Grand Army of the Republic: A Star Wars Plan Quest

Shouldn't this be higher (for the per turn amount)?

Last turn results showed a clone phase increase but the # of clines per turn remains at +128.
We only did the action that prepared the expansion and produced one time 64 units (640000 clones) of clones as a test of the new facility and ended with 12 units (120000 clones) of deaf clones. We still need Cloning Operations (Phase 8) to get clones per turn.
 
Q1 27 BBY Voting Closed
The vote is now closed.
Adhoc vote count started by Oshha on Sep 12, 2021 at 6:46 AM, finished with 47 posts and 24 votes.

  • [X]Plan The Beginning of something big
    -[X] Expand into Titala City (Phase 2) 1D 15R
    -[X] Construct Indoor Farms (Phase 5) (Phase 2) 2D 30R
    -[X] Local Shield Generators (Phase 1) 2D 100R
    -[X] Planetary Defence Network (Phase 1) 2D 60R
    -[X] Local Harbinger-class Cruiser Production (Phase 1) 1D 5R
    -[X] Local NTB-630 Naval Bomber Production (Phase 1) 1D 5R
    -[X] Develop Kaminoan Shipyards (Phase 2) 2D 60RR
    -[X] Develop Kaminoan Starfighter Factories (Phase 4) 2D 40R
    -[X] Expand Clone Production (Phase 9) 5D 75R
    -[X] Cloning Operations (Phase 8) 2D 20R
    -[X] Construct Learning Facilities (Phase 4) 6D 90R
    -[X] Commando Courses 1D 20R
    -[X] Mental Enhancements (Phase 4) 3D 60RR
    -[X] Low Light Vision 2D 40R
    -[X] Mutation Fix 2D 50R
    -[X] Hiring Outside Expertise 3Dice
    -[X] Expand AT-TE Contract (Phase 2) 2D 10R
    -[X] Burying Secrets 3D
    [X] Plan Goals and Practical Improvements to the GAR
    -[X] Local Shield Generators (Phase 1) 5D 250R
    -[X] Planetary Defence Network (Phase 1) 2D 60R
    -[X] Local PTB-625 Planetary Bomber Production (Phase 1) 1D 5R
    -[X] Local NTB-630 Naval Bomber Production (Phase 1) 1D 5R
    -[X] Local Harbinger-class Cruiser Production (Phase 1) 1D 5R
    -[X] Develop Kaminoan Shipyards (Phase 2) 1D 30R
    -[X] Develop Kaminoan Starfighter Factories (Phase 4) 2D 40R
    -[X] Expand Clone Production (Phase 9) 4D 60R
    -[X] Cloning Operations (Phase 8) 3D 60R
    -[X] Construct Learning Facilities (Phase 4) 4D 60R
    -[X] Commando Courses 3D 60R
    -[X] Mental Enhancements (Phase 4) 1D 20R
    -[X] Low Light Vision 3D 60R
    -[X] Mutation Fix 3D 75R
    -[X] Hiring Outside Expertise 2D
    -[X] Expand AT-TE Contract (Phase 2) 1D 5R
    -[X] Expand Warrior-class Star Destroyer Contract (Phase 1) 1D
    -[X] Contact MandalMotors 2D
    -[X] Burying Secrets 2D
Oshha threw 1 100-faced dice. Reason: Titala City Total: 26
26 26
Oshha threw 2 100-faced dice. Reason: Indoor Farms Total: 88
12 12 76 76
Oshha threw 2 100-faced dice. Reason: Shield Generators Total: 97
64 64 33 33
Oshha threw 2 100-faced dice. Reason: Defence Network Total: 100
90 90 10 10
Oshha threw 1 100-faced dice. Reason: Local Harbingers Total: 3
3 3
Oshha threw 1 100-faced dice. Reason: Local Naval Bombers Total: 95
95 95
Oshha threw 2 100-faced dice. Reason: Kaminoan Shipyards Total: 91
59 59 32 32
Oshha threw 2 100-faced dice. Reason: Kaminoan Starfighter Factories Total: 144
48 48 96 96
Oshha threw 5 100-faced dice. Reason: Expand Clone Production Total: 184
24 24 82 82 43 43 7 7 28 28
Oshha threw 2 100-faced dice. Reason: Cloning Operations Total: 80
62 62 18 18
Oshha threw 6 100-faced dice. Reason: Learning Facilities Total: 353
3 3 90 90 63 63 34 34 68 68 95 95
Oshha threw 1 100-faced dice. Reason: Commando Courses Total: 22
22 22
Oshha threw 3 100-faced dice. Reason: Mental Enhancements Total: 135
30 30 59 59 46 46
Oshha threw 2 100-faced dice. Reason: Low Light Vision Total: 107
7 7 100 100
Oshha threw 2 100-faced dice. Reason: Mutation Fix Total: 60
41 41 19 19
Oshha threw 3 100-faced dice. Reason: Hiring Outside Expertise Total: 210
93 93 50 50 67 67
Oshha threw 2 100-faced dice. Reason: AT-TE Contract Total: 153
71 71 82 82
Oshha threw 3 100-faced dice. Reason: Burying Secrets Total: 76
18 18 21 21 37 37
 
A Nat100 on Low Light Vision. That is some good eyesight.
Also the ground will start shaking from all those AT-TE we will be getting soon.
 
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Math Post
Expand into Titala City (Phase 2) = 65/200
Construct Indoor Farms (Phase 5) (Phase 2) = 437/500
Local Shield Generators (Phase 1) = 123/300

Planetary Defence Network (Phase 1) = 136/100 36/200
Local NTB-630 Naval Bomber Production (Phase 1) = 113/25 88/30 58/35 23/40
Local Harbinger-class Cruiser Production (Phase 1) = 45/25 20/30
Develop Kaminoan Shipyards (Phase 2) = 139/200
Develop Kaminoan Starfighter Factories (Phase 4) = 492/400 92/500
Expand Clone Production (Phase 9) = 430/375 55/400
Cloning Operations (Phase 8) = 171/100 71/100
Construct Learning Facilities (Phase 4) = 941/400 541/500
Commando Courses = 377/400
Mental Enhancements (Phase 4) = 368/650

Low Light Vision = 406/400 - Critical Success
Mutation Fix = 136/200
Hiring Outside Expertise = 258 (DC 50/70/90)
Expand AT-TE Contract (Phase 2) = 209/40 169/40 129/40 89/40 49/40
9/40
Burying Secrets = 124 (DC 38/58/78/98/118)
 
I think we should continue working on expanding our clone production as resources permit even if Cloning Operation (Phase 9) will allow us to complete our goal. I would expand it at least to the point we match our armour intake. And also increase our blaster imports so every clone is properly armed. When we activate Phase 9 we should also put 1 die into our Blaster Contracts.
That is mostly to show our Sith backers that we aren't just sitting on the resources they gave us. They might otherwise start getting nosy about what we are doing.
 
I think we should continue working on expanding our clone production as resources permit even if Cloning Operation (Phase 9) will allow us to complete our goal. I would expand it at least to the point we match our armour intake. And also increase our blaster imports so every clone is properly armed. When we activate Phase 9 we should also put 1 die into our Blaster Contracts.
That is mostly to show our Sith backers that we aren't just sitting on the resources they gave us. They might otherwise start getting nosy about what we are doing.
we have a lot of other goals to set up for success first before we should try to balance our production overall.
 
You will also want Blasters to outnumber Clones otherwise you will have gun shortages and some clones will need to rely upon melee or looting an enemy blaster due to lacking a ranged weapon of their own.
 
we have a lot of other goals to set up for success first before we should try to balance our production overall.
We only need a level of Interceptors and some Light/Medium vehicles plus some warships. The only way we won't have the production to match our goals by the end of this year is if we completely ignore them or the dice being extremely bad.
I am more thinking along the lines of us not stopping the clone production expansion just because we secured our goal.
 
we have a lot of other goals to set up for success first before we should try to balance our production overall.

We have cap ships, vehicles and interceptors. I don't think that this 3 are competing with more Clones for the same dice , with the exception of Blasters?


I am more thinking along the lines of us not stopping the clone production expansion just because we secured our goal.

Agreed.
 
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I think we should continue working on expanding our clone production as resources permit even if Cloning Operation (Phase 9) will allow us to complete our goal.
Clones: 2,440 Points Remaining (+8 SS)
Phase 9 would have covered our armour if we had taken it Q3 28 BBY. It's no longer sufficient anyway, so we have to keep increasing it as is. I'd say a comfortable 1000+ units per turn. We should throw 2 dice at blasters to bring up production a little closer to armour. 2 dice on warrior class and a dice on assault ship because if we have this many clones we'll need more ships capable of transporting them enmass. We'll simply need to make sure we have enough warriors to soak up any damage heading for the assault ships. With our massive boost to the Z-96 production our fighter screen svould be up to keeping bombers off them. The remaining 3 dice can go to Burying secrets as we are at 18 with that success, and should lower it further.
 
KH-0-P - Q1 27 BBY
In a most wonderful conspiracy of mathematics Master Jango we are currently meeting our Escort goal exactly. Isn't that just so exciting!?

Line itemTSFMptPQP
Clones2,05626438256
Blasters1,89400274
Armour0004,064
Light S/T/W4281762626
Medium S/T/W4501281946
Heavy S/T/W33800148
Interceptors3261301928
Starfighters3680092
Bombers1240028
GunshipsN/AN/AN/A24
Escorts1190017
Capital Ships2801121624

Current estimated resource consumption:
9,430,825 R left after contract obligations or 1,347,260.7 per quarter.

Key:
T = Remaining units to reach target
SF = Estimated shortfall at current production levels
Mpt (missing per turn) = SF divided by the number of remaining quarters to process
PQP = Per Quarter production

(I've added per-quarter production to the table to collate the various different things that might go into some lines into one number. Once we've hit all our goals I'll change this into an overflow table to show how much extra we've produced.
 
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The final stretch on way to finish the contracts.
We need:
-Two more phases of [] Expand AT-RT Contract
-One phase of [] Expand Sabre Tank Contract
-Three phases of [] Expand Fang-class Starfighter Contract, if we stop building up local starfighter production capacity and focus on warship yards as per my supercapital long term plan.
-Four phases of [] Expand Warrior-class Star Destroyer Contract

My suggestion for next turn looks like this:
-[] Expand AT-RT Contract 1D
-[] Expand Sabre Tank Contract 1D
-[] Expand Fang-class Starfighter Contract 2D
-[] Expand Warrior-class Star Destroyer Contract 1D + 1FD
-[] Burying Secrets 2FD


In addition, I suggest we lay our clone dice idle for next turn. We are 60 clones short of our goal, meaning we hit it even if we dont take cloning ops next turn immediately. Increasing clones per turn should be done at the same time as increasing our blaster contracts, which would be the turn after the next.

After hitting our immediate goals I would do paper pushers and contacting other companies as needed, as well as switch our 3 free dice to do other task, either putting them to use on research or shipyards.
 
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In addition, I suggest we lay our clone dice idle for next turn. We are 60 clones short of our goal, meaning we hit it even if we dont take cloning ops next turn immediately. Increasing clones per turn should be done at the same time as increasing our blaster contracts, which would be the turn after the next.

I'd push for Clone Production Phase 9, so we won't get locked out of Cloning Operations past Level 8. Clone Production Phase 9 doesn't increase the Clones we make per turn I believe, but I'd rather give our Clone Operations room to scale in future turns.

In addition, our Capital Ship deficit is growing. We've skipped enough turns not pursuing the Warrior Contracts, I strongly suggest rectifying this next turn. Interceptors - our local Starfighter factories should be able to resolve. Medium and Light Vehicles - our Admin dice contract expansions should be able to knock out for no further drains to exposure. I'm not sure if we should eat exposure on Fang Class contract expansions, when we can simply build more Fang Classes locally. I'd rather save the dice and transfer it to 2 Dices on ATRT and Saber each.

Have you considered going for more Blaster Factories on Kamino? This is the exposure free way to add onto our Blaster Production, and every little bit helps, going by the QM words, especially considering how scarce our Admin dice.

I do think that even if we can meet our goals soon, our focus should be future-proofing for our next goals. This means laying the foundation for further production.
 
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