- Location
- Goose Land
@HeroCooky just to make sure, Aria's Temporary Diplo Bonus is at +33 right now, correct?
No, it was supposed to have decayed completely this turn. Have fixed it now.@HeroCooky just to make sure, Aria's Temporary Diplo Bonus is at +33 right now, correct?
Wouldn't it be better to put our units towards hunting the attackers?Loot The Bunkers Entrance - (The Wall, Incubi) - (0/4 Turns Complete
--[](Mutated +5, Bloodied Knight-Pilot +33, We Can Do It! +20, Ashleaf Tea +15, Trauma -5)=+68
No, it was supposed to have decayed completely this turn. Have fixed it now.
Hmm, that makes Aria equal to Martyris for that Action. Except if the +10 from Bloodied Knight-Pilot still applies?No, it was supposed to have decayed completely this turn. Have fixed it now.
I assume we already have several Guard Squadrons with us if we hunt the bandits. I'm not sure if our less mobile units add anything substantial, compared to the possibility that something dangerous hides in the Bunker. Especially if the bandit hunting mission gets PD.Wouldn't it be better to put our units towards hunting the attackers?
If you feel that we are open to attack without them we can shift towards preparing an expedition to the location where Mother was since it would only take one turn.
The +10 still applies. That bonus is there to stay.
Remember we can assign PD to a martial action and research action simultaneously. Aria also has her own personal action. This can be there explained as those actions happening at different times.Anyway, we can't guarantee that the guards show up, no matter who does the Action. This means PD on "Hunt them down!" might be more effective.
I imagine an unit like the Wall would not participate on the actual search, but rather wait until we find their base and join on the attack.I assume we already have several Guard Squadrons with us if we hunt the bandits. I'm not sure if our less mobile units add anything substantial, compared to the possibility that something dangerous hides in the Bunker. Especially if the bandit hunting mission gets PD.
Once again, voting is not open yet.
So, I just finished tipping this design into my spreadsheet and it seems to work out.
The other stats in addition to this would be:Total Stats:
Lift: 5.000kg (210kg free)
Structure: +9
Crew: 0
Armor: 40
idk either. I added the sails for maneuverability and as emergency propoulsion in case the engine goes out. Anyways speed doesn't really matter in these first few designs and it's probably still faster than a land caravan.(I think? I don't think the speed of different propulsion methods is additive, and the Sideways Sail is for the most part already neutralized by the number of Components)
Not much we can do about that, the most basic fuel storage has 2 fuel capacity.
You may as well add another couple contractors to finish it immediately. We're not hurting for materials, plus it's better the sooner it's finished and the more we contribute. It won't reduce the quality unless we hire more than 3 contractors.-[X][Holdings] U'kali and Iwi Burrows - (6/9 Turns Complete) - (-1.34 Materials)
--[X] (Hire Contractors: 1*7 Materials= -7 Materials)
We don't need to. The U'kali are building as well so it technically has +1 extra success per turn, meaning we only need one contractor to finish.You may as well add another couple contractors to finish it immediately. We're not hurting for materials, plus it's better the sooner it's finished and the more we contribute. It won't reduce the quality unless we hire more than 3 contractors.
You may as well add another couple contractors to finish it immediately. We're not hurting for materials, plus it's better the sooner it's finished and the more we contribute. It won't reduce the quality unless we hire more than 3 contractors.
We don't need to. The U'kali are building as well so it technically has +1 extra success per turn, meaning we only need one contractor to finish.
I think that would be write-in actions that need to be cleared by @HeroCooky. We technically haven't talked with anyone about sending disaster relief with the DoD yet.If there isn't anywhere else Contractors can be used @karmaoa the two options I see are paying for the remaining Contractors to help out at the disaster site as skilled labor, or to go overboard with the U'kali to get some extra stuff done for them.
Contractors can not be used for helping with the disaster, as they are not willing to move hundreds of km away to work for up to five years in a Region they don't know, with dangers they are unaware of, unless you pay 10-15x times the money for an usual contract for however long they will be away.I think that would be write-in actions that need to be cleared by @HeroCooky.
I think that would be write-in actions that need to be cleared by @HeroCooky. We technically haven't talked with anyone about sending disaster relief with the DoD yet.
I'm also not sure if the U'kali would want other stuff. They might be busy doing interior decoration for their new homes.