Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)

I think the ones directly on the road are used to being courted while the ones more inland are usually forgotten about and therefore easier to court to our side with lesser concessions.
 
The transition opening this update was amazingly well done. Helped with digesting the previous update, but a light enough touch it wasn't overpowering.

"Mm, it's cause you went on that weird trip, you shoulda taken me and the dummy with," Hanyi said, accusingly crossing her arms.

"Maybe another time," Ling Qi said. She didn't know how well tey would handle it.

"You'll want to work on your own skills first," Sixiang murmured.
Looks like the Dream Kohatu explore should probably be held off for a bit. I'd like to take Zhengui on that one, since it's a dream-reflection of his dead birth mother. For sentimental and practical reasons! The main hook there is their similarity, and if they're not in the same scene that's mostly wasted. It'd be cool if it lead to a Dream upgrade for Zhengui. My impression's always been that xuan wu slumbering impresses on the liminal, so getting some direction on that early/young could be really interesting.


[] Speak with the nobles whose lands lie on the trade road. (Begin Political Quest, old Road/New Road Part 1. Other route locked until Part 1 completion)
On a personal level, I think the abstract focus on travel clicks with Ling Qi more directly than the other approach, and having contacts for moving goods, in either direction, is obviously important. There's also the fact that they're into agriculture, which we might be net importers on while getting established + they're a market for Zhengui's ash focusing on dealing with is a potential double-up for. Lastly, the ruins of Black Lotus Pass sound cool to poke around.

That said, with Zhengui on our side and our likely upwards trajectory, @veekie is right that we're likely to be more of a competitor as time goes by. Not a reason not to rub elbows with them, but something to consider if we're looking to fill in gaps we're less equipped to fill ourselves over time. On the Black Lotus Pass, a ruin from Ogodei's era is not something Ling Qi will be able to help clear effectively. Not with a name that cool. Which is probably why the quest has "New Road" in it. But still, I think getting a bit more grounding in the Dream/maybe that prisoner skeleton, might help us get more out of surveying the site of the old pass and surrounding areas. We don't have the muscle to open the old road, but we might have the right stuff to loophole into profiting from it, at least on a personal scale.

[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)
Less Ling Qi's personal wheelhouse. This one has potentially interesting interactions with the exotic materials we start getting our hands on from the south. The other route is focusing on how to efficiently move the goods to buyers. This route is focusing on relationships with people who might want to work with those goods.

Material exploitation is a pretty big gap in our personal/immediate circle toolset. The Ling clan has no crafters. Building contacts with local-ish craftsmen could mean advancing the timescale on which we personally get practical use out of the foreign tradegoods we secure. It also potentially builds up a regional "brand" for working those materials, which I find interesting from an interconnectivity perspective. As well as a growth perspective. Semi-related, poking around at the craftsman/miner nobles could be a good way of getting a line on recruits for our fief. We're personally short on both and don't really know where to look. So potentially good opportunity!

It's a tough thing to balance. I'm a bit wary of the "hit multiplier" proposal, personally. One of yrsillar's stated objectives is to have resources like sites, etc factor meaningfully into our plan, uh, planning. We're overshooting everything right now, so that's no super relevant, but the issue is always breakpoints. If we can use omake points to very fluidly boost things to the point it hits the multiplier without some other resource, that frees up that resource for use on another project. It weakens the resource prioritization aspect of our plans. Cause we will probably always have enough omake points.

This basic phenomenon is something we saw before with art levels at one point, iirc, and it meant almost no risk or surprises.

It would be cool if an elegant system for omake rewards was figured out. But failing that, I'm not sure it makes sense to have one out of... obligation, I guess? Especially not if it undermines core engagement systems of the quest.

edit: Likewise wary of secondary character boosters. I've seen that go really bad in quests. In that it encourages hyperfocus on the protag in the core narrative, with omake being used to "shore up" side characters. Considering Ling Qi's themes and junk, just seems like a particularly unapt approach. We want more sidecharacter growth happening onscreen, with Ling Qi, not less.
 
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[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)
 
For a large scale trade network, yes, but LQ is likely to have a few yellows and reds under her, and that is enough to protect a few shipments. You won't see a green with every transport

In case you forgot, Ling Qi is a noble. Our income vastly exceeds what mortals and even common cultivators seem to earn.
We know that yellows and reds are enough for shipments through 'safe' areas, yes, but nobles are still the only ones that can afford to employ them regularly.
So yeah, we will probably end up employing some reds and yellows as traders, but that is only possible due to LQ's income and standing as noble/cultivator.
 
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[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)
 
Ling Qi found herself eyeing the flows of energy through this wagon, lingering on the entrances and exits, Since her journey with Sixiang, she had found her senses sharpened in an unexpected way. The places between, doorways, boundary markers and others stood out more sharply. It made sense in a way, training her senses to interact with the realm of Dreams left her more sensitive to other liminal spaces.
I like that Ling Qi is furthering her connection to gates and boundaries to go with her focus on travel and movement. It feels like there's a lot that can be done with this in the long term and even in the short term stuff like adding some journey, exploration and Dream concepts to LFWT. So with the paragraph above in mind I like for Ling Qi to focus on the trade routes rather than the craftsmen for this Arc. If our personal ambition is to set our fief up as the gateway between the province and the south then it makes sense to talk about the flow of trade in the southern region and to actually vote for making this happen. Both these options seem about equal in use to our fief and negotiations with the White Sky, especially if we'll have the chance to do both, so I'd rather go with the more narratively thematic option.

[X] Speak with the nobles whose lands lie on the trade road. (Begin Political Quest, old Road/New Road Part 1. Other route locked until Part 1 completion)
 
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In case you forgot, Ling Qi is a noble. Our income vastly exceeds what mortals and even common cultivators seem to earn.
We know that yellows and reds are enough for shipments through 'safe' areas, yes, but nobles are still the only ones that can afford to employ them regularly.
So yeah, we will probably end up employing some reds and yellows as traders, but that is only possible due to LQ's income and standing as noble/cultivator.
Of course, I only said that Ling Qi can protect at least some shipments without outside help and reliance on politics
 
[X] Speak with the nobles whose lands lie on the trade road. (Begin Political Quest, old Road/New Road Part 1. Other route locked until Part 1 completion)
 
[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)
 
[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)

I think if we want to make this work we'll need to find time to do both. The reason I want to do this one first is we don't really know how valuable anything we could get from the white sky is or what kind of things it could be good for. That makes it much harder to sell the benefits to people. I think it will be easier to bring other factions onboard if we can offer more concrete benefits. We also don't know what else white sky has to offer. We know the metals are interesting but getting some craftsman onboard means that we could identify if they have anything that would be valuable to trade with the empire.
 
[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)
 
yea I'm going to change my vote. My instincts told me the trade road is the more pressing concern, but we don't really have connections outside Bao Quian with ppl who want to buy from us.

[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)
 
[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)
 
[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)

The point that talking to the craftsmen will give us a better idea of what metal imports are actually worth strikes me as compelling, as having more information should give us a stronger hand when negotiating with the trade nobles.
 
Ok, so let's look at how the empire does economy.
Well, without WoG we cant be completly sure how exactly the economy in the empire looks like, but i cant imagine it being a free market.

Afterall, transportation always requires cultivator protection and that means noble backing. It is why we would need to talk to the nobles for transport and the nobles for crafting. This means that trade is heavily subject to politics and personal relations between nobles.

Here's my guesses based on what we know so far:

There are two separate economies that are based on separate, but similar, things: a food economy and a spirit stone economy (the spirit stone economy appears further subdivided into lesser, Green-, and greater, Cyan+). The mortal empire is fundamentally run on subsistence agriculture and the coinage is a grain standard while the cultivator economy literally uses (mostly Green) spirit stones as currency.

Nobility (acting within the mortal economy) extracts some of this food as taxes, which they use to help feed their people. This, in turn, allows for non-food producing professions such as smiths and tanners to exist in settlements. In larger settlements there might be enough currency going around for people to not need noble support but that's unlikely to be the case for the sort that we will be running.

Any trade that passes through a noble's territory will be taxed. Nobility will want to keep these taxes low enough that trade continues to flow through their territory but high enough to fund their lifestyle/projects.

The big goal of cultivator society is to continue to cultivate and this is mostly done through spirit stones. However spirit beasts, spirits, special herbs, sacred areas, and so on can be processed into resources that can also aid cultivation. The main source of these resources in a smaller community is the Green Baron, who is generally harvesting them at subsistence level. Some of these are then taxed by their liege (who then has some of them taxed away by their liege, and so on and so forth).

We are in an unusual situation because Shenhua has a surplus of Green stones so she is heavily investing in our cultivation in the hope that we will reach Cyan and start producing Cyan stone valued labor to help fund future Cai scions' cultivation. Depending on how well we do she might even invest some Cyan level resources in us to try to get us into Indigo but that seems unlikely given the massive increase in cost that involves.

tl;dr it is absolutely not a free economy and the nobility have the power of life and death to enforce the obedience of their subjects.
 
[X] Speak with the nobles whose lands lie on the trade road. (Begin Political Quest, old Road/New Road Part 1. Other route locked until Part 1 completion)
 
[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)
 
[X] Speak with the nobles whose lands lie on the trade road. (Begin Political Quest, old Road/New Road Part 1. Other route locked until Part 1 completion)
 
[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)
 
[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)

LQ always seeking out the most isolated people hype 🥳
 
[X] Speak with the nobles whose lands lie on the trade road. (Begin Political Quest, old Road/New Road Part 1. Other route locked until Part 1 completion)

Logistics and food, food and logistics.
 
[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)

The potential economic benefit to being able to buy raw materials for craftsmen, especially cultivator craftsmen, seems like a better investment early on than trying to market finished goods across the broader Emerald Seas and Empire in the face of disinterest from Conservative and Moderate factions which will sharply limit the reach of such goods.
 
Men of Adamant
AN: And here's another commission going public.

...And with that, I bid the fellow goodbye, letting him resume his swim across the ocean. I certainly wish him luck with that lion hunting business. Such a wrestler, who could pin even me, is a hero worthy of every respect!

In any case, after I'd watched him vanish over the horizon, I had my men resume our journey, which we continued for some days and nights without serious obstacles. Although it pained me, I avoided the large green isle to the east, which my guest had warned me of in dire terms. Had he been a lesser man I might have scoffed, but as it is, I saw the wisdom in avoiding the 'Emerald Isle' for now at least.

Leaving it behind we found a narrow sea splitting the land, and as we began to sail inward, my ship found its way blocked by an immense chain of gleaming gold which stretched from shore to shore and a small armada of ships docked at the sprawling settlements on either side. These ships were of quality make, and crafted in a more normal style than the stone barges of Khem. Each ship was plated in metal, from silver, copper, and iron to more exotic types that I did not recognize.

My men and I halted the ship and raised a flag of peace, standing in the open with no weapons, and eventually, a ship, clad in silver, with sigils of the moon upon its sail came forward to a hailing distance. The sight of the sailors shocked me, for they looked like no other humans which I had ever seen. The men of Khem were swarthy in their features, and some men of Khusan were darker still, but these fellows had flesh the color of dark umber.

Like the men of Khem, their garb was light, likely on account of the hot environment of their lands. Yet what clothing they had was finely crafted cloth and immaculately cut hides. Their jewelry though! I had thought the men of Khem brightly adorned with their dyes and their bangles. Even the meanest warrior practically dripped with precious metals, not only hanging from their bodies but embedded in their flesh.

The man who came forward to speak with me was garbed in a rich robe of silver and onyx, patterned with markings similar to some symbolic representations of the phases of the moon, and wore a headwrap of deep blue-black cloth. He spoke first in a tongue I did not recognize, and then in the language which I recognized as Pyrhosian from my time with my guest. I had not had an opportunity to learn it yet though, so I was made to wait until he cycled through to Khemish.

It was obvious of course, what they wanted. In the pause he left for my response, I explained my business as an explorer and trader, seeking exotic goods and sights. He explained to me that this was the kingdom of Banu, and all who sought to walk their lands must submit to inspection at one of the chain anchor towns before being allowed into the interior. I agreed without pause, which seemed to put the man and his warriors at ease.

Later I was given to understand that the shade of our hair somewhat resembles that of the Emerald Isle men, and that those of their kind who leave their land are near uniformly terrible criminals who have been exiled because they could not easily be slain. Fortunately, I am merely a miscreant and not a savage!

With the initial confrontation out of the way, I followed the fellow and the pair of smaller copper plated craft which escorted him toward the 'gate city' on the western coast. Docking, I found the people of Banu much more staid than the passionate folk of Khem. The mortals and low cultivators which worked the docks regarded my foreign ship and countenance only with brief interest before returning to their labors.

My guide, seeming much more at ease within the sea walls of his city, explained to me the methods by which I would be inspected. Although the exact terms were different, I found myself staring in horror upon the great beast bureaucracy, whose terrible heads it seemed sprouted across the world.

You may laugh at me now.

Jesting aside, it was not a complex matter, I was to dictate my crew and cargo, and allow an inspector on board to check the veracity of my claims. It was explained to me that I could occupy a tradeshouse for up to one week, after which I would be required to pay in goods or receive a sponsor among the city's landowners.

Naturally, a charismatic fellow such as myself had no difficulty.Leaving my first mate to conduct the duller side of business, I soon found a patron. The prince of the city in fact! He was most interested in my tales from the south where only a few brave merchants dared to sail.

In his palace I made an interesting discovery, upon a tiled mural in one of his halls I ran across a depiction of a great battle, occurring out in the bay. Two great ships carrying countless foes assailed the region which would hold these gate cities, which did not have their chain. A mighty warrior shrouded in lightning, and standing astride what I may only describe as a seven headed dragon, was shown casting down the foes leader into the sea. What drew my attention though, was the sigil upon the enemy's sails.

It was the sigil of the Jing, who sailed away in their city ships long ago. It seemed perhaps that I might have discovered some part of their fate. Asking my host about it, he indicated that the figure was the first King of Banu, the mighty Mwinde. The mural depicted his final major battle, driving off 'the sea people' who attempted to colonize their shores. Histories state that the two island ships were driven north into the lands of savages and frost demons and were not seen again.

I wonder though, the Jing left with three ships, did they not? I took some further notes on the matter, dear Bond Sister, I am sure you will find the mystery more interesting. I was more interested in my host and his people. Their method of rule is much simpler than the theocratic rule of Khem. Banu is composed of a number of provinces and cities, and ruled by a king. Each city and province is ruled by a lesser member of the line of Mwinde. Strangely only the line of Mwinde is recognized as important. All other positions in society are not given automatically based upon blood. Beneath the Princes lie the Smith priests and Celestial Shaman's and beneath them, the lesser craftsmen and warriors, with the common folk supporting it all.

Not so different from a typical province of the Empire, although all major posts belonging to one family was strange. I carefully inquired of this and my host laughed and gestured to his guard, who without hesitation, swung his warblade and beheaded the Prince!

I was aghast of course, yet a moment later, the prince's crumpled body, wholly lifeless to all of my senses, twitched and convulsed briefly before standing back up placing his head back on his shoulders as if it were only a misplaced vase. The line of Mwinde ruled because they were immune to all death save that which came with time.

It was said as a young man, Mwinde had descended to the underworld to chase after the shade of his cruel father, and there he had won three contests against the god of death, though the god cheated every time. With the final attempt at a cheat, Mwinde was so incensed that he slew the god, who was so impressed by him after that he offered Mwinde his daughter's hand in marriage. Such was the genesis of the line of Mwinde.

Later, having avenged himself on his Father's shade and married his new wife, the King came to face the beast Kirimu, the dragon shown in the mural, who was a child of the sun, their battle wrought ruin, but Mwinde was deathless and with a wave of his 'swatter' (I was confused by this, but his weapon of choice seemed to be some kind of feather fan) he could raise his own warriors and command the fires of earth. Yet Kirimu was wholly invincible and no weapon or force could pierce his hide, or even the softest of his internals. Eventually after a months fruitless battle, the two came to an accord, Mwinde would see Kirimu's appetite always fed, and in return Kirimu would teach him the secrets of the sky fire and grant his warriors leave to make use of his shed scales.

Quite a legend eh? Yet there must have at least some truth to it, as the source of their cultivation is thus. They divide cultivation into two exclusive paths, terrestrial and celestial. Both are done by 'forging' the body with appropriate metals depending on the individual's path. Only the line of Mwinde may reach the highest point where the two paths become one, and their bodies are forged wholly anew with the metal which I can only call adamant.

The prince invited me to strike an ancestral shield made of the stuff, which was harvested from the sleeping dragon and shaped through certain secret arts held by the royal family. I struck, and though every window in the hall shattered under the force of my blow, it absorbed the full force without damage, dampening even the tremors that should have emanated through the ground.

It was to my senses as if an absolute void sat upon an ornate stand. I can only compare it to certain artifacts woven from our great Ancestors hairs in its potency.

Unfortunately the damage from my punch soured my stay a tad, and I was back on my ship the next day, having exchanged some of my goods for the lesser, pale blue form of adamant which was allowed to leave the country. I shall sail a little further north I think and take a look at these 'ice demons' but then I think it will be time to head back. I will see you soon Bond Sister.

Excerpt from the letters of Zheng Lu, King of Explorers
 
...And with that, I bid the fellow goodbye, letting him resume his swim across the ocean. I certainly wish him luck with that lion hunting business. Such a wrestler, who could pin even me, is a hero worthy of every respect!

In any case, after I'd watched him vanish over the horizon, I had my men resume our journey, which we continued for some days and nights without serious obstacles. Although it pained me, I avoided the large green isle to the east, which my guest had warned me of in dire terms. Had he been a lesser man I might have scoffed, but as it is, I saw the wisdom in avoiding the 'Emerald Isle' for now at least.
Holy crap that's Heracles/Hercules!
 
[X] Speak with the craftsman and hill nobles (Begin Political Quest, Craftsmen's Eye. Other route locked until Part 1 completion.)
 
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