- Pronouns
- She/Her
[X] Lead the Wizards, Knightly Orders, and Asarnil
The wastes are scary enough (Supernaturally so) that even Asarnil will be tempted at times.Who would desert though?
Dwarfs, pretty much out of the question.
Wizards, they volunteered... i don't see it.
Knights? With how hardcore both orders are?
Asarnil?
Why do people seem to think we need to represent Asarnil on the council to get his help with the side quest?We can easily lead Asarnil as well, who could definitely help with the Ice Witch Sidequest.
I just don't see it.
The wastes are scary enough (Supernaturally so) that even Asarnil will be tempted at times.
I would not be shocked if we even see a dwarf runner.
which is why we might have to play makeshift morale/punishment officer.
[X] Lead the Wizards and Asarnil[X] Lead only the Wizards
Preliminary vote for this one, for now.
with the kind of overbearing pride above reason of Caladorian dragon princes he would sooner die then break his word out of sheer pride alone
The Wastes are even scarier if you are alone. Deserting means abandoning all the protection of the group to try to run on your own. Mathilde and Asarnil could do it but I'm not betting on anyone else.
Deserting tends to mean your not thinking or panicking.Rangers are the only group where it would happen. But given the distance involved, i would think even the cowardliest ranger would take their chances with the expedition, than try to footslog it back south (and go slayer from the shame).
[X] Lead the Wizards and Asarnil
Preliminarily changing the vote, heh. This way? We get more reasons to interact with both the Wizards and Asarnil. And Asarnil, and Deathfang, are interesting. And the Wizards are our responsibility.
Of course, it's a bit of a pity that we don't get to try out our Rite of Way spell with the Knightly Orders under our not-command, able to try out a few maneuvers in practice and such, but... We still are part of the expedition, and can talk to the commanders (and to Borek and the Engineers) and all. Just, it would have been cool to be able to... hrm, on the other hand...
Darn. We're going to have our hands busy, aren't we.
We're going to have options like "Practice coordinating your Rite of Way spell with the expedition," "Get to know group X more", "Get to know an individual more", "Catch up with an individual or group after a while", "Try to reach an agreement with a group of Knights to be able to use your Rite of Way in co-op scouting missions more often". And then there's the "Scouting and stuff."
... As well as "Get to know the Ice Witch, so we can start getting a better idea of what we're in for."
Oof. So many potential things to do. So many potential cool things to try out to do. So many responsibilities to juggle. And so few actions to do them in, I bet. And no idea if we want to go broad or deep on social actions, or... gah. Heh.
Deserting tends to mean your not thinking or panicking.
so 'its not smart' is not, well, a great argument.
your talking about someone not thinking things through, to begin with.
and guys, dwarfs aren't all the stereotype, there have been dwarfs how to have deserted before, and there will be dwarfs that will in the future.
that's why I'm campaigning for 'not scouting until we get the wastes. the battle huskies and rangers will be fine until we get to the crazy parts.[X] Lead the Wizards and Asarnil
Preliminarily changing the vote, heh. This way? We get more reasons to interact with both the Wizards and Asarnil. And Asarnil, and Deathfang, are interesting. And the Wizards are our responsibility.
Of course, it's a bit of a pity that we don't get to try out our Rite of Way spell with the Knightly Orders under our not-command, able to try out a few maneuvers in practice and such, but... We still are part of the expedition, and can talk to the commanders (and to Borek and the Engineers) and all. Just, it would have been cool to be able to... hrm, on the other hand...
Darn. We're going to have our hands busy, aren't we.
We're going to have options like "Practice coordinating your Rite of Way spell with the expedition," "Get to know group X more", "Get to know an individual more", "Catch up with an individual or group after a while", "Try to reach an agreement with a group of Knights to be able to use your Rite of Way in co-op scouting missions more often". And then there's the "Scouting and stuff."
... As well as "Get to know the Ice Witch, so we can start getting a better idea of what we're in for."
Oof. So many potential things to do. So many potential cool things to try out to do. So many responsibilities to juggle. And so few actions to do them in, I bet. And no idea if we want to go broad or deep on social actions, or... gah. Heh.
I didn't mean things like "Mathilde casts the spell while at the head of column, and thereby everybody behind her automatically ends up being part of the practice attempt, because literally all they have to do is keep walking forward."I don't think 'practice Rite of Way with the expedition' is a personable action. If you can walk you can make use of it. I'm assuming everyone present is capable of basic locomotion.
"She has traded a great wealth of restricted artifacts to the Gold College for their knowledge and to insure she legally has not summoned daemons"Technically not true, according to the Gold college - apparitions are legally defined as not daemons. /pedantry
I didn't mean things like "Mathilde casts the spell while at the head of column, and thereby everybody behind her automatically ends up being part of the practice attempt, because literally all they have to do is keep walking forward."
More like... Convincing people to cooperate with the weird magic spell is part of it. The other part, is coordinating with a military group in order to pull off a maneuver smoothly; like being able to quickly relocate through a river or whatever, in order to flank somebody. Or to make a quick retreat after scouting, by going through a swamp. Having a few of Knights be willing to have Mathilde tag along on a (later) scouting expedition to cast her spell and stuff.
That sort of stuff.
You know, getting everybody on the same page, and getting them comfortable with relying on a Wizard to provide new tactical (and strategic) options.
And also, just... getting Mathilde experienced with using her battle magic as part of an army. It's just like marching and drilling and practicing regular army stuff. It helps to be able to practice and know exactly what you're doing!
We basically rushed and crash-developed a spell from nothing. We haven't had even a turn to practice it in drills or maneuvers with lots of others. Basically, the spell is complete, but not tested out very much. We know it works, we know it's parameters. But we haven't gotten tons of experience using it in the real world yet.