Voted best in category in the Users' Choice awards.
Nah. Mathilde is good at fighting but she's not especially enthusiastic about it. There's probably a bunch of bright wizards throwing themselves into melee with flaming blades. Hell, there's a quest of exactly that.
Yeah, but Mathilde created a spell to bring armies to battle quicker. That seems like magic that Khorne would approve of, or at the very least, be opposed to the least.
 
Tradecraft could directly boost her Intrigue (which she will use her entire life), and it's been noted that Enchanting is not in any sense a critical or vital skill for a Magister - most don't take it. That's probably why.

Okay, but why are we assigning the Hochlander to teach it instead of hiring a tutor through the college (last I checked, he's not a teacher), and also I'd rather train her intrigue through an actual real world scenario.
 
Mathilde had a natural talent for enchanting and still started her Journey without any actual skill in it.

Learning enchanting definitely isn't expected, or the default assumption.

Hell, out of our WEB-MAT wizards the only one that knows enchanting is Egrimm.
 
Okay, but why are we assigning the Hochlander to teach it instead of hiring a tutor through the college (last I checked, he's not a teacher), and also I'd rather train her intrigue through an actual real world scenario.
Because he's going to be working alongside Eike in the future due to being involved in the EIC, and it'd be good for her to get to know him and his methods so as to ensure less friction.
 
It does seem weird to me to have Eike learn tradecraft from the Hochlander on a turn where the EIC isn't actually doing any espionage expansion for us. It makes perfect sense to have her tag along when the EIC is creating new spy cells or whatever, but that's not happening this turn. It seems like just generally a better use of time to have her tag along on windherding and enchantment actions. (Which, in turn, are a better use for Egrimm than just bland artifact study.)
 
What are you talking about? We've done mapping exactly once, on turn 39. It was the basis of our figuring out that the Empire survives entirely due to a single Waystone in Marienburg.
Angelform means that last turn the map Tilea and Estalia action was a component of mathymancer's Lore & Metal plans and they hated it then too: they just never want to do it.
Ah, gotcha, it's fine then. Although now that I'm looking, it doesn't seem to have Egrimm on anything, who has spent the last 2 turns as a hanger-on to Waystone actions, rather than doing anything in his own right. Which might be fine, but is worth highlighting.
He's on the paper, which is probably enough to keep him happy (especially since he gets the primary authorship on the paper).
Eike studying tradecraft with the Hochlander instead of doing something productive—what do people think she spent her junior apprenticeship doing? She needs practical, real world scenarios, not fobbing off to a perpetual to study more theory.
Okay, but why are we assigning the Hochlander to teach it instead of hiring a tutor through the college (last I checked, he's not a teacher), and also I'd rather train her intrigue through an actual real world scenario.
I don't think this is a theory-based action? Presumably he'll run exercises with her like what Regimand did with us to train our tradecraft. He didn't throw us into real-world "I need you to accomplish X against real opponents," he had us practice tailing random civilians. Intrigue training, when we've seen it in the quest, has been relentlessly practical, so I don't think this is a problem.

As for why not a college class, because it's more interesting to have a recurring character involved than to pick a random no-name from the College, and because if Eike inherits the EIC one day, the Hochlander will probably be working for her.
It does seem weird to me to have Eike learn tradecraft from the Hochlander on a turn where the EIC isn't actually doing any espionage expansion for us.
I actually kinda think the reverse; if the EIC were taking an espionage action, we could just assign her to that action and put the Eike Study on something else. Here, it's "go get tutoring from our chief spy guy, who doesn't currently have spy things to do and so you aren't a distraction."
 
I think I'm going to narrow my vote to
[X] Plan Bring Running Shoes
There have been some good points about path to success being a bit all over. Though i still will be ok with it winning.
 
Because he's going to be working alongside Eike in the future and it'd be good for her to get to know him and his methods so as to ensure less friction in the future.

Why do we need the prep action? Can't they just team up together already? Eike's fresh out of her junior apprenticeship, she knows the textbook stuff already. The Hochlander can adapt around that on an actual mission. Hell, his speciality is playing by the book. We do not have to insult his time by making him tutor our apprentice in skills she should be picking by accompanying us on real jobs.

This feels like makework for both of them—if you want Eike and the Hochlander to work together, then send them on a mission together.
 
The Hochlander definitely knows how to train people in spying - part of the the uses of the base we gave him the Sunken Palace is as a place to train agents. As for Egrimm not being given something to do, he's on the Foundation. That's not at all an insignificant task.
 
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Okay, so in the specific scenario where:

A) Mathilde is stuck in combat,
B) and she can't teleport because she is protecting someone,
C) and she can't summon a shadowsteed,
D) and she has a teleporting fogbank spell, either as an independently developed spell or as a freebie as part of the binding process,
E) and she has enough freedom to cast the fogbank spell and summon the red rider without being ganked,

Then yes, I concede that a Red Rider performing a one man cavalry charge will probably save Mathilde's life.
ok, so want specific scenario does the Whisper version help that Pit of Shades/Melkoth's Mystifying Miasma/The Withering/The Enfeebling Foe doesn't cover?

like, that's the big problem for me, Whisper feels like reinventing the wheel, every version of what it might do that been discussed, some other shadow magic does that job already. (maybe not exactly the same, but the border stocks)

it would be fast and saver just to go to the colleges and learn one of those if those sort of effects are want you want out of it.

frankly even the handmaiden version is bringing more new things to the table.
 
[X] Plan Bring Running Shoes with Seviroscope:

I like this plan. Has basically everything that has piqued my interest.
 
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Man. This is a bewildering vote already with how many fine variations of every plan there are. And, not to add fuel to that fire, but it's a bit sad that the discussion of whether it would be better to let our scribes cut their teeth on a minor library first seems to have disappeared in the face of all the other controversy.

The scribes aren't doing stuff that'd be massively improved with experience. At most they're going to do some extra transcription errors which is unpleasant but not that big of a deal in the grand scheme of things.

This is what frustrates me the most about the "Elfcation after we do [Insert one or more significant tasks here]" crowd. There will always be something else important to do. Once we complete Orbs and AV, other exciting projects will emerge. If you don't think building a Waystone will unlock exciting new opportunities, I've got a bridge I'd like to sell you.

Honestly at this point I've given up hope on ever doing the Elfcation. Now the cries are "wait until we get an Overwork AP". Then it will be "we can't prioritize Elfcation over implementing the Waystones. Are you nuts?". So on and so forth until we reach the point where it's "Weber's getting on in years. Going off to fight Druchii at her age is suicidal".

Mathilde isn't feeling the old age yet.

Also if Elfcation seems a long time away remember that we only started researching AV on turn 21. The Wasp was caught on turn 7! That's 14 turns without a peep... and then we only sporadically touched AV until after Waaagh Birdmuncha's demise.

I don't think there's any project with the hype and urgency of AV. We're ok with swording; the Waystone Project is moving along smoothly and there's no other gamechangers in sight.

Tradecraft could directly boost her Intrigue (which she will use her entire life), and it's been noted that Enchanting is not in any sense a critical or vital skill for a Magister - most don't take it. That's probably why.

Mathilde took it and was well served by it though.

Yeah, there's a lot of Magisters that don't have the talent to have as many skills as Mathilde. Eike does - she's talented enough that both Starke and Wilhelmine wanted to take her as an apprentice.


Tentative vote thus far:
[X] Plan Redshirt v4.53236
[X] Plan Redshirt v4 (Sevirscope)
[X] Plan Roadmap to Success + Ranald Liminal
 
All of these do sevirscope:

[X] Plan Bring Running Shoes with Seviroscope
[X] Plan Redshirt v4.53236
[X] Plan Redshirt v4 (Sevirscope)
[X] Plan Redshirt v3.14159265 w/Riders and Busy Eike & Seviriscope, no speculum

Updating, thanks to @picklepikkl!
 
want specific scenario does the Whisper version help that Pit of Shades/Melkoth's Mystifying Miasma/The Withering/The Enfeebling Foe doesn't cover?

It's a fog based apparition spell, meaning it should be a very reliable Fiendishly Complex spell for Mathilde where Pit of Shades is a high-level battlemagic.

On the other hand, it should do significant direct damage to our opponents, as compared to MMM which only disorients them.

Ideally, we'd end up with something which does damage comparable to Pit of Shades or Penumbral Pendulum but plays much more nicely with Mathilde's idioms (Warrior of Fog, Staff of Mistery, Dhar Understanding) and is additionally made safer by the fundamental nature of Bound Apparition spellcraft.
 
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ok, so want specific scenario does the Whisper version help that Pit of Shades/Melkoth's Mystifying Miasma/The Withering/The Enfeebling Foe doesn't cover?

like, that's the big problem for me, Whisper feels like reinventing the wheel, every version of what it might do that been discussed, some other shadow magic does that job already. (maybe not exactly the same, but the border stocks)

it would be fast and saver just to go to the colleges and learn one of those if those sort of effects are want you want out of it.

frankly even the handmaiden version is bringing more new things to the table.

Whispering Darkness is reinventing the wheel, but a dude on a horse who stabs things isn't?
 
Angelform means that last turn the map Tilea and Estalia action was a component of mathymancer's Lore & Metal plans and they hated it then too: they just never want to do it.
Ah, my apologies.
He's on the paper, which is probably enough to keep him happy (especially since he gets the primary authorship on the paper).
That's... probably fair, actually.

Anyway, could everyone voting for a plan with a non-Seviroscope Windherding action consider switching to a plan with it? I don't think any of the competitors look like something Mathilde would actually use, they're just doing it to do Windherding. And fine, maybe you're just really into Windherding, but wouldn't it be better to Windherd something we actually want, like the Seviroscope?

Without the Seviroscope, Kragg is literally going to spend the rest of his life staring at Bok, trying to figure out how the elemental works without any of the tools to do so. I want to save him from that. I want to see the scene where Mathilde goes and gives Kragg an answer to an otherwise completely intractable problem.

And if your focus is on what Mathilde gets out of it, I'm sure we can find a way to use a Major Boon from Kragg the Grim.
 
Mathilde took it and was well served by it though.

Yeah, there's a lot of Magisters that don't have the talent to have as many skills as Mathilde. Eike does - she's talented enough that both Starke and Wilhelmine wanted to take her as an apprentice.
Mathilde has a trait for being good at Enchanting, there's no guarantee Eike will get one too. If anything, she might have an easier time of getting it later if we trained her on it alongside Egrimm, who also is talented at Enchanting.
 
I hated this absolute waste of an action last turn and I hate it even more this turn. Can we really find nothing better to do with Johann's time than mapping a pair of utterly irrelevant chunks of geography?
If you are that obsessed with meeting the imaginary '3 per turn' quota on waystone actions then at least do something potentially productive.
Angelform means that last turn the map Tilea and Estalia action was a component of mathymancer's Lore & Metal plans and they hated it then too: they just never want to do it.
... but, wait... what?

Angel: The job is to fix the waystones, we need to know where they are to do that, and whats wrong with them or what have you.

it's literally impossible to complete the waystone project without doing the mapping actions.
 
Mathilde is significantly more mobile than a Red Rider. Her shadowsteed is probably faster, and besides she can teleport. I can't see many situations where Mathilde is stuck in a melee and the Red Rider isn't also stuck, and has the freedom to charge whatever she's fighting.
Honestly I find it strange that red rider is being pitched as preferable in that situation at all - the role it's filling in this hypothetical is a distraction and crowd control, but as a single beatstick it's not actually going to be that great at it - one cavalryman, no matter how skilled, cannot hold a line against a mob.

Contrast with Whispering Darkness, that can spread out as a fog to impact the whole crowd, and whose main attack is sowing madness and eating magic. Or in short, an area of effect crowd control specialty.

If you're trying to make a distraction and get the hell out of dodge, the latter seems vastly more fit to help out.
 
Honestly I find it strange that red rider is being pitched as preferable in that situation at all - the role it's filling in this hypothetical is a distraction and crowd control, but as a single beatstick it's not actually going to be that great at it - one cavalryman, no matter how skilled, cannot stop an entire mob.

Contrast with Whispering Darkness, that can spread out as a fog to impact the whole crowd, and whose main attack is sowing madness and eating magic. Or in short, an area of effect crowd control specialty.

If you're trying to make a distraction and get the hell out of dodge, the latter seems vastly more fit to help out.

We have a better spell for crowd control, the acid fog.
 
It's a fog based apparition spell, meaning it should be a very reliable Fiendishly Complex spell for Mathilde where Pit of Shades is a high-level battlemagic.

On the other hand, it should do significant direct damage to our opponents, as compared to MMM which only disorients them.

Ideally, we'd end up with something which does damage comparable to Pit of Shades or Penumbral Pendulum but plays much more nicely with Mathilde's idioms (Warrior of Fog, Staff of Mistery, Dhar Understanding) and is additionally made safer by the fundamental nature of Bound Apparition spellcraft.
.... so the acid fog spell that's also on the list of spells to make?

So potentially waste the one apparition slot (assuming there is only one) on a effect we already have an boney ok on another spell that does the same thing, but wont risk 'one apparition slot' problem?
 
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