Of Frozen Memories

Fifth Day of the Twelfth Month 294 AC

The old man did not breathe heavily in the chill air that sent plumes of steam before his face. He did not stumble on the slick steps. Though the magic of Sorcerer's Deep and its great tree no longer sustained him, he was in such company as could wave away the burdens of age almost as easily as the gods could. He followed the cold light of the mage lantern deeper into the forgotten places over which he had walked so many times unknowing.

There were many crevices beneath Brandon's Wall, and not all or even most were the work of pick and shovel, of foolish raiders seeking to carve a way though. Some had been wrought of no hand but time and the slow shifting of the ice, of the bedrock beneath it, for in the slow passage of years even the shape of the land shifts. Continents move about as fast as fingernails grow, the girl, the Imperatrix, had told Aemon yesterday. It was admittedly hard to think of her in those terms and not just because she had insisted on not using titles in private like all of the Imperial household. She looked so at home here, in the echoing dark which had for so long been lit only by the fading rimefire that no mortal eyes could now read.

"I think this is it, the chamber Maester Kron was looking for at the end of his life!" Her voice was full of the sort of youthful excitement that could almost make a man of Aemon's years feel tired on its own. "Look at the arch here, it says 'crypt of'..." she traced a large crack that broke up the inscription with her finger. "Then there is the word for guard or watch... well, or shepherding, but I do not think that is applicable." She looked around as though to make sure there were no sheep in the ice cavern. "Then this last one is 'to take up' or 'to be invested with'."

"Now the true test then, how much of what he thought he would find here is present and how much wishful thinking," Aemon said, as much to himself as to her as he carefully passed through the arch before calling out an invitation in the Old Tongue, just to be sure for he was a black brother and that was a place the Black Brothers had delved.

Maester Kron himself had lived long enough ago that the word Maester almost certainly meant 'wizard', for the scholars of Oldtown, those who wished to come north to see the Wall, the most common by far were those interested in the arcane. The thing he sought was older still than the eighteen centuries that separated this moment from the one the seeker had breathed his last in.

His wittings, what little of them could be recovered even by sorcery, had called it the 'hall of heroes', a place of deep magic where the Crows of old were laid down to rest, yet in some way keep their eyes upon their duty. It had been something of a shock to find that the insult the Free Folk often threw at the men of the Watch had once been a mark of pride and prestige. The crow was the carrion bird that picked out the eyes of the dead and devoured its flesh so than they would not rise again to trouble the living. And indeed upon the wall of of rippling blue ice were etched with some instrument surely harder than steel the silhouettes of birds with wings outstretched.

As Aemon moved to study it, the whole room suddenly seemed to lurch sideways and in the blink of an eye he was under a luminous dome... and on the other side of that dome was what looked to be a warrior carved of pure blue ice, wielding a sword of like substance almost as long as he he was tall, presently trying to wield it to carve Aemon's head from his body, though he could not pass the sorcerous dome.

The Imperatrix was trying to call out questions or a greeting, but the thing seemed to not even be able to see her properly so bent was its wrath upon slaying Aemon. Finally, she said another word, holding aloft a small crystalline bottle and the foe, the watcher of yesteryear, was as mist on the air, bound and sealed in wax.

***​

The study was warm, the fire bright and cheery in the hearth. The news was far less pleasing to hear for all that. "There is no one left to talk to in there, no spirit capable of reason, only blind duty and a code of conduct that has become as breathing to the guardian. I think it wanted to kill you because you brought an outsider into the crypt, but I cannot be sure..." the Imperatrix sighed. "There weren't even any bones to read, all had turned to ice..."

"So it's another dead end?" Aemon tried to keep the frustration out of his voice. One would think a man of his years would have learned patience by now, but the urgency of their task drove him.

"Not quite," she replied. "The tomb the frozen guardian came out of seems to be linked with some of the deeper parts of the Wall, not quite the brain, but the nerve endings, let us say. Now the question is who do we connect in there and how do we do so safely."

Bulwark of the North: 68+3 (Aemon's Aid) = 71 (Failure) -> DC reduced by 5

What do you do with the near-mindless Ice Guardians Lya and Aemon found within the Wall?

[] Destroy them all to help clear the way and gain some blue ice on top of it

[] Leave them in place, they are protecting the Wall, no matter how dangerous they may be even to their allies

[] Trap all of them to send to the flesh forge to unlock the template

[] Write in


OOC: If you had been closer to a success, the reduction would have been larger, as it you barely squeaked though a -5. Also, it takes a lot of dead ice beings to get the template, since none of your forges have any affinity to ice, indeed the only one that can do it at all is the Qohor forge since the Old Gods really do not like ice. Not yet edited.
Here's an edited version of the chapter, DP.

Always glad to see Aemon getting out and doing stuff. We'll have him reincarnated before it's all said and done.
 
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I don't think we stand to gain much from removing these guardians from the Wall, either from simply destroying them or trying to use them to gain the Icy template. Better to leave them in place for now on the off chance that removing them might have detrimental side effects.

[X] Leave them in place, they are protecting the Wall, no matter how dangerous they may be even to their allies
 
Thank you for the update. it is nice to see more studies of the wall.

Have we had an omake yet following the day of all the familiars and animal companions of the party?
Feeder, Varys, Aebys, and so on.
I know it is unlikely they'd all meet and talk, but seeing glimpses is interesting.
 
Thank you for the update. it is nice to see more studies of the wall.

Have we had an omake yet following the day of all the familiars and animal companions of the party?
Feeder, Varys, Aebys, and so on.
I know it is unlikely they'd all meet and talk, but seeing glimpses is interesting.

We have not had anything like that so far no. If you feel inspired to write something like this by all means go ahead, should be cool.
 
[X] Leave them in place, they are protecting the Wall, no matter how dangerous they may be even to their allies

Also, it takes a lot of dead ice beings to get the template, since none of your forges have any affinity to ice, indeed the only one that can do it at all is the Qohor forge since the Old Gods really do not like ice.

Would making all the Heart Trees Immune to Ice be of help here?
 
[X] Leave them in place, they are protecting the Wall, no matter how dangerous they may be even to their allies



Would making all the Heart Trees Immune to Ice be of help here?

Not really, that process would not work by taking the nature of ice within them, it would actually work by making them more aligned with fire, to the point where they could not be frozen by regular cold damage.

Before anyone asks, not you cannot do this to Viserys, he is not a magical tree that draws on the power of the leylines to power himself
 
Before anyone asks, not you cannot do this to Viserys, he is not a magical tree that draws on the power of the leylines to power himself
So we just need to rerout the power into... and then connect it to... and then mainline the...

Got it. Thanks for clearing that up.

Unlimited power is always best consumed after proper filtration. ;)
 
Strategic Report for the 4th Quarter Year 1 IC
Strategic Report for the 4th Quarter Year 1 IC​

The Prime Material

Dominions of the Mind

Temporal Research Facility
While already known trough other information obtained from captured Dominion forces, it proved trivial to find this site by Boundary Ward sweep, since the Aboleths working there are actively distorting space and time through their research. The effects are propagating outwards along Ley lines, which has gone unnoticed until now since only deep ocean is affected, making even the Triton unaware of the scope and reach of the distortions. To the north, the influence of the Chronomancers is blocked by the Wall, leading to a zone of heightened space-time instability at the Wall Line. The facility itself is estimated to be found in about 500m depth on a dormant undersea volcano about 100km south of the Wall Line, surrounded by deep sea. It is however unclear how the Aboleths work may have influenced the local landscape, making any attack a perilious prospect.

Oldtown Taint
Due to the long infestation by Far Realm creatures, the sewers and catacombs beneath Oldtown are permeated by a low, but widespread taint that makes the detection of Aberration activities difficult. While Duke Hightower, the Citadel and the local Inquisition have combined their efforts to clean out the tunnels and to prevent new creatures from moving into them by placing detection pearls at all entrances, their efforts are plagued by false-positives and the regular detection of new creatures. If these are merely mutants missed by their efforts so far or if these creatures are actively being sent by the Dominion for some purpose is currently unknown.

Toad Isle Ruins
An abandoned Illithid facility in the Basilisk Isles near the Isle of Toads in 200m depth. Divination's and careful scouting by local patrols indicate that the facility had been largely abandoned centuries ago, with the last few buildings being abandoned around a year ago. Nothing of value has been found here, as the retreat of the Dominion seems to have been well organized, but Qyburn has expressed interest in having the Bilestone of the area harvested as raw materials for the Forge in Qohor.

Blackwater Bay Taint Zone
The Boundary Ward in Kings Landing detected a large patch of Far Realm taint in an area of Blackwater Bay in a depth ranging from 300m to 150m, which matches old seafarer tales that say to avoid this area at all costs. Divinations show that the tainted area was created not intentionally, but apparently through a single or a group of powerful Illithid servant creatures that have weakened the planar boundaries in the area. This or these beings are protected against divinations though, making it impossible to gather more information without scouting the area. As a result of the long-lasting influence, the local wildlife is heavily tainted, but unable to live long outside of the affected area, making it largely harmless as long as the zone is avoided.

Iron Isles Camps
A series of camps of Sahuagin, Skum and Deep Ones that were the backbone of Illithid control over the area have been detected all around the Iron isles, located in depths from 50m to 300m. The camps are not well fortified, unwarded and do not appear to hide any major Dominion installations, but due to the nature of the enemy, the Marshalls urge to caution when approaching or dealing with this threat. The situation is further complicated by the presence of what appears to be a destroyed Dominion Spelljammer at the edge of the continental shelf in 1,300m depths, north of Old Wyk.

Sunset Sea Base
According to knowledge from a captured Ulitharid, the Domion has a major base somewhere in the Sunset Sea, but the exact location has not been found yet.

Bay of Crabs Camps
While the influence of the Illithid could not be confirmed by Boundary Ward sweep, previous intelligence and an analysis of the disappereances of people in the Crackclaw Point area strongly imply that there is a series of Sahuagin and Skum camps somwhere in the Bay of Crabs. Recently, the Inquisition confirmed the authenticity of a report by a local fisher, who claimed to have seen a giant sea serpent in the water beneath him while on a fishing trip in the early morning fog. He further claimed to have heard the creatures screams as it came to the surface somewhere in the fog, sounding like the tortured wails of the damned. While it could be proven that the man told the whole truth as he saw it, no divinatory proof of such a creature could be found, implying a warding against divinations.

The Fourth Exile
A recently discovered Dominion site near the Summer Isles matches an old tale about how the Three Exiles came to be. It mentions a fourth exile that had been cast out with them, but who rejected the gods of the Summer Isles for this and that he made a pact with fish creatures. The site itself is about 70km south of the Three Exiles and divinations prove the existence of the remnants of an undersea volcano that might have been an island long ago.

Thousand Isles
According to knowledge obtained from the Dominion, the Thousand Isles used to be the primary site of their activities on this plane, but they were largely abandoned thousands of years ago. While a reading over this vast distance is unreliable, the Imperial Boundary Wardstones have been able to detect faint influence of the Far Realm in the area.



Ghis and Surroundings

Mereen
This city has long been the unofficial capital of Slavers Bay due to it's advantageous location on the overland trade routes passing through the Khizai Pass, and this has not changed with the take-over by Baators forces. Activity in the slave markets is on the rise again and the volume and wealth it brings is bound to surpass the times before the awakening of magic, making much of the freemen in the city view their new masters favorably. Baators rule is not quite as overt was first expected, with the greatest surviving families among the Great Masters enjoying near complete control, while the Devils are treated as allies and representatives of a distant liege lord. Most fiendish acitivity is centered on the Great Pyramid, which is rapidly being turned into a fortress by the Pit Fiend Azrishim, who commands all armies in and around Slavers Bay. Of special note is a great influx of Efreeti traders, bringing with them Azer, Salamander, Giant, Xorn and Jann slaves that are put to work in Devil controlled mines in the eastern mountains, and the great variety of combat slaves and beasts that are fighting and dying under auspices of the Lady of Spears in the fighting pits. In the countryside, the effects of the recent events are felt far less, with Erinyes patrolling the skies from Borash to the Khizai Pass like the Harpies did before them seen more or less as normal by now.

Astapor
Renowned for his Unsullied, the fiendish presence in Ghis has unsurprisingly taken a special interest in the city of Astapor. Under the auspices of an Interlocutor Kyton known as Kaigutsa the Many Faced a large group of fleshcrafters has taken over most of the former Unsullied training facilities and begun to refine and improve on the enhancements already observed in the past months. A large number of Devils, Demons and other Outsiders is funneled into the complex each day with an especially high number of Lemures and Dretches being seen in these shipments. The Good Masters are largely indifferent to these events, as they are handsomely compensated for their aid in the trade. Of all the cities, Astapor is the most open about it's planar connections, having no less than three active Gates that are used for trade with Dis, Avernus and Caina. The Sultan of Brass is also known to heavily trade here, as evident by a large amount of Living Brass coinage entering circulation, but the Efreeti themselves rarely show themselves and prefer to act through intermediates among the Good Masters.

Yunkai
Since Baator has shown it's hand openly, Yunkai has been in uproar. Large parts of the nobility objected to the Diabolical influence and others felt the whole matter a Mereenese plot to take over all of Slavers Bay. Whatever their reasoning, the opposition was crushed swiftly and brutally. Now the city is officially under the control of the Graces, but who are not exerting much influence on the day to day affairs of peoples lives so far, as they are known to be in the midst of some religious turmoil. According to Inqusition reports, said turmoil amounts to a full restructuring of the faith to turn it into a syncretic religion that worships both the Archdukes of Baator and the Lady of Spears with the claim that this is a revival of the old Ghiscari faith instead of a new invention. These changes are orchestrated by a Erinyes named Izevel, who commands a large coven of female expressing Devils, mainly other Erinyes, Phistophily, Falxugons and a few Cornugons and Ayngavhuals, who are acting as her enforcers and replace members of the priesthood who object to these changes. They seem to use tunnels under the city as their main base of operations and it is suspected that these underground chambers are being fortified against attack.

Old Ghis
Beside some scouting from sea, the Imperium has never paid much attention to the empty ruins of the old capital of the Ghiscari Empire, but after the increase in Devil activity, the Inquisition considered it prudent to add it to the schedule for regular divinations. Unfortunately, at some point in the last two months, the city has become undivinable for unknown reasons. Since there are no local Inquisition assets and aerial reconnaissance was deemed too risky, there is no certain knowledge about the events there, but increased Erinyes intrusions into the Ghiscari Hills strongly imply that Baator has claimed the ruins. While only conjecture, some among the Inqusition believe that this is connected to a recent shift on the slave markets where large numbers of slaves with construction training have been bought up, potentially heralding efforts by the Masters to reclaim Old Ghis.

New Ghis
While lacking the sheer scope of magical surveillance that the Imperium has leveraged against Slavers Bay, the ruling elites of the last Ghiscari city has none the less noticed only shortly after the event that Slavers Bay has fallen to Baator. By now, stories coming from the mainland have reached common ears and thrown much of the city into disarray. The last few meetings of the Assembly of New Ghis have devolved into shouting matches, while the Lockstep Legions are on full alert for either an invasion or riots in the street. So far no faction or person could reestablish some semblance of order, as most of the government is embroiled with either panicking or blaming each other for not having prevented these events. Meanwhile, the Inqusition has lost multiple safe houses to a noted uptick in Devil activity, which is likely the result of the fall of Slavers Bay freeing up ressources.

Lhazar
The trade deals made with the Imperium have been unable to stabilize the situation in Lhazar as the pressure from Slavers Bay is mounting. Slave hunters, now often aided by lesser Devils or Efreeti, have begun to attack larger settlements and towns instead of picking off nomads and small villages, and there are rumors about a flying ship whose description matches older Efreeti spelljammers that are often used by the less well-off slavers and whalers. Imperial reach is yet weak in this region, but word is that the ruling councils of Hesh, Lhazosh and Kosrak are desperately looking for ways to prevent either being annexed or carried off piecemeal to the slave markets. There are also isolated reports about increased activities of pact-making creatures, though it is unclear if the perpetrators are Fey or Devils.

Tolos
The city of Tolos is experiencing unrest due to a large number of urban Fey moving there in the wake of Slavers Bays fall. While the exodus of the Fey from the Devil influenced areas has been ongoing for about a year and been easily handled by the local Scholarium with some aid from Mantarys, this new wave of outright refugees has overwhelmed the regional institutions and might lead to unrest if not resolved sooner rather than later.



Far East

K'Dath
During an investigation with Boundary Wardstones, a significant amount of Far Realm influence has been found and triangulated to likely emante from the region this city is located in.

Leng
Information obtained from the Dominion implies that the people of Leng have some form of agreement with them and Boundary Wards have been able to detect Far Realm taint on or near the island.

Asshai
A city most renowned in the west for its Shadow Binders, but beside rumor and old tales from Melisandre, there have not yet been any efforts to gain concrete information about events there.

The Azure Emperor / Yin
Since the events of the Imperial coronation, the court in Yin had not a single day of peace and quiet. Factions among the bureaucracy and minor nobility have formed who condemn the Azure Emperor for having dealings with the Imperium and it's unclean practices, going so far as copying their methods by using blood magic, which are happily aided by other groups who wish to undo recent reforms in the empire. Quite a few voices at court demand some form of punishment for the Imperial diplomats and traders in the city in return for the insults and disrespect shown to the delegation in Sorcerers Deep and Yi Ti in general, and while the Emperor is stalling all attempts at expelling them, or worse, it is becoming difficult for him to prevent parts of the nobility from acting on their own. According to some sources of the Inquisition, there is also some unrest among the Shugenja, though whatever topic has them concerned is only spoken of in carefully protected circles.

The Orange Emperor / Trader Town
While the ill-fated delegation to Sorcerers Deep has also stirred some unrest in Trader Town, the fortunes of the Orange Emperor have greatly profitted from the shifts. Inquisition informants have revealed that there have been multiple defections to his side of the civil war, as regional leaders are growing disillusioned with the leadership of the Azure Emperor. There are plenty of voices who fear that the Imperial presence in Yin is the prelude to an invasion and so they flock to the banner of the war hero instead of continuing to back the Azure Emperor, who is seen as too weak and easily swayed by Imperial diplomats. Most importantly for the immediate future of the civil war, an entire army of the Azure court has ceased it's advance towards Trader Town with no clear reason, giving the Orange court time to regroup and recover from recent defeats. A persistent rumor heard on the streets is that the Orange Emperor has recently been sending envoys to Yellow court at Carcossa, though the Inquisition was unable to confirm or disprove this so far.

The Yellow Emperor / Carcossa
Little is known in the Imperium about the Yellow Emperor, his city and the people living there, but he is generally considered a potential threat to Imperial interests in the region.



Other Sites

Yeen
While making a sweep for Far Realm influence on the plane, the city of Yeen was found to emit a low, but steady influence. Divinations have not been able to provide detailed information and a reconnaissance flight with Wyverns has only shown an empty city, likely constructed from Bilestone. The current assumption is that said Bilestone is the source of the taint as no evidence of stronger Aberrations could be found, but it would likely take an investigation on-site to make sure this is accurate.

Braavos Distortion
After the Imperial invasion of Qohor and the closing of all Gates leading from the material plane to the Far Realm tainted Feywild, this Gate has spontanously opened in the swamps of Braavos and begun to taint it's surroundings. The site was detected by the local Boundary Wards and is being contained and studied by the Braavosi Scholarium and Inquisition.

Sarnor
The colony of Sarnor continues to grow, with the activity of the remaining mindless undead in the area being low and largely controlled by Imperial forces in the area. None the less, there is some noticeable attrition among the colonists, especially those who try to venture out farther from the already established settlements out of either a desire for freedom born from isolation, or because they suspect to find long lost treasures in the wilderness.

Sathar
Despite having talked with various people during the coronation festivities, the Queen Naamaru of Sathar has returned to her previous isolation. Diplomatic channels remain open, but there is little trade or even activity in the city of the dead. Some of her subjects have officialy migrated to the Imperium, often requesting Fleshcrafted bodies or more stable undead forms in exchange for service to the state, while a few others have been known to travel the realm in disguise. For the most part though, the inhabitants of Sathar are letting the time pass them by, almost as if the are waiting for something that the themselves can't quite name.

The Wall / The Far North
Activity in the region is low, with only a few sightings of Other influenced creatures and undead outside of dedicated efforts by the Nightwatch to clear out local barrows. Some outposts are being maintained, mostly in the settlements left behind by the migrating Wildlings, to increase the range of the scouts and to aid the remaining population of the region to find their way south. Great Inquisitors Rivers warns to not fall into a false sense of security, but he postulates that the amount of effort needed to destroy Thennhold in the midst of summer has cost the Winter Court a great deal of power, while the Wildling exodus leaves them with few options to quickly regain strength, thus hampering their efforts.

Summer Isles
Trade with the Summer Isles continues largely uninterrupted, though diplomatic efforts to bring the local princes closer to the Imperium remain difficult. A number of storytellers has begun to spread anti-Imperial propaganda, likening the traders and investors of Red Scales Holding to invaders and comparing the trading post of Stone Head to previous efforts by the Ironborn to conquer some of the islands. The priesthood remains neutral to the Imperium and the nobility cautiously friendly, but the common people, especially those whose livelihood is threatened by cheap goods imported from Sorcerers Deep, are vulnerable to this agitation.



War of the Spheres

General
Currently, the war is still in flux due to the Djinn entering on the side of the Shaitan and disturbing the century old balance, but due to large numbers of their spelljammers being unable to fly on the Plane of Fire or to withstand the environment, they are still struggling to launch any long-term campaigns on their own. Instead, the forces of Amun Kelisk mostly focus on raiding and attacking weaker Efreeti bases and supporting ground troops of the Shaitan. Due to this, the Shaitan became able to solidify their foothold in the Ashen Cysts, even though the Efreeti are committing a large amount of ressources to push them back, and it seems that an end to the fighting in the Blightstone Caves on the Plane of Earth is in reach. None the less, there is worry that the stalemate will soon resume on different lines, as the Brazen Throne has started to seek closer ties with Baator, going so far as letting Dispater erect outposts to defend trade routes in the Ashen Veil. It is unclear what Baators motives are at this point, but both the Peerless Empire and Amun Kelisk are avoiding any actions that might prompt Baator to join the war on side of the Efreeti.

The most recent development is that one of the major Salamandar clans, the Cobalt Scales, have sworn themselves to the Imperium in return for receiving support from the Imperial Air Force in the ongoing siege of their capital.



Plane of Fire

The Pasha Realms - Efreeti Controlled / Ongoing Fighting / Unknown
These city states and fiefdoms around the Sea of Fire make up the bulk of the Efreeti held territory, though they account only for a fraction of the population. Usually, they consists of a small, heavily fortified city or even just a military base which controls and oversees vast areas from which resources are extracted and sent on to the City of Brass. In the central Sea of Fire, this usually means agricultural products and slaves, while the wilder areas often focus on whaling, enslaving elementals and especially slave raids to other planes. How firm the control of the Sultan of Brass is over his Pashas can not be truly said. Outwardly, they all are fully subservient to the City of Brass, but due to the ever shifting political landscape at the Brazen Court, the Shaitan suspect that there are settlements or even entire realms who have fallen through the cracks and are de facto independent. In recent months, the Djinn have begun a great offense against those Pashas who have raided the Plane of Air, especially focusing on those who were involved with the attempt to create an Abyssal Breach near Amun Kelisk. Successes here have buyoed the so far only tepid support for the war from the general public in Amun Kelisk and while the military impact has so far been limited, the Djinn expect that the realms they are attacking will not be able to hold out much longer without reinforcements from the City of Brass.

The Salamander Realms - Ongoing Fighting
While clients of the Brazen Throne for a long time, the fiercly independent Salamanders are also a constant source of rebellions and infighting. The most recent uprising, spurred on by meddling of the Brazen Thrones enemies, seemed to threaten to unite all clans against the Efreeti, but infighting and a recent offense by the Brazen Throne has largely dashed that hope. Salamanders loyal to the Sultan of Brass traditionally gathered under the banner of the informal Brass Scale Clan, but due to some efforts, this clan has now formed in truth and immediately seen a large influx of members. Spurred on by the announcement that the Sultan would bestow the title "Bey of all Salamanders" on whoever managed to unite the clans under his banner, they have begun an assault on the clanhols of the Cobalt Scales and the Obsidian Spears, who are informally leading the remnants of the rebel faction. Meanwhile, the Hunters of the Last Light have been spotted to leave the Salamander Realms altogether with their fleet and rumor is that with the other clans unable to provide supplies for them, they will return to taking mercenary contracts in Paradise and Elysium.

The Ashen Cysts - Ongoing Fighting / Neutral
A total of fourteen mountain sized structures on the shores of the Sea of Fire, built long ago by Formians that tried to colonize the Plane of Fire. As they came, they draw giant chunks out of the Plane of Minerals to serve as raw materials for their massive cities, which are still being mined to this day. Currently 8 are in the hands of the Efreeit, 4 are being controlled by the Shaitan and the last 2 are occupied by a Mephit realm calling itself the Children of Dygar, which is officially neutral in the war. In practice, Efreeti have been raiding this Mephit realm for centuries, but ever since the ascension of their immortal leader Dygar, who is treated akin to a god by his followers and allegedly sustains himself on their souls, they have been unable to hold any territory in their cysts. The Efreeti occasionally send ill-equipped military expiditions to attack them, but those are more punishments for disgraced Efreeti commanders than actual conquest efforts. For the Shaitan, the status quo is likewise acceptable, since the Mephits are willing to trade to a limited degree and their presence denies the Efreeti control of their territory. Currently there are heavy aerial attacks by Djinn forces on the Efreeti held Cysts, but ground war is in the Sultans favor with two of the Shaitan held Cysts being under constant assault and housing major Efreeti beachheads.

Div's Delight - Ongoing Fighting
Once a major trade hub between the Plane of Fire and the Plane of Earth, this natural cavern system has been forever changed and warped by being the oldest still active battlefield in the War of the Spheres. Here the earth is rich with bodies and the detritus of long forgotten battles, with Div and undead feasting on the bounty of death and miser that taints the land. All worth fighting for has long been destroyed here, but neither side is willing to retreat from the battlefield, as this is the place where the Sultan of Brass slew the then reigning Sultan of the Peerless Empire in a diplomatic meeting that had been called to prevent the outbreak of all out war. So Efreeti, Shaitan and their allies have been dying here for centuries and there is no sign that this will stop any time soon. Neither side is currently putting a strong focus on the area and the stalemate remains stable, though undead activity has been rising recently.

The Great Engine - Neutral
This machine is the project of an elusive being called Iqdbwa the Engineer, who some believe to be one of the former masters of the Adamantine Crucible near Axis. In his own words, it is a weapon that, once it is completed, will be unleashed on Abaddon to cleanse it from all signs of life, and then move on to do the same to the Abyss. The construction has been ongoing for millenia and nobody knows when it will be completed, if ever, or if it's creator can truly achieve its goal with the massive machine. The site is built on a great island made up of stone that long ago broke off from the Plane of Earth and contains some of the greatest mines of Adamantine and Mythral on the entire Plane of Fire. It is currently located in the Sea of Fire near the Salamander Kingdoms, but has been steadily steered to float further towards the wilder parts of the Plane of Fire ever since the unrest among the Salamanders began. Iqdbwa is fiercely independent, but readily trades for slaves, souls, materials and especially skilled workers with Baator and the Brazen Throne, going so far as having hired a full Diabolical Legion as garison from the Archdevil Baazebul. Some among the Shaitan argue that the Peerless Empire should formally open trade with Iqdbwa to outbid the Brazen Throne and thus cutting off the flow of raw materials to the Sultans forges, but the strong connection to Baator and the Efreeti has made it politically too costly to be seriously considered, especially now that the Djinn have entered the war as the Sultanas allies.

The Veil of Brimstone - Efreeti Controlled
Since time immemorial, this region has been both coveted and avoided due to the way the lead- and brimstone filled clouds inhibit divinations and translocation magic on a large scale, with only a few small pockets being reachable by translocation without preparing the arrival site. Thus it was a haven for corsairs and rebels against the Brazen Throne, until the Sultans fleets systematically combed the region killed or enslaved anyone within. Until recently, the garrison was weak, as there were no raiders daring enough to attack convoys moving to and from the mines and bases hidden under the clouds, but a few high-profile attacks by Imperial forces and the Djinn has lead to the defenses being greatly reinforced through troops from Dispaters Legions. Officially, these troops are protecting trade routes used by Baator, but in practice, their presence has put a stop to the Djinn raids out of fear of dragging Baator into the conflict. The Shaitan have long tried to find out what the Brazen Throne is hiding here, but despite troop movements suggesting at least one major military base hidden in the Veil, they are only aware of a few scattered mines. One of the most important of the stable routes through the Veil is the River of Tears, which connects the Sea of Fire to a Gate leading to the channels of Dis and while most trade between the City of Brass and Baator is done directly, the route is commonly used to transport materials into and out of the Veil.

The Soulforge - Efreeti Controlled
A site that has long been shrouded in myth until it's existence has been conclusively proven about two centuries ago when a number of high-ranking Efreeti mages had been publicly executed for allegedly sabotaging it. It is located in a great volcano near the edges of the known Sea of Fire where primal fire currents make their way towards the stabler areas of the plane. Despite much effort being spent on it, no Shaitan agent has yet been able to gather more information about the facility or what is done there, as security is as tight as that of the Sultans own palace. Not even the closest allies of the Brazen Throne or enslaved soldiers such as Fire Giants are permitted anywhere near this installation. The only thing known is that large amounts of Living Brass are shipped there with no clear indication of what is produced there. A few of the more daring Djinn commanders have tried to conduct air raids on the facility with the few spelljammers they have that can withstand the environment, but they were all rebuffed with heavy losses.



Plane of Air

Ashguard - Efreeti Controlled
Erected in the eternal ash storms raging where the Plane of Air meets the Plane of Fire, this Efreeti airbase has long been used to patrol the border region. Build on a series of flying ash clumps that have been bound together through Adamantine bridges, it was often deemed the most important air base of the Brazen Throne since from it, spelljammers could Planeshift both to any place on the Plane of Air or the Plane of Fire. So far, the Djinn have largely ignored this fortress due to how well defended and instead focused on baiting the fleets stationed here into engagements far away from Ashguard. With the Djinn staging attacks on the Pasha Realms though, the fortress has recently been opened as a stopover and supply station for slavers who are raiding for Lightning Elementals in the Keening Clouds of the Plane of Air, marking the first time that the Sultan of Brass openly acknowledges that these raids are happening.



Plane of Earth

Blightstone Caves - Ongoing Fighting
This cave system is found near the border of the Plane of Earth, where a reflux of material from the Plane of Dust created large deposits of Viridium, Bloodstone and other materials that find use in the production of Shaitan gas weapons. As a consequence, there has been ongoing fighting here for centuries, with the Efreeti seeking to break the power the of the Shaitan military through denying them their deadliest weapons. Few soldiers can tolerate the toxic environment, and so both sides deploy mostly constructs in this lethal area and there is a constant threat of dead soldiers rising as undead. In recent months, the Efreeti have steadily lost ground here as their supply of constructs had to be spread over ever more fronts, leading to the loss of two forward bases and Shaitan troops being able to push the Efreeit out of the larger caves and into small tunnels. The terrain now greatly favors the Shaitan and their leaders are hopeful that they can push out the Efreeti entirely in the coming years.

The Clanholds - Neutral
Large volumes of the Plane of Earth are sparsely settled by clans of Xorn and Earth Giants and while the Shaitan are always eager to gain control over one clan or another, their slow and methodical approach leaves the vast majority of settlements out of their grasp and thus neutral in the ongoing war. In the past, the Efreeti tried to incite attacks on the Shaitan or find allies among these disparate clans, but with little success beyond causing some incidents of petty banditry. Some of the Shaitan commanders are worried that the Efreeti might be willing to hire expertise from Baator, now that they are leaning ever more strongly on Diabolical mercenaries, but so far there is no evidence of this happening.



Agreements and Commitments

Peerless Empire

Scouting the Veil
The Imperium agreed to send some of it's air force assets to scout the Brimstone Veil for Efreeti installations in the coming months (next turn) in return for the Peerless Empire to recognize any claim made by the Imperium to these sites.

Viridium Mines
The Imperium promised to create a military base in the central Dornish desert to mine the Viridium deposit that has been found there. (Base must cost at least 100 Supplies and contain at least 1 Manufactory. Will receive 80 Supplies when construction starts.)

Undead Miners
The Imperium promised to look into the feasibility of selling undead miners to the Shaitan owned mines in the Blightstone Caves in return for some supplies and the right to buy materials mined there. (Requires a research action. Receive 20 Supplies when started. Allows buying of Abysium, Blight Quartz and Veridium. Can unlock other opportunities if succesfull.)

Poison Vats
It was promised to the Shaitan to study if the Fleshforge of Gogossos can be expanded with bio-reactors producing poisons and alchemical substances for the Shaitan military production. (Requires a Research Action. If successful gain 1 Manufactory in Gogossos and the formula for Viridium Gas.)



Caliphate of Armun Kelisk

Willing Elementals
The Imperium promised to use it's new Fire Forge to create a large number of Fire Elementals for the Djinn to recruit from. (Requires Ministry of Magic Action. Gain 100 Supplies when started.)

Joint Training
The Imperial Armed Forces will be doing joint training exercises with the Djinn to give their ground forces experience in fighting on and beneath solid ground. (One Military Action locked until successful.)
 
*gently pokes thread*

If you guys have any questions about the above do not hesitate to ask. I know it is rather lager than the usual run of reports, but please read it carefully. Those reports are relevant for your planning.
 
Well, that's some new stuff among the old.

I was hoping that our constant interferenz in Slaver's Bay would force the Devils into a more spectacular takeover, but it seems they still managed their silent victory.
@Azel I did make quite a few characters for the region and they don't seem to be among the current leadership we know of, did you decide to discard them for not fitting into your concepts here or did you just not talk to DP about pre-existing assets?

Only serious issue we should be concerned with there currently are the sheep-people. Can't protect them right now, not after we just strechted our already-thin forces to cover the Salamanders. Maybe we can offer evactuation, at least for some thousands?

News from Yi-Ti are looking good, Orange is in a stronger position than lately, which means the land will most likely stay split and thus harmless for longer. Unless Yellow has a masterplan to take over of course.
 
I was hoping that our constant interferenz in Slaver's Bay would force the Devils into a more spectacular takeover, but it seems they still managed their silent victory.
@Azel I did make quite a few characters for the region and they don't seem to be among the current leadership we know of, did you decide to discard them for not fitting into your concepts here or did you just not talk to DP about pre-existing assets?
If you consider the largest pyramid in Mereen being openly turned into an infernal fortress while Devils walk the streets and openly buy and sell souls a silent takeover, then yes, it was silent.

As for other characters, I was not aware of any, but I have some very specific criteria that need to be filled by the leadership, so it would have always been unlikely to find the perfect match by chance.
 
I vote that we invade and conquer fantasy china right now.

Because you know they are going to get their own wards soon and then we have to make a lot more effort to conquer them. Plus their massive population would massively boost the amount of wizards and such that we have available, making it much easier for us to fight the extraplaner wars.
 
I'm going to study that in greater detail when I'm off work, but I am intimidated. That is a lot of enemy activity.
 
If you consider the largest pyramid in Mereen being openly turned into an infernal fortress while Devils walk the streets and openly buy and sell souls a silent takeover, then yes, it was silent.

As for other characters, I was not aware of any, but I have some very specific criteria that need to be filled by the leadership, so it would have always been unlikely to find the perfect match by chance.
Well, silent as in less than half of the Adjective Masters being openly killed, no fight for the cities at all.
Just the devils being in charge, acting like they've been long term allies.

I was expecting the whole thing, that Devils can suddenly get onto the plane en masse, to be more spectacular and felt by every mage this half of the globe.
Since we've been kinda going by the assumption that they can't just do that so easily, or they would have done it ages ago. That at least some mortals from this side of the planar barrier have to open the Gates.
 
I'm going to study that in greater detail when I'm off work, but I am intimidated. That is a lot of enemy activity.
It's not all activity so much as "here be enemies and places where enemies might hide". It's just all aggregated here for easy reference so that people don't miss something and so that DP and I don't forget about any one area.
 
I'm interested in learning more about the diplomatic situation in Yi-Ti. Do we need to intervene to prevent them from spiraling into even more of a dumpster fire? Take a step back? Are our diplomats and traders there in danger of being lynched?
 
Well, silent as in less than half of the Adjective Masters being openly killed, no fight for the cities at all.
Just the devils being in charge, acting like they've been long term allies.

I was expecting the whole thing, that Devils can suddenly get onto the plane en masse, to be more spectacular and felt by every mage this half of the globe.
Since we've been kinda going by the assumption that they can't just do that so easily, or they would have done it ages ago. That at least some mortals from this side of the planar barrier have to open the Gates.
The situation has been brewing for years at this point, so it's not as if Baator didn't have plenty of time to prepare everything for this day.

As for travel, that was largely inhibited by the misalignment of the spheres, which has ceased to be a problem over the past years. I mean, usually the Inevitables would take loud and violent exception to Baator just tearing a few holes into the planar boundaries and marching an army through it, but... *waves at everything*
 
I'm interested in learning more about the diplomatic situation in Yi-Ti. Do we need to intervene to prevent them from spiraling into even more of a dumpster fire? Take a step back? Are our diplomats and traders there in danger of being lynched?
Personally I'd lean towards preventing it from spiraling. We don't want the Orange Emperor to gain too much momentum and unify YI against us.
 
I actually have a trolling idea on how to fuck with the devils. Tunnel under all the new cities atleast a kilometer down with our own set of wards and activate them as we get there. It should be really easy as we can create burrowing creature.

Since they can't earthglide and stuff they can't get there easily and I don't think any devil has the burrow trait.

And it should shut down any gates and such they have set up in the city.

Have a strike team ready to detect them bringing in reinforcements outside the cities via Boundary Wards.
 
I actually have a trolling idea on how to fuck with the devils. Tunnel under all the new cities atleast a kilometer down with our own set of wards and activate them as we get there. It should be really easy as we can create burrowing creature.

Since they can't earthglide and stuff they can't get there easily and I don't think any devil has the burrow trait.

And it should shut down any gates and such they have set up in the city.

Have a strike team ready to detect them bringing in reinforcements outside the cities via Boundary Wards.
Gates remain open if you activate a Phase Ward on already active Gates.

Also, yes, you can burrow down there, and so can Devils. If you want to dislodge them from Slavers Bay, you will need an army to do so at this point.
 
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