[X]Plan: buried treasure
Old MacDonald Had A Farm
-[X] Develop a Republic-wide series of laws aimed at preserving the local ecology wherever possible. The member systems won't like it, but it'll establish a clear standard and potentially prevent some bad situations. (-1 AP for this year)
-[X] Start a media campaign in support of the laws and spreading awareness of the short, medium and long term impacts of the mass poisoning and other such environmentally damaging activities plus the damage it will cause to the prosperity of the world by cutting away one of the major sources of value for the moon.
-[X] Ecotourism: While this by itself may not help to solve the issue, eco tourism can be used to both subsidize and recoup the losses incurred in our efforts to reduce conflicts between thumpers and farmers. If we are lucky, doing this may create an entirely new industry for us on Rouge.
E-Mir-gency
-[X] All of the Above.
-[X] Deploy a Squadron of Workhorse ships to assist in quarantine and interdiction of vessels to contain the blight on the planet until a solution is implemented.
Caliban:
-[X] Infiltrate Civil Administration (Pact) [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
-[X] Infiltrate Army (Pact) [Medium]: By infiltrating the military, we can more easily raid targets of opportunity and stage incidents.
The Aurigan Coalition:
-[X] Joint Mineral Exploitation Program - Artru (50m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
-[X] Joint Mineral Exploitation Program - Gangtok (20m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
-[X] Broach topic of recovering Tyrlon VI Anomaly: With the Tyrlon VI anomaly located off the coast of the nearest landmass, perhaps the Aurigan Reach could use some help recovering it…
Taurian Concordat:
-[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP.
[Progress: 0/3 turns] [3 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
Magistracy of Canopus:
-[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP.
[Progress: 2/5 turns] [3 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
Celestial Mandate:
-[X] Infiltrate Mandate Society: Sending intelligence operatives to infiltrate Mandate society will allow us to carry out subversive activities.
General:
-[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs.
[Progress: 1/3 turns] [Action Point Locked Until Completed]
Military:
-[X] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers.
[Can be taken up to multiple times a turn]
--[X] Replace active the Workhorse class cruisers on anti-piracy patrol with the new Hasta class and prepare the Workhorse class for decommissioning and sales to allies.
Political:
-[X] Colonize Rogue
[Progress: 465,918/500,000] [Action Point Locked Until Completed]
-[X] Research
--[X] Double Heat Sinks [1.4/6]
--[X] Advanced Petrusite Theory [2.8/6]
--[X] Basic Power Armor [2.76/5]
--[X] Anti-senescence Therapies [2.1/4]
--[X] Terrain Engineering [2.1/3]
--[X]
E-Mir-gency [0/--]
Requisition
-[X] H405 Keyzer: A worthy successor to the venerable StA-52, the Keyzer continues with Helghast weapon design tradition by melding a bullpup rifle with a high-capacity drum magazine to create something halfway between an assault rifle and a light machine gun. Taking into account feedback from the Helghan military, Hephaestus has motorized the magazine to allow for faster reloading and have introduced a variety of attachments ranging from ACOG scopes to underslung missile launchers.
Design
-[X] Battlemech Design:
Equites-EQU-1HR
-[X] Dropship Design: upgrading the Smilodon to current technology levels
I'm not 100% happy with what I've added to
Old MacDonald so if anyone has some better ideas that would be great.
As usual dealing with Caliban is going to take time so I'm starting with laying the ground work for dealing with the Pact first then we'll see how things develop for next turn.
I said I would be dealing with the anomaly this turn so we might as well grab both of the mining actions this turn with it.
We need eyes in the Celestial Mandate and the best time to send spies would be when building an embassy and if we're talking to them it'll buy us some time to set things up over there, I'm hoping to build embassies in the Mandate, Confederation and Free Worlds League while also send agents to them and the Sun's over the next couple of turns.
The Hasta's are because we're still in the process of replacing the workhorse.
The benefits of upgrading our standard assault rifle should be obvious, the Equites will give us a light mech and upgrading the Smilodon (which still has yet to be added to the order of battle
@prometheus110 ) will make it more capable in it's role.
Anyone have any input?
EDIT: changed the Mandate action from diplomacy to infiltration
EDIT2: edited the
Old MacDonald write-in and added Workhorse cruisers to
E-Mir-gency
EDIT3: added a line for replacing active Workhorse cruisers with Hastas