To be fair though, there are a lot of people who don't have dwarvern highways.
I pretty much guessed that, yeah, but it doesn't really change my assessment. Being able to turn any reasonably flat terrain into the equivalent of a perfectly paved road is huge on a strategic level, even for forces who can't get as much out of it. It's not a complete game-changer, obviously, but it's still a very very nice boost.
Yeah, and its also a road in any direction you want, so it could potentially also cut down travel times by letting you take shortcuts where the main road doesn't follow.Yeah, it absolutely is a huge help in a lot of circumstances and I don't want to downplay that, I'm just leery of the idea taking hold that it's a flat x4 speed multiplier.
As expected the Ice Witches have been mucking about with the network.What you hadn't guessed was that the leyline would be flowing northwards, taking power from Kislev to Praag.
…for most people discovering that would have been rather dangerous. For someone with Mathy's Belt and Seed, it was probably just humiliating.While the Shadowsteed has many advantages over flesh-and-blood horses, its willingness to gallop at full speed into a tree or river can be quite a downside.
We really need to get Lay The Foundations done.add it to the very long list of unanswered questions you've accumulated on the subject of Waystones
Nice bloke.
Most people don't think about it much, but the difference that a flat even surface makes to travel is immense. Going from dirt paths to paved roads is what made non-coastal empires possible.Boris looks at the churned remnants of the rutted path the Kreml Guard has left in its wake. "But not slippery, yha? Like proper Dwarf road?"
I do so love these windows into the world.
Yeah, sparing with high end magic weapons is… problematic.Boris, he asks you if you know your way around a blade. Branulhune's appearance in your hand supplies your answer for you, and an accepted challenge later you find yourself ringed by Kossars as you weigh up Boris, who's an intimidating sight even with the icy glow of his glaive muffled by a cloth wrapping. The two of you put on a decent showing for the audience, but you can tell that Boris is growing as frustrated by having to keep from unleashing the full power of his weapon as you are
It only covers interruptions. A slope isn't one, though a shallow trench is.Yeah, and its also a road in any direction you want, so it could potentially also cut down travel times by letting you take shortcuts where the main road doesn't follow.
Does it do anything about gradient, I assume not or the Karag Dum expedition would have just gone straight up and over mountains? Its something like walking up/down a staircase but you always perfectly step on the next step?
Does it do anything about gradient, I assume not or the Karag Dum expedition would have just gone straight up and over mountains? Or is that like walking up/down a staircase but you always perfectly step on the next step?
IIRC this was an issue the second time we lost a steam wagon during the Expedition? It went out of control and the RoW wasn't able to help because it was on the downhill and not level terrain.It makes a surface flat and even. If that surface is at a significant angle, then making it flat and even means you've turned it into a slide.
Ah yes, next plan: Rite of Slip'n'Slide.It makes a surface flat and even. If that surface is at a significant angle, then making it flat and even means you've turned it into a slide.
IIRC this was an issue the second time we lost a steam wagon during the Expedition? It went out of control and the RoW wasn't able to help because it was on the downhill and not level terrain.
[X] Bring in Ice Witches
Unfortunately, when there's one spell trying to smooth the way for five fairly spread-out steam-wagons at once, there's going to be situations where what helps most will hinder others, and that appears to be what happens about two thirds of the way through the mountains: the Kriestov, currently fourth in the convoy, loses traction and begins to slide down the slope, accelerating as it dislodges stones beneath it that join it in a growing rockslide. Thankfully this time there isn't a terrible drop to swallow it, but when it leaves the relatively smooth area scouted out by the Knights and into uneven scree and hardy mountain trees, its momentum eventually fails it as the wheels on one side roll up a hillock and the wheels on the other buckle, and it ponderously and noisily topples over, turning the trees unlucky enough to be beneath it into splinters.