- Location
- Mid-Atlantic
Yeah. Again, if it weren't for the part where a person who'd recently spent time in Britain used the word root "obliv-," we wouldn't even be considering this as potential evidence of a Harry Potter crossover.
Given that the specific person we're hearing from over in Kimiko Quest is in fact specifically associated with Sailor V in canon, this isn't a Harry Potter crossover for Kimiko Quest, it's a Sailor Moon crossover for Kimiko Quest.
And they already had that problem.
But I don't get a bulletproof 'vibe' off the characters, let's say, and have no intention of finding out whether they really are that resistant to damage.
(By the way, it should be noted that when Sailor Mercury gets rid of her malus, we're going to be the weak link in the chain in terms of Prowess. Having that excellent self-heal spell we passed over in favor of Mend starts to look pretty darn useful, because we're the one most likely to get hurt.)
(Also by the way, @Lunaryon , doesn't Ami's "Untested" malus decrease when she crits in combat? She rolled a 10 in this last fight, though I don't know if that by itself is enough to have the effect)
D&D is designed for very rapid escalation of player-character power levels up to and including demigod-tier physical and magical feats. It blows up balance in any setting it comes into contact with, and by nature of being an RPG setting containing enough creatures, power sources, and mythology to generate dozens of separate mutually exclusive campaign settings, it doesn't have enough thematic unity to play nicely with others IN a crossover.
Given that the specific person we're hearing from over in Kimiko Quest is in fact specifically associated with Sailor V in canon, this isn't a Harry Potter crossover for Kimiko Quest, it's a Sailor Moon crossover for Kimiko Quest.
And they already had that problem.
I don't really plan to check that out, but given that Sailor Moon has twice been injured by claw slashes and so on, I'm a bit unsure about how bullet-resistant the Senshi would turn out to be. Given that the only thing they fight are (other) supernaturally empowered beings, you can readily err on the side of being significantly more or less durable, but also given that magic is involved it's hard to say just how things work.They aren't? I mean, few characters are bulletproof most are just varying degrees of bullet resistant, but I'd imagine the speed and strength boosts we get from transforming also boost durability too (which would make sense; you need to be far more durable than the human body is to lift heavy construction machinery and run at 100mph). As we get stronger I wouldn't be surprised if we are in fact immune to most conventional firearms.
But I don't get a bulletproof 'vibe' off the characters, let's say, and have no intention of finding out whether they really are that resistant to damage.
(By the way, it should be noted that when Sailor Mercury gets rid of her malus, we're going to be the weak link in the chain in terms of Prowess. Having that excellent self-heal spell we passed over in favor of Mend starts to look pretty darn useful, because we're the one most likely to get hurt.)
(Also by the way, @Lunaryon , doesn't Ami's "Untested" malus decrease when she crits in combat? She rolled a 10 in this last fight, though I don't know if that by itself is enough to have the effect)
It is... and in a more significant sense, it isn't. The author of HPMOR got the phrase, or a close relative of it, from the Apostle Paul:Is that an HPMOR reference? "last enemy to die is death" automatically brings my mind there.
First Letter to the Corinthians said:
Yeah, but a crossover with D&D would get even crazier than a crossover with Harry Potter.HP spellcasting seems to have an obvious lack of elemental manipulation, and the majority of spells just having an effect (e.g. Stun, freeze up, mind control, instant death, etc.) and there doesn't even seem to be a spell that creates a fireball. If anything, I'd say that D&D spellcasting is more varied than HP's, and more effective as well. I doubt that HP has something like D&D's Wish, or Meteor swarm, or Summon Elemental.
D&D is designed for very rapid escalation of player-character power levels up to and including demigod-tier physical and magical feats. It blows up balance in any setting it comes into contact with, and by nature of being an RPG setting containing enough creatures, power sources, and mythology to generate dozens of separate mutually exclusive campaign settings, it doesn't have enough thematic unity to play nicely with others IN a crossover.