Voted best in category in the Users' Choice awards.
I feel like I should vote for the plan that would windherd the Cloak of Flashy Escapes I suggested:
[X] Plan Lore and Metal
I also like these plans:
[X] Plan Lore and Metal, Windfall Edition
[X] Plan Lore and Metal, Windfall Edition. (ft. Red Riders)
 
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[X] Plan Lore and Metal, Windfall Edition. (ft. Red Riders)

No issues with this. The Waystones actions may end up a little 'too many cooks', but:
a) Taking only two actions and wanting to keep everyone involved, that's pretty much inevitable, and
b) You do kinda want as many opinions as possible on the initial research action as so far they've tended to be about spitballing options more than solving things.
 
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I would like to remind people that the Red Riders plan only has two Waystone-related actions when 3 is a generally good benchmark; and to a lesser extent, that if we want to improve our killiness, it would be better to finish up Branulhune before embarking on a project that will take several more actions before being battle-ready. Just a reminder.
 
I would like to remind people that the Red Riders plan only has two Waystone-related actions when 3 is a generally good benchmark; and to a lesser extent, that if we want to improve our killiness, it would be better to finish up Branulhune before embarking on a project that will take several more actions before being battle-ready. Just a reminder.

I mean, three was decided as a benchmark by some players, but it's hardly an established law or anything. Realistically Waystone progress has been blisteringly fast thus far. Going down to two actions, which is still well within the expected amount of work per turn, is not really a big deal.
 
From what I understand, the leading plan has us trying to catch an apparation. Is it the one for our spell like Gehenna? If so, what are we trying to catch? The Red Rider? What is it?
 
I mean, three was decided as a benchmark by some players, but it's hardly an established law or anything. Realistically Waystone progress has been blisteringly fast thus far. Going down to two actions, which is still well within the expected amount of work per turn, is not really a big deal.
If you want to get technical, 3 as a benchmark was taken from Boney saying a long time ago something along the lines of 'It's generally expected to spend at least 1 action for organizations you run, 2 for your duties as advisor, and 3 for projects which you're entirely managing'.

It's definitely more something we've imposed onto ourselves (the other members simply might not know how much we're doing per turn), but I think it's worth considering, particularly considering how large the Project as a whole is.

Also, it hurts to begin a new mini-project that might take 3 or so AP before finishing another one which would only take 2.
 
If you want to get technical, 3 as a benchmark was taken from Boney saying a long time ago something along the lines of 'It's generally expected to spend at least 1 action for organizations you run, 2 for your duties as advisor, and 3 for projects which you're entirely managing'.

I think this is what you were referring to?

Have you spent at least one action personally and directly involved with the task or project you were given?
Have you spent at least two actions directly or indirectly involved with the task or project you were given? (including half-actions spent overseeing others and tangential study of the topic at hand)
Have you spent at least three actions in ways related to your position, including overseeing subordinates and managing local wizards?

If all three are 'yes', then you'll be fine even if you do flub everything you're trying and your time-sheet does attract investigation. If you've explicitly been given a straightforward or easily outsourced task so you can focus on something else that is considered important but is not directly under the purview of your position, the above considerations do not apply.

Which I don't really think reads the way you're taking it, it's more a cover your ass checklist, which I don't really think even applies anymore, she doesn't really have an immediate boss anymore to check her time sheets, the only thing that actually matters at this point is producing results and ensuring the group members are on board. Not ticking off a set number of hours put in.

Also, it hurts to begin a new mini-project that might take 3 or so AP before finishing another one which would only take 2.

It might also just take one though, it depends on what form Mathilde is in (and naturally the voter base's risk tolerance) but she could just try to bind it immediately.
 
In a bit of a throwback to the apparition deal, I wonder what the Gold order has people reviewing everything Mathilde puts out, to see if they can figure out how she's using apparitions. Wonder if they'll make the - incorrect but reasonable - conclusion that she was able to do her AV research due to the apparition knowledge that they sold her. Or if they'll have someone looking into rite of way to see if there's any apparitions involved in it. Or if there's any other publication she's made that they incorrectly think is a result of their knowledge. Wonder if that conversation will come up if/when we check in on the Gold Order's skaven research.
 
[X] Plan Codifying and Swords
[X] Plan Codifying and Swords, Ostland
[X] Plan Lore and Metal, Windfall Edition
 
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Day 1 of the Waystones Project was in the second half of 2488 I.C.
This action will conclude the first half of 2490 I.C.

So in just under two years, the following will have been accomplished:

* Mapping out the network in the Empire and Border Princes, discovering a lost nexus and the major outflows and blockages
* Research into Tributaries, Leylines, Capstone
* Development of multiple complementary Tributary prototypes
* Rollout of the first Tributaries

That's a pretty good set of deliverables for the first two years of a project most stakeholders would be very happy to see substantial progress in within two decades.

There's still much to be done. More mapping; initial research into waystone foundations; prototypes and permissions for leylines; development and making working prototypes of both the capstone and foundations; then the myriad political and practical issues in actually rolling out the results. Stumbling blocks at any of these could slow or freeze progress for years. But I don't think a drop to 2 actions for a turn is going to put things behind schedule at all.
 
[X] Plan Codifying and Swords
[X] Plan Codifying and Swords, Ostland
[X] Plan Lore and Metal, Windfall Edition
[X] Plan Lore and Metal, Windfall Edition. (ft. Red Riders)
 
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[X] Plan Lore and Metal
-[X] Waystone: Mapping (Tilea, Estalia) (Johann)
-[X] MAX: Study an artefact (Lustrian Rubbings)
-[X] EGRIMM: Attempt a Windherder enchantment with Egrimm: Cloak of Flashy Escapes (Shadowcloak + Dazzling Brightness)
-[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
-[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
-[X] Attempt to codify Rite of Way so that others can learn it.
--[X] The Gambler
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
-[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundries)
-[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
-[X] Eike Actions: Lustrian Rubbings study, Windherding enchantment, Branulhune training, EIC action
-[X] Eike Study: Petty Magics
-[X] Contains Overwork


[X] Plan Lore and Metal, Windfall Edition
-[X] Waystone: Mapping (Tilea, Estalia) (Johann)
-[X] MAX: Study an artefact (Lustrian Rubbings)
-[X] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
-[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
-[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
-[X] Attempt to codify Rite of Way so that others can learn it.
--[X] The Gambler
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
-[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundries)
-[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
-[X] Eike Actions: Lustrian Rubbings study, Windfall paper, Branulhune training, EIC action
-[X] Eike Study: Petty Magics
-[X] Contains Overwork
 
[x] Plan Lore and Metal, Windfall Edition
- [x] Waystone: Mapping (Tilea, Estalia) (Johann)
- [x] MAX: Study an artefact (Lustrian Rubbings)
- [x] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
- [x] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
- [x] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
- [x] Attempt to codify Rite of Way so that others can learn it.
-- [x] The Gambler
- [x] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
- [x] EIC: Attempt to establish a trade route with the Eonir (charcoal)
- [x] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundaries)
- [x] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
- [x] Eike Actions: Lustrian Rubbings study, Windfall paper, Branulhune training, EIC action
- [x] Eike Study: Petty Magics
- [x] Contains Overwork
 
[X] Plan Lore and Metal, Windfall Edition

I'll look more into the votes tomorrow, but for now i'll go for the non apparition one...i'm not against doing that eventually, but its definitely on the backburner for me, so much else i'd rather do
 
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