If this works the spell will initially be not only Sorcerer only but Viserys-Wild-Arcana only. This is really quick and dirty spell-crafting that is only possible due to the confluence of skills present.
 
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And thus born that day...

Actually don't know yet, but I know something Azel will abuse one day!

[X] Azel
Eh. It's not more or less abusable then default Explosive Runes.
@DragonParadox, @Azel, here's what I've got for a Mark of Greed spell, using the Dragoneye Rune and Explosive Runes spells as inspiration.

I can make whatever changes are necessary, DP.
Mark of Greed
Transmutation
Level: Sorcerer 3 (Dragonblooded only)
Components: V, S
Casting Time: 1 minute
Range: Touch
Effect: One personal rune or mark, all of which must fit within 1 sq. ft.
Target: One touched object weighing no more than 10 lb.
Duration: Permanent until discharged (D)

A brightly glowing Draconic rune appears, burning brightly as though branded into the surface before cooling to gleaming black like polished obsidian.

This spell allows you to brand a special rune reminiscent of Draconic script onto an object, denoting that it is not only under your watchful eye but also a part of your hoard. The rune inscribed is unique to your casting of this spell; no two casters create the same rune. It otherwise functions just as a Dragoneye Rune, with the following exceptions:

Similar to an Explosive Runes spell, your Mark of Greed can be set to explode when someone attempts to read it, dealing 3d6 points of Force damage plus damage equal to your Charisma bonus of a type appropriate to your Draconic ancestry (Fire for a Red Dragon, Acid for a Green Dragon, etc). Anyone next to the rune (close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the rune is entitled to a Reflex save for half damage. The object on which the runes were written also takes full damage (no saving throw).

You and anyone you specifically grant permission to when casting the spell can read the rune without triggering the explosion.

Likewise, you can remove the rune whenever desired or cause it to detonate prematurely as a Swift Action. Although you can detonate a Mark of Greed at will, the detonation command affects all of your current Marks of Greed unless you can see the targeted rune. In this case, only that single rune will detonate.

Another creature can remove the rune with a successful Dispel Magic or Erase spell, but the rune gains a bonus to resist either effect equal to your Charisma bonus. If an attempt to Dispel or Erase a rune fails, the rune will explode.

Note: A Rogue (only) can use Disable Device to disable a Mark of Greed, but the DC is equal to 25 + spell level + your Charisma bonus.

Special: Any object with a Mark of Greed rune gains a bonus on saves against Divination (Scrying) spells or effects equal to your Charisma bonus.
That's a lot weaker then the default Explosive Runes. You halved the damage and turned Force into elemental. Now objects take a quarter of the damage. This wouldn't be able to reliably destroy even wooden objects.

Also, the caveat of detonating all runes at the same time is a) overpowered if you abuse it for Shenanigans while b) making remote detonation useless. Either restrict it to LoS or leave it unrestricted, but this is the worst of both worlds.
 
@Goldfish, I'd rather remove explosion damage entirely in favor of making it significantly more damaging to the marked object. Maybe keep it to 3d6 + CHA for the person holding the object only, but make it 8d6 ignoring hardness to the object. Limit it to one rune to an object.

Makes it far less abusable too, since it removes the Explosive Rune Nuke exploit.
 
@Goldfish, I'd rather remove explosion damage entirely in favor of making it significantly more damaging to the marked object. Maybe keep it to 3d6 + CHA for the person holding the object only, but make it 8d6 ignoring hardness to the object. Limit it to one rune to an object.

Makes it far less abusable too, since it removes the Explosive Rune Nuke exploit.
Is 28 average damage enough to destroy all but small objects?

I guess if you Maximized the spell it'd be more like 48, which should be good enough for most hand-transportable treasures.
 
Is 28 average damage enough to destroy all but small objects?

I guess if you Maximized the spell it'd be more like 48, which should be good enough for most hand-transportable treasures.
Difficult. Platemail fir example has 40 HP before bonuses from being a magic item, so it's pretty much a crapshot.

Most items would just be damaged.

Edit: Alternatively, make it 1d6 per CL + CHA to the object. So a lvl 5 Sorc can only destroy fragile things, while an Elder Wyrm can turn a gold statue to powder.
 
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Eh. It's not more or less abusable then default Explosive Runes.

That's a lot weaker then the default Explosive Runes. You halved the damage and turned Force into elemental. Now objects take a quarter of the damage. This wouldn't be able to reliably destroy even wooden objects.

Also, the caveat of detonating all runes at the same time is a) overpowered if you abuse it for Shenanigans while b) making remote detonation useless. Either restrict it to LoS or leave it unrestricted, but this is the worst of both worlds.
@Goldfish, I'd rather remove explosion damage entirely in favor of making it significantly more damaging to the marked object. Maybe keep it to 3d6 + CHA for the person holding the object only, but make it 8d6 ignoring hardness to the object. Limit it to one rune to an object.

Makes it far less abusable too, since it removes the Explosive Rune Nuke exploit.
Okay, I've changed it to only be At Will detonated if within line of sight.

Damage is now 3d6 +CHA Force to whoever reads it, but double damage and bypasses Hardness for the object itself. Viserys, for example, would be 3d6+13 Force damage to a victim or 6d6+26 damage to the object. That's an average of 47 Force damage.

Increased the spell level to 4th, too.

Also, keep in mind that the Mark of Greed is much more difficult to Dispel or Erase, or to be affected by Disable Device, due to adding the caster's Charisma bonus to those checks. I think that's fair, given the other restrictions and removing the invisibility function.
 
Edit: Alternatively, make it 1d6 per CL + CHA to the object. So a lvl 5 Sorc can only destroy fragile things, while an Elder Wyrm can turn a gold statue to powder.
This seems fair. Limit the damage that a person holding it can take, but remove the limits dependent on how much metaphysical oomph you're packing, @Goldfish.

Edit: Or maybe a higher level variant, called "Mark of Greed, Greater" just straight up subjects an object to a Disintegrate effect, and has a chance of effecting a number of items held by a person who has the object. And a "Mark of Greed, Superior" which has the Disintegrate effect the person as well. :V
 
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Mark of Greed, Lesser
Transmutation
Level: Sorcerer 4 (Dragonblooded only)
Components: V, S
Casting Time: 1 minute
Range: Touch
Effect: One personal rune or mark, all of which must fit within 1 sq. ft.
Target: One touched object weighing no more than 10 lb.
Duration: Permanent until discharged (D)

A brightly glowing Draconic rune appears, burning brightly as though branded into the surface before cooling to gleaming black like polished obsidian.

This spell allows you to brand a special rune reminiscent of Draconic script onto an object, denoting that it is not only under your watchful eye but also a part of your hoard. The rune inscribed is unique to your casting of this spell; no two casters create the same rune. It otherwise functions just as a Dragoneye Rune, with the following exceptions:

Similar to an Explosive Runes spell, your Mark of Greed can be set to explode when someone attempts to read it, dealing 1d6 points of Force damage per four caster levels (5d6 max) plus 1 point of Force damage per point of your Charisma bonus. Anyone next to the rune (close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the rune is entitled to a Reflex save for half damage. The object on which the runes were written suffers double damage and its Hardness, if any, is ignored (no saving throw).

You and anyone you specifically grant permission when casting the spell can read the rune without triggering the explosion.

Likewise, you can remove the rune whenever desired or cause it to detonate prematurely as a Swift Action if within your line of sight.

Another creature can remove the rune with a successful Dispel Magic or Erase spell, but the rune gains a bonus to resist either effect equal to your Charisma bonus. If an attempt to Dispel or Erase a rune fails, the rune will explode.

Note: A Rogue (only) can use Disable Device to disable a Mark of Greed, but the DC is equal to 25 + spell level + your Charisma bonus.

Special: Any object with a Mark of Greed rune gains a bonus on saves against Divination (Scrying) spells or effects equal to your Charisma bonus.
Mark of Greed, Greater
Transmutation
Level: Sorcerer 6 (Dragonblooded only)
Components: V, S
Casting Time: 1 minute
Range: Touch
Effect: One personal rune or mark, all of which must fit within 10 sq. ft.
Target: One touched object weighing no more than 100 lb.
Duration: Permanent until discharged (D) (see text)
Saving Throw: Will (see text)
Spell Resistance: Yes (see text)

As Mark of Greed, but rune detonation inflicts 1d6 Force damage per two caster levels (10d6 max) plus 1 point of Force damage per point of your Charisma bonus, and the object itself is Disintegrated, as per the spell.

Additionally, if the rune is detonated by someone reading or attempting to disable it, they must succeed at a Will saving throw or be marked with a Dragoneye Rune which persists for up to 24 hours per caster level. This effect is subject to Spell Resistance. The Dragoneye Rune behaves as if you personally cast it upon the individual.
 
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I love that the power couple is casually creating a new spell on the spot.
Viserys and Lya: *presented with a new conundrum which has a couple of suggestions presented, one implicitly based around probably losing a precious McGuffin, the other based around possibly being lost in time*

Also Viserys and Lya: "Let's just invent a new spell."

Qyburn: "That would have been great three weeks ago, your Majesty."

Lya, raising an eyebrow: "... challenge accepted."

Viserys: "I'm about to pull what I call a Pro-Dragon move."

...

Also Qyburn, just three hours later: "I was there and even I can't believe this steaming pile of equine defecate."
 
So I've been positing quite a lot in another thread today, just little snippets, but my hand does not seem to be objecting much. I think we might get back to two updates tomorrow if things continue to improve by morning.
 
So we are going back in time on a geological scale to undo/modify a ritual. Do we actually have the right equipment here to utilise this opportinity to its full potential, or do we need to go back to grab some?
 
Technically it's aching a little now now, a lot less than yesterday and I'm not using the finger that actually got sprained anyway.
Then I'd keep resting it until it doesn't twinge, TBH, you're going to just reverse any good done waiting on it to heal if you start using it again the minute it doesn't feel like agony and instead just feels uncomfortable.
 
Then I'd keep resting it until it doesn't twinge, TBH, you're going to just reverse any good done waiting on it to heal if you start using it again the minute it doesn't feel like agony and instead just feels uncomfortable.

Probably safer come to think of it yeah. I'll keep to one update and perhaps by new year's we can get to the dizzying heights of three updates like last year.
 
[X] Plan !!SCIENCE!!
-[X] Press on through the temporal effect
-[X] First, spend some time to prepare beacons to mark your path.
--[X] Lya and Viserys will try to merge the spells Dragoneye Rune and Explosive Rune into a new spell, dubbed Mark of Greed.
---[X] The new spells functions as both Dragoneye Rune and Explosive Rune, with the only difference that the caster can detonate the rune as a swift action, regardless of distance instead of the Rune activating on being read. The rune still detonates on a failed attempt to remove it.
---[X] Meanwhile, Qyburn looks into using Fleshcrafting to create the rune from Aifes living scales, so that Aife and the Ferryman can use the beacons to guide the party back home.
----[X] Expected result: By carving the rune into living tissue and having Viserys power it with his magic, the rune becomes extremely difficult to dispel safely and will definitely destroy the scale beyond recovery if a failed attempt is made.
--[X] If that fails, just ask Aife for a few of his scales and use Ancestral Awaken to learn and cast those spells the regular way.
--[X] Lastly, Qyburn uses Psychic Reformation to shuffle Feats and Powers [FINAL SETUP PENDING], then uses Quintessence to protect the scales.
Oh, baby. That is some sweet, sexy Star Trek shit. I can't get enough. All my votes.

[X] Azel
 
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