mh... now that I think about it, there's a decent reason to consider NOT taking the "you die" insight.
we didn't take the future sight apocalypse time action.
If we're "dead" for turn 9, that means we'll go to turn 10 with "4-19 decades" left, and we don't know which.
And we STILL haven't prepared at all.
THAT'S WHY I WANTED TO DO FUTURE SIGHT THIS TURN.
now, admittedly, the chance of the apocalypse being THAT soon is low... but we don't know. And if the apocalypse come and we haven't taken a military focus for the empire...
On the other hand, we don't really want to take the military focus if we have even just, say, at least 7 to 8 decades, we'd be far better off first reaching another tech level to have better weapons, or a faith focus to get more cultivation and possibly ways to weaponize divine qi (massive rituals, maybe?), or even another education focus to accelerate tech progress.
If our death is kept a secret, I think the increase grade of talent is the best, on the other hand, cooperation is better if the emperor doesn't survive the tribulation.
Vote is open right?
[X] "Death, the great equalizer. In time all will know its kiss from the mightiest of gods to the lowliest of ants, it is the end and the beginning and to understand it means harnessing power unmatched. But to truly understand death one must experience it" Die and at the end of the next turn come back to life and in doing so gain the following, a Dao shard of death, the ability to resist death for a short while and the ability to impart death upon another a soul/comprehension based attack that deals instant death.
[X] "This path that you have forged, this power you have taken, is no longer just your own your species follows you into ascension and in time they will overcome you but this is your path align it more with your specie rather than yourself and see them take flight" the average Keku talent is increased by half a grade.
[X] "Death, the great equalizer. In time all will know its kiss from the mightiest of gods to the lowliest of ants, it is the end and the beginning and to understand it means harnessing power unmatched. But to truly understand death one must experience it" Die and at the end of the next turn come back to life and in doing so gain the following, a Dao shard of death, the ability to resist death for a short while and the ability to impart death upon another a soul/comprehension based attack that deals instant death.
[X] "This path that you have forged, this power you have taken, is no longer just your own your species follows you into ascension and in time they will overcome you but this is your path align it more with your specie rather than yourself and see them take flight" the average Keku talent is increased by half a grade.
[X] "Death, the great equalizer. In time all will know its kiss from the mightiest of gods to the lowliest of ants, it is the end and the beginning and to understand it means harnessing power unmatched. But to truly understand death one must experience it" Die and at the end of the next turn come back to life and in doing so gain the following, a Dao shard of death, the ability to resist death for a short while and the ability to impart death upon another a soul/comprehension based attack that deals instant death.
[X] "You who have united the Keku now face your greatest challenge, keeping them united. It is in the nature of individuals to quarrel with one another yet nature isn't absolute and your authority is enough to enforce this change you may not be able to sever it but suppressing it is well within your right" the Keku become less prone to arguments and conflicts and are happier when they are united. This insight changes the Keku on a cosmic level and will no revert on your death or loss of this insight.
[X] "Death, the great equalizer. In time all will know its kiss from the mightiest of gods to the lowliest of ants, it is the end and the beginning and to understand it means harnessing power unmatched. But to truly understand death one must experience it" Die and at the end of the next turn come back to life and in doing so gain the following, a Dao shard of death, the ability to resist death for a short while and the ability to impart death upon another a soul/comprehension based attack that deals instant death.
I think the shard is worth it and the unity one is too good to pass up and since we dying this turn it can help
[X] "This path that you have forged, this power you have taken, is no longer just your own your species follows you into ascension and in time they will overcome you but this is your path align it more with your specie rather than yourself and see them take flight" the average Keku talent is increased by half a grade.
[X] "Death, the great equalizer. In time all will know its kiss from the mightiest of gods to the lowliest of ants, it is the end and the beginning and to understand it means harnessing power unmatched. But to truly understand death one must experience it" Die and at the end of the next turn come back to life and in doing so gain the following, a Dao shard of death, the ability to resist death for a short while and the ability to impart death upon another a soul/comprehension based attack that deals instant death.
[X] "This path that you have forged, this power you have taken, is no longer just your own your species follows you into ascension and in time they will overcome you but this is your path align it more with your specie rather than yourself and see them take flight" the average Keku talent is increased by half a grade.
[X] "Death, the great equalizer. In time all will know its kiss from the mightiest of gods to the lowliest of ants, it is the end and the beginning and to understand it means harnessing power unmatched. But to truly understand death one must experience it" Die and at the end of the next turn come back to life and in doing so gain the following, a Dao shard of death, the ability to resist death for a short while and the ability to impart death upon another a soul/comprehension based attack that deals instant death.
I really REALLY hope the apocalypse isn't too early. Because if it is, we're kinda fucked.
Especially because either the coming turn or the one after we'll have to choose a focus and I really don't want to pick military focus yet... but if we don't pick it and it IS early enough...
...oh well, I imagine we can do an emergency focus change if it comes down to it.
Uri, how does the instant death attack compare to the time attack that give major heart demons, would it kill something like the demon permanently.
And what does resisting death means, is it like fate battle continuation, ability to continue fighting in spite of lethal damage for a time, can such a delay save us (say someone crushes our heart, we flee and than bury ourselves in the ground to activate major regeneration and so).
Well, the time attack shatters time the fact it kills something is more of a side effect then the purpose. And they need some way to survive without time/resists time to actually get a chance to survive.
This attack is a soul/comprehension-based attack you pit your will+ death comprehension against someone soul+ will+ death comprehension and if you win, they die.
And what does resisting death means, is it like fate battle continuation, ability to continue fighting in spite of lethal damage for a time, can such a delay save us (say someone crushes our heart, we flee and than bury ourselves in the ground to activate major regeneration and so).
Exactly, resisting death is basically not dying when something killed you for a short while and this works against everything that kills you, including this like the death attack.
Exactly, resisting death is basically not dying when something killed you for a short while and this works against everything that kills you, including this like the death attack
This attack is a soul/comprehension-based attack you pit your will+ death comprehension against someone soul+ will+ death comprehension and if you win, they die.
how does this work with beings that are supposedly immortal, to whom the death concept outright doesn't apply (eldritch beings, undead, constructs like golems or robots which are not truly alive...), or say to demons which (in most settings) death when summoned just means banishment to their original plane/dimension, and that you can only truly kill in their original world?
Well, seeing as you're likely dying this turn (and if you missed the insight vote go there to understand what I mean) I figured I'll let you see Kekita character sheet as she would be your regent.
Enjoy.
Name: Kekita.
Race: Keku.
Age: 213
Traits.
Qi adapt body: your body is particularly suited to absorbing Qi, this has many benefits. Increased 1st step quality, increased Qi capacity, decreased difficulty of physical tribulations and increased benefits form the same.
Skills.
Medicine –high.
Teaching- high.
Flight- very high (exceptional).
Combat- high.
Management- medium.
Cooking- low.
Diplomacy- medium.
Meditation- very high.
Cultivation.
1st step.
Final stage: Purified body (very high quality).
2nd step.
Final stage: fifth expansion (high quality).
3rd step.
Current stage: four pillars (high quality).
Pillers and insights.
1. fire.
"Burn, burn the regret, burn the pain burn it all to ash and form the ashes draw power" fire techniques gain the energy steal property.
"In your heart a fire burns, though reduced to embers by time and company forever it will burn, lit the spark and burn the world" you may stress the pillar and after doing so all of your fire techniques count as two steps higher when the effect ends, all fire techniques count as one step lower for a week.
"Kuntuku the guide, his flames serving as the beacon for all lost travelers accept his blessing and your flames will always know their way" fire techniques gain the homing property.
2. self.
"A part of living is change, change of the self and of the other but even though we change some change is better than others, hold your self-steadfast and never let it be dragged down" become resistant to unwanted changes.
"When you die, in your final moments as your soul passes on it is your self that die lasts, but your self rejects this end and empowered by supernatural might it may resist" when you die, resurrect your self and from it reconstruct your body, this is a very vulnerable and long process and dying during it will be your true end no matter what other kinds of Insights or death-defying treasures you may have.
3. wind.
"Daughter of the winds, the winds welcome you home and embrace you in their loving embrace, let no child of the wind fear its domain." Ignore any wind-based penalty/attack while in the domain of the wind.
"The wind listens, it listens to your pleas and pain and it answers lifting your burden form your shoulders. Yet to do so the wind must dig deep" stress the pillar and for the next hour you may ignore any and all wounds received up to that point, when the effect ends suffer wind damage equal to half of the wounds ignored.
4 The daughter.
"A daughter to three parents you have learned much, and although two are dead you will never forget" you may call upon your bond to improve your skills in the skill they are most skilled in. only one such bond can be called at once (available skills combat, meditation, cooking)
Notable techniques.
Purifying claws:
skill- high.
Cost: very high.
Duration: N/A.
Effect: may cure disease of the second step and below.
Wind of Avser:
Skill- very high.
Cost: minimal/high.
Duration: instant/long
Effect: summon a gust of wind to carry you. allowing you to attempt impossible maneuvers or fly in places that you normally can't.
The dance of fire.
Skill- very high.
Cost: high.
Duration: instant.
Effect: summoned a wave of fire around yourself that will burn and push back close by enemies, the fire will then concentrate and attempt to burn an enemy left alive.
Name: Kekita. (last updated turn 11 end).
Race: Keku.
Age: 243
Traits.
Qi adapt body: your body is particularly suited to absorbing Qi, this has many benefits. Increased 1st step quality, increased Qi capacity, decreased difficulty of physical tribulations and increased benefits form the same.
Skills.
Medicine –high.
Teaching- Very high.
Flight- very high (exceptional).
Combat- high.
Management- high.
Cooking- low.
Diplomacy- medium.
Meditation- very high.
Cultivation.
Dao:
1 Dao fragment of creation.
1 Dao fragment of family.
Heart demons: (0/3 supressed).
Major heart demon of the self- you find yourself surer of your actions, more confidant and generally feeling better with yourself. Effect: suppress all minor heart demons.
1st step.
Final stage: Purified body (very high quality).
2nd step.
Final stage: fifth expansion (high quality).
3rd step.
Current stage: four pillars (high quality).
Pillers and insights.
1. fire.
"Burn, burn the regret, burn the pain burn it all to ash and form the ashes draw power" fire techniques gain the energy steal property.
"In your heart a fire burns, though reduced to embers by time and company forever it will burn, lit the spark and burn the world" you may stress the pillar and after doing so all of your fire techniques count as two steps higher when the effect ends, all fire techniques count as one step lower for a week.
"Kuntuku the guide, his flames serving as the beacon for all lost travelers, accept his blessing and your flames will always know their way" fire techniques gain the homing property.
"This flame you have known ever since you were a child, the ambers have been lit the day your parents died, and it burns, forevermore it burns it has been diminished it has been tampered by experience and healing yet still it burns" fire started by you is harder to diminish.
2. self.
"A part of living is change, change of the self and of the other but even though we change some change is better than others, hold your self-steadfast and never let it be dragged down" become resistant to unwanted changes.
"When you die, in your final moments as your soul passes on it is your self that die lasts, but your self rejects this end and empowered by supernatural might it may resist" when you die, resurrect your self and from it reconstruct your body, this is a very vulnerable and long process and dying during it will be your true end no matter what other kinds of Insights or death-defying treasures you may have.
"Action follows thought, thought follows the self, the part of you that is you, bolster the self-bolster the thoughts and bolster the actions" all actions so long as they are done according to the ideal of yourself (which is basically always unless you've been body snatched) gain a miniscule bonus.
"Yorteku, a peasant made god, hung for refusing to convert to the kingdoms main religion, he finds it a little ironic he offers his blessing to one who has pushed a new religion but he respects the path you walk and offers his hand in help, for he is himself and no one else and it is in nature to help those who need it" gain a major heart demon aligned to your precise nature that will grow with you, possessing this major heart demon suppress all minor heart demons you may possess, you may exercise this heart demon during tribulation and receive a medium boost to succeeding in it
3. wind.
"Daughter of the winds, the winds welcome you home and embrace you in their loving embrace, let no child of the wind fear its domain." Ignore any wind-based penalty/attack while in the domain of the wind.
"The wind listens, it listens to your pleas and pain and it answers lifting your burden form your shoulders. Yet to do so the wind must dig deep" stress the pillar and for the next hour 2 hours you may ignore any and all wounds received up to that point, when the effect ends suffer wind damage equal to half a forth of the wounds ignored.
"Much like your fellow Keku you have know the wind all your life, form the moment of birth to the last breath you have known the wind and she now knows you, her older sister. Kuvara goddess of the wind and keku has blessed you and bathed your soul in the domain of wind" all other winds insights gain increased effects, once every year you may draw on the domain of the wind in your soul to fully dodge any attack aimed at you, no matter what kind of attack it is.
4. The daughter.
"A daughter to three parents you have learned much, and although two are dead you will never forget" you may call upon your bond to improve your skills in the skill they are most skilled in. only one such bond can be called at once (available skills combat, meditation, cooking).
"it has been more then two centuries since you've last seen your parents, their souls have long gone to the place the dead go and yet an echo remains, an echo of their hopes and dreams, of their pride towards you and of the happiness they wish you draw power from their echo but beware that more may try to worm its way int your soul" you may refresh a limited insight you posses and if you do immediately suffer a minor heart demon, warning quick successive use may generate a major heart demon instead. (basically, insights that have conditions like only once per X time can be used again).
5. Dream.
"Once you have dreamed of a simple life, then you've dreamed of the possibility in your father teachings, now you dream about survival and you aren't no the only one, many of those under you share your dreams empower them with eh power that lays deep inside, empower them with the power of the dream" those under you who share the same dream as you are empowered by the power of the dreams, their sleep becomes far more refreshing and their motivation increases. (this is enough to push you to gain an extra cultivator AP aside form the one you would have gained this turn).
Notable techniques.
Purifying claws:
skill- high.
Cost: very high.
Duration: N/A.
Effect: may cure disease of the second step and below.
Wind of Avser:
Skill- very high.
Cost: minimal/high.
Duration: instant/long
Effect: summon a gust of wind to carry you. allowing you to attempt impossible maneuvers or fly in places that you normally can't.
The dance of fire.
Skill- very high.
Cost: high.
Duration: instant.
Effect: summoned a wave of fire around yourself that will burn and push back close by enemies, the fire will then concentrate and attempt to burn an enemy left alive.
Name: Kekita. (last updated turn 11 end).
Race: Keku.
Age: 253
Traits.
Qi adapt body: your body is particularly suited to absorbing Qi, this has many benefits. Increased 1st step quality, increased Qi capacity, decreased difficulty of physical tribulations and increased benefits form the same.
Skills.
Medicine –high.
Teaching- Very high.
Flight- very high (exceptional).
Combat- high.
Management- high.
Cooking- low.
Diplomacy- medium.
Meditation- very high.
Cultivation.
Dao:
1 Dao fragment of creation.
1 Dao fragment of family.
Heart demons: (0/3 supressed).
Major heart demon of the self- you find yourself surer of your actions, more confidant and generally feeling better with yourself. Effect: suppress all minor heart demons.
1st step.
Final stage: Purified body (very high quality).
2nd step.
Final stage: fifth expansion (high quality).
3rd step.
Current stage: five pillars (high quality).
Pillers and insights.
1. fire.
"Burn, burn the regret, burn the pain burn it all to ash and form the ashes draw power" fire techniques gain the energy steal property.
"In your heart a fire burns, though reduced to embers by time and company forever it will burn, lit the spark and burn the world" you may stress the pillar and after doing so all of your fire techniques count as two steps higher when the effect ends, all fire techniques count as one step lower for a week.
"Kuntuku the guide, his flames serving as the beacon for all lost travelers, accept his blessing and your flames will always know their way" fire techniques gain the homing property.
"This flame you have known ever since you were a child, the ambers have been lit the day your parents died, and it burns, forevermore it burns it has been diminished it has been tampered by experience and healing yet still it burns" fire started by you is harder to diminish.
"Pass the flame given to you oh so long ago, give from yourself to others and watch them ignite" may spend Qi to boost an army point by 100% (or a battle) as flames heal and strengthen them, may be used on champions for a minor benefit.
2. self.
"A part of living is change, change of the self and of the other but even though we change some change is better than others, hold your self-steadfast and never let it be dragged down" become resistant to unwanted changes.
"When you die, in your final moments as your soul passes on it is your self that die lasts, but your self rejects this end and empowered by supernatural might it may resist" when you die, resurrect your self and from it reconstruct your body, this is a very vulnerable and long process and dying during it will be your true end no matter what other kinds of Insights or death-defying treasures you may have.
"Action follows thought, thought follows the self, the part of you that is you, bolster the self-bolster the thoughts and bolster the actions" all actions so long as they are done according to the ideal of yourself (which is basically always unless you've been body snatched) gain a miniscule bonus.
"Yorteku, a peasant made god, hung for refusing to convert to the kingdoms main religion, he finds it a little ironic he offers his blessing to one who has pushed a new religion but he respects the path you walk and offers his hand in help, for he is himself and no one else and it is in nature to help those who need it" gain a major heart demon aligned to your precise nature that will grow with you, possessing this major heart demon suppress all minor heart demons you may possess, you may exercise this heart demon during tribulation and receive a medium boost to succeeding in it
3. wind.
"Daughter of the winds, the winds welcome you home and embrace you in their loving embrace, let no child of the wind fear its domain." Ignore any wind-based penalty/attack while in the domain of the wind.
"The wind listens, it listens to your pleas and pain and it answers lifting your burden form your shoulders. Yet to do so the wind must dig deep" stress the pillar and for the next hour 2 hours you may ignore any and all wounds received up to that point, when the effect ends suffer wind damage equal to half a forth of the wounds ignored.
"Much like your fellow Keku you have know the wind all your life, form the moment of birth to the last breath you have known the wind and she now knows you, her older sister. Kuvara goddess of the wind and keku has blessed you and bathed your soul in the domain of wind" all other winds insights gain increased effects, once every year you may draw on the domain of the wind in your soul to fully dodge any attack aimed at you, no matter what kind of attack it is.
4. The daughter.
"A daughter to three parents you have learned much, and although two are dead you will never forget" you may call upon your bond to improve your skills in the skill they are most skilled in. only one such bond can be called at once (available skills combat, meditation, cooking).
"it has been more then two centuries since you've last seen your parents, their souls have long gone to the place the dead go and yet an echo remains, an echo of their hopes and dreams, of their pride towards you and of the happiness they wish you draw power from their echo but beware that more may try to worm its way int your soul" you may refresh a limited insight you posses and if you do immediately suffer a minor heart demon, warning quick successive use may generate a major heart demon instead. (basically, insights that have conditions like only once per X time can be used again).
5. Dream.
"Once you have dreamed of a simple life, then you've dreamed of the possibility in your father teachings, now you dream about survival and you aren't no the only one, many of those under you share your dreams empower them with eh power that lays deep inside, empower them with the power of the dream" those under you who share the same dream as you are empowered by the power of the dreams, their sleep becomes far more refreshing and their motivation increases. (this is enough to push you to gain an extra cultivator AP aside form the one you would have gained this turn).
"You dream of many things but most of all you dream of a better tomorrow and for this dream you work tirelessly" gain "infinite" (not actually infinite but close enough) stamina so long as you're directly working toward the fulfillment of your dream.
Notable techniques.
Purifying claws:
skill- high.
Cost: very high.
Duration: N/A.
Effect: may cure disease of the second step and below.
Wind of Avser:
Skill- very high.
Cost: minimal/high.
Duration: instant/long
Effect: summon a gust of wind to carry you. allowing you to attempt impossible maneuvers or fly in places that you normally can't.
The dance of fire.
Skill- very high.
Cost: high.
Duration: instant.
Effect: summoned a wave of fire around yourself that will burn and push back close by enemies, the fire will then concentrate and attempt to burn an enemy left alive.
Name: Kekita. (last updated turn 13 end).
Race: Keku.
Age: 263
Traits.
Qi adapt body: your body is particularly suited to absorbing Qi, this has many benefits. Increased 1st step quality, increased Qi capacity, decreased difficulty of physical tribulations and increased benefits form the same.
Skills.
Medicine –high.
Teaching- Very high.
Flight- very high (exceptional).
Combat- high.
Management- high.
Cooking- low.
Diplomacy- medium.
Meditation- very high.
Cultivation.
Dao:
1 Dao fragment of creation.
1 Dao fragment of family.
Heart demons: (0/3 supressed).
Major heart demon of the self- you find yourself surer of your actions, more confidant and generally feeling better with yourself. Effect: suppress all minor heart demons.
1st step.
Final stage: Purified body (very high quality).
2nd step.
Final stage: fifth expansion (high quality).
3rd step.
Current stage: five pillars (high quality).
Pillers and insights.
1. fire.
"Burn, burn the regret, burn the pain, burn it all to ash and form the ashes draw power" fire techniques gain the energy steal property.
"In your heart a fire burns, though reduced to embers by time and company forever it will burn, lit the spark and burn the world" you may stress the pillar and after doing so all of your fire techniques count as two steps higher when the effect ends, all fire techniques count as one step lower for a week.
"Kuntuku the guide, his flames serving as the beacon for all lost travelers, accept his blessing and your flames will always know their way" fire techniques gain the homing property.
"This flame you have known ever since you were a child, the ambers have been lit the day your parents died, and it burns, forevermore it burns it has been diminished it has been tampered by experience and healing yet still it burns" fire started by you is harder to diminish.
"Pass the flame given to you oh so long ago, give from yourself to others and watch them ignite" may spend Qi to boost an army point by 100% (or a battle) as flames heal and strengthen them, may be used on champions for a minor benefit.
2. self.
"A part of living is change, change of the self and of the other but even though we change some change is better than others, hold your self-steadfast and never let it be dragged down" become resistant to unwanted changes.
"When you die, in your final moments as your soul passes on it is your self that die lasts, but your self rejects this end and empowered by supernatural might it may resist" when you die, resurrect your self and from it reconstruct your body, this is a very vulnerable and long process and dying during it will be your true end no matter what other kinds of Insights or death-defying treasures you may have.
"Action follows thought, thought follows the self, the part of you that is you, bolster the self-bolster the thoughts and bolster the actions" all actions so long as they are done according to the ideal of yourself (which is basically always unless you've been body snatched) gain a miniscule bonus.
"Yorteku, a peasant made god, hung for refusing to convert to the kingdoms main religion, he finds it a little ironic he offers his blessing to one who has pushed a new religion but he respects the path you walk and offers his hand in help, for he is himself and no one else and it is in nature to help those who need it" gain a major heart demon aligned to your precise nature that will grow with you, possessing this major heart demon suppress all minor heart demons you may possess, you may exercise this heart demon during tribulation and receive a medium boost to succeeding in it
3. wind.
"Daughter of the winds, the winds welcome you home and embrace you in their loving embrace, let no child of the wind fear its domain." Ignore any wind-based penalty/attack while in the domain of the wind.
"The wind listens, it listens to your pleas and pain and it answers lifting your burden form your shoulders. Yet to do so the wind must dig deep" stress the pillar and for the next hour 2 hours you may ignore any and all wounds received up to that point, when the effect ends suffer wind damage equal to half a forth of the wounds ignored.
"Much like your fellow Keku you have know the wind all your life, form the moment of birth to the last breath you have known the wind and she now knows you, her older sister. Kuvara goddess of the wind and keku has blessed you and bathed your soul in the domain of wind" all other winds insights gain increased effects, once every year you may draw on the domain of the wind in your soul to fully dodge any attack aimed at you, no matter what kind of attack it is.
4. The daughter.
"A daughter to three parents you have learned much, and although two are dead you will never forget" you may call upon your bond to improve your skills in the skill they are most skilled in. only one such bond can be called at once (available skills combat, meditation, cooking).
"it has been more then two centuries since you've last seen your parents, their souls have long gone to the place the dead go and yet an echo remains, an echo of their hopes and dreams, of their pride towards you and of the happiness they wish you draw power from their echo but beware that more may try to worm its way int your soul" you may refresh a limited insight you posses and if you do immediately suffer a minor heart demon, warning quick successive use may generate a major heart demon instead. (basically, insights that have conditions like only once per X time can be used again).
"The dutiful daughter, the one beyond reproach, tasked with the protection of her family and let woe befall all who attempt to cross her" actions and insights utilized in the defense of family receive a minor effectiveness boost.
5. Dream.
"Once you have dreamed of a simple life, then you've dreamed of the possibility in your father teachings, now you dream about survival and you aren't no the only one, many of those under you share your dreams empower them with eh power that lays deep inside, empower them with the power of the dream" those under you who share the same dream as you are empowered by the power of the dreams, their sleep becomes far more refreshing and their motivation increases. (this is enough to push you to gain an extra cultivator AP aside form the one you would have gained this turn).
"You dream of many things but most of all you dream of a better tomorrow and for this dream you work tirelessly" gain "infinite" (not actually infinite but close enough) stamina so long as you're directly working toward the fulfillment of your dream.
"In dream he comes, in dream he hunts in dream he dares strike at your father, let him know he is not beyond your claws, let him know your fury" as you sleep you may strike at those who dare encroach your dreams and those of your relatives, hurting them for every inch they dare attempt lay claim.
Notable techniques.
Purifying claws:
skill- high.
Cost: very high.
Duration: N/A.
Effect: may cure disease of the second step and below.
Wind of Avser:
Skill- very high.
Cost: minimal/high.
Duration: instant/long
Effect: summon a gust of wind to carry you. allowing you to attempt impossible maneuvers or fly in places that you normally can't.
The dance of fire.
Skill- very high.
Cost: high.
Duration: instant.
Effect: summoned a wave of fire around yourself that will burn and push back close by enemies, the fire will then concentrate and attempt to burn an enemy left alive.
Cool insights, the daughter pillar is very unique, and might actually be extremely good in retrospect, should we ever die, this pillar may allow her to inherit some of our talents, like future sight.
how does this work with beings that are supposedly immortal, to whom the death concept outright doesn't apply (eldritch beings, undead, constructs like golems or robots which are not truly alive...), or say to demons which (in most settings) death when summoned just means banishment to their original plane/dimension, and that you can only truly kill in their original world?
There is nothing beyond death, most of your examples would merely be resistant to the attack but it would still work if they lose the clash.
And it would be a final death (unless they have something that actually resists death and not just a "I die and reform in my dimension" kind of deal").
There is nothing beyond death, most of your examples would merely be resistant to the attack but it would still work if they lose the clash.
And it would be a final death (unless they have something that actually resists death and not just a "I die and reform in my dimension" kind of deal").
"Kuntuku the guide, his flames serving as the beacon for all lost travelers accept his blessing and your flames will always know their way" fire techniques gain the homing property.
"A daughter to three parents you have learned much, and although two are dead you will never forget" you may call upon your bond to improve your skills in the skill they are most skilled in. only one such bond can be called at once (available skills combat, meditation, cooking)
There is nothing beyond death, most of your examples would merely be resistant to the attack but it would still work if they lose the clash.
And it would be a final death (unless they have something that actually resists death and not just a "I die and reform in my dimension" kind of deal").
keep in mind that if demons learn we can kill them for real, then we automatically become a much bigger concern to them, for better (they might get scared) and worse (they'll REALLY want us dead).
on a completely separate note, has no cultivators discovered any further stage for the first and second steps?
I suppose with the condensing arrays it becomes more likely someone will try and find out what the limits are. We already know that 9 pillars is the limit to the soul, while 5 is the minimum required for tribulation (though, admittedly, there's a chance someone with a special soul-related talent/potential might be able to get more than 9 pillars).
I also imagine we are eventually going to improve our soul, probably as nascent soul, at which point, getting more pillars may be a good way to empower our foundation.
We already know stability influence stuff like cultivation speed, so getting more pillars and than integrating the resulting concept to our cultivation (say increasing the harmony with a time or harmony pillar), could boost us.
Was the technique that allowed nine pillars possible just because of our heaven defying genius, would anyone have been able to take the research action to make nine pillars.