Tiverton is non negotiable for me. I do like the idea of having an ORDI conference though, It's been a while.


Not technically true, if they ORDI nations Annex the celestial mandate, it not only provides more of a buffer for us, but since we're so far away we can't effectively take any planets, we'd be able to ask for other concessions outside of the Mandate possessions, such as the go ahead to grow up between Aurigans and Canopians without causing any major border friction or political resistance.

I am quite sure that the FedSuns and FWL would be open to offering us bounties for the BigMac and, also, some deals under the table if we can ship some of the Mandate nobles, actually the CC might be in on the bidding as well...
Mind, don't think it will cover the cost of the war, but it would also be lancing a boil before it gets too ...messy... so, there is also that

Hoenstly I do feel that besides opening diplo relationships we should be making demands or even trying to levy sanctions on them, if we can prove the Mandate was behind the attacks to some degree
 
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Hoenstly I do feel that besides opening diplo relationships we should be making demands or even trying to levy sanctions on them, if we can prove the Mandate was behind the attacks to some degree
How are we supposed to impose sanctions upon the Mandate? They are too far away from us and inbroiled in a civil war with the remnants of the CC, thus most likely not having diplomatic relations with other factions.
 
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How are we supposed to impose sanctions upon the Mandate? They are too far away from us and inbroiled in a civil war with the remnants of the CC, thus most likely not having diplomatic relations with other factions.

We won't deal with folks that deal with them? maybe deploy our navy to warn off independent shipping?
 
So before we start with that, allow me to present a plan for consideration
So, for Burst Launchers. They are kind of a midpoint between Rocket Launchers and IS Standard Launchers in that they can reload, just a little slowly.

But a Burst-SRM is pretty good for any ASF as it essentially counts as an AC20 when fully loaded and the need to jockey for position gives the pilot time to let them reload. It is built on trade offs of course, but definitely should have niches to fill. Attacking Dropships, ground attack, and the LRM would make for a useful light artillery piece for fast, light vehicles to harass the enemy.
 
Also, for plan Methodical, why do you want to research nukes? For power purposes they are irrelevant and for weapon purposes we can research irradiated petrusite bombs, which is far better in my opinion.
 
Also, for plan Methodical, why do you want to research nukes? For power purposes they are irrelevant and for weapon purposes we can research irradiated petrusite bombs, which is far better in my opinion.
Mostly I want something that makes a really big boom for our bombers / assault ASF to blow up fleets of enemy dropships and/or warships approaching our planets with if we ever face a large scale invasion. Nukes and irradiated petrusite can both get that job done, but as far as I understand nukes would be cheaper per device or at least easier to amass in useful quantities due to not relying on a unique limited resource, with no chance of unwelcome side effects.

If this is not so, I'm not opposed to exchanging one for the other.
 
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It is also a very distinct power move that "obscure, classified, and limited" superweapons based off of Irradiated Petrusite don't quite manage because they are less able to be flaunted. As well as simply less known in general.

And other than the wibble mentioned at the start of the quest, I don't think IP weapons are quite strategic in nature..?
 
Problem is that one of the independent organizations is Comstar. I know that their just trying to make themselves look good to our people but how do I know their not gonna try anything fishy, sorry about the paranoia but to me anything that Comstar does is SUS and should be treated with a grain of salt.
Okay now that i'm awake i can talk about this so yes that was a major concern I had when thinking about what to to choose and not only did the possibility of missing a research slot for one turn influence me but this would have so much attention that Comstar would have a hard time pulling anything off same goes for the mandate so free turn for a pretty unmolested option? okay for it.

Mostly I want something that makes a really big boom for our bombers / assault ASF to blow up fleets of enemy dropships approaching our planets with of we ever face a large scale invasion. Nukes and irradiated petrusite can both get that job done, but as far as I understand nukes would be cheaper per device or at least easier to amass in useful quantities due to not relying on a unique limited resource, with no chance of unwelcome side effects.

If this is not so, I'm not opposed to exchanging one for the other.
Problem is nukes are one of the forbidden weapons and something we won't really be able to make use of as weapons since 1. we are so far back that the Mandate actually threatening our worlds is pretty low, 2. it will probably be Aurigan Worlds that would be threatened and 3. if a war kicks off we will mostly be on the attack which makes the use of nukes unless the Mandate uses them first forbidden.

This is one of the big reasons we have been sitting on actually reasearching nuclear tech. To me the better option is to research KF-drives as we won't have all our eggs in one basket for type of FTL with our warp drives, There is already a infrastructure in place to support Jumpships while we have to build one for our ships. Another reason is economical, Jumpships will help us build our economy faster in two ways, 1. the use of jumpships and standard charge for a dropship using a jumpship increases our wealth as they move shipping around, 2. the sell of jumpships to allies or business brings us a profit, and 3. More new jumpships in the periphery will increase trade throughout the periphery.

Also as has been talked about we could use the fact we are producing new jumpships and with our industrial capability many of them we can use Jumpships in lieu of payment or in trades.


Also if anyone else has questions about plan Building up a response that they have I am here and hope my answers can convince you to vote for it.
 
And other than the wibble mentioned at the start of the quest, I don't think IP weapons are quite strategic in nature..?
Not yet.
NBC(I) Power:
Nuclear: 0
Chemical: 1
Biological: 1
Irradiated Petrusite: 0

Notes:

  • One point of Nuclear power is sufficient to wipe out an area the size of Belgium.
  • One point of Chemical or Biological power is sufficient to kill 1 million people.
  • One point of Irradiated Petrusite power is sufficient to wipe out a continent the size of Australia.
I think we first need to research IP bombs though.
 
I'm in favor of developing KF-drives soon, but I very much think we need the ability to reliably take out enemy fleets. The wars of the future may be finished on the ground, but they will be decided in space. That's also why I want to emphasize ASFs over Battlemechs and other ground units. The latter have their place, but ASFs are useful in both kinds of warfare, and perfectly fit into our doctrine besides.

Nukes are an historically effective way to take out incredibly expensive warships and entire fleets of dropships in space with nothing more than a couple ASFs. Having them (or something comparable) is what will really make our orbital defense stations effective. As for the taboo against them, that has never really applied to use in space.

I'd be willing to re-prioritize and develop KF-drives first, if at least 50% of the people voting for my plan are in favor of it, but as it is, I think we have delayed this long enough.
 
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Nukes are an historically effective way to take out incredibly expensive warships and entire fleets of dropships in space with nothing more than a couple ASFs. Having them (or something comparable) is what will really make our orbital defense stations effective. As for the taboo against them, that has never really applied to use in space.

I'd be willing to re-prioritize and develop KF-drives first, if at least 50% of the people voting for my plan are in favor of it, but as it is, I think we have delayed this long enough.
So here's the thing Nukes are only really effective against warships as they are a guarantee for Through-Armor-Crits against drop ships they are one shot one kill but can't actually wipe out whole fleets or destroy squadrons of ASF by them selves as the standard devastating effect of the the shockwave isn't present in space and there is a minimum range they can used from a planet that people will consider acceptable.
 
Been lurkng for a while.

I just want to express how good this quest is and also oddly how much I'm rooting for Rockwellian and want to see it grow and thrive. I'm a big sucker for "mouse that roared" stories.
 
Once we have that, claim all the land on the planet not currently controlled by some other faction. Since New Oslo is so sparsely settled and most of it is an icy wasteland, that should be like 95%. Also claim sovereignty over space in the New Oslo system and the planet's orbits.
As these are overtly a raider society, can we also preemptively set up a "Foreign Legion" style thing where New Oslo warriors can be directed at foreign targets (mostly pirates currently, but can be used as mercenaries in the IS tit-for-tat style against people we don't like so long as they stick to certain standards of conduct) so they don't make trouble for us and their other neighbors while we are setting things up?
 
So here's the thing Nukes are only really effective against warships as they are a guarantee for Through-Armor-Crits against drop ships they are one shot one kill but can't actually wipe out whole fleets or destroy squadrons of ASF by them selves as the standard devastating effect of the the shockwave isn't present in space and there is a minimum range they can used from a planet that people will consider acceptable.

I mean, there are dropships and dropships, using nukes against a leopard or an union is overkill most foul, but against either combat dropships or the bigger military transports? like a Colossus or an Overlord, or even a Fortress? that is different

Now, I am not sure if its the time for nukes, but we will need those, sooner or latter, we know WarShips are coming, and even us fielding anemic WarShips by SL standards (or even age of war) will make folks take the anti shipping nukes off the shelf and back into production, maybe capital missiles as well (if you can build an ASF you can build a capital missile, and while, yes the warhead is a bit on the puny side, mate it with an anti-naval nuke and...)

Plus C* might leak tech data for WarShips if we start getting attention. I mean, yes they are a bunch of assholes but releasing data to keep the balance... balanced is one of the things they canonically did, both with the warship drives AND the whole giving mothball mechs to the Dracs for the war of 39 (and they even failed to purge SL tech from a few of them)

So we are going to need the weapons and we are also going to need counter tactics for the weapons, maybe not this vote, but not far from now
 
Okay so just going to go over the other plans make my thoughts on actions known will skip ones I agree with unless it's just to say do that at a latter date so prep for text wall.
[X] Plan Methodical
-[X] Accept offers of assistance from ORDI nations (Pyrric Rabies Vaccine costs 0.1 Research points)
So first off big reason I didn't go with this when even before the update I was going keep this in ORDI is previous times where similar choices happened it took away either a research slot or AP so even though it's 0.1 research points I feel it will either take up a research slot for one year it will slow down research for one year uh also the Free instant vaccine option that I went with is the fact that there is so much international attention that if anybody tries anything it would be basic admission of guilt in the attack.
-[X] Infiltrate Civil Administration (Khan) [Easy]
With this it's basically let's just focus on one faction at a time and so far the Khan isn't that bad at the moment.
-[X] Claim all uninhabited areas, and begin/prepare to colonize Caliban
-[X] Buy New Oslo, or as much of it as possible, as outlined here
With these two well with Caliban that's basically just the start of a conflict and us taken over the planet so that's to me the annex the planet like with Tiverton.

New Olso I don't think that's a good idea because one it's the annex the planet option which I'm for but the knowledge of what's going on the planet makes it so that we need to wait and discuss and set up a game plan. Personally I'm of the opinion of give the choice of people to leave the planet and emigrate to say the Republics.
-[X] Auction Decommissioned Cruisers (Driveless) in a private auction among the ORDI nations
With this good Idea but we have so much on our plate right now I figure it's not a top priority so we can weight on it.
[X] Open Diplomatic Relations with the Celestial Mandate.
-[X] Go public with the evidence we have, and demand answers.
With this Opening Diplomatic Relations and then going public with the evidence is counter productive and I'd say just go public with what we have and don't contact the mandate.
-[X] Construct a military defence station over Charybdis
With this I do agree this needs to be done but first I kinda want the planet to be settled before we do so.
--[X] The Corinth Project [0.4/--]
I've stated why I don't agree with this right now doesn't mean we can't come back to it but I see KF-drives as more important at the moment. Though I will not dismiss next turn researching nukes.
-[X] Burst-Pattern Launchers
-[X] ASF Design: Areospace Bomber/Dropper-Chopper
-[X] Design write-in: Areospace trainer
with the BPLs I like them but feel we need to focus on our infantries ability to fight heavy armor/mechs as to me it appears we are severly lacking in such heavy weapons ability thus the cannon choice in my plan.

As for the ASF really it's more or less they are just a general just sorry to say bland option and that they don't have the same feel as a fleshed out created by quester vehicle.

[X] Plan Conference Call against the World.
Now onto the next plan.
-New Oslo
--[X] Sell Weapons to Lord Morgenson's rivals: By selling to his rivals, we can counterbalance the sale of weapons to Lord Morgenson.
Like i said earlier New Oslo is something we really need to talk with each other and all get on the same boat about before we do anything.
--[X] Write In: Invite to 2nd ORDI Conference: a great deal has happened in the last 6 years since the ORDI was founded, having a formal meeting where defense goals can be discussed, coordination hammered out, intelligence shared, and Military surplus traded/sold in bulk would be more useful than trying to do it with each nation individually.
So just doing this once since it's repeated option. YES YES YES we need to do this BUT what I want to do is wait till we get KF drives to do so then Call for another ORDI Conference to set up a civil aspect of ORDI with one of the big things being a temporarily called at this moment Betterment of Infrastructure, Trade, and Exploration Initiative with the first big project the Fixing, Rebuilding, Building of Shipyards capable of Jumpship construction.

--[X] Write In: Found State Sponsored Terraforming Corporation: The Republic has had access to Terraforming technologies and mega construction for some time now, but has been unable to do anything with it do to other issues requiring its attention. By founding a corporation focused on meeting this local, and possibly foreign, market the Republic can focus on other things while still reaping the benefits of said technology.
Very interesting and think it would well with the Initiative I propose though I think we should wait til we get more into all that social tech tree to make the most out of it.
--[X] Prototype Gauss Rifle [0.4/--]
I definitely want Gauss Rifles but like I said I see currently KF-drives as more important which leads to the Marshall Dropship which all I can say is with out dedicated Jumpships I see our ability to field them in significant numbers as severely hampered.
I mean, there are dropships and dropships, using nukes against a leopard or an union is overkill most foul, but against either combat dropships or the bigger military transports? like a Colossus or an Overlord, or even a Fortress? that is different

Now, I am not sure if its the time for nukes, but we will need those, sooner or latter, we know WarShips are coming, and even us fielding anemic WarShips by SL standards (or even age of war) will make folks take the anti shipping nukes off the shelf and back into production, maybe capital missiles as well (if you can build an ASF you can build a capital missile, and while, yes the warhead is a bit on the puny side, mate it with an anti-naval nuke and...)

Plus C* might leak tech data for WarShips if we start getting attention. I mean, yes they are a bunch of assholes but releasing data to keep the balance... balanced is one of the things they canonically did, both with the warship drives AND the whole giving mothball mechs to the Dracs for the war of 39 (and they even failed to purge SL tech from a few of them)

So we are going to need the weapons and we are also going to need counter tactics for the weapons, maybe not this vote, but not far from now
Oh I totally agree it's just I think we need to focus on other things before we go to the super Warcrimes weapons.
 
Oh I totally agree it's just I think we need to focus on other things before we go to the super Warcrimes weapons.

I mean, we are talking about Ares Compliant tactical weapon use and deployment, as opposed to First and Second Succession War's greatest Hit, Salted Thermonuclear devices, but yeah, this might not be the time
 
Anyway, since voting is open now, here's my plan in vote format. For my reasoning behind it, just click the link at the top.

[X] Plan Methodical
-[X] Accept offers of assistance from ORDI nations (Pyrric Rabies Vaccine costs 0.1 Research points)
-[X] Infiltrate Civil Administration (Khan) [Easy]
-[X] Claim all uninhabited areas, and begin/prepare to colonize Caliban
-[X] Buy New Oslo, or as much of it as possible, as outlined here
-[X] Claim all uninhabited areas, and begin/prepare to colonize New Oslo
-[X] Auction Decommissioned Cruisers (Driveless) in a private auction among the ORDI nations
-[X] Joint Research Program Groundwork: Having already developed close business ties with the Aurigan Coalition's industrial centres, now is the time to grow those bonds into something meaningful. While it's too soon to approach the Coalition with the idea of a joint research program, efforts can be made towards laying the groundwork… [Progress: 1/2 turns]
-[X] Annex Tiverton (-5 influence): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 0/2 turns] [Action Point Locked Until Completed]
-[X] Colonize Charybdis [Progress: 461,342/500,000] [Action Point Locked Until Completed]
[X] Open Diplomatic Relations with the Celestial Mandate.
-[X] Go public with the evidence we have, and demand answers.
-[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 1/5 turns] [Action Point Locked Until Completed]
-[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 3/???]
-[X] Construct a military defence station over Independence
-[X] Construct a military defence station over Charybdis
-[X] Research
--[X] DHS [5.96/6]
--[X] Advanced Petrusite Theory [5.8/6]
--[X] Petrusite Space Weaponry [2/5]
--[X] Standard Power Armor [1.95/6]
--[X] Selective Defoliation [1.3/2]
--[X] The Corinth Project [0.4/--]
-[X] Burst-Pattern Launchers
-[X] ASF Design: Areospace Bomber/Dropper-Chopper
-[X] Design write-in: Areospace trainer

This plan has no vaccine research.

I will not vote for it
 
So just doing this once since it's repeated option. YES YES YES we need to do this BUT what I want to do is wait till we get KF drives to do so then Call for another ORDI Conference to set up a civil aspect of ORDI with one of the big things being a temporarily called at this moment Betterment of Infrastructure, Trade, and Exploration Initiative with the first big project the Fixing, Rebuilding, Building of Shipyards capable of Jumpship construction.

Dude, KF drives will take at minimum 5 turns, more likely its going to take 8 to 10 given its literally the FTL drive of the setting, we don't have time to wait on that, this is more a NATO meeting, we will have more of them down the line.
 
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