Prince Aladdin Quest (Disney Villains *Almost* Victorious)

Yeah on reflection and with how they're kind of a world-ender, I think I'll have to pull them being included in this iteration.
 
Yeah on reflection and with how they're kind of a world-ender, I think I'll have to pull them being included in this iteration.
The Druun are not a world ender. Even though the audience would think that. Walls can block the Druun, as evidenced by the old lady pulling a trick and expecting a wall to keep the old lady safe. The Druun are numbered, and it isn't a high number (probably less than ten thousand, maybe less than a thousand). Water stops them, in tropical areas, water would be constantly falling. Possibly even killed if enough water is dropped onto a Druun.

The Druun can be sealed away indefinitely, all of them. Which is weird, because if they are a product of human discord new Druun should be appearing outside the seal all of the time.

One thing that might be a thing, is that any water poured upon the statues can undo the effect of the Druun.
 
[X][Courtship] Go with the plan Jasmine has outlined. (Will not lock a personal action).
[X][Dagger] Have them recover the Dagger
 
Vote closed
Scheduled vote count started by TempestK on Mar 30, 2021 at 1:20 AM, finished with 69 posts and 51 votes.
 
Not sure I like the whole long distance relationship thing... Carpet is stupidly fast, losing a personal action probably wouldn't have been that bad.

That being said... regarding the scrying machine... what are we going to do with it? In the series and the movies it never came up... but a machine that just requires electricity to operate instead of actually possessing magic oneself is something we need to take into account....
 
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That being said... regarding the scrying machine... what are we going to do with it? In the series and the movies it never came up... but a machine that just requires electricity to operate instead of actually possessing magic oneself is something we need to take into account....
The Mystic Blue Diamond is a vital component in the scrying device I'm afraid, so there is some magic at work. But yes, it is interesting that the scrying device never came up again.
Huh ya know since we took the blade that would make alladins father royalty too when we find him.
Heh, not quite. Aladdin is a Prince as in a ruler of a Principality. So Cassim doesn't automatically become King if/when he and Aladdin are reunited.
 
Yeah, I rewatched some of the cartoon episodes and did some deep diving on the wiki to expand him out. I'm of the firm opinion that the near-incompetent we see in the first movie was because Jafar had wormed his way into controlling the greater majority of things in Agrabah, leaving the Sultan at loose ends. He also trusted Jafar implicitly, so his guard was pretty much non-existent when it came to the man, leaving him exceedingly vulnerable. But even then he was able to shake off the hypnosis when it came to Jafar trying to force the engagement to Jasmine. With Jafar gone he'll be kicking the rust off and seeing to the ruling of his kingdom again.
He was also pretty competent in the comics.
 
Turn 1 vote
Aladdin shaded his eyes as the men emerged from the thickets that they'd been riding through on sturdy horses. No overly coiffed manes or tails, these horses were obviously used to hard work and loving every second of it. They'd changed mounts from their camels at an outpost after several days of riding. Aladdin was certain that the trip should have been much longer, but Dastan seemed to know shortcuts and hidden paths that drastically cut their travel time down.

Now, merely three days after saying farewell to the Princess and Sultan, Aladdin was returning to Ababwa... for the first time. The lush forests with sky-piercing trees, rolling hills and heavy underbrush were a massive change from the arid streets of Agrabah, or the fertile delta of the river that flowed next to the city. Rather than a river, Ababwa was near a large lake that had several smaller feeder streams feeding into it, and a larger river exiting, heading south for the sea. There were a few fishing boats on the water, but the vast majority of the city was focused on reaping the bounty of the thick vast forest that sat to its north and east, stretching far out of sight. Aladdin knew just by looking at it, that not only was it Old, but that Old Things dwelled there. It made the fact that the city gained the majority of it's trade goods from that same forest all the more impressive.

Their entry through the gates was without fanfare, the people in the street recognizing Aladdin and Dastan apparently and making way without the need of a crier or other declarations. The people in general seemed happy to see him, dressed in a spare set of robes to deal with the heat and the sun as they'd traveled. But there was also an undercurrent of confusion. Aladdin caught a few murmurs of "Where's the Princess"?

Aladdin caught his sigh, even as Abu patted his cheek. Jasmine had been glad to hear his acceptance of her terms. She had also seemed a bit surprised at his acceptance. Aladdin had caught the Sultan looking approving before he'd returned his attention to Razoul. There was a lot of trust that needed to be won back, but at least she wasn't shutting him out...

Aladdin was shaken from his musing as the group rode through a large gate, into a sprawling granite and timber structure. "The Royal Palace. Welcome home Prince." Home... Aladdin felt the weight of the dagger they'd retrieved on their way out of the city. Home was where the people you loved were. His mother had told him that after they'd been forced from their own home, before she... He pushed the thoughts away.

"Now your Highness, please; I fear that there is much to do already, even if you've only been gone a week. I'm sorry but there are many decisions that need to be made. The Ministers and General do their best but some things must be decided by you first." Aladdin grimaced.

"What about my whole... memory issue?" Dastan looked like he'd bit into a lemon and found half a worm to boot. Aladdin remembered absolutely nothing of Ababwa or the people who led it under him. He had been told that he had been wise enough to delegate duties to others to make sure he wasn't overwhelmed, but now Aladdin couldn't for the life of him remember the first thing about any of the people Dastan mentioned.

"Your Highness, we have two choices. One is to keep the facts of what happened as secret as possible. The people will be confused by your actions for a bit, and it may even stir some dissension. But it will keep any outsiders from learning of what happened to you. Alternatively, we can make an announcement. It will set the citizens at ease, but it will also mean that there may be those from outside Ababwa that try to test you, or even wrest power away from you perceiving a weakness."

Aladdin ran a hand through his hair. In the end...

-[][Prince] Keeping it secret was better overall, even if it caused some tensions with his people when he didn't act as they expected. Outside forces are much less likely to learn of Aladdin's condition.

-[][Prince] Make the announcement. The people will be sympathetic and will likely rally around their Prince. Outside forces may perceive this as a weakness to take advantage of.

Dastan nodded. "As you wish my Prince. Please, follow me." Aladdin followed Dastan though the palace; Abu on his shoulder as the two of them looked as the place in awe. Like the palace of Agrabah the palace here had an airy feel to it, with galleries and small gardens coming into and out of view. Aladdin passed many servants who all respectfully dipped their heads, but otherwise continued on their business.

Aladdin was shown into a large bedroom, furnished with wood and ivory. There was even an entire tree trunk, stripped of bark but otherwise with it's branches intact and small platforms on which Abu could rest or play. And opposite was an imposing desk of some kind of light-stained wood. Upon which were several documents in neat stacks. Dastan pointed to one side, indicating that it was his Aladdin's personal wash room, and that if he needed an attendant for anything to merely pull the rope off to one side, which would alert them to his need. And that if he needed his guards, there were a pair on duty outside his room at all times.

Aladdin sighed. A bath (a luxury he'd very much enjoyed at the palace in Agrabah), a change of clothes, and then he'd at least look at the paperwork rather than simply sleep like he wanted to. He was in charge, and that meant he couldn't just sit on his hands. Besides, maybe looking through the paperwork would help him figure out what he was supposed to be doing?

(Please try and vote by plan here)

Ababwa income: 8,000 Gold per turn
Treasury contents: 25,000 gold


- [][Martial] Reinforce Borders Set up extra guard posts and increase patrols
While Ababwa has a standing rotation of forces, guard posts and patrols, after that rift Aladdin is feeling like some increased vigilance may be called for. Step up patrols and order the creation of new guard postings to cover any gaps in border observation.
Chance of success: 70%
Cost: 3500 gold

- [][Martial] Have the hunters look for warbeasts specifically
The menagerie is impressive. The War Beasts inside of it even more so, but after seeing Genie Aladdin knows that as impressive as an armor-clad rhinoceros is, there are tougher and more dangerous things out there. See if the hunters of Ababwa can find some to add to the War Stable.
Chance of success: 30/20/10/1%
Cost: 1000 gold

- [][Martial] Meet with your General (roll for how impressive they are)
While it's great that Aladdin's orders can be interpreted and carried out by his general; it might be a good idea to actually meet them in order to determine their personality and avoid conflicts.
Chance of Success: 100%
Cost: 0

- [][Martial] Create a cadre of swordsmen
While archers and cavalry fighters are great for combat outside of cities, having soldiers specifically trained for fighting in more cramped quarters may come in handy. Order the creation of a platoon of soldiers to focus on their swordsmanship over their archery.
Chance of success: 40%
Cost: 1500 gold

- [][Martial] Send a Scouting Party (East/West/North/South) to probe defenses.
--[] Write-in direction
Sometimes the best way to take out an enemy is to strike before they do. Send out a scouting party to see what the defenses of hostile territories in that direction are like.
Chance of success: 65/50/35/10%
Cost: 1000 gold
- [][Stewardship] (Prospect for new resources)
Genie set up Ababwa to be in an ideal spot, but just because the city is tapping into local resources doesn't mean that it's using all of the local resources available to their fullest potential. Have some people scout for untapped resources in the principality and protectorates.
Chance of Success: 35%
Cost: 1500 gold

- [][Stewardship] Expand trade district
The trade district for Ababwa is decently sized, but there's room to expand, and the new room may also draw in new merchants looking to get in on this lucrative market. (Increase in income by 500 gold per turn)
Chance of success: 85%
Cost: 2000 gold

- [][Stewardship] Expand housing district
No one in Ababwa goes without a roof over their heads, that's one thing Genie made very sure of. But there are always people coming into the city; and some of them might wish to stay. Expand the housing district to make sure that there's room for all. (Allows for additional population within Ababwa; gain +500 in income per turn from increased trade and taxes)
Chance of success: 85%
Cost: 2500 gold

- [][Stewardship] Meet with Minister of Trade (roll for how impressive they are)
The Minister of Trade has their finger on the pulse of Ababwa's economy. Meet with them so that they're not working at cross purposes with Aladdin by accident.
Chance of Success: 100%
Cost: 0 gold

- [][Stewardship] Set up a Trade Agreement with Agrabah independent of any marriage.
Even if things between the Princess and Aladdin fall through, Agrabah would be an important trading partner to have. Send some diplomats to set up a trade agreement independent of any marriage that may or may not occur. Improves income by 1000 gold per turn.
Chance of success: 65%
Cost: 2500 Gold
- [][Diplomacy] Establish a diplomatic embassy in Agrabah
Agrabah is a meeting point for many of the trade routes on the African continent; and as such not only does it receive a panoply of trade goods, it also collects information from the rest of Africa. Having a diplomatic office there means that not only will that information reach Ababwa faster, but your diplomats will be able to jump on opportunities as they arrive.
Chance of success: 75
Cost: 1500 Gold

- [][Diplomacy] Meet your Chief Diplomat (roll for how impressive they are)
Making sure that the Prince and the Chief Diplomat are on the same page will go a long way towards making sure the right hand knows what the left is doing. Otherwise conflicting and contradictory messages could be sent.
Chance of success: 100%
Cost: 0 Gold

- [][Diplomacy] Send Envoys to the (East/West/North/South)
--[] East: According to the maps you have the Hunnic States and the Silk Road lie in that direction. A good chance for profit! And to perhaps head off raids.
--[] West: going in the opposite direction puts diplomats on the road to Agrabah, and beyond that, Egypt and Maldonia!
--[] North: Northwards lies the Turks, and across the Meditteranean is another land that could make for great trading partners!
--[] South: Headed southwards on the other hand takes the diplomats to the sea, and from there it's either engage the services of a ship, or follow the coast to the south-west, plunging into the heart of the African continent.
Sometimes the outstretched hand is the better leadoff than the clenched fist. See if you can make diplomatic connections with any of your neighbors that you don't have already.
Chance of success: 65/50/35/10%
Cost: 1000 gold

- [][Diplomacy] Attempt to bring in nearby satraps as protectorates
Friends help friends, but sometimes a friend needs more help than you can give them as a friend. But if they joined you as a vassal they'd probably be able to get the help they needed. Attempts to convince the leadership of a friendly satrap to join as a protectorate under Ababwa's banner. Sets up a trade office, a diplomatic outpost, inserts spies and scouts the place for any resources that they may not have realized. Gains variable income, resources and possibly Hero characters.
Chance of success: 20%
Cost: 5000 Gold
- [][Intrigue] Get the lay of the local underworld
Crime is going to exist wherever there are people. It's inevitable. A Prince will want to make sure that they have a good grasp of what's happening in the shadows. Chance of Hero units, unlocks rumor mill.
Chance of Success: 100%/10%
Cost: 1500 Gold

- [][Intrigue] Cast your net out further, begin expanding your intelligence network
There are far more things going on than any one kingdom could keep track of. But the Spymaster is doing their best. Gain more information about what's happening in the wider world, and possibly pick up rumors that could lead to opportunities.
Chance of Success: Variable
Cost: 2000 Gold

- [][Intrigue] Send spies to Agrabah to discreetly keep an eye on things
The Sultan and the Princess both seem determined to get things in Agrabah back on track, but it never hurts to have someone watching their backs, right? Send a few discreet agents to keep an eye on things and to report back if trouble is brewing.
Chance of success: 45%
Cost: 1500 Gold

- [][Intrigue] Meet your Spymaster (roll for how impressive they are)
Who watches the watchmen? The Spymaster of course! But perhaps it'd be a good idea to get an eye on them as well...
Chance of success: 100%
Cost: 0 Gold
-[] [Learning] Go learn how to be a prince, again.
You are apparently a wise, kind, and just ruler who is almost supernaturally capable in his abilities-Or at least, you were. Better go learn how to do what you did, so you can do it again before things start to take a turn for the worse! Takes 3 off of Stewardship malus
Chance of success: 65
Cost: 1000 Gold

-[] [Learning] Meet the Dean of the University (roll for how impressive they are)
When meeting with top minds it's best to get to know the biggest brain of them all. The dean may be able to give Aladdin insight on how to focus his studies.
Chance of success: 100%
Cost: 0

-[] [Learning] See if there's any new developments in your territory.
Considering this is a magical kingdom literally wished into existence, you wouldn't put it past Genie to put some sort of fantastically intelligent individuals into it. See if anyone has put together any interesting bits and bobs, and made something convenient out of it (Invention roll, random chance)
Chance of success: Variable
Cost: 0 Gold

-[] [Learning] The doctors and scholars of the University are hailed as some of the best and brightest. Maybe see what they're working on as side projects? (Unlocks new Learning actions)
Chance of success: 80%/70%/30%/10%
Cost: 0
-[] [Magic] Try to find someone that knows about magic (roll for how impressive they are)
As Jafar and the Genie both demonstrated, magic can be an incredibly potent force for both good and evil. But at the moment Ababwa lacks anyone that can truly be held up as a magical protector. That needs to change, fast.
Chance of Success: 45
Cost: 2000 Gold

-[] [Magic] Scour the University library for any magical references.
Even if there are no magicians or sorcerors in the kingdom, there may be references to them, or to artifacts of power that can be used for the good of the kingdom in the University library. Scour the shelves and try to find anything. May lead to relics, heroes or adventures.
Chance of success: 35%
Cost: 0 Gold

-[] [Magic] Find out if there are any local legends about magical creatures or beings.
Even if Ababwa was spun up out of whole cloth, Genie wasn't one to just lay out everything in the open. No, he'd seed little surprises into the mix to keep things interesting. Such as integrating magical creatures or beings into the kingdom in some manner. See if there's any hint to them to be found.
Chance of success: 40%
Cost: 2000 Gold
- [][Personal] Train with the bow (raise martial or possibly acquire a trait)
Aladdin feels at once familiar with a bow and like he's never really handled one in his life. Take some time to work on his archery skills and see how good he really is. Gain +1 Martial. Chance of gaining a trait.
Chance of success: 100%/5%

- [][Personal] Visit Jasmine
While Jasmine wants to take things slow and do courtship by letter and correspondence, a bit of spontaneity is good for a relationship, right? Drop in on Carpet with a couple of Aladdin's personal guards. She may or may not be happy to see him though... Can affect relationship with Jasmine.
Chance of success: 100%

- [][Personal] Correspond with Jasmine
Better to stick to how Jasmine wished to conduct things. Pen her a letter, tell her about Ababwa and what's been happening. Barring any state secrets of course... Can affect relationship with Jasmine.
Chance of success: 100%

- [][Personal] Study at the University
Aladdin's not dumb, but he never exactly got the chance for a real education. Time to remedy that! Gain +1 Learning. Chance of gaining a trait.
Chance of success: 100%/5%

- [][Personal] Visit the Menagerie (pick out a mount and/or just stress relief)
The Menagerie is a great place to relax and watch the animals just live their lives. Though since Abu is no longer an elephant, Aladdin may need a new animal as a mount for when he can't take Carpet. See what animals the Menagerie has to offer that can be trained as mounts.
Chance of success: 55%

- [][Personal] Look into knowledge pertaining to People - You've a cheap sort of charm to you, but that's not going to cut it forever, especially now that you're in the big leagues. Try and figure out how to talk in high society, maybe the Sultan or Jasmine can help? Gain +1 Diplomacy. Chance of gaining a trait.
Chance of success: 100%/5%

- [][Personal] Assist one of your advisors in a task.
--[] Write-in which task
Many hands make for light loads, or so the saying goes. Pitch in to help one of Aladdin's advisors with their assigned duties. Adds Aladdin's score to the roll for a project.


AN: If you do not choose to meet your advisors this turn, I will be doing the rolls in secret for their bonuses. You won't get any incompetants, but it's possible that they're just good at their jobs, or you could get a once-in-a-generation genius at their field.

One Hour Moratorium
 
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[] Plan: Meet and Greet
-[][Prince] Make the announcement. The people will be sympathetic and will likely rally around their Prince. Outside forces may perceive this as a weakness to take advantage of.
-[][Martial] Meet with your General (roll for how impressive they are)
-[][Stewardship] Meet with Minister of Trade (roll for how impressive they are)
-[][Diplomacy] Meet your Chief Diplomat (roll for how impressive they are)
-[][Intrigue] Meet your Spymaster (roll for how impressive they are)
-[] [Learning] Meet the Dean of the University (roll for how impressive they are)
-[] [Magic] Scour the University library for any magical references.
-[][Persona] Correspond with Jasmine
-[][Personal] Study at the University
Total cost =0

Eh, it's the first turn, and I'd like to meet all the people we can. I'm still working on that omake using the Emperor's New Groove.
 
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Alright so I think this turn is the usual get advisor turn for now and also for one of our personal actions can we work on stewardship because oh boy is that skill useless to us right now. And I'm also for letting the people know about our memory issue as well.
 
-[][Prince] Keeping it secret was better overall, even if it caused some tensions with his people when he didn't act as they expected. Outside forces are much less likely to learn of Aladdin's condition.

It's better to keep this a secret for now, hopefully we can mitigate the worse effects by learning the ropes and keeping our advisors close

- [][Martial] Meet with your General (roll for how impressive they are)
While it's great that Aladdin's orders can be interpreted and carried out by his general; it might be a good idea to actually meet them in order to determine their personality and avoid conflicts.
- [][Stewardship] Expand trade district
The trade district for Ababwa is decently sized, but there's room to expand, and the new room may also draw in new merchants looking to get in on this lucrative market. (Increase in income by 500 gold per turn)
- [][Diplomacy] Establish a diplomatic embassy in Agrabah
Agrabah is a meeting point for many of the trade routes on the African continent; and as such not only does it receive a panoply of trade goods, it also collects information from the rest of Africa. Having a diplomatic office there means that not only will that information reach Ababwa faster, but your diplomats will be able to jump on opportunities as they arrive.
- [][Intrigue] Meet your Spymaster (roll for how impressive they are)
Who watches the watchmen? The Spymaster of course! But perhaps it'd be a good idea to get an eye on them as well...
-[] [Learning] Go learn how to be a prince, again.
You are apparently a wise, kind, and just ruler who is almost supernaturally capable in his abilities-Or at least, you were. Better go learn how to do what you did, so you can do it again before things start to take a turn for the worse! Takes 3 off of Stewardship malus
-[] [Magic] Try to find someone that knows about magic (roll for how impressive they are)
As Jafar and the Genie both demonstrated, magic can be an incredibly potent force for both good and evil. But at the moment Ababwa lacks anyone that can truly be held up as a magical protector. That needs to change, fast
- [][Personal] Train with the bow (raise martial or possibly acquire a trait)
Aladdin feels at once familiar with a bow and like he's never really handled one in his life. Take some time to work on his archery skills and see how good he really is. Gain +1 Martial. Chance of gaining a trait.
- [][Personal] Look into knowledge pertaining to People - You've a cheap sort of charm to you, but that's not going to cut it forever, especially now that you're in the big leagues. Try and figure out how to talk in high society, maybe the Sultan or Jasmine can help? Gain +1 Diplomacy. Chance of gaining a trait.

right here is my plan outline i think is best for the first turn, and try to keep things appearing normal and not like we are avoiding our people
 
Yay! It's alive! Welcome back, TempestK!

As for actions, meeting with out advisors seems like the best bet for this round. I would also suggest looking for a magical advisor, writing a letter to Jasmine, and the Diplomacy personal since we have a lot of people to meet.
 
Awesome to be back, love to see people discussing things. Also corrected a typo on the Correspond with Jasmine Personal action.
 
[] Plan: Meet the Crew
-[][Prince] Make the announcement. The people will be sympathetic and will likely rally around their Prince. Outside forces may perceive this as a weakness to take advantage of.
-[][Martial] Meet with your General (roll for how impressive they are)
-[][Stewardship] Meet with Minister of Trade (roll for how impressive they are)
-[][Diplomacy] Meet your Chief Diplomat (roll for how impressive they are)
-[][Intrigue] Meet your Spymaster (roll for how impressive they are)
-[] [Learning] Meet the Dean of the University (roll for how impressive they are)
-[] [Magic] Try to find someone that knows about magic (roll for how impressive they are)
-[][Persona] Correspond with Jasmine
-[][Personal] Look into knowledge pertaining to People

Let the dice be kind and grant us mighty hero units!
 
Let the dice be kind and grant us mighty hero units!
Do you have a specific reason for telling the public about Aladdin's memory? Or is it just something you want to do?

I like telling the people, but it does possibly leave Ababwa vulnerable when the neighbors hear that Ababwa's prince is in a weaker position than expected.
 
[] Plan: Meet and Greet
looks like exactly what I would want. No mysteries, keep the strife internal rather than external, and then go nuts at improving things later.
 
[X] Plan: Meet and Greet
-[X][Prince] Make the announcement. The people will be sympathetic and will likely rally around their Prince. Outside forces may perceive this as a weakness to take advantage of.
-[X][Martial] Meet with your General (roll for how impressive they are)
-[X][Stewardship] Meet with Minister of Trade (roll for how impressive they are)
-[X][Diplomacy] Meet your Chief Diplomat (roll for how impressive they are)
-[X][Intrigue] Meet your Spymaster (roll for how impressive they are)
-[X] [Learning] Meet the Dean of the University (roll for how impressive they are)
-[X] [Magic] Scour the University library for any magical references.
-[X][Persona] Correspond with Jasmine
-[X][Personal] Study at the University
Total cost =0
 
-[X][Prince] Keeping it secret was better overall, even if it caused some tensions with his people when he didn't act as they expected. Outside forces are much less likely to learn of Aladdin's condition.

[X] Plan Becoming the Prince he was meant to be
- [X][Martial] Meet with your General (roll for how impressive they are)
While it's great that Aladdin's orders can be interpreted and carried out by his general; it might be a good idea to actually meet them in order to determine their personality and avoid conflicts.
- [X][Stewardship] Expand trade district
The trade district for Ababwa is decently sized, but there's room to expand, and the new room may also draw in new merchants looking to get in on this lucrative market. (Increase in income by 500 gold per turn)
- [X][Diplomacy] Establish a diplomatic embassy in Agrabah
Agrabah is a meeting point for many of the trade routes on the African continent; and as such not only does it receive a panoply of trade goods, it also collects information from the rest of Africa. Having a diplomatic office there means that not only will that information reach Ababwa faster, but your diplomats will be able to jump on opportunities as they arrive.
- [X][Intrigue] Meet your Spymaster (roll for how impressive they are)
Who watches the watchmen? The Spymaster of course! But perhaps it'd be a good idea to get an eye on them as well...
-[X] [Learning] Go learn how to be a prince, again.
You are apparently a wise, kind, and just ruler who is almost supernaturally capable in his abilities-Or at least, you were. Better go learn how to do what you did, so you can do it again before things start to take a turn for the worse! Takes 3 off of Stewardship malus
-[X] [Magic] Try to find someone that knows about magic (roll for how impressive they are)
As Jafar and the Genie both demonstrated, magic can be an incredibly potent force for both good and evil. But at the moment Ababwa lacks anyone that can truly be held up as a magical protector. That needs to change, fast
- [X][Personal] Train with the bow (raise martial or possibly acquire a trait)
Aladdin feels at once familiar with a bow and like he's never really handled one in his life. Take some time to work on his archery skills and see how good he really is. Gain +1 Martial. Chance of gaining a trait.
- [X][Personal] Look into knowledge pertaining to People - You've a cheap sort of charm to you, but that's not going to cut it forever, especially now that you're in the big leagues. Try and figure out how to talk in high society, maybe the Sultan or Jasmine can help? Gain +1 Diplomacy. Chance of gaining a trait.
 
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Do you have a specific reason for telling the public about Aladdin's memory? Or is it just something you want to do?

I like telling the people, but it does possibly leave Ababwa vulnerable when the neighbors hear that Ababwa's prince is in a weaker position than expected.

Basically it's because regardless of what the people think, we don't know anything about them or how they think our relationship with them was. We are going in blind and are going to stumble around till we get our footing.

Therefore, I feel it's best to be more or less honest with them. Something happened in Agrabah and now our memories are messed up and we don't remember being the prince.

This will solidify support and sympathy from the people now when we need it most. Mistakes will be forgiven, we can get our footing, and the people won't be upset with us.

It sucks that outside forces might see us as weak but our immediate problem is that we are suddenly in charge of a kingdom, so domestic issues need to be dealt with first.

We will just have to deal with any external threats as they come, with a loyal populace at our backs.
 
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