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[X] Visit the combes that Qrech told you about
Karag Vlag 2: Skaven Bogaloo.

[X] Visit Uzkulak, the Chaos Dwarf equivalent to Barak Varr
Food, info, cool (if possibly corrupted) stuff. Also interesting worldbuilding. I want to see Boney's take on Chaotic polities.

[X] Thane Borek Forkbeard
The lynchpin of the expedition. The one person we should keep the closest look at.

[X] Journeyman Cyrston von Danling
[X] Citharus, Barbitus, and Timpania
[X] Magister Egrimm van Horstmann
Corruption and how to spot it. Worst case scenario, we'll have more info once one of them snaps/reveals their true motive.
I really think we should spend time with our wizards. They are under our employ (even if only through informal hierarchy), and thus need that... psychological counseling? Psychological first aid in uniquely dangerous circumstances?
Corruption is one of the worst things that can happen to a person. We already know Dhar exposure effects, so maybe we can build something on top of that knowledge.
 
We been needing to meet with the Ducklings, more so given the possibility of Barbitus been tempted.

The true reason Egrim van Horstmann fell to Chaos in Quest Canon. Mathilde swooped in and gave Barbitus the ol' Hubert style "You Don't Have To Be A Wizard Of The Colleges (Demon Slaying Is A Good Profession But Try Something Else!), You Can Be A Wizard Of K8P" speech and acquired a new duckling.

He was Very Upset at the band being broken up. Do you know how hard it is to find suitable wizard lackeys who just happen to have been named after instruments!? :V

That damn Grey Temptress stealing away good choir members!
 
I for one, am simply not interested in interacting with the chaos dwarfs in a non-hostile manner.
I explicitly want to be taking actions against the Dawi Zharr at some point as Hashut is basically the anti-Ranald - we can probably swing it into being "holy thievery" - and the first step there is interacting with them in any capacity at all.

Also, forget cursed artefacts or slaves, what I'm interested in is Cathayan books, and this is probably the only chance we'll ever have of getting our hands on some.
 
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[x] Magister Egrimm van Horstmann
[x] Journeywoman Alexandra Kohler
[x] Citharus, Barbitus, and Timpania
[x] Visit the combes that Qrech told you about
[x] Head Engineer Gotrek Gurnisson
[x] Sir Ruprecht Wulfhart the Younger
[x] Thane Borek Forkbeard


If we want to fuck with Chaos Vegas, we could do so far more easily and safely with the coin set to Night Prowler—this is exactly the sort of target it is super powerful against. And all things considered I'd rather not gain the reputation for kicking kicking their teeth in that the Protector side may give us.

Also, picking up a giant stack of books to bring back to the caravan would look super fucking skeevy. Lots of jokes about Horstmann quest aside, I'd really rather not take the chance of giving the colleges reason to think we aren't effectively above suspicion, especially given we actually know they could dig up a real skeleton in the Liber Mortis.
 
[X] Head Engineer Gotrek Gurnisson
[X] Head Ranger Snorri Farstrider
[X] Preceptor Joerg von Zavstra
[X] Sir Ruprecht Wulfhart the Younger
[X] Thane Borek Forkbeard
[X] Ice Crone Ljiljana

I don't want to go to Chaos Dorf-ville unless its actually to go get more food, and that does not seem to be the consensus.
 
[x] Visit Uzkulak, the Chaos Dwarf equivalent to Barak Varr
[x] Visit the combes that Qrech told you about
 
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What so far is the winning non-Chaos Dwarf option?
If we want non-Chaos Dwarf options to win, we need five non-Chaos Dwarf options to all win, so that "Go to Chaos Dwarf Land" is pushed down to #6 or lower on the tally.

Wow, lot of votes turning against the "Chaos dwarf market" gacha. Is it that you're more afraid of bad things happening, that you don't think anything good can come from it, or that you think interacting with Expedition personnel will produce a greater value?
Mostly one, some two, a little three.

Interacting with Expedition personnel is low-risk, low-reward, with the notable exception of trying to suss out whether Barbitus might turn on us.

But interacting with Chaos Dwarves is high-risk, high-reward, because while we might potentially recover something of great value, or even someone...

1) I'm pretty sure the dwarves are gonna be pissed that we had dealings with Chaos Dwarves.
2) Anything we pick up that's in any way tainted (which is not unlikely) is going to be a load on us trying to corrupt us as we travel north, deeper into the Wastes. That's a bad combo. I wouldn't mind making a visit to the place normally if we could avoid it damaging our dwarf reputation too badly, but I don't want to go shopping in a place that's Chaos-positive to pick up magic items when we're going to be in more contact with Chaos soon.
 
Adhoc vote count started by picklepikkl on Dec 20, 2020 at 3:09 PM, finished with 587 posts and 166 votes.

Vote has seriously narrowed: we have a strong first and second place, but 3rd-6th place are all within a couple of votes of each other. That said, unless Thane Borek makes a serious leap ahead in the voting, we're definitely going to visit either the combes or the Chaos Dwarves or both.

I would prefer neither but be fine with visiting one. I don't want to do both. My appetite for sidequest has been sated, and we've still got a mandatory sidequest coming up real soon to get the chalice for the ice witch. I care more about personnel management than about sightseeing. But as long as only one of the two sidequests finishes in the top five, I'll keep my grumbling to a minimum.
The thing is that going full social is totally unappealing to me... Yeah it gives us social repport that will be useful when we arrive at Karag Dum, but the side missions are totally unique opportunities that give us the chance of getting new books, loot, intel, new research options, new papers, etc.

Plus another big thing is that going to those places would allow us to know how much they know about the expedition and intervene if they are planning to attack us, something that we won´t get from speaking with the group
 
I don't want to go to Chaos Dorf-ville unless its actually to go get more food, and that does not seem to be the consensus.

There's never going to be a consensus about exactly what to do there beyond the very broadest "Look around and see what's possible." when so much is unknown about the place. It might be that practically speaking procuring food would be too much trouble, or it might be we run into a kurgan drover team whose wares look alright and are able to conveniently arrange for them to make a deal in a way that leaves it practical to actually transport the stock to the expedition without alerting people something's up.

It's not really possible to say what can practically be done before actually going and checking in on the possibilities.

1) I'm pretty sure the dwarves are gonna be pissed that we had dealings with Chaos Dwarves.

According to Boney in the event that it even comes up Mathilde has the rep to spin it.

2) Anything we pick up that's in any way tainted (which is not unlikely) is going to be a load on us trying to corrupt us as we travel north, deeper into the Wastes. That's a bad combo. I wouldn't mind making a visit to the place normally if we could avoid it damaging our dwarf reputation too badly, but I don't want to go shopping in a place that's Chaos-positive to pick up magic items when we're going to be in more contact with Chaos soon.

Why is it not unlikely? Considering her windsight i'd say the odds are pretty stacked against it personally.
 
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If we want non-Chaos Dwarf options to win, we need five non-Chaos Dwarf options to all win, so that "Go to Chaos Dwarf Land" is pushed down to #6 or lower on the tally.

Mostly one, some two, a little three.

Interacting with Expedition personnel is low-risk, low-reward, with the notable exception of trying to suss out whether Barbitus might turn on us.

But interacting with Chaos Dwarves is high-risk, high-reward, because while we might potentially recover something of great value, or even someone...

1) I'm pretty sure the dwarves are gonna be pissed that we had dealings with Chaos Dwarves.
2) Anything we pick up that's in any way tainted (which is not unlikely) is going to be a load on us trying to corrupt us as we travel north, deeper into the Wastes. That's a bad combo. I wouldn't mind making a visit to the place normally if we could avoid it damaging our dwarf reputation too badly, but I don't want to go shopping in a place that's Chaos-positive to pick up magic items when we're going to be in more contact with Chaos soon.
Mathilde has personally lead the forces that have recovered the second-largest Dwarven city in history (with extremely low casualties if I may add), burnt a Waagh to crisp, saved 300 of the most experienced smelters on the Dwarf race (including the elder), and has single-handedly pulled a lost Karak from the Warp with survivors still alive and kicking...

You either underestimate the amount of reputation that we have among the Dwarfs or you seriously overestimate how much entering Uzkulak to buy stuff and get intel would cost us...
 
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Also, picking up a giant stack of books to bring back to the caravan would look super fucking skeevy. Lots of jokes about Horstmann quest aside, I'd really rather not take the chance of giving the colleges reason to think we aren't effectively above suspicion, especially given we actually know they could dig up a real skeleton in the Liber Mortis.
It's a real good thing we don't have more secrets that could get us killed. :V
Don't mind the Ranaldian Empress that we know isn't a Haupt-Andersen. :whistle:
 
You know, if going to the chaos dwarfs isn't going to make Horstmann suspicious of us, going to the chaos dwarf combined with talking to Horstmann's ducklings while "avoiding" Horstmann would definitely do it.
 
Chaos Vegas activities:
1. Basic reconnaissance. Low risk.
2. Trinket shopping. Low-ish risk (we'll get more notoriety by flexing wallets, also cursed trinkets).
3. Food shopping. Medium risk (food os bulky, delivery to the expedition will be a risky logistical feat).
4. Deep reconnaissance or sabotage. High risk.

Likely all beyond 1 is locked behind on-site voting. I trust the thread to weight risk-reward cautiously.
 
The thing is that going full social is totally unappealing to me... Yeah it gives us social repport that will be useful when we arrive at Karag Dum, but the side missions are totally unique opportunities that give us the chance of getting new books, loot, intel, new research options, new papers, etc.

Plus another big thing is that going to those places would allow us to know how much they know about the expedition and intervene if they are planning to attack us, something that we won´t get from speaking with the group
Speaking as someone who only voted for one of the "side missions", the social options are also unique opportunities. The mood of the caravan right now is a combination of "just rescued a century old hold long thought lost" and "just faced off against an army that tempts you with your greatest desire". Not exactly easily reproducable.

Right now, right after tremendous success and a foe that lays your heart bare, this is quite possibly the best time to make people lower their emotional guards. Which lets us know the characters on a level we won't otherwise both in and out of character.
 
[X] Head Ranger Snorri Farstrider.

[X] Head Engineer Gotrek Gurnisson.

[X] Citharus, Barbitus, and Timpania.

[X] Sir Ruprecht Wulfhart the Younger.

[X] Thane Borek Forkbeard.

[X] Preceptor Joerg von Zavstra.
 
[X] Head Engineer Gotrek Gurnisson
[X] Citharus, Barbitus, and Timpania
[X] Head Ranger Snorri Farstrider
[X] Visit the combes that Qrech told you about
[X] Sir Ruprecht Wulfhart the Younger

These sound pretty good, and aren't interacting with the Dawi Zharr
 
But interacting with Chaos Dwarves is high-risk, high-reward, because while we might potentially recover something of great value, or even someone...

1) I'm pretty sure the dwarves are gonna be pissed that we had dealings with Chaos Dwarves.

I think people should absolutely vote for what they want, but it seemed like BoneyM was very quick to jump in and go, "Seriously, it's not going to be a problem," with regards to either safety or dwarf-opinion concerns.

The Chaos Dwarves don't care about Mathilde. All they'd want is to subject her to temptation to spend her money and therefore be able to take their cut.


Mathilde has heard a lot of stories about them, and they're right there. So she could check them out and see if any opportunities knock while she's poking around.

If they need to know, and there's plenty of scenarios where they don't, Mathilde has enough Dwarf rep to spin it. Same as buying cattle from Kurgan.

I guess you never know, but that sounded like word of QM against "the dwarves are gonna be pissed" as a thing.
 
I am really interested in picking Borek's brain (not literally!) on how he feels about being the Thane that recovered a Karak. A wrong Karak, but a Karak nonetheless. :V

Man, talk about irony. While the original goal of the expedition was to discover the fate of a dwarfhold (I know Borek hoped for more), the twin goals of discovering and breaking a daemonic siege of a dwarfhold is worth hell of an expedition by itself, and yet due to confluence of circumstances we managed to do it as an aside.

Even should the worst happen, he won't be labeled a fool and a madman by the dwarf posterity.

In a way, Borek's been already vindicated. He has already won.

Too bad that it all probably means little to him, unless his home is reclaimed as well.
 
Re: The whole "Will our allies be okay with us entering a chaos stronghold" thing, I'd like to point out that Mathilde is a Grey Wizard—a spy. She literally has a license to stick her nose into other peoples business—especially when those people are enemies of the Empire.

Sure, they are not immediate threats to the Empire, so no one is going to yell at her if she ignores them, but it's perfectly reasonable to take a few days off to check them out.

Also, I'm quite concerned about the Combes. Sure, it's just a military outpost, but it belongs to Clan Moulder, you know, the clan that looked upon Gods creation, snorted some magic cocaine and said "we can do better than that" and it's directly in the path of a wandering army of Tzeentchian daemons. I don't know what a chaos-rat-ogre-spawn will look like, but I would like to know before it becomes a problem.
 
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