Welp, looks like I did not balance the voting options well. I confess it slipped my mind that maritime commerce is on the way out.
It would have been pretty damned hard to beat giving everyone in SD the Arcane Talent feat, dude. I don't think anyone minds one bit. To an adventurer, that feat wouldn't be touched with a ten foot pole, but for the average muggle Commoner, it can literally be the difference between a comfortable life and a miserable one. As much effort and resources as we sink into bettering the lives of our people, I doubt we would have ended up choosing differently now.Welp, looks like I did not balance the voting options well. I confess it slipped my mind that maritime commerce is on the way out.
Well, we didn't, but Azel had one.But no we never specifically ever had the thought "let's do a Not!Paradise Lost script!" at any point in the quest.
Though we'd have to decide on which version of the story to tell.Random thought: Do a play on the Pact Primeval. Nice way to take the gods down a peg and to teach people about Baator.
Our own, of course!Though we'd have to decide on which version of the story to tell.
It's even canon, after all. Something Asmodeus is trying really hard to correct right now.Our own, of course!
When a huge magical tapestry of the Pact is played out before the viewers, there's an equivalent of "Viserys was here!" scratched haphazardly onto a part of it. Ruining the whole thing.
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If we wanted our magical übermensch Sorcerer boodlines to spread, we shouldn't have mass-produced effective contraceptives, increased the rights of bastards, and improved the working conditions of prostitutes/courtesans.
It's a bit late for this now![]()
It will still be important and such, no worries there. Its just very hard to choose the option that isn't about giving all the citizens of our capital at least some access to magic.Welp, looks like I did not balance the voting options well. I confess it slipped my mind that maritime commerce is on the way out.
@DragonParadox, can we get +1 Provincial Wealth for each region with an Arcane Lighthouse? That's not exactly difficult for us to build. The only reason Sorcerer's Deep doesn't already have one is we kept forgetting to vote for Bloom to design one.Welp, looks like I did not balance the voting options well. I confess it slipped my mind that maritime commerce is on the way out.
Nope. Best I have for her right now is a list of the gear we crafted for her, along with a link to the stuff she already had.@Goldfish, do you remember ever getting a sheet for Melisandre?
Damn. I was hoping I just missed it.Nope. Best I have for her right now is a list of the gear we crafted for her, along with a link to the stuff she already had.
Melisandre of Asshai: Gifted on 1/30/294 AC to complement her preexisting gear.
- Boots of the Wide Earth w/Anklets of Translocation & +30ft Enhancement bonus to speed
- Cloak of Minor Displacement w/Periapt of the Sullen Sea effect
- Earring of Arcane Acuity w/Third Eye of Clarity and Goggles of the Golden Sun effects
- Gloves of the Starry Sky w/+6 Dexterity
- Ring of Spell-Battle (Slotless)
- Ring of Sustenance (Slotless)
- Robes of Mysterious Conjuration
- Greater Ribbon of Disguise
- Handy Haversack
- Soulfire Mithral Bracers
It would be really easy to build large, powerful lighthouses. A tall stone tower with Celestial Brilliance spell cast on the top should do the job nicely.@DragonParadox, can we get +1 Provincial Wealth for each region with an Arcane Lighthouse? That's not exactly difficult for us to build. The only reason Sorcerer's Deep doesn't already have one is we kept forgetting to vote for Bloom to design one.
I can make her a sheet if DP gives me her stats, feats, and general skill distribution. Need her classes, too, of course.Damn. I was hoping I just missed it.
@DragonParadox, do you happen to have Melisandre's sheet somewhere? Or at the bare minimum her feats that you used when she fought in the Traitor's Tourney and all the important fights after?
[x] The Boon of Healing of Mind and Body: Fire taken with ceremony (Cost a total of 50 IM/Lantern) from the flame atop the temple will have the power to cure arcane ailments of mind and body (Restore 1d2 points of Ability Drain per day).Lor Three Fingers was not a faithful man, which made the place he found himself in and the company he kept all the stranger. The turret was large enough to fit him and the fire-haired priest, his head flickering like a candle in a high wind as he prayed eyes closed and lips set to some maybe magical chant. Scuttlebutt was that they were supposed to deliver some kind of magic weapon to the heart of the Fire Bitch's domain, something so nasty that only one of the priests could have hopped to use it and even for her it would've likely been death.
So instead the thing was in here with old Lor looking like nothing so much as a small golden reliquary, the sort the priests back home took out for feast days, obsidian and gold.
The Dauntless will get it through. It was only when the priest's white-flame eyes snapped open that he realized he had mumbled under his breath.
Well, we're never getting any flying cities. Invitation for disaster right there.[x] The Boon of Healing of Mind and Body: Fire taken with ceremony (Cost a total of 50 IM/Lantern) from the flame atop the temple will have the power to cure arcane ailments of mind and body (Restore 1d2 points of Ability Drain per day).
I don't want to be Netheril.
It would keep us quite safe from discreet Deep Ones sewer/bay infiltration though...Well, we're never getting any flying cities. Invitation for disaster right there.
The only real way to avoid this is to have many colonies and a robust communications / transportation network, really.Eh, anything as bad as what killed Netheril would also kill our Empire, floating cities or no floating cities.
Kinda inevitable, "Doom of Valyria"-grade catastrophes are kinda hard to live through, and happen on a rather consistent "3-5 millenia" basis throughout DnD and Asoiaf both.
The reason to not make any, is that the floating cities are straight up not practical unless they are proper spacefaring fortress-worlds, 40k-style (Craftworlds, Dorn's Fortress-ship).
Of the sort that would survive the planet beneath collapsing into a singularity.