Grand Army of the Republic: A Star Wars Plan Quest

[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)


[X] Plan: Dreadnought Preparation

I want the enemy to waste everything they have failing to stop our Dreadnought as it slowly advances as opposed to a Kuat job that looks like it can kill a moon but is out of commision because someone generated static electricity amd shorted everything out.
 
[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)

[X] Plan: Dreadnought Preparation
 
[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)

We've only got one (1!) berth that can build and service our dread's. Reliable and tanky is the way to go until we have a galaxy-spanning logistics web.
 
[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)
[X] Plan: Dreadnought Preparation

I think even a defensive oriented dreadnaught will have more firepower than most capital ships. It also won't operate alone and always have an escort fleet with them. Making them survivable and reliable means the navy will be able to use them more frequently instead of constantly holding them in reserve. It'd make the investment worth it. I'm reminded of Sins of a Solar Empire when it added titans. The TEC Loyalist one was a mobile fortress with fleet wide buffs. I don't know if we'd get anything like that. I also want to see what they can cook up design wise.
 
[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)

[X] Plan: Dreadnought Preparation

As much as I love doom triangles - I do think Rendili is the better option. Kuat would prob be a decent design, but having a reliable super-ship is always a good choice. Also, I hope it's not a trap.
 
I think even a defensive oriented dreadnaught will have more firepower than most capital ships. It also won't operate alone and always have an escort fleet with them. Making them survivable and reliable means the navy will be able to use them more frequently instead of constantly holding them in reserve. It'd make the investment worth it. I'm reminded of Sins of a Solar Empire when it added titans. The TEC Loyalist one was a mobile fortress with fleet wide buffs. I don't know if we'd get anything like that. I also want to see what they can cook up design wise.
The one downside is that it forces us to be methodical if we want to be effective. Reduced up-front damage means our enemy will have a better time withdrawing from a less than ideal engagement. We'll be getting a lot of use out of our gravity well generators and faster skirmishing craft along with picking targets that the enemy is forced to fight to the death to defend.
 
[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)

[X] Plan: Dreadnought Preparation

Because who wouldn't want to waste an opportunity to give Kuat the middle finger for being Imperial supporting bastards?

They should be glad they are a necessary evil... for now.
 
The one downside is that it forces us to be methodical if we want to be effective. Reduced up-front damage means our enemy will have a better time withdrawing from a less than ideal engagement. We'll be getting a lot of use out of our gravity well generators and faster skirmishing craft along with picking targets that the enemy is forced to fight to the death to defend.

If one of eight dreadnaughts is being deployed I'd hope there's some methodology involved. It's probably a better mindset to instill into people, otherwise you might end up with people treating them like one ship fleet killers and send them out on kill missions that end up with them overextended with no support, like the Bismarck.
 
The vote is still open.
Adhoc vote count started by Oshha on Oct 17, 2021 at 9:04 PM, finished with 88 posts and 60 votes.
 
Do take note of this: our escort to Capital ratio is still getting worse with every turn, and your plans means we need to ramp up Escort production drastically, especially since these Acclamators gamble huge portions of our army with every journey, are poorly defended for military vessels and hence need a lot of escorts.

Light Escort: CR90 Corvette (Corellian Engineering Corporation)
-Quantity: +32 (+16 per turn)
-Quality: +4
Light Escort: Galaar'kyramud-class Corvette (MandalMotors)
-Quantity: +16 (+8 per turn)
-Quality: +2
Medium Escort: DP20 Frigate (Corellian Engineering Corporation)
-Quantity: +16 (+8 per turn)
-Quality: +6
Medium Escort: Arquitens-class Light Cruiser (Kuat Drive Yards)
-Quantity: +96 (+8 per turn)
-Quality: +5
Medium Escort: Thranta-class Corvette (Corellian Engineering Corporation)
-Quantity: +16 (+8 per turn)
-Quality: +4
Heavy Escort: Harbinger-class Cruiser (Kuat Drive Yards)
-Quantity: +104 (+9 per turn)
-Quality: +5
Heavy Escort: Hammerhead-class Cruiser (Rendili StarDrive)
-Quantity: +102 (+19 per turn)
-Quality: +6

Light Escorts: 48 Quantity, +24/Turn
Medium Escorts: 112 Quantity , +16/Turn
Heavy Escorts: 206 Quantity, +28/Turn

Total Escorts: 366 Quantity, +68/Turn


Light Capital: Acclamator-class Assault Ship (Kuat Drive Yards)
-Quantity: +96 (+8 per turn)
-Quality: +3
Light Capital: Dreadnought-class Heavy Cruiser (Rendili StarDrive)
-Quantity: +96 (+16 per turn)
-Quality: +4
Light Capital: CC-2100 Interdictor Cruiser (Corellian Engineering Corporation)
-Quantity: +16 (+8 per turn)
-Quality: +7
Medium Capital: Warrior-class Star Destroyer (Kuat Drive Yards)
-Quantity: +922 (+126 per turn)
-Quality: +7
Medium Capital: Venator-class Star Destroyer (Kuat Drive Yards)
-Quantity: +96 (+8 per turn)
-Quality: +5
Medium Capital: Valour-class Cruiser (Rendili StarDrive)
-Quantity: +96 (+16 per turn)
-Quality: +7
Medium Capital: Centurion-class Battlecruiser (Rendili StarDrive)
-Quantity: +96 (+16 per turn)
-Quality: +7
Heavy Capital: Republic-class Star Destroyer (Rendili StarDrive)
-Quantity: +96 (+16 per turn)
-Quality: +9

Light Capital: +112 Quantity, +24/Turn
Medium Capital: +1114 Quantity, +134/Turn
Heavy Capital: +96 Quantity, +16/Turn
Total: 1322 Quantity, +176/Turn


Right now, our Capital to Escort ratio is 4:1. This is in no way a sane Capital to Escort ratio, our fleets hilariously capital heavy right now. Worse still, we are producing 2.5 Capitals for every Escort right now.

@Hawkmoon I seriously recommend you have a follow-up long run plan to fix our Capital-Escort ratios because the Acclamator are going to make it even worse, and if you are going Acclamator heavy, you probably need more escorts than Capitals than the other way round given Acclamators are even more Escort-demanding than any other warship in our Fleet.



One more important question for @Oshha - what's the army carrying capacity of the Acclamator versus the Republic? How many Republics will be needed to carry what one Accalmator does? What about the relative troop carrying capacity of the Harbinger/Hammerhead vs the Acclamator?
 
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Do take note of this: our escort to Capital ratio is still getting worse with every turn, and your plans means we need to ramp up Escort production drastically, especially since these Acclamators gamble huge portions of our army with every journey, are poorly defended for military vessels and hence need a lot of escorts.
Just use capitals for escort duties, easy
 
Just use capitals for escort duties, easy

Even your capitals are going to need screens and skirmishers and support vessels. We're replicating the Imperial Navy strategy with this philosophy, with the Tie Fighter of Troop ships to boot. Again, I want a legitimate justification why 4:1 Capital to Escort ratios are remotely a reasonable state of affairs, especially when concerns have been raised by others (not just me) about this state of affairs in the past, which was a huge part of why Mandamotors/CEC was contacted to begin with.
 
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One more important question for @Oshha - what's the army carrying capacity of the Acclamator versus the Republic? How many Republics will be needed to carry what one Accalmator does? What about the relative troop carrying capacity of the Harbinger/Hammerhead vs the Acclamator?

The Republics are stated as being 1,200 meters long. That's a hundred meters longer than the Venator which can carry 2,000 troops. The Acclamator can carry 16,000 troops, is only 754 meters long, and despite being 2/3rds the size of a Venator requires less than 1/10th the crew.

If we assume the Republics have a similar lift capacity and crew requirements as a Venator one would need 8 of the Star Destroyers to carry as much as 1 Acclamator and 84 times as many clones serving as crew.
 
One more important question for @Oshha - what's the army carrying capacity of the Acclamator versus the Republic? How many Republics will be needed to carry what one Accalmator does? What about the relative troop carrying capacity of the Harbinger/Hammerhead vs the Acclamator?
Harbinger-class is 300, Hammerhead-class is 400, Acclamator-class is 16,000 and Republic-class is a few thousand as I haven't worked out exact stats for it.
 
Harbinger-class is 300, Hammerhead-class is 400, Acclamator-class is 16,000 and Republic-class is a few thousand as I haven't worked out exact stats for it.
And any way for us to figure out how many ships are in each bought unit? This plan for most will be about fixing the force composition when it comes to contracts so having some way to figure out where we are understrength would be useful for planners.
 
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