Welp, looks like I did not balance the voting options well. I confess it slipped my mind that maritime commerce is on the way out.
It would have been pretty damned hard to beat giving everyone in SD the Arcane Talent feat, dude. I don't think anyone minds one bit. To an adventurer, that feat wouldn't be touched with a ten foot pole, but for the average muggle Commoner, it can literally be the difference between a comfortable life and a miserable one. As much effort and resources as we sink into bettering the lives of our people, I doubt we would have ended up choosing differently now.
 
If we wanted our magical übermensch Sorcerer boodlines to spread, we shouldn't have mass-produced effective contraceptives, increased the rights of bastards, and improved the working conditions of prostitutes/courtesans.
It's a bit late for this now ;)
 
Welp, looks like I did not balance the voting options well. I confess it slipped my mind that maritime commerce is on the way out.
It will still be important and such, no worries there. Its just very hard to choose the option that isn't about giving all the citizens of our capital at least some access to magic.
 
@Goldfish, do you remember ever getting a sheet for Melisandre?
Nope. Best I have for her right now is a list of the gear we crafted for her, along with a link to the stuff she already had.

Melisandre of Asshai: Gifted on 1/30/294 AC to complement her preexisting gear.
  • Boots of the Wide Earth w/Anklets of Translocation & +30ft Enhancement bonus to speed
  • Cloak of Minor Displacement w/Periapt of the Sullen Sea effect
  • Earring of Arcane Acuity w/Third Eye of Clarity and Goggles of the Golden Sun effects
  • Gloves of the Starry Sky w/+6 Dexterity
  • Ring of Spell-Battle (Slotless)
  • Ring of Sustenance (Slotless)
  • Robes of Mysterious Conjuration
  • Greater Ribbon of Disguise
  • Handy Haversack
  • Soulfire Mithral Bracers
 
Nope. Best I have for her right now is a list of the gear we crafted for her, along with a link to the stuff she already had.

Melisandre of Asshai: Gifted on 1/30/294 AC to complement her preexisting gear.
  • Boots of the Wide Earth w/Anklets of Translocation & +30ft Enhancement bonus to speed
  • Cloak of Minor Displacement w/Periapt of the Sullen Sea effect
  • Earring of Arcane Acuity w/Third Eye of Clarity and Goggles of the Golden Sun effects
  • Gloves of the Starry Sky w/+6 Dexterity
  • Ring of Spell-Battle (Slotless)
  • Ring of Sustenance (Slotless)
  • Robes of Mysterious Conjuration
  • Greater Ribbon of Disguise
  • Handy Haversack
  • Soulfire Mithral Bracers
Damn. I was hoping I just missed it.

@DragonParadox, do you happen to have Melisandre's sheet somewhere? Or at the bare minimum her feats that you used when she fought in the Traitor's Tourney and all the important fights after?
 
@DragonParadox, can we get +1 Provincial Wealth for each region with an Arcane Lighthouse? That's not exactly difficult for us to build. The only reason Sorcerer's Deep doesn't already have one is we kept forgetting to vote for Bloom to design one.
It would be really easy to build large, powerful lighthouses. A tall stone tower with Celestial Brilliance spell cast on the top should do the job nicely.
 
Damn. I was hoping I just missed it.

@DragonParadox, do you happen to have Melisandre's sheet somewhere? Or at the bare minimum her feats that you used when she fought in the Traitor's Tourney and all the important fights after?
I can make her a sheet if DP gives me her stats, feats, and general skill distribution. Need her classes, too, of course.
 
Lor Three Fingers was not a faithful man, which made the place he found himself in and the company he kept all the stranger. The turret was large enough to fit him and the fire-haired priest, his head flickering like a candle in a high wind as he prayed eyes closed and lips set to some maybe magical chant. Scuttlebutt was that they were supposed to deliver some kind of magic weapon to the heart of the Fire Bitch's domain, something so nasty that only one of the priests could have hopped to use it and even for her it would've likely been death.

So instead the thing was in here with old Lor looking like nothing so much as a small golden reliquary, the sort the priests back home took out for feast days, obsidian and gold.

The Dauntless will get it through. It was only when the priest's white-flame eyes snapped open that he realized he had mumbled under his breath.
[x] The Boon of Healing of Mind and Body: Fire taken with ceremony (Cost a total of 50 IM/Lantern) from the flame atop the temple will have the power to cure arcane ailments of mind and body (Restore 1d2 points of Ability Drain per day).

I don't want to be Netheril.
 
[x] The Boon of Healing of Mind and Body: Fire taken with ceremony (Cost a total of 50 IM/Lantern) from the flame atop the temple will have the power to cure arcane ailments of mind and body (Restore 1d2 points of Ability Drain per day).

I don't want to be Netheril.
Well, we're never getting any flying cities. Invitation for disaster right there.
 
:thonk: if only dropping big rocks on Deep Ones locations was less damaging to us, then again from what I remember about those flying cities you need a 10th level to make them and an item to make the duration 'until dispelled'
 
Eh, anything as bad as what killed Netheril would also kill our Empire, floating cities or no floating cities.

Kinda inevitable, "Doom of Valyria"-grade catastrophes are kinda hard to live through, and happen on a rather consistent "3-5 millenia" basis throughout DnD and Asoiaf both.

The reason to not make any, is that the floating cities are straight up not practical unless they are proper spacefaring fortress-worlds, 40k-style (Craftworlds, Dorn's Fortress-ship).
Of the sort that would survive the planet beneath collapsing into a singularity.
 
Eh, anything as bad as what killed Netheril would also kill our Empire, floating cities or no floating cities.

Kinda inevitable, "Doom of Valyria"-grade catastrophes are kinda hard to live through, and happen on a rather consistent "3-5 millenia" basis throughout DnD and Asoiaf both.

The reason to not make any, is that the floating cities are straight up not practical unless they are proper spacefaring fortress-worlds, 40k-style (Craftworlds, Dorn's Fortress-ship).
Of the sort that would survive the planet beneath collapsing into a singularity.
The only real way to avoid this is to have many colonies and a robust communications / transportation network, really.

If we have off-world colonies with their own local industry and defenses, recovering from a disaster becomes easier.

In the worst case, even if leadership is decapitated, successor states with powerful militaries and excess resources should still be around to make trouble for all of the state's remaining enemies.
 
Not gonna lie, I would play Vee Quest: Mad Max edition.

Start as Vee, a one-woman army/archmage/druid. Your friend is dead, and it falls upon you to save his life's work from destruction.
Unfortunately your friend was the Emperor of the World, and your awe-inspiring might and ability to survive yesterday's apocalypse are matched only by your ability to offend nobles, terrify civilians and lose arguments. Still, you're not a complete novice when it comes to logistics. You were in charge of a zoo for a few months as a teenager! How much harder could holding together a tattered Empire possibly be?
 
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Oh, that reminds me: does anyone have links or search term suggestions to help me find the chapters in which the Moonchaser went to space?
 
You know, with Viserys being able to make new clerics, they might come together and make some kind of holy order.
What would their name be though?
The Silver Fire?
The Flaming Fist?
Or better yet....

The Emperor's Children.

HAIL SLAANESH!!!
 
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