- Location
- Southampton, Great Britain
- Pronouns
- He/Him
Oh right, I forgot about that.
Oh yeah, also, we need to make sure this gets addressed. Is that what the Building Warships action is for, or will that not be enough?Txollan King: Every turn you do not spend at least one action towards addressing Txollan concerns, each action gets -10 to their rolls.
If we're gonna make warships to support the Thunder Plateau Campaign, shouldn't they be in the Salt Sea?-[] Influence: Construct Warships, Harmurri Gulf: Do you really need warships on the Monsoon Sea? The trade there is quite civilized with much less piracy than on the Saffron Sea. (70%. 2 years. +Warships. Expensive)
[...]
Since we can afford it, I am going to build some Warships in the Harmurri Gulf to support the upcoming Thunder Plateau Campaign and hopefully appease the revanchists though we have no reliable way to do that this turn.
[] Construct Warships, Salt Sea: You now share a sea with the Black Sheep. They will surely send foes by sea as well as land if they wish to achieve their ambition of displacing you. (70%. 2 years. +Warships. Expensive)
The ongoing Hung action addresses Txollan King.Oh yeah, also, we need to make sure this gets addressed. Is that what the Building Warships action is for, or will that not be enough?
Warships in either the Salt Sea or the Hamurri Gulf will help the Liberation of Thunder Plateau and I figured that having warships in Hamurri Gulf will be more useful long term due to greater access to the sea.If we're gonna make warships to support the Thunder Plateau Campaign, shouldn't they be in the Salt Sea?
From the Discord said:Oshha — Today at 16:34
@Aranfan Where do we need warships again for logistic support?
Aranfan — Today at 16:41
If against the Black Sheep, then in the Salt Sea and Harmurri Gulf, if against Styrmyr or Western Wall, Yllython Mor.
If I am remembering things correctly we were more skirmishing and trying for a peaceful(ish) resolution, now I fear we will have to be in an all out war. Although I probably will reread last few updates to be on top of the current situation again.
I wonder if peace talks will have more traction if we go on the offensive. I worry that the Stymyr see us on the defensive and conclude that they won't lose much by refusing peace and continuing to try to push us off. They have a truce with their other military threat and so don't feel bad about keeping their forces committed so long as they don't lose badly. They know we want peace and as long as we want peace more than they do, they have the upper hand in negotiation.Sort of. We are technically in all-out war, but as we have stayed on the defensive and not gone for more clay, it has resulted in skirmishing as the Styrmyr have not committed to a big offensive. We are trying for peace talks because we got what we want (Greenshore) and we want to end the war with Styrmyr so we can go to war with the Black Sheep. We want to end the fighting with Styrmyr as quickly as possible without losing Greenshore so holding the line and peace talks are our priority and what we need to do. The former is done automatically by our already committed military forces while we got an action for the later.
You hadn't added the new action in when I made my plan, but you had said the following:I did a copy paste muck up, didn't I?
Greenshore didn't "return".
Edit: No, checking on the update Ossha is just using a different flavor text than I put in the action when I edited it.
So I got the Tinshore action and just replaced the mentions of Tinshore with Greenshore.Forgot about re-establishing the sacred warding in Greenshore. That should be on the Action List. Same costs and benefits as previous ones.
I wonder if peace talks will have more traction if we go on the offensive. I worry that the Stymyr see us on the defensive and conclude that they won't lose much by refusing peace and continuing to try to push us off. They have a truce with their other military threat and so don't feel bad about keeping their forces committed so long as they don't lose badly. They know we want peace and as long as we want peace more than they do, they have the upper hand in negotiation.
I think an offensive where we push into them could convince them that peace NOW is in their best interests.
EDIT - To be clear, I wonder the value of replacing the warship action with another levi action directed at Greenshore and send the troops with orders for the general to push in whatever way he pleases, so long as he makes the idea of protracted war with Ymar seem incredibly unattractive to Stymyr.
[X] Counter any military thrusts, but do not conquer beyond the traditional Greenshore borders. (Militarily harder, Revaunchists weakened.)
Fair. We may be stuck for a while then I fear. I still support weakening the revanchists though, so dealing with harder may just be our fate.Not worth the cost. That money would be better spent on more warships than another city levy directed at Styrmyr. Even if it was, we couldn't do that anyway because we already voted not to conquer further. Hence why our forces were only trying to hold our current conquests instead of pushing further into Styrmyr territory.
Fair. We may be stuck for a while then I fear. I still support weakening the revanchists though, so dealing with harder may just be our fate.
Hell, maybe we DO track the assassination plot back to the revanchists and get an excuse to gut the movement, removing our need to take the Black Sheep entirely.
I mean, revanchism will still be a thing, but we are getting to the point that perhaps we can go "Well, the Black Sheep never really got the sacred forest, and where always strange to begin with... do we really say they are Ymaryn?"Unlikely. Revanchism has widespread support amongst the general populace. The issue is biggest and most influential supporters, who happen to be the most obnoxious ones as well. We might able to neuter the worst offenders for now and gets some breathing room, but we won't be able to get with of the movement entirely.
I mean, revanchism will still be a thing, but we are getting to the point that perhaps we can go "Well, the Black Sheep never really got the sacred forest, and where always strange to begin with... do we really say they are Ymaryn?"
If the revanchits can be weakened enough it's possible we can sneak a reduction in what we consider out "core" into the narrative, reach a point where we don't explode if we don't retake the Black Sheep. We are reaching a period where a lot of our people have grown up in a world where the Black Sheep have always been barbarians who attack from the East, not Ymaryn.
I mean, revanchism will still be a thing, but we are getting to the point that perhaps we can go "Well, the Black Sheep never really got the sacred forest, and where always strange to begin with... do we really say they are Ymaryn?"
If the revanchits can be weakened enough it's possible we can sneak a reduction in what we consider out "core" into the narrative, reach a point where we don't explode if we don't retake the Black Sheep. We are reaching a period where a lot of our people have grown up in a world where the Black Sheep have always been barbarians who attack from the East, not Ymaryn.
[X] Plan Oshha
-[X] Authority: Touch the Cow, Do it Now, Greenshore: Greenshore's people have been stripped of the Sacred Warding when the nomads of the Khan's Horde stole the Sacred Herds. They have returned to the kingdom in large part to regain the Warding. This must be done to protect them once more from the starpox. (60%. 3 Years. Sacred Warding restored in Greenshore.)
-[X] Influence: Against Cholera, Abyss: The people of Abyss lack a treatment for the cholera. Demonstrate your might and generosity by giving your to them. (85%. 1 Year. Possible +Abyss Opinion)
-[X] Influence: Sell Bombards, Berba: Does Berba want Bombards? (75%, 1 Year, Profitable,
-[X] Influence: Sell Bombards, Germanum Minors: Do the minors of the Rex Germanum want bombards? (75%. 1 Year. Probable Profit.)
-[X] Influence: Construct Warships, Harmurri Gulf: Do you really need warships on the Monsoon Sea? The trade there is quite civilized with much less piracy than on the Saffron Sea. (70%. 2 years. +Warships. Expensive)
-[X] Influence: Investigate Assassination Attempt: Someone tried to kill the king with gunpowder. Find out who, and find out why. (???%, 1 Year, +Information.)
-[X] Influence: Peace Talks, Styrmyr: You have achieved your war goals, attempt to negotiate peace with the styrmyr. (Narrative%. 1 Year. Peace.)
-[X] Personal: Attend to a particular action personally. (Provides bonus to action)
--[X] Peace Talks, Styrmyr
I think that investigating the assassination attempt really ought to have at least two influence assigned to it.
Building warships seems to be the most obvious one to drop, or maybe one of the sell bombards.In that case, what would you take away to get the second influence from?
(This is the finished turn. I can't promise that the quest will resume, but I will be looking into updating the action list for next turn, if I have the energy to do so I'll try to get the next turn up tomorrow. Again tho, no promises.)