[] Plan: We Are Overextended, Focus
- [][Martial] Have the hunters look for warbeasts specifically
The menagerie is impressive. The War Beasts inside of it even more so, but after seeing Genie Aladdin knows that as impressive as an armor-clad rhinoceros is, there are tougher and more dangerous things out there. See if the hunters of Ababwa can find some to add to the War Stable.
DC: 70/80/90/100
Cost: 1000 gold
- [][Stewardship] Expand trade district
The trade district for Ababwa is decently sized, but there's room to expand, and the new room may also draw in new merchants looking to get in on this lucrative market. (Increase in income by 500 gold per turn)
DC: 15
Cost: 2000 gold
-[][Diplomacy] If you Give a Parrot a Job...
Iago's position right now in Agrabah seems to be uncertain. Send an official royal job offer to act as an interpreter not only for those humans whose languages Iago can speak, but to allow communication to animals as well.
DC: 55
Cost: 2,000 Gold
- [][Intrigue] Now Hiring!
Haroud is adamant that he needs more people, both to help expand out his network, as well as
to see if he can find people that are good enough to be used for special assignments. Potential discovery of new Heros, may also gain extra information on an area. Repeatable.
--[]Have Haroud focus on a specific region
---[] Satraps to the south of Ababwa
DC: Variable
Cost: 1,500 Gold
- [][Learning] Over Hill and Dale
All Aladdin can recall is the streets of Agrabah and the desert around it. If needing to adventure through terrain he's unused to, he'd be at a distinct disadvantage. Study up and do a few practice hikes at the edges of the Great Forest to allow him to acclimate to other terrains. Mitigates maluses that may crop up while adventuring in forested or rural terrain.
DC: 40
Cost: 1500 Gold
- [][Occult] Hidden Hollows and Gilded Glens
Find out if there are any local legends about magical creatures or beings.Even if Ababwa was spun up out of whole cloth, Genie wasn't one to just lay out everything in the open. No, he'd seed little surprises into the mix to keep things interesting. Such as integrating magical creatures or beings into the kingdom in some manner. See if there's any hint to them to be found.
DC: 60
Cost: 2000 Gold
Okay, we have a lot of choices this time.
- [][Personal] A Cover is not the Book
Look into knowledge pertaining to People - You've a cheap sort of charm to you, but that's not going to cut it forever, especially now that you're in the big leagues. Try and figure out how to talk in high society, maybe the Sultan or Jasmine can help? Gain +1 Diplomacy. Chance of gaining a trait.
DC: 15/95
- [][Personal] Correspond with Jasmine
Better to stick to how Jasmine wished to conduct things. Pen her a letter, tell her about Ababwa and what's been happening. Barring any state secrets of course... Can affect relationship with Jasmine.
DC: 1
- [][Will Personal] A Strong Back
Will is more than happy to assist his newfound friends with their tasks, though his communication skills aren't quite up to snuff. Will assists in a National task.
--[][Martial] Have the hunters look for warbeasts specifically
-[][Adventure] On a Wing and a Prayer
Aladdin has found a reference to the legendary birds known as Rocs, and that there was once a nesting site in the mountains of what used to be Persia. Dispatch a team of heroes to investigate and try to retrieve any remaining feathers that may have been left in the nest; or any other treasures to be found there. Maximum of 4 heroes to a team
--[] Will Turner
--[] Aladdin
Total Cost: 1,000+2,000+2,000+1,500+1,500+2,000 = 10,000
Martial, we know a new beast is in the area, let's go after it! We worked on swordsmen and have defenses in place. Not perfect, but we can survive with that.
Stewardship. Maybe I'm overly cautious. Too cautious, but we need money. I don't want our dreams and hopes to gain money to get wreaked on a low roll. In the last few turns our stewardship rolls are mediocre. Without something to give our stewardship action a boost. I do not want to take any stewardship action with a DC higher than 15.
Diplomacy, I hope Iago can give us an extra diplomacy action. Or even just be a hero unit. Best to get him as soon as possible while no immediate threats are nearly attacking us. Odd that there's no integrate settlers action here in the diplomacy section.
Intrigue, I do not approve of devoting an intrigue action to Agrabah. Agrabah is weak in the intrigue department with Jafar gone, but if we cannot trust the Sultan to get his intrigue problem fixed. Agrabah is really screwed. On the other hand having spies in Agrabah to try and cool down a screw-up like our crit fail stewardship action would have been nice. Or just to keep an eye on things there, if Aladdin's help would be needed at all. I can see reasons to take the intrigue action. My problem is that I don't see Aladdin's aid being given gratitude by interfering in a nation, even for the positive. I want to take in the setreps eventually, and to do that. Getting a handle on them is a priority for me.
Learning: The shit?? All the new learning actions have DCs that I am not confident we can pass. All terrain advantage is good. I want Chiron focused on the Learning action, so not assigning him to a hero.
Occult: Let's do gilded Glens. We should be able to pass it with a mediocre roll.
Personal: I'm willing to give Agrabah, Jasmine, and the Sultan, the benefit of the doubt. I believe they smoothed over things in Agrabah for us, as the rumor mill didn't look to me like the citizens in Agrabah were focused on our diplomatic failure. I think that Jasmine was just personally upset at a believable problematic issue in life, and is not in trouble. Correspond with her is my choice. And I want to keep improving diplomacy. Diplomacy rulers are scary.
Will Personal: I find Will's Martial skill to be really high, so I'm putting him to an assist on my chosen Martial action to find the beast.
Adventure: Now is the time of our discontent! Who doesn't want a handful o feathers to aid them in their intrigue efforts? All yours, for the low price of one adventure. Join now, we need your vote. Honestly, I want to test the adventure feature. Also, the roc adventure seems very simple and rather easy to me.
@TempestK what happened to our stewardship ability to build houses? You forgot, or is it unavailable now?
Can I use "Now Hiring" to focus on all the Setrep territories near Ababwa? Or do I have to focus on a divide between Ababwa, north setreps, and south setreps?
Note, for planmakers: Because we failed in Turn 3 to get the +1000 from Agrabah, we cannot afford the Golden Afternoon Upkeep cost. Unless we SUCCEED on gaining more than 2000 upkeep immediately? I haven't checked the numbers, but that was the feeling I had last turn.
Our income is 8,500, right now. Plans usually cost more than our income so far.