@DragonParadox, if Viserys casts both Dragoneye Rune and Explosive Rune on the scales, could he merge them so that dispelling one automatically dispels the other?

@Goldfish, that would mean that we can always track the scales and if anyone tries to remove the tracking, it destroys the scale immediately.
 
That would take a spellcraft check to basically make and entirely new low level spell in the span of a few hours. With Lya here it is possible but not guaranteed.
But they can try yeah?

If this involves time warp fuckery it doesn't actually hurt to do so, since we're going straight back to the first thread of the spell being cast to begin with. Can't get to the end if you can't get to the start, so a few hours makes no difference.
 
@DragonParadox, if we are investing a few hours anyway, can Qyburn work on the living scales to carve the rune into the living tissue, so that it's a fixed part of the scales structure and only needs some arcane power from Viserys to charge it?
 
Storm Father: "So if someone told you you'd be letting an aberrant abomination fleshwarper mess with one of your Divine Herald's living tissues..."

Ferryman: "I'd call them insane."

Storm Father: "Bro... maybe we're the crazy ones?"

Ferryman: "Maybe..."
 
@DragonParadox That does seem to be a running trend though. Viserys has such a high stock of good faith that his divine allies listen to him when he has a crazy suggestion that they never in a million years thought they'd agree with, but then goes "see but, it worked out the last time..."

And then they eyeball the suggestion and wonder what the hell are we gonna do if it actually works?

I mean, that's one way to change a God's mind without having to go through the hassle of starting a heresy. Just find a way to turn a horrible idea, into a great idea that ALSO just so happens to fuck over someone they hate. The last part is the most important part.
 
@DragonParadox That does seem to be a running trend though. Viserys has such a high stock of good faith that his divine allies listen to him when he has a crazy suggestion that they never in a million years thought they'd agree with, but then goes "see but, it worked out the last time..."

And then they eyeball the suggestion and wonder what the hell are we gonna do if it actually works?

I mean, that's one way to change a God's mind without having to go through the hassle of starting a heresy. Just find a way to turn a horrible idea, into a great idea that ALSO just so happens to fuck over someone they hate. The last part is the most important part.

It's partly a matter of hating the Deep Ones and partly the trust earned by your actions, including forging Aife's vessel. The ferryman is not an a fool nor inflexible in mind. He knows those same arts made her.
 
[X] Plan !!SCIENCE!!
-[X] Press on through the temporal effect
-[X] First, spend some time to prepare beacons to mark your path.
--[X] Lya and Viserys will try to merge the spells Dragoneye Rune and Explosive Rune into a new spell, dubbed Mark of Greed.
---[X] The new spells functions as both Dragoneye Rune and Explosive Rune, with the only difference that the caster can detonate the rune as a swift action, regardless of distance instead of the Rune activating on being read. The rune still detonates on a failed attempt to remove it.
---[X] Meanwhile, Qyburn looks into using Fleshcrafting to create the rune from Aifes living scales, so that Aife and the Ferryman can use the beacons to guide the party back home.
----[X] Expected result: By carving the rune into living tissue and having Viserys power it with his magic, the rune becomes extremely difficult to dispel safely and will definitely destroy the scale beyond recovery if a failed attempt is made.
--[X] If that fails, just ask Aife for a few of his scales and use Ancestral Awaken to learn and cast those spells the regular way.
--[X] Lastly, Qyburn uses Psychic Reformation to shuffle Feats and Powers [FINAL SETUP PENDING], then uses Quintessence to protect the scales.
 
[X] Plan !!SCIENCE!!
-[X] Press on through the temporal effect
-[X] First, spend some time to prepare beacons to mark your path.
--[X] Lya and Viserys will try to merge the spells Dragoneye Rune and Explosive Rune into a new spell, dubbed Mark of Greed.
---[X] The new spells functions as both Dragoneye Rune and Explosive Rune, with the only difference that the caster can detonate the rune as a swift action, regardless of distance instead of the Rune activating on being read. The rune still detonates on a failed attempt to remove it.
---[X] Meanwhile, Qyburn looks into using Fleshcrafting to create the rune from Aifes living scales, so that Aife and the Ferryman can use the beacons to guide the party back home.
----[X] Expected result: By carving the rune into living tissue and having Viserys power it with his magic, the rune becomes extremely difficult to dispel safely and will definitely destroy the scale beyond recovery if a failed attempt is made.
--[X] If that fails, just ask Aife for a few of his scales and use Ancestral Awaken to learn and cast those spells the regular way.
--[X] Lastly, Qyburn uses Psychic Reformation to shuffle Feats and Powers [FINAL SETUP PENDING], then uses Quintessence to protect the scales.
Rather than calling it the Mark of Greed, how about the King's Eye or the Imperial Eye?

EDIT: LOL, oops, suggesting Imperial Mark was a result of me not thinking. Forgot about our currency for a bit there...

EDIT #2: Or Dragonflame Rune?
 
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Rather than calling it the Mark of Greed, how about the King's Eye or the Imperial Eye?

EDIT: LOL, oops, suggesting Imperial Mark was a result of me not thinking. Forgot about our currency for a bit there...

EDIT #2: Or Dragonflame Rune?
Honestly I kinda prefer Mark of Greed.
 
Rather than calling it the Mark of Greed, how about the King's Eye or the Imperial Eye?

EDIT: LOL, oops, suggesting Imperial Mark was a result of me not thinking. Forgot about our currency for a bit there...

EDIT #2: Or Dragonflame Rune?
The idea is that the spell says: "This is mine and I'd rather turn it into ash then letting you have it!"

Much dragon.
Very hoard.
Such magic.
 
@DragonParadox, @Azel, here's what I've got for a Mark of Greed spell, using the Dragoneye Rune and Explosive Runes spells as inspiration.

I can make whatever changes are necessary, DP.

Mark of Greed, Lesser
Transmutation
Level: Sorcerer 4 (Dragonblooded only)
Components: V, S
Casting Time: 1 minute
Range: Touch
Effect: One personal rune or mark, all of which must fit within 1 sq. ft.
Target: One touched object weighing no more than 10 lb.
Duration: Permanent until discharged (D)

A brightly glowing Draconic rune appears, burning brightly as though branded into the surface before cooling to gleaming black like polished obsidian.

This spell allows you to brand a special rune reminiscent of Draconic script onto an object, denoting that it is not only under your watchful eye but also a part of your hoard. The rune inscribed is unique to your casting of this spell; no two casters create the same rune. It otherwise functions just as a Dragoneye Rune, with the following exceptions:

Similar to an Explosive Runes spell, your Mark of Greed can be set to explode when someone attempts to read it, dealing 1d6 points of Force damage per four caster levels (5d6 max) plus 1 point of Force damage per point of your Charisma bonus. Anyone next to the rune (close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the rune is entitled to a Reflex save for half damage. The object on which the runes were written suffers double damage and its Hardness, if any, is ignored (no saving throw).

You and anyone you specifically grant permission when casting the spell can read the rune without triggering the explosion.

Likewise, you can remove the rune whenever desired or cause it to detonate prematurely as a Swift Action if within your line of sight.

Another creature can remove the rune with a successful Dispel Magic or Erase spell, but the rune gains a bonus to resist either effect equal to your Charisma bonus. If an attempt to Dispel or Erase a rune fails, the rune will explode.

Note: A Rogue (only) can use Disable Device to disable a Mark of Greed, but the DC is equal to 25 + spell level + your Charisma bonus.

Special: Any object with a Mark of Greed rune gains a bonus on saves against Divination (Scrying) spells or effects equal to your Charisma bonus.
Mark of Greed, Greater
Transmutation
Level: Sorcerer 6 (Dragonblooded only)
Components: V, S
Casting Time: 1 minute
Range: Touch
Effect: One personal rune or mark, all of which must fit within 10 sq. ft.
Target: One touched object weighing no more than 100 lb.
Duration: Permanent until discharged (D) (see text)
Saving Throw: Will (see text)
Spell Resistance: Yes (see text)

As Mark of Greed, but rune detonation inflicts 1d6 Force damage per two caster levels (10d6 max) plus 1 point of Force damage per point of your Charisma bonus, and the object itself is Disintegrated, as per the spell.

Additionally, if the rune is detonated by someone reading or attempting to disable it, they must succeed at a Will saving throw or be marked with a Dragoneye Rune which persists for up to 24 hours per caster level. This effect is subject to Spell Resistance. The Dragoneye Rune behaves as if you personally cast it upon the individual.
 
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