- Location
- Germany
The 2nd doesn't work. They are explicitly warded against that.I can't really think of ways the Others could match Wyverns (and biggers ships like the Dauntless and the Moonchaser) until I remembered that not everyone has to go full magitech. Sure the Devils and the Djinn/Efreet/Shaitan have armoured airships with their own cannons, but the Others and Deep Ones can probably just focus on killing or subverting the squishy crew inside our airships.
- There are effects that don't care about line of effect, and which could kill the crew if you ready an action and/or fly up to hit the vessel. For example, Deep Ones with Burrowing Power Metapsionic Feat can use psionic powers through walls and force effects (and can likely pick out targets with Mindsight).
- IIRC our Airships aren't really defended against Teleportation or incorporeal flying enemies, so Shadows who fly aboard (under the cover of a storm? By waiting for the Wyvern to pass through them as they wait, quasi-invisible in the night sky?) or anything with non-LoS Teleportation (so not the Greater Teleport SLA that devils have, but things like Dimension Door would work) can hop inside and start killing the low-level humans and mid-level guards/creatures sprinkled in among them.
- And obviously a high-level caster or monster can destroy them. That's not cost-effective, but it works.
1st is basically a variant of the 3rd.
I have a few ideas for this, but I'll not get into details here until the relevant systems (weather, terrain, provinces, etc) are developed. Right now, the answer to cannon is cannon, but that will change as the whole thing gains additional dimensions to maneuver in. For example, a good snow storm can severely limit the effectiveness of Wyverns since they rely on wind affected bombs. Something like the Dauntless is much harder to even hinder, but that's where you simply have to bring your high-value assets to fight the enemies high-value assets, lest you get roflstomped by them.