As far as I remember, we still haven't turned the Sarnori undead into Warforged, which mean we can still do the partial sacrifice research, which make turning an undead into a Warforged 40IM cheaper, by sacrificing their undead body to the old gods, and the old gods of course get their share of power from all those partial sacrifices.

So what I had in mind, was basically taking a research action that has already been confirmed to give the old gods a lot of power, but that we haven't decided, if our personal profit from doing it is worth the research cost.

That would not provide more than a trickle of power certainly not compared to keeping and island together through whatever the Deep Ones have planed since the days of the Grey King.
 
As far as I remember, we still haven't turned the Sarnori undead into Warforged, which mean we can still do the partial sacrifice research, which make turning an undead into a Warforged 40IM cheaper, by sacrificing their undead body to the old gods, and the old gods of course get their share of power from all those partial sacrifices.

So what I had in mind, was basically taking a research action that has already been confirmed to give the old gods a lot of power, but that we haven't decided, if our personal profit from doing it is worth the research cost.
That process should be underway already. It's slow going, though, as the Creation Forge can only produce 9,000 Warforged per month. That's why we've got another Creation Forge under construction, and will likely build more after that.
 
Hey everyone I noticed that Maelor and Xor do not have any armor on them, could they be added to the list of people to get Composite Armour if they are not already. It would boost their AC out of the 20's without hurting their spellcasting which seems essential given the stuff they are fighting.
 
Hey everyone I noticed that Maelor and Xor do not have any armor on them, could they be added to the list of people to get Composite Armour if they are not already. It would boost their AC out of the 20's without hurting their spellcasting which seems essential given the stuff they are fighting.
It wouldn't really be practical for Xor, who already has pretty decent AC for a caster and good Damage Reduction, too. Being a floating sphere dominated by a huge central eye and an even bigger mouth, not to mention the eyestalks, limits the kind of body armor one can wear.

Maelor is currently wearing a robe we looted from Tor called the Serpent's Second Skin which gives him a +6 Natural Armor bonus. The basic Composite Armor has a +8 bonus along with DR 2/--, however, so it would be a solid upgrade for him.

There is a surplus suit of Composite Armor on the crafting schedule this month, along with enough capacity to upgrade it's Enhancement bonus a bit. I can add it to his sheet if ya'll want?


EDIT: Never mind. It actually isn't that much of an upgrade, since I wasn't thinking about his Mage Armor spell. Between the +6 Natural AC from his robe and the +4 from his spell, the Composite Armor would need to be upgraded to +3 Enhancement just to equal what he can manage on his own, and I forgot that he has DR 4/Cold Iron.
 
Last edited:
If god power isn't the answer, how about bribery? We do have all those nice connections with the Shaitan, and they should be good at this shit. It'd be such a shame if the island got pushed somewhere else and let the ocean pour down into the middle of a high power ritual after all.

Flesh forged war animals have proven themselves powerful enough that trading specialist support units for two days of time from some mythic earth movers could feasibly be worth it to them.

Additionally, Loyal Vassal is probably a good spell for us to buff with here and use on items in the future. It's a level two paladin spell, so we'll need to use figurines of the dwarven forge to make them, but the effect is worth it. The +3 sacred bonus against mind effecting stuff is just icing on its ability to redefine any order to harm the caster or other targets of this spell into a suicidal one.

Even high level mind magic struggles with forcing that kind of action, so it makes bringing in ablative minions more viable.
Hey everyone I noticed that Maelor and Xor do not have any armor on them, could they be added to the list of people to get Composite Armour if they are not already. It would boost their AC out of the 20's without hurting their spellcasting which seems essential given the stuff they are fighting.
we could also apply some more buff spells to assist with that. Just for fun, let's see what we can stack.
Xor only has 10 + 4 dex + 10 natural + 4 mage armor base, so we could add:

Divine Protection : +1 morale AC bonus 1 min/CL

Sacred Haven: +2 sacred AC bonus 1 min/CL

Luminous Armor: (replacing mage armor) +5 armor bonus to AC, and attackers take a -4 penalty to melee attack roles. 1 hour/CL and costs 1d2 strength damage.

Dragon Skin: Increases natural armor by 3 + 1/2CL up to max of +5. Not sure what this counts as since it stacks to natural armor but is described as an enhancement. Also gives energy resistance paired to the type of chromatic dragon you invoke during casting of 2/CL up to a total of 20. 10 min/CL

Armor of Darkness: gives a deflection bonus of 4 + 1/ 3CL above 7 capping at +8 at CL 19. Also gives +2 bonus to saves against light, holy, and good effects. 10 minutes/CL

Cloak of Winds: ranged attack roles take a -4 penalty against the subject of the spell. 1 min/CL

Supposing we went to the trouble of using all of these at once, he'd go from 28 to 45 AC base, gain a single energy resistance at 20, and force all melee and ranged attacks to take a -4 penalty at peak buff.

There's no practical purpose for doing this, but making Xor into a glorious glowing draconic disco ball, complete with dramatic wind/shadow flair, that just refuses to die is funny enough to almost be worth it.:V
 
I hope ya'll have a nice holiday, even if you have to spend it with your families like I do. 🎅
 
Azema's sheet has been updated with her recently voted on level up, along with some gear upgrades and new stuff out of the Armory. The level up vote had Extra Turning slotted in for her new Chameleon variable bonus feat (which can be changed daily) as a placeholder, but I changed it to Fiendish Legacy, which gets her a 1/Day Teleport, Summon Monster V, and Unholy Blight SLAs. Alu Demons only get 1/Day Dimension Door rather than the standard Greater Teleport, so even 1/Day Teleport is a lot more mobility for her and she can use it to transport a small team, too.

This was an especially good update for Azema. Between the BAB increase from leveling up, Weapon Focus (Claws), adding Channel Vigor, and a boost to her Strength and the bonus on her Amulet, her melee attacks and damage went way up.

Before, her attack line looked something like this:
  • Claws (+2): +13/+13 (1d6+1d6[Acid]+7, plus Vampiric Touch)
  • Unarmed Strikes & Claws (+2): Unarmed Strikes +13/+8 and 2 Claws +8/+8 (1d6+1d6[Acid]+7, plus Vampiric Touch)
But now it looks like this:
  • Claws (+3): +18/+18/+18 (1d6+1d6[Acid]+9, plus Vampiric Touch)
  • Unarmed Strikes & Claws (+3): Unarmed Strikes +18/+18/+13 and 2 Claws +13/+13 (1d6+1d6[Acid]+9, plus Vampiric Touch)
Assuming all four of her previous potential attacks hit (rather than using just 2 Claw attacks), which was far from guaranteed given their relatively low bonuses, each would hit for an average of 14 damage, or 56 total. 42 points of that would be converted to Temporary HP for her.

If all five of her current attacks hit (much more likely now), each will hit for an average of 16 damage, or 90 total. 62.5 points of that would be converted to Temp HP.

It's only been a few months IC since she fought that Rakshasa (or was it an Oni?) in Yi-Ti which she struggled so hard against due to her inability to land many hits. That would be a very different fight now.
 
Last edited:
...is there a monk variant that'd work with Azema's nature/Alignment/lack of fucks given?

It feels like she'll work rather great with most of monk's melee-based shitfuckery.
 
...is there a monk variant that'd work with Azema's nature/Alignment/lack of fucks given?

It feels like she'll work rather great with most of monk's melee-based shitfuckery.
I would really prefer for her to keep progressing in the Chameleon PRC. It works really well for her, and gives an absolute ton of options. For example, if she swapped out the Divine Focus she is currently using, Azema could choose the combat focus to further increase her melee abilities.

Eventually, she'll be able to have two active ability focus options going simultaneously, such as Arcane and Divine Focus for lots of spellcasting or Combat and Divine for maximum combat power.
 
I would really prefer for her to keep progressing in the Chameleon PRC. It works really well for her, and gives an absolute ton of options. For example, if she swapped out the Divine Focus she is currently using, Azema could choose the combat focus to further increase her melee abilities.

Eventually, she'll be able to have two active ability focus options going simultaneously, such as Arcane and Divine Focus for lots of spellcasting or Combat and Divine for maximum combat power.
...but is she gonna casually blender people with 7+ melee attacks a round?
No?
That's my answer then.
[:V]
 
...but is she gonna casually blender people with 7+ melee attacks a round?
No?
That's my answer then.
[:V]
She already benefits from the multiple Unarmed Strikes of a Monk because of her Monk's Belt, which lets her make up to five attacks when her Channel Vigor is set to Haste. Eventually that will go up to six attacks when she has enough Chameleon levels.
 
Back
Top