on your end, there were plenty of notable injuries on your end. These did not result from the initial barrage of crossbow bolts, which ultimately did little. Instead, your troops decided to seize the initiative after the battle turned in their favor by surrounding the enemy and slaughtering most of them. Thankfully, after the incident with the drunken patrol, you had given your troops orders to take whatever enemy soldiers alive as they could, and they largely obeyed the order. Though the pointed-ears snarled in disdain for your soldiers, once they realized that the battle was truly lost, they eventually dropped their weapons, not once losing that scornful expression even as their arms were bound with rope. With as many alive as there were, you hoped that they would be able to answer any questions you had

I have several questions but one is how does might effect roles because the Dark Elves having Might 1 did not seem to have any effect on the roles. Second what exactly are our general troops, what is their equipment and how many do we have? Are any of them Cavalry and if so how many?

Also Darkshards have their own shields normally and their repeating Crossbows are armor piercing. Even with shields we should have taken a good deal of casualties if this was just a couple hundred humans against a organized group of Dark Elves.

I ask because I would like a general idea of equipment available?
 
I have several questions but one is how does might effect roles because the Dark Elves having Might 1 did not seem to have any effect on the roles.

The enemy troop stats are what determine the base DC. The DC to beat them was 10 higher due to the Might 1.

Even with shields we should have taken a good deal of casualties if this was just a couple hundred humans against a organized group of Dark Elves.

Based on comparative sizes, we outnumbered them quite a bit. 4 to 1 odds are gonna wreck even elven soldiers. And we rolled well, too. We did also suffer casualties, though not mostly lethal ones...our army size was gonna be reduced by 1 for a turn if we hadn't rolled exceptionally on the medical stuff.
 
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Fount of Glories vote is finished, but I might had a bit more here and there. Will post once the current vote concludes. I'll be writing the luck roll next as the intro to Turn 3, thankfully I should have some time with the Fount vote to finish that up. As for the bonus, I've fully decided on what it's going to be. As a hint:

10 prisoners escape
2 of them leave
8 of them slain
A foreign God shows interest
A new Priest is chosen, though not Chosen
A new bulwark against Chaos has been seen, and appreciated.


If you had rolled a 100 here, we might be dealing with a new Exigent here, or even the notice of Yu-Shan in this new world, but it's still a big benefit.
 
Fount of Glories vote is finished, but I might had a bit more here and there. Will post once the current vote concludes. I'll be writing the luck roll next as the intro to Turn 3, thankfully I should have some time with the Fount vote to finish that up. As for the bonus, I've fully decided on what it's going to be. As a hint:

10 prisoners escape
2 of them leave
8 of them slain
A foreign God shows interest
A new Priest is chosen, though not Chosen
A new bulwark against Chaos has been seen, and appreciated.


If you had rolled a 100 here, we might be dealing with a new Exigent here, or even the notice of Yu-Shan in this new world, but it's still a big benefit.

But wait, wasn't this where the hundred was, or is that something completely different?
 
I will say this now, it is NOT Khaine, nor any deity that would prove a truly negative influence on your people.

I would suggest expanding your horizons when it comes to which Pantheons might be possible.
 
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