Oh shit, oh fuck, we're Worm now.

Does the site-change mean we all have to give exposition now? :o
 
You've lost me egoo when and how did we become Worm exactly?
The site icon changed to parahumans online.
Time to start spamming them! Yes I know they are hyper specialized plant units that don't offer much support but think about the Fey tears! :V
Being fair to Tintargurills their powers will effect anything with DR/cold iron, so they can hit a number of fiend types as well. If we could fleshforge some variants that acted against other metal types they'd be great for handing outsider fodder.
 
Raymun Darry


Duchy of the Winderlands
Winterlands


Sandviper


Maege


Paxter
Still Forgot His Name
Vargo Alexi


Dorera Phassen


Ferrego Antaryon


Gerold Torchwood


Teana Strycos


Monford Velaryon

Malarys Vanor
 
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Ok, this looks well and truly settled, vote closed.
Adhoc vote count started by DragonParadox on Apr 1, 2021 at 2:50 AM, finished with 88 posts and 43 votes.
 
Part MMMDCCXXXVII: Of Sword and Stylus
Of Sword and Stylus

Third Day of the Fifth Month 294 AC

In the end you settle upon the more neutral Ministry of Information. No sense risking offense when you are about to do so much else that could be seen as objectionable to the highborn of Essos and Westeros both. Of course, they should hopefully be busy with other matters soon enough. You then lay out a plan to expand the current Imperial Council into a two-chambered advisory body, the Curia. They will debate matters of the state to express the opinions of their constituents and areas of expertise to help the Throne form opinion on the topics. They serve similarly to the Small Council of the defunct Seven Kingdoms, but vastly expanded to accommodate the needs of a vastly larger and more interconnected realm...

The Lower House, the Curia Vox or Council of Voices, shall be made up of the delegates sent from the Duchy-level elected councils of the realm. Unlike the lower councils, it shall hold no power, executive, judicial or legislative, but shall instead serve as a body for the council representatives to exchange ideas and concerns, and to give them a forum to petition the Imperial bureaucracy and the Crown. Effectively, it is a mechanism for much more effective petitions that nonetheless require some level of consensus to actually get the proverbial ball rolling, and if they get that consensus, odds are it shall be something worth listening to.

"Now as to the matter of the nobility," you say in the tone of a man about to debate the making of sausages, or at least so Dany assures you, though you do not recall her speaking to many sausage makers over the years. The Upper House, termed Curia Principium or Council of the First, shall include twenty who are First by Blood, making them a plurality in the realm though not even close to a majority. Nine will be chosen by vote and twelve by edict, Governorships appointed by the Crown. To stack the deck even more in that direction, as well as putting in people who are experts in their fields, you introduce all level Ministers and the Censor, which is to say Alinor, who will keep her broad responsibilities in making sure the wheels of government continue to turn and do not creak overmuch against one another.

There is a bit of a debate when you reach the Princeps Militia, the First by military service, seven in all, they are envisaged as being the five new Legion Marshals, the Air Marshal and the Princeps Praetori. Of course, you are going to want military commanders on such a body, not only to vote but to propose resolutions. The trouble is that more than any other landed lord, they would likely have to send representatives that they might continue their duties in the field and to avoid overlong debates that might wear upon the spirit, or as Ser Richard colorfully puts it when he hears the proposal, "Clegane is going to strangle someone with his chain of office if he is stuck in debates too long."

"He will be under no obligation to be part of the Regular Sessions, nor is not expected of him," you counter. "Full Sessions will not be lightly called and only for causes that warrant it."

Still, he does have something of a point about the military. Where the territorial or administrative positions have ready made pools from which to name proxies, for the task the military is in a unique position. Any sort of permanent envoy to the Curia would risk losing through misuse much of the military skill for which they had been chosen. By the same token, however, cycling proxies risks creating a situation where the representatives of the military in Regular Sessions do not know the political 'lay of the land' as it were.

How shall the military appoint proxies?

[] As a permanent position connected to each Marshal (Will lead to more politically capable proxies, but might cause a loss of martial skill)

[] They shall cycle appointments (The position will be a honor granted to skilled officers, though they might not always be the most politically adroit)
-[] Write in on what time period

[] Write in


OOC: I'll have a few of these decision points to give Curia debates a sense of institutional character. This will also influence how factions form in the Curia around different ideologies and philosophies. If you have a deliberative body, even one without direct power, that is going to happen.
 
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Cycling sounds best. I'd suggest having it done on a relatively short term (maybe two years?). This should make it clear that individual military proxies aren't really important as people, which is IMO a good thing in and of itself + something that will hopefully diminish the importance of personal political blunders.
The downside would be that military proxies will often be less experience and have less knowledge of the people involved, but that will just make it more likely that it will be the actual military heads who will steer the goals of their proxies and not proxies starting their own big shenanigans for their personal career or whatever. In any case, the main advantage of these proxies is to have someone who will speak up for the concerns and interests of the military as a whole and remind people that they should care about them, not someone who can actually play the political game and steer the room.
 
I don't see much point in formalizing something for the military. Proxies are intended to serve at the leisure of the Princeps they represent and they can always just delegate their powers to someone else, like maybe the Minister of War.
 
[X] Leave it up to the individual Marshalls who they want to serve as their proxies and how long.
-[X] Baring emergencies, you intend to always keep 1-3 Marshalls in the capital anyway, so if all else fails, the others can delegate their votes to them.
 
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