Spylobster
Centrist-Malenyevist
[X] Plan Alternate Equity
Yes.
The more influence you spend towards achieving that goal, the more likely it is to pass. The minimum would be 5.
The more, the better, but I'd probably be looking at upwards of 30 influence just given that you're asking your allies in invest an incredible amount of resources into the industry, infrastructure, and administration of other states.Assuming that we tell the CC/TC to sort their own worlds out, redirect all AP to developing the Outback, and push for ORDI to redevelop the Outback at the very least in terms of industry plus some basic services (we'd need to push the WCC out but thats separate iirc), what kind of Influence cost are we looking at?
Yes.
The more influence you spend towards achieving that goal, the more likely it is to pass. The minimum would be 5.
Note: I'm using the CapCon as the example here as they're the closest to the Outback in size and circumstances, and getting to their level of industry is a lower bar than what the Aurigans have currently.
For industrial development, you're looking at a region that has ~40% more solar systems* in it than the Capellan Confederation did when you started your investments there, which has a similar population density to the CapCon according to math done using the beta rules for Interstellar Operation's solar system generation, and which is starting from a worse position in terms of industry and infrastructure (which equates to a 50% increase in cost). As a result, the amount of AP you'd need to spend to get the Outback to where the CapCon was in 3047 is 40 (what you spent on the CapCon) * 1.4 (from the region's size) *1.5 (from the region's low development) or 84AP.
It's also worth keeping in mind that, as with the Capellan Confederation, this represents the ORDI upgrading a number of factories throughout the region that will then go on to spread said improvements to other systems over the years rather than upgrading all factories everywhere at once. It's also worth noting that this math includes the worlds taken by the CapCon and Concordat, and the total would reduce if you told them to sort their own shit out.
*If we're counting the Pleiades Cluster as a single solar system, which we really shouldn't since it contains 100 systems on its own, but ehhhh.
The other ORDI nations view joint investment as a necessity under the circumstances.
As you might expect, similar modifiers apply to the region's other issues, though certain tasks are much easier than others, so they won't necessarily cost as much AP in total.
Yeah, probably. Raising the idea is free, though it's not as isolated as it appears thanks to being in JumpShip range of its neighbours.
Chouli | FAS claim |
Gardnaus | Taurian claim |
Jacobabad | URC claim |
Kazu | Taurian claim |
Kumqwat | FAS claim |
Lochmantle | Taurian claim |
Merdal | Aurigan claim |
Merlin | Taurian claim |
Oligar | FedSuns claim |
Sanurcha | FAS claim |
Sindalin | Taurian claim |
Sunnywood | Aurigan claim |
Tetschner | Capellan claim |
Traussin | URC claim |
Valdives | Taurian claim |
Victralla | Taurian claim |
Werfer | Taurian claim |
Yongd | FAS claim |
Zalzangor | URC claim |
Okay, so all the scribbling on a base map is close to impossible to read, and as (self-)designated Map Whipping Boy I decided to do something about it. This is what the final borders of the currently winning partition plan will look like when implemented:
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Mmmm, that's some nice bordergore. :9
Blue is the proposed Federation of Autonomous Systems (FAS), and pink is the United Rimward Collective (URC).
Pirate's haven has been annexed by the Taurians btw. We invaded them a while back to knock out the pirates there.
Okay, to head this level of horse-trading off at the pass: the maps I make use the same generator program that Sarna uses for their individual system maps. The program looks at a spreadsheet of all the listed systems in the Inner Sphere to determine where lines go, based on the historical timeframe and what allegiance it's tagged with. Systems that are marked as abandoned are treated like they don't exist by the drawing script, so borders will just ignore them. It doesn't matter who owns Kautokeino - the FAS, the URC, the Fedrats, the People's Republic of Van Zandt - the border will always look like that unless it's flagged as inhabited.Fair. Hmm, though if Kautokeino is uninhabited, then I don't think there'll be any issue with pushing it to the FAS instead, just for the sake of slightly less hideous borders. And Brusett - Kautokeino - Sanurcha is a good pathway that stays within the 30 LY per jump distance.
Are they within 30 LYs if Kautokeino is included in FAS? Sarna has no information about why it was abandoned, so maybe it could be restored and given to FAS in the future?Hmm, with the map, it's looking pretty clear that Brusett and Lothair are gonna have trouble being linked to the rest of the FAS. They're not within the 30 LYs for a Jumpship. Should I swap them over to the URC instead?
Some planets are abandoned for good reason though like a lot got there atmospheres destroyed or something as bad before during and after the succession wars.Are they within 30 LYs if Kautokeino is included in FAS? Sarna has no information about why it was abandoned, so maybe it could be restored and given to FAS in the future?
Its up for Prom to decide some it was stupid and simple stuff like a planet changing its own nameSome planets are abandoned for good reason though like a lot got there atmospheres destroyed or something as bad before during and after the succession wars.
What tool is that, anyway? I don't actually have the ability to update any maps properly ATM.Okay, to head this level of horse-trading off at the pass: the maps I make use the same generator program that Sarna uses for their individual system maps. The program looks at a spreadsheet of all the listed systems in the Inner Sphere to determine where lines go, based on the historical timeframe and what allegiance it's tagged with. Systems that are marked as abandoned are treated like they don't exist by the drawing script, so borders will just ignore them. It doesn't matter who owns Kautokeino - the FAS, the URC, the Fedrats, the People's Republic of Van Zandt - the border will always look like that unless it's flagged as inhabited.
What tool is that, anyway? I don't actually have the ability to update any maps properly ATM.
Edit: Found it or something similar