Voted best in category in the Users' Choice awards.
Keep in mind we know very little about what is going on here. For all we know we will walk into a Hedgefolk encampment and the person in charge will present us the answer to the whole mystery wrapped up in a bow which they could not tell to anyone else because they are a proscribed group. Of all the people involved here the Hedgefolk have the least capacity to do anything about any knowledge they have so little power and few allies.

The Hedgefolk could have a solution of course, it's also very possible that a wood elf expert would have a solution. Depending on that, it's not too late to go see the Hedgefolk next turn.

And the same argument that the Wood Elves could have the awnser to the mystery straight away can certainly be done. And they too can't tell us because they are not there and not involved in the issue. If I had the choice of only one: flexing our elven allies to the Ice Witches, Boris and the EC and making contacts with Ostermark Hedgefolk, I'd rather flex.

Now, we might get the opportunity to do both, but if I have the choice, I'd rather go elf first.
 
They probably want access to the sea for the same reason most people do, for trade. The people pushing politics right now are not the isolationists that have been in charge previously.

While trade could be the basic idea do they have any ships or the people to build them. If they want to get rid of the human towns then what would they use for port facilities to conduct trade on the high sea's.

Their is also the issue that if we give up two thirds of Nordland including the coast then who is going to patrol the cost for Norscan raiders who will be drawn to the wealth they will think the Elves have. Nordland would also be less able to patrol for Norscan's if they don't have places to put in for fresh water and supplies.

I think a long term deal if we give up the cost as well would be long, complex and a source of conflict more then it would solve. Simply getting things in line with the old treaty should solve the most issues with out creating new ones.


[x] The Ostermark Hedgewise
[x] Ice Witches
[x] Queen Marrisith's suggestion
[x] Vicereine Cadaeth
[x] The Grey Lords
 
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Oh HEY- I just had an awesome idea for a battle magic spell using our traits. Inspired by the line "pulling resources and manpower out of thin air", I give you:

Mathilde's Misty Army Thimblerig

(working title. Mathilde would have RoW and MAT and MMAP to her name.)

Standing proximate to a unit of at least platoon size, the wizard conjures up a bank of must that covers the unit completely, plus two additional volumes of mist on either side of the unit. When the unit moves, each of the three volumes of mist may be moved independently by the caster.

So far, so mundane. But here's where the Ranaldian inspiration comes in:

The wizard can switch which fogbank the unit is in so long as an enemy has not yet positively (not by process of elimination) discovered which fogbank the unit is in.

So, basically, you have the wizard playing a shell game. One pea (the unit) and three cups (the fogbanks), enemy has to probe each one to make you "show them there is no pea in this one".

It takes some elements from Rite of Way- creation and herding of large banks of fog, some elements from the March of the Doomed Soldier ritual- the unit marching into fog that is only loosely connected to the real world, some from our knowledge of how you can tuck substance into the (h)edge from substance of shadow and the grey college, and a bit from the way our Partiarch built a way for the eye of Gazul to confuse the world about where the sun is.

Ultimately, I figure the mechanics would be taking the fogbank of rite of way, but pushing a modified/simplified version of substance of shadows through it instead of skywalk, so the soldiers are actually mostly in another dimension. Then, you break apart the fog bank into three pieces and manuever it, while pushing enough ulgu into each of them that the world forgets which one the soldiers are actually inside.

So, a spell that is the General of Fog running a con on an enemy general as our next battle magic.

Viable.

It may have been mentioned somewhere in the quest but can I ask why a group of Elves who are and prefer to stay in the magic woods of the Laurelorn wants unimpeded access to the Sea. Considering that the stuff that the humans still have is mostly on the coast I don't see what the issue is if we stick to the coast and they get the woods in that area. None of the Houses seem to hold Mathlaan in that high a regard. So could we find out just how many of the Great Houses actually want the cost from Manaan's teeth to Neues Emakrank.

The fact that they haven't made any moves on the coastal towns might suggest they don't, but they aren't coming right out and saying that because it would weaken their claim to 'all lands west of the Salz' and take away from the impact of a big concession they could make if Nordland comes to the negotiating table.

I also don't think the Ar-Ulric would be okay with Nordland losing that much territory when they are one of the few provinces that holds Ulric higher then Sigmar and this would do a lot of damage to his influence in that province.

The Ar-Ulric doesn't have a huge amount of influence to damage in Nordland, as the Nordland Ulricans tend to disagree on whether they should follow the whims of a position that once moved to Talabheim over a political spat. Being coreligionists isn't always uniting, sometimes it means there's a deep well of disagreements to draw from instead.

So two thing @Boney

Guest of Tor Lithanel: Through his friendship with Kadoh, Johann has become an unexpectedly accepted part of Laurelorn society.

How much of this is Johann spending way more social AP actions then us, and how much is it 'he is friends with the big dude on campus, so I want him to be my friend.'

Mathilde makes friends by doing impressive things, Johann makes friends by completely immersing himself in foreign cultures despite how alien they are to him and being a kind of weird that has no existing connotations instead of the 'normal' kind of weird for a foreign human.

And would

[ ] Web-Johann: he has proven to be sensitive to the directionally of Waystone energy movement, and can tell where their is a lack of movement, send him to all the known nexuses that aren't dangerous to see if he can map out what nexuses are connected correctly and where there are blocks there shouldn't be.

Be a doable action… but said better…

Viable.
 
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Oh HEY- I just had an awesome idea for a battle magic spell using our traits. Inspired by the line "pulling resources and manpower out of thin air", I give you:

Mathilde's Misty Army Thimblerig

(working title. Mathilde would have RoW and MAT and MMAP to her name.)

Standing proximate to a unit of at least platoon size, the wizard conjures up a bank of must that covers the unit completely, plus two additional volumes of mist on either side of the unit. When the unit moves, each of the three volumes of mist may be moved independently by the caster.

So far, so mundane. But here's where the Ranaldian inspiration comes in:

The wizard can switch which fogbank the unit is in so long as an enemy has not yet positively (not by process of elimination) discovered which fogbank the unit is in.

So, basically, you have the wizard playing a shell game. One pea (the unit) and three cups (the fogbanks), enemy has to probe each one to make you "show them there is no pea in this one".

It takes some elements from Rite of Way- creation and herding of large banks of fog, some elements from the March of the Doomed Soldier ritual- the unit marching into fog that is only loosely connected to the real world, some from our knowledge of how you can tuck substance into the (h)edge from substance of shadow and the grey college, and a bit from the way our Partiarch built a way for the eye of Gazul to confuse the world about where the sun is.

Ultimately, I figure the mechanics would be taking the fogbank of rite of way, but pushing a modified/simplified version of substance of shadows through it instead of skywalk, so the soldiers are actually mostly in another dimension. Then, you break apart the fog bank into three pieces and manuever it, while pushing enough ulgu into each of them that the world forgets which one the soldiers are actually inside.

So, a spell that is the General of Fog running a con on an enemy general as our next battle magic.
Very cool. Naturally, the real trick of the shell game is that none of the cups truly contain the pea and it's in the wizard's hand the whole time. The only way I can think of making this work is by using the fog as the cups and then have the transposed unit be traveling through the enemies shadows instead?

[x] The Ostermark Hedgewise
[x] Ice Witches
 
Very cool. Naturally, the real trick of the shell game is that none of the cups truly contain the pea and it's in the wizard's hand the whole time. The only way I can think of making this work is by using the fog as the cups and then have the transposed unit be traveling through the enemies shadows instead?
That version's the one where you cast the Thimblerig a few times waiting for the enemy general to get used to it then start casting Illusion to make 100% fake fog clouds instead.
 
So while we're still appreciating our golden reroll boy, what province is Johan from? Has he ever mentioned it, or is he a native Altdorfer?
 
[X] The Ostermark Hedgewise
[X] Tsarevich Boris Bokha
[X] Lady Kaia 'Stormwitch' Fanmaris

I don't know why I haven't voted. Must have slipped my mind.

I also see the thread has already come to the conclusion that we should be using Johann like the compass/lodestone he is. Good.
 
It may have been mentioned somewhere in the quest but can I ask why a group of Elves who are and prefer to stay in the magic woods of the Laurelorn wants unimpeded access to the Sea. Considering that the stuff that the humans still have is mostly on the coast I don't see what the issue is if we stick to the coast and they get the woods in that area. None of the Houses seem to hold Mathlaan in that high a regard. So could we find out just how many of the Great Houses actually want the cost from Manaan's teeth to Neues Emakrank.

I also don't think the Ar-Ulric would be okay with Nordland losing that much territory when they are one of the few provinces that holds Ulric higher then Sigmar and this would do a lot of damage to his influence in that province.
People don't like giving up stuff they used to own. "Our people were here first" and all that.
Mathilde makes friends by doing impressive things, Johann makes friends by completely immersing himself in foreign cultures despite how alien they are to him and being a kind of weird that has no existing connotations instead of the 'normal' kind of weird for a foreign human.
Wait, just how much has Johann immersed himself in the local culture? Does he, like, hang out with local Elves and go to events even without Kadoh some times? Is he part of the clique on his own merits and not just as the BF?
 
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