- [][Learning]Assign Chiron to assist a Hero
-- []Which Hero?
- [][Learning] Tinker, Tailor, Engineer...
Considering this is a magical kingdom literally wished into existence, you wouldn't put it past Genie to put some sort of fantastically intelligent individuals into it. See if anyone has put together any interesting bits and bobs, and made something convenient out of it (Invention roll, random chance)
DC: Variable
Cost: 0 Gold
- [][Learning] My Armor is like Tenfold Shields
The dragon skin that has been donated by the Huntsmen is a fascinating substance. Even after being separated from the body for so long, it still remains as pliant and flexible as it had been while alive. What other properties does it hide? Conduct all manner of tests to determine the properties of the skin.
DC: 100
Cost: 1,500 Gold
- [][Learning] Mastering Magic
Leah's sudden reveal of magical abilities has Chiron wondering how many other people may have the spark, even unknowingly using it. Search through Ababwa to see if any more potential magicians/sorcerers/wizards/whatever they want to call themselves, can be found.
DC: 90
Cost: 2,000 Gold
-[][Learning]Awakening the Past
The animals that were brought back from the Valley of Frozen Time are incredible specimens. Have Tai Lung begin breaking them free of their prisons in order to begin studying them. The zoological department of the university is alight with interest as to their behaviors and habits. There's just the matter of making sure that they have properly secured enclosures...
DC: 0
Cost: 9,000
-[][Learning] Untapped Market
A missive has arrived from the far north, from a man known as Viggo Grimborn. He is apparently in the business of capturing dragons, and was pointed in your direction by the Elite Global Hunstmen's Club. He's interested in possibly selling dragons to you rather than to Bludvist, and seems very interested in the concept of a menagerie. Frosting of course is over the moon at the idea. Send someone up north to see what Viggo has to offer, and what he's asking for them. Unlocks other opportunities.
DC: 75110
Cost: 4,000 Gold
- [][Learning] What's up Docs?
The doctors and scholars of the University are hailed as some of the best and brightest. Maybe see what they're working on as side projects? (Unlocks new Learning actions)
DC: 20/30/70/90
Cost: 0
- [][Learning] A Spoonful of Sugar...
One of the propositions that crossed Aladdin's desk was to create clinics and hospitals throughout Ababwa. Places where the injured could be treated quickly using methods and medicines developed at the University. If successful the action will be locked in for two turns. Aladdin gains even more popularity, general health of the citizens improves, and increases citizen quality of life.
Update: The Greenhouse drastically cuts the costs of upkeep and supplying these places initially.
DC: 85
Cost: 8,000 Gold; Upkeep cost of 1000 Gold per turn to keep them supplied and staffed.
- [][Learning] The Heart-Shaped Herb
There have been notations of an incredibly useful herb found in the medical records of the University. One that Chiron recognizes, but said had been growing rarer over the years as it was used for many different medicines and other applications. The University wants to fund an expedition to Greece to find any remaining samples of this herb, and bring back cuttings and seeds to preserve it as a subject of medical experimentation. Opens up new avenues of medical study, has the possibility to enhance medicines already in use. Adds +500 Gold to Income per turn.
DC: 75
Cost: 2,500 Gold
- [][Learning] He Ain't Heavy...
While Chiron is currently the only non-human you have as a citizen, there's no guarantee that that will remain the case. It may be a good idea to get ahead of the problem and fund a program to work out the kinks and issues of treating non-human beings for injuries and illnesses. Removes any malus in healing non-humans, gives Ababwa a greater reputation as a place of sanctuary for all.
DC: 100
Cost: 5,000 Gold
- [][Learning] Train Physicians
While the clinics and hospitals would be a great boon, you can also fund a program to train traveling physicians that are able to go to those that cannot come to the clinics. . Raises Ababwa's reputation as a place that cares for its people. +1500 in increased revenue due to fewer people being laid up and unable to work.
DC: 90
Cost: 8,000 Gold; Upkeep Cost of 1000 Gold per turn
- [][Learning] Getting a Leg Up
Chiron's prosthetic leg is a marvel, and one that, if developed correctly, could very well assist many who have lost limbs. It will require hiring engineers to work with the doctors in order to figure out the right mechanics and the best compromise between limb functionality and structural integrity. Allows for the construction of advanced prosthetics for those that have lost limbs. (Think Hiccup's leg from How to Train Your Dragon).
DC: 80
Cost: 3,000 Gold
- [][Learning] A Green Thumb...
Developing natural medicines based on the herbs and plants available to the city is probably a good idea. A lot of home remedies tend to be mostly useless, but there's occasionally a nugget of something to be found. Cuts upkeep of hospitals, Physicians and clinics by -500 Gold.
DC: 50
Cost: 1500 Gold
- [][Learning] Renewal and Rejuvenation
Legends speak of a magical tree known as the Tree of Renewal. Not only is the fruit capable of healing wounds and even removing scars and blemishes, but it's most potent effect is the ability to break curses placed upon the person eating the fruit. Your doctors are salivating at the thought of such a treasure, and wish to acquire samples to see if another tree can potentially be grown from the seeds.
DC: 90
Cost: 7,500 Gold
- [][Learning] It's Just Gibberish! ... Isn't It?
Chiron believes that there are actual words in some lost tongue hidden in the markings that he and Will copied. He's willing to put the effort into trying to unscramble them. Even if he feels hungover after each attempt to decipher them so far...
DC: 100
Cost: 0