Well, considered as threats:
-The Wailing Wind is likely to be hard to stop and stay stopped, because the Wind comes and goes wherever it pleases. It probably wouldn't dedicate effort towards harming or impeding the party, think of it as random attrition to the party's resources if it cannot be distracted or diverted.
-The Stolid Glacier is more like a landmine. Its going to do what its going to do. You figure out whether what you are doing would get in its way, then get out of that way. Think of this as a time tax, time spent winding around it's path can be considerably taxing...or we might find some easier compromise.
-The Smothering White, by the nature of the spirit is always going to be personalized. Unlike the other two, which are embodied as uncaring forces of nature, the White is the experience of death's embrace within the cold. Its possible to get through completely unhurt, but if aggressed in some way they would fight harder and more spitefully than the impersonal forces would.
-The Wailing Wind is likely to be hard to stop and stay stopped, because the Wind comes and goes wherever it pleases. It probably wouldn't dedicate effort towards harming or impeding the party, think of it as random attrition to the party's resources if it cannot be distracted or diverted.
-The Stolid Glacier is more like a landmine. Its going to do what its going to do. You figure out whether what you are doing would get in its way, then get out of that way. Think of this as a time tax, time spent winding around it's path can be considerably taxing...or we might find some easier compromise.
-The Smothering White, by the nature of the spirit is always going to be personalized. Unlike the other two, which are embodied as uncaring forces of nature, the White is the experience of death's embrace within the cold. Its possible to get through completely unhurt, but if aggressed in some way they would fight harder and more spitefully than the impersonal forces would.