Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Adhoc vote count started by Juli Freixi on Apr 26, 2022 at 6:52 PM, finished with 81 posts and 30 votes.

  • [X] Plan: Phantoms, Presents, and Pines
    -[x][Personal] Little Workshop of Wonders: You've drifted apart from Suyin a little and your time at the Sect is coming to a close. Now you have a gift to give and an excuse. Spend some time with one of your oldest friends, and look on what she has achieved. The Elixir recipe you discovered is a good place to begin the conversation. {+1 XP to Creation Mystery and Want Projects. Characters Li Suyin, Bao Qingling)
    -[x][Professional] Hostess Lessons: The little group of acquaintances you have cultivated alongside Wang Chao has grown quite large. Soon enough you will have to leave it in other hands, but it remains the seed of something useful and you like Wang Chao well enough besides. Introduce Meizhen to the group, along with Luo Zhong and others, and see to establishing someone to take your place in a few months [+1 XP to Community and Expression Projects undertaken. Characters, Bai Meizhen, Wang Chao, Xuan Shi, various]
    -[x][Professional] Bai Meizhen's father has given you a princely gift as far as intelligence goes. It is time to really delve into it and begin establishing the potential contacts he has given you. [Begins establishing provincial intelligence. Advances the Argent Disciple Trait by 2. 50% chance to give a named contact Characters: Sixiang]
    -[x][Art] Phantasmal Mastery (Shattered Gaol, 8/5)
    -[x][Art] Grinning (6/3, sites irrelevant)
    -[X][Art] Xiangmen, Fortress of Tsu Pt. 1 (8/5, grotto)
    [X] Plan: Dreams of Roots
    -[X] [Professional] Paying Respects
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Personal]Idols and Ancestors
    -[X] [Art] Frozen Soul Serenade
    -[X] [Art] Phantasmal Mastery (Shattered Gaol 9/5)
    -[X] [Art] Xiangmen, Fortress of Tsu Pt. 1 (Saline Grotto, Argent Domain 10/5)
    [x] Plan: Phantoms, Presents, and Politics
    -[x][Personal] Little Workshop of Wonders: You've drifted apart from Suyin a little and your time at the Sect is coming to a close. Now you have a gift to give and an excuse. Spend some time with one of your oldest friends, and look on what she has achieved. The Elixir recipe you discovered is a good place to begin the conversation. {+1 XP to Creation Mystery and Want Projects. Characters Li Suyin, Bao Qingling)
    -[x][Professional] Hostess Lessons: The little group of acquaintances you have cultivated alongside Wang Chao has grown quite large. Soon enough you will have to leave it in other hands, but it remains the seed of something useful and you like Wang Chao well enough besides. Introduce Meizhen to the group, along with Luo Zhong and others, and see to establishing someone to take your place in a few months [+1 XP to Community and Expression Projects undertaken. Characters, Bai Meizhen, Wang Chao, Xuan Shi, various]
    -[x][Professional] Bai Meizhen's father has given you a princely gift as far as intelligence goes. It is time to really delve into it and begin establishing the potential contacts he has given you. [Begins establishing provincial intelligence. Advances the Argent Disciple Trait by 2. 50% chance to give a named contact Characters: Sixiang]
    -[x][Art] Phantasmal Mastery (Shattered Gaol, 8/5)
    -[x][Art] Grinning (6/3, sites irrelevant)
    -[x][Art] The Laughing Wind (9/3, cathedral or grotto doesn't really matter choose whatever)
    [X] Plan: Dreams of Frosty Soul
    -[X] [Professional] Paying Respects
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Personal]Idols and Ancestors
    -[X] [Art] Frozen Soul Serenade
    -[X] [Art] Phantasmal Mastery (Shattered Gaol, Argent Domain 10/5)
    -[x]soul of ice
    [X] Plan: Illusive Beginnings
    -[X] [Professional] Paying Respects
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Personal]Idols and Ancestors
    -[X] [Art] Frozen Soul Serenade
    -[X] [Art] Phantasmal Mastery (Shattered Gaol, Argent Domain 10/5)
    -[X] [Art] Grinning (Silent Stones 10/3)
    [X] Plan: Isolated Dreams
    -[X] [Professional] Hostess Lessons
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Personal]Idols and Ancestors
    -[X] [Art] Grinning (Silent Stones)
    -[X] [Art] Phantasmal Mastery (Shattered Gaol)
    -[X] [Art] Frozen Soul Serenade
    [x]plan initial
    -[X] [Professional] Hostess Lessons
    -[X] [Professional] Paying Respects
    -[x]Little Workshop of Wonders
    -[x]hidden scribe
    -[x]Xiangmen
    -[x]soul of ice
    [X] Plan: Jumpscare and Spiders
    -[X][Professional] Root Inroads
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[x]Little Workshop of Wonders
    -[X][Art] Grinning
    -[X] [Art] Phantasmal Mastery (Shattered Gaol)
    -[X][Art] The Laughing Wind (cathedral of winds)
    [X] Plan: Hanging out at the Sect
    -[X] [Professional] Hostess Lessons
    -[X] [Professional] Paying Respects
    -[x]hidden scribe
    -[X][Art] The Laughing Wind (cathedral of winds)
    -[X] [Art] Phantasmal Mastery (Shattered Gaol)
    [X] Hostess Lessons
    [X] Paying Respects
    [X] Idols and Ancestors:
 
Even though we just left Xiangmen I don't like adding Tree to BKSD yet, for a number of reasons. We still have two of the four beast kings left, I wanna focus on them a bit and what they and the beasts in general mean to Ling Qi before we start singing about their defeat. Do a few projects about the threats to our home before we do the project about how our home resisted them. It also feels weird to alter one of our phantoms with a representation of the phantoms death before we see how the base Eagle God would change with Phantasmal Mastery. What if the project alters the technique to not be a phantom any more meaning we never get to see LQ truly master the Eagle God? I also feel like the idea of an uncaring Xiangmen fits better with SNR's projects since the Art is all about being uncaring in the face of assault, which would be cool to do together on a turn when we're dealing with home. I just don't love the idea of doing Fortress of Tsu any time soon, because it'd feel like we'd lost something about the Art itself by rushing the ending.

[x] Plan: Phantoms, Presents, and Politics
 
[X] plan initial
[X] Plan: Isolated Dreams
[X] Plan: Hanging out at the Sect
[X] Plan: Phantoms, Presents, and Politics
[X] Plan: Phantoms, Presents, and Pines

Hostess Lessons or bust!
 
[X] Plan: Dreams of Roots

I don't really want to be doing Paying Respects yet, but I think this is best TREE plan so far.

I missed this one I guess, but it's also acceptable:
[X] Plan: Phantoms, Presents, and Pines
 
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[X] Plan: Dreams of Frosty Soul
-[X] [Professional] Paying Respects
-[X] [Professional] Hou Zhuang's Gift 2 of 3
-[X] [Personal]Idols and Ancestors
-[X] [Art] Frozen Soul Serenade
-[X] [Art] Phantasmal Mastery (Shattered Gaol, Argent Domain 10/5)
-[x]soul of ice

looks like it's the best plan to set up for dream tribulation next turn and finally doing FSS+
 
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FSS+ should be next turn, "One year anniversary" is too perfect for that not to take center stage, I feel.
 
[x] Plan: Phantoms, Presents, and Politics
I'd rather do Soul of Ice before FSS+ tbh.

And as far as timing goes starting FSS+ would also work if we did it in our last month at the Sect? There are endings and Endings, and all that.
 
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[X] Plan: Phantoms, Presents, and Pines
[X] Plan: Phantoms, Presents, and Politics
[X] Plan: Isolated Dreams
[X] plan initial
[X] Plan: Hanging out at the Sect
 
[X] Plan: Dreams of Roots
[X] Plan: Dreams of Frosty Soul
[X] Plan: Illusive Beginnings
[X] Plan: Hanging out at the Sect

Paying Respect or Bust. The Argent Sect vote is too important to put it off right now, especially when it is the most at risk of being dropped if/when we get some sort of short term priority next turn/s.
 
[X] Plan: Dreams of Roots
[X] Plan: Dreams of Frosty Soul
[X] Plan: Illusive Beginnings
Yeah, it's a bit of a gamble, but I feel like we can't avoid it.

Like, ultimately our concerns aren't with the general idea - we *want* to work on our work with the Wang group - it's with concerns over the specific implementation. Yrs has been in discord and will have seen our concerns, and beyond that we can't really do the things we want without taking a crack at this project imo.

I don't think dropping the group and all our work there entirely just because we're concerned about this specific action's details is really going to help. We just have to bite the bullet and go for it I think.
Just bc we can't avoid it doesn't mean we have to do it this turn.
Even though we just left Xiangmen I don't like adding Tree to BKSD yet, for a number of reasons. We still have two of the four beast kings left, I wanna focus on them a bit and what they and the beasts in general mean to Ling Qi before we start singing about their defeat. Do a few projects about the threats to our home before we do the project about how our home resisted them. It also feels weird to alter one of our phantoms with a representation of the phantoms death before we see how the base Eagle God would change with Phantasmal Mastery. What if the project alters the technique to not be a phantom any more meaning we never get to see LQ truly master the Eagle God? I also feel like the idea of an uncaring Xiangmen fits better with SNR's projects since the Art is all about being uncaring in the face of assault, which would be cool to do together on a turn when we're dealing with home. I just don't love the idea of doing Fortress of Tsu any time soon, because it'd feel like we'd lost something about the Art itself by rushing the ending.

[x] Plan: Phantoms, Presents, and Politics
We literally just did the Xiangmen arc, there is going to be no better time for this narrative beat. Its fresh in people's memories now. If we wait till next turn, its not going to feel nearly as relevant. It will kinda feel like its coming out of nowhere, like the story is disordered and meandering, like most of Threads has been. The problem with the narrative cohesion that has troubled Threads, impacted its reviews on RR, is the effect the quest has on the plot. We can mitigate that though, by going in a somewhat straight direction with our voting choices--and why not? Narrative cohesion would help Yrsillar and make for a more enjoyable story overall.
 
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