I remember there being more, but this is the only part I was able to find:
@DragonParadox I remember you ruling away mage Awakening Effects at least in charms. Do I remember correctly? And does this affect flowering of the soul splendor?
Oh, armors are the first thing to build, yes. I would say the order is something like this:I honestly wanted to do one of the first projects those armors that were designed for Molly, Lydia and Daniel, who really need it and I really don't feel comfortable with your plan to give imortality to almost everyone without even an advantage for us. But as long as we use the Forge I'll be happy.
Still might be useful, and it being biotech let's Tiffany participateYou could basically build a splendor whose core function is altering the body and soul of mortals to allow them to wield wizard magic, it would be a lot less inspiration and a lot more magical bio-tech and also because mages in this world do not have an avatar the training of someone just handed their powers as an adult would be quite tricky. You would need either someone of Bob's skills at magic or an actual wizard to lead them through the first training exercises in this new much more generalized magic
Even if we can awaken a mortal's Essence, their pool will be so small as to be virtually useless in the timeline of the quest. ExWoD just doesn't have the mote regen of Creation.And the problem is we cannot grant awakened essence, that the PG can. That the acquirement ablity to learn MA, and Sorcery.
That seems pretty unlikely, since it's a (giant) cost reducer for an action we do all the time anyway. It's not like we're going to decide to hunt a Methuselah instead of going to Boston, when we want to craft something expensive.Bet we get the forge and we use it once then forget about it for the rest of the quest
Essence awakening should probably be very helpful to mages and shihEven if we can awaken a mortal's Essence, their pool will be so small as to be virtually useless in the timeline of the quest. ExWoD just doesn't have the mote regen of Creation.
Depends on what we are allowed to do. The Age of Legends definitely had things that exceed 5 dot splendors of ExvsWoD. Anything beyond 5 dots is definitely dipping into those past glories. Or forging new ones, I guess.Also, question for anyone who knows this rule system better than I do: would there be any scope to make something that would be a five-dot Splendour even with this forge (i.e. a theoretical six-dot Splendour)? Or is the power/reach of a five-dot already so grand that it can't really be exceeded anyway?
Not that that's necessarily something we'd want/need to do - it feels like it'd be approaching "reshape the entire setting" level - but I'm curious
It might be worth seeing if we're strictly locked to Arcana or if there's any potential for cross charm interaction. If we have a template for a new type of supernatural we defined like Olivia making trees that transform people into one would be neat.These arguments convince me. Switching to the forge. Especially since the peach tree can be further streamlined and improved following the rulings on being able to sacrifice base ability points (which don't transfer anyway) for freebie points. And with Tiffany helping, we might even improve it further. Yeah, OK. Forge it is, and make the tree as one of the first projects
Yeah, that's a good idea. And Tiffany would also help here, I think.It might be worth seeing if we're strictly locked to Arcana or if there's any potential for cross charm interaction. If we have a template for a new type of supernatural we defined like Olivia making trees that transform people into one would be neat.
Crafting is a constant in quest but high grade materials will always be a limited resource. Using the Forge to craft helps circumvent that issue and we can water travel over to Boston as needed. I'm not seeing how we'd only use it once.Bet we get the forge and we use it once then forget about it for the rest of the quest
The issue with the forge is that Mikaboshi tried twisting it. I worry that by not having u twisted pure proving grounds, we open a way for Mikaboshi or his ilk to make one themselves. @DragonParadox isthat a realistic concern? Does making the pure Proving Grounds somehow stake the claim for such a type of things?
It's unfortunate that we probably wont be able to do this next turn. Accounting for our equipment wishlist and debts there probably won't be enough reagents.Yeah, that's a good idea. And Tiffany would also help here, I think.
@DragonParadox, can the Artifact Forge be relocated, or is it going to be stationary?
Oh well, that's just more reason for us to relocate to Boston next semester.
Not a fan of that. Odin wanted us out of Chicago for some reason. I'm wary of leaving it as our main base of operations. We can move between the two easily enough as well with water travel.Oh well, that's just more reason for us to relocate to Boston next semester.
Or he wanted us in Boston, for reasons that have become more clear in recent days.Not a fan of that. Odin wanted us out of Chicago for some reason. I'm wary of leaving it as our main base of operations. We can move between the two easily enough as well with water travel.
I'm inclined to keep both, but I think we have the opportunity to blitz a takeover now in Harvard that we won't have later so it should take some more of our focus while we settle in.Not a fan of that. Odin wanted us out of Chicago for some reason. I'm wary of leaving it as our main base of operations. We can move between the two easily enough as well with water travel.
Thank you for taking the trouble.I remember there being more, but this is the only part I was able to find:
Nope. They're unnecessary.Oh, armors are the first thing to build, yes. I would say the order is something like this:
Chicago has our first base and where our family lives, will always be important. Its problem is that it is already too full, with the city being divided between the two fairy courts and the White Court, and I don't want to spend time on the hostilities between the three of them (which we are currently on good terms with the leadership, Long Live Diplomacy!) if we want to expand there and take their space. Especially since we already have enough enemies that we barely have time to deal with as it is.Not a fan of that. Odin wanted us out of Chicago for some reason. I'm wary of leaving it as our main base of operations. We can move between the two easily enough as well with water travel.
Not actually true.In Boston, on the other hand, we will be the only and greatest supernatural power, being able to expand without stopping, there we go to college to create contacts with the future leaders of the USA, we could create vast businesses to employ and hide our servants, we would have a selection of dragon nests to use or even sacrifice if necessary, in addition to the prestige of controlling such a symbolic and important city in the USA.
I don't think it's as inefficient as you're presenting it to be. There's something to be said for the mote savings and the immunity to basic weapons helping against mook spam.Thank you for taking the trouble.
Nope. They're unnecessary.
Lash can upgrade Lydia to Stamina 5 with Lore of Flesh, and at that point Lydia is walking around with
- Soak 5 at base
- Soak 9 for free(+Marble Skin)
- Soak 14 for 1m(Marble Skin + Steelskin )
- Soak 20 for 2m. (Marble Skin + Steelskin + Impervious Skin of Stone)
She doesnt need armor, and that slot and the reagent is better saved for something else.
The most important thing there is first Tiffany taking advantage of the Arcane Forge to buff Lydia and herself. Then its Molly building a 4-dot Tiffany booster.