Hmm, I think a connection to the Kami is what allows Shugenja to cast their spells.

But I'm not sure if a single one is enough for that. It might be that any Triton-Shugenja here are limited to Water-spells until they have found a way to tap the full range of their magic in a land without countless supportive Kami.

Also it does not seem to me like the Kami "grant" spells the same way gods do, the Shugenja just have an inborn connection to them that allows them to master the elements with the Kami's help.
 
@egoo

[ ] Mind Warding: Rituals
-[ ] By this point you have the process for creating ritual formulae for spells completely worked out. It merely needs to have a competent mage assigned to the task.
--[ ] Widely-Shared Ritual - Dream Shield
--[ ] State Ritual - Rite of Centered Mind
--[ ] State Ritual - Clarity of Mind
--[ ] State Ritual - Runeward Tattoo
--[ ] Widely-Shared Ritual - Suppress Charms and Compulsions
--[ ] State Ritual - Sense Madness
Runeward Tattoo is a slotless item, not a spell. I should have labeled it in that post, sorry about the confusion.
 
Vote closed.
Adhoc vote count started by DragonParadox on Nov 1, 2020 at 9:46 AM, finished with 42 posts and 18 votes.

  • [X] Plan Throw the Book at the Wannabe God
    -[X] Explain to him that the Imperium has laws governing organized worship. An unorganized cult will usually be tolerated, as long as there are no signs of worshiping the Lower Planes or the worship incorporating illegal acts, but if he wants to name priests, have temples or similar things, he will have to submit his teachings for review to the Imperial authorities, i.e. you.
    -[X] Also explain to him that Yss disdains 'False Gods', what the snakes criteria are for that label, and that it would probably best for him to speak with Yss directly to avoid problems. You don't think there will be any, but you would prefer to have this hashed out before he settles down, in case that there is friction.
    --[X] Make sure he does not take this as a threat, but do make it clear that Yss is a longstanding ally of yours and that he should not expect any backup from you if there is conflict between the two. If Yss has a problem with him, it would be better for him to leave.
 
@DragonParadox,
1) Is that all of the Tritons we could've reasonably gotten by now? Or are there any more tribes to keep at grabbing?

2) Ferryman's Herald, Aife, went somewhere for the month without telling much of detail. Are we getting a report on that yet?

3) Progress numbers for these rituals?
I recon we used to have a ruling on how many spells-to-rituals a month we can do, early in the quest, but I failed at finding it :c
[ ] Mind Warding: Rituals
-[ ] By this point you have the process for creating ritual formulae for spells completely worked out. It merely needs to have a competent mage assigned to the task.
--[ ] Widely-Shared Ritual - Dream Shield
--[ ] State Ritual - Rite of Centered Mind
--[ ] State Ritual - Clarity of Mind
--[ ] State Ritual - Runeward Tattoo
--[ ] Widely-Shared Ritual - Suppress Charms and Compulsions
--[ ] State Ritual - Sense Madness
 
Winning Vote
Adhoc vote count started by DragonParadox on Nov 1, 2020 at 9:46 AM, finished with 42 posts and 18 votes.

  • [X] Plan Throw the Book at the Wannabe God
    -[X] Explain to him that the Imperium has laws governing organized worship. An unorganized cult will usually be tolerated, as long as there are no signs of worshiping the Lower Planes or the worship incorporating illegal acts, but if he wants to name priests, have temples or similar things, he will have to submit his teachings for review to the Imperial authorities, i.e. you.
    -[X] Also explain to him that Yss disdains 'False Gods', what the snakes criteria are for that label, and that it would probably best for him to speak with Yss directly to avoid problems. You don't think there will be any, but you would prefer to have this hashed out before he settles down, in case that there is friction.
    --[X] Make sure he does not take this as a threat, but do make it clear that Yss is a longstanding ally of yours and that he should not expect any backup from you if there is conflict between the two. If Yss has a problem with him, it would be better for him to leave.
 
Part MMMDCXXXVII: Spirits of Azure and Gree
Spirits of Azure and Green

Twenty Third Day of the Third Month 294 AC

Explaining the law to a would-be god is a strange experience, the kami sees so much and so little all at once. The fears and desires of mortals it knows like the strokes of some cosmic brush onto a painting that reflects the soul, but explaining the wishes and experiences of another god is almost painfully slow. Yss' hatred of 'false gods' and bargains in bad faith make perfect sense to you, but to the wandering kami upon its current it seems as unnatural as a dam in the middle of a river.

'Does not belief flow to truth and souls carve their own stream through the ocean Beyond?'

You wish you could think it is done in bad faith or that this ancient presence that might be older than your whole House since that long ago Dance is somehow stupid or slow. It is not, just simply limited by the channel it is flowing through. Has chosen to flow though? Does the distinction even matter? Though it has chosen to embody the freedom of the wide ocean on this journey it is as shackled as a man in chains.

You suppose the same is true of the Old Gods, but they are many, as leaves in the wind they can change each with their own secret whisper as roots they drink from different wells. Perhaps it is true of Yss as well, but he is vast enough to reflect untold multitudes stretching back to the world's beginnings. As you sit by the shore explaining the law to a would-be god you understand why it is the gods of knowledge and of death whom you can best find kinship with, for the former seek answers by their very nature and the latter embody the memories and thoughts of all whom they embraced.

"Come on, it couldn't be that hard to talk to the water snake, you like snakes," Dany's voice draws you from your reverie as you are walking back to the keep, letting in the sights and sounds of evening in the Deep all around you.

"Who says it was bad?" you challenge.

"The fact that you didn't hear me fly in," she replies glibly. Smile fading a little she prompts again. "What's the matter?"

"I just realized the gods most likely to understand mortals, for better or for worse, are those of knowledge and death," you reply wistfully. "Ones little thought of and oft forgotten. It just feels like an unfair bit of irony to add to everything else."

Your sister considers that a long moment as she walks alongside you. "You know, we are subjective too. Not as limited in how we act and how we think as those molded by the expectations of one's followers, but it may just be that you feel closest to gods of death and learning because those are the easiest to approach from where you are standing. A farmer praying for the rain and feeling the gentle touch of a harvest god on his thoughts is no less genuine in his experaince for not knowing everything that went into it, the details of the spheres and the contentions of powers. Look..." she points to where a pair of Verant phoenixes were flying over head, elegant figures of emerald fire, like some illusionist's surreal creation yet somehow more real than the soft white clouds and sky fading into twilight.


"Do you think any prayers of thanks they may have elicited from those who remained in the Orange Shore are wasted, just because it wasn't their gods who sent them?" Dany shakes her head. "Gods are thoughts, emotions and experiences reflected back upon the world. Who we can best relate to depends upon which looking glass has caught our eye."

"Even us?" Even dragons, you almost say, but do not because it's not quite true. Ser Richard was standing right beside you as you bartered with gods and Malarys consulted on the laws that bound them. All of your companions and many more besides see the world from the same perch and others are climbing towards it. You have been in the business of building handholds for them to use if they dare for years. Will they thank you when they reach the top?

"We still only have two to five eyes," She giggles a little to your startled reaction breaking the mood. "You don't think I'd forget Xor do you?"

Without thinking about it a smile grows at the corner of your mouth. You reach out to hug your sister.

What next?

[] Write in

OOC: As I was writing this it struck me how odd it was to be laying down the law to a would-be god and how comfortable Viserys is with certain gods over others, so I explored that a little. Don't take anything in the above as absolute metaphysical truths, these are just the musings of admittedly very wise mages with a lot of IC knowledge.
 
Last edited:
@DragonParadox,
1) Is that all of the Tritons we could've reasonably gotten by now? Or are there any more tribes to keep at grabbing?

2) Ferryman's Herald, Aife, went somewhere for the month without telling much of detail. Are we getting a report on that yet?

3) Progress numbers for these rituals?
I recon we used to have a ruling on how many spells-to-rituals a month we can do, early in the quest, but I failed at finding it :c
  1. There are a few more in northern waters
  2. Connected to the above. You will get a report from her at the end of the month
  3. I think we had a stadnadard formula for ritual progress. I'll have to look it up
@TalonofAnathrax do you recall where thet might be? I seem to recall you were involved with some of the first standardized ritual crafting
 
[X] Report-series, or one super-sized report:
[X] Operation Salted Earth: The situation in the Ghiscari lands continues to be tense, but for now it seems viable to scale back operations and merely observe Baators movements. Recent attacks should have disrupted the enemies plans enough to move your assets to more pressing fronts while keeping a decently sized contingent to look for further developments.
-[X] New Ghis: The main goal here is to look into the political situation of the polity and to see how deep ties to the other cities have remained in face of the sea blockade cutting them off from each other. Also look into their current trade relations and the economic stability of the island while cataloging relevant information for a future invasion.
----[X] Alysande Redsail, Kira Windgraced, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 4x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Umbral Spies, 1x Umbral Stalkers, 1x Adult Mind Dragons (CR 15), 5x Glass Golems
-[X] Mereen: Look into Devil activities, disrupt them if possible and keep an eye on the land trade coming through the city. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
----[X] Shara Rogare, Teana, 2x Umbral Spies, 1x Umbral Stalkers, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems
-[X] Yunkai: Look into Devil activities and disrupt them if possible. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
----[X] Mia the Inquisitor, Shadow!Tor, 2x Umbral Spies, 1x Umbral Stalkers, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems
-[X] Astapor: Look into Devil activities, disrupt them if possible and keep an eye on the (former) training facilities of the Unsullied for any activity. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
----[X] Anya the Inquisitor, Wyla, 2x Umbral Spies, 1x Umbral Stalkers, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems
-[X] Assassin reserve: To be called in when there are opportunities to kill important figures who have been subverted by Baator, or to kill high-value assets of Baator.
----[X] Morwyn and Tuin, Aradia the Huntress. 1x Orphne Fey Lord, 2x Very Old Myrkdreki Dragons, (CR 15) (twins), 2x Adult Mind Dragons (CR 15), 1x Umbral Spies
-[X] Combat reserve: To be called in if there is heavy combat expected or to assault Devil strongholds.
----[X] 2x Heralds, 3x Glass Golems, 10x Blood Clot Molds, 10x Black Brutes, 2x Greater Blood Clot Molds, 15x Black Champions, 2x Vigilant Hunters (CR 10)


Simply put, I don't want to see interludes of the place again right now.
Not salty, just tired.
Compressed reports (or one super-report, wven) sounds better to me atm.
 
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[X] Burning skys, burning Gods, an Interlude from beyond.
We have the action's name in the apocryphia'd turnplan:
[X] To Extinguish the FeyFire: The battle between R'hlor and Ymeri is beyond even you and your closest Companions to help directly... yet, as shown by the forces he gathers to break into Ymeri's domain, much can still be done to smoothen that out.
-[X] Goal: Support R'hlor's forces in killing Ymeri.
----[Airforce] 1st to 4th Battlegroups, 1st and 2nd Fighter Squadron, 1st Bomber Squadron (3x Moonchaser Type A, 1x Dauntless, 12x Wyvern Type-B, 31x Wyvern Type-A, 8x Manticore)
----[Other Forces] Yrael; Moonsong; Amrealth; the Hadhayosh (CR 20); Bloom the Brijidine; The Harbringer (CR 17); 15x Heralds
I even keep track of what's done and not, graying out the "done" stuff for anyone's ease :/
 
[X] To Extinguish the FeyFire: The battle between R'hlor and Ymeri is beyond even you and your closest Companions to help directly... yet, as shown by the forces he gathers to break into Ymeri's domain, much can still be done to smoothen that out.
-[X] Goal: Support R'hlor's forces in killing Ymeri.
----[Airforce] 1st to 4th Battlegroups, 1st and 2nd Fighter Squadron, 1st Bomber Squadron (3x Moonchaser Type A, 1x Dauntless, 12x Wyvern Type-B, 31x Wyvern Type-A, 8x Manticore)
----[Other Forces] Yrael; Moonsong; Amrealth; the Hadhayosh (CR 20); Bloom the Brijidine; The Harbringer (CR 17); 15x Heralds
 
@TalonofAnathrax do you recall where thet might be? I seem to recall you were involved with some of the first standardized ritual crafting
I have no recollection of there being a precise formula for how many rituals we could get in a month. I was mostly involved in winnowing down the list of rituals we wanted, not in writing the minor action.
And after going through old discussions and old action plans, it seems like you just decided things "black-boxed" without telling us why we got the number we got (not that we asked).
 
I have no recollection of there being a precise formula for how many rituals we could get in a month. I was mostly involved in winnowing down the list of rituals we wanted, not in writing the minor action.
And after going through old discussions and old action plans, it seems like you just decided things "black-boxed" without telling us why we got the number we got (not that we asked).

Ah... OK then I must have the formula in my notes somewhere. Thanks for looking.
 
Spirits of Azure and Green

Twenty Third Day of the Third Month 294 AC

Explaining law to a would be god is a strange experience, the kami sees so much and so little all at once. The fears and desires of mortals, it knows like the strokes of some cosmic brush into a painting that reflects the soul, but explaining the wishes and experiences of another god is almost painfully slow. Yss' hatred of 'false gods' and bargains in bad faith make perfect sense to you, but to the wandering kami upon its current, it seems as unnatural as a dam in the middle of a river.

'Does not belief flow to truth, and souls carve their own stream through the to the ocean Beyond?'

You wish you could think it is done in bad faith or that this ancient presence that might be older than your whole House since that long ago Dance is somehow stupid or slow. It is not. It is simply limited by the channel it is flowing through. Has chosen to flow though? Does the distinction even matter? Though it has chosen to embody the freedom of the wide ocean on this journey, it is as shackled as a man in chains.

You suppose the same is true of the Old Gods, but they are many; as leaves in the wind they can change each with their own secret whisper as roots they drink from different wells. Perhaps it is true of Yss as well, but he is vast enough to reflect untold multitudes stretching back to the world's beginnings. As you sit by the shore explaining law to a would be god, you understand why it is the gods of knowledge and of death whom you can best find kinship with, for the former seek answers by their very nature and the latter embody the memories and thoughts of all whom they embraced.

"Come on, it couldn't be that hard to talk to the water snake. You like snakes," Dany's voice draws you from your reverie as you are walking back to the keep, letting the sights and sounds of evening in the Deep all around you.

"Who says it was bad?" you challenge.

"The fact that you didn't hear me fly in." she replies glibly. Smile fading a little she prompts again, "What's the matter?"

"I just realized the gods most likely to understand mortals, for better or for worse, are those of knowledge and of death," you reply wistfully. "Ones little thought of and oft forgotten. It just feels like an unfair bit of irony to add to everything else."

Your sister considers that a long moment as she walks alongside you. "You know, we are subjective, too. Not as limited in how we act and how we think as those molded by the expectations of one's followers, but it may just be that you feel closest to gods of death and learning because those are the easiest to approach from where you are standing. A farmer praying for the rain and feeling the gentle touch of a harvest god on his thoughts is no less genuine in his experience for not knowing everything that went into it, the details of the spheres, and the contentions of powers. Look..." she points to where a pair of verdant phoenixes were flying over head, elegant figures of emerald fire, like some illusionist's surreal creation yet somehow more real than the soft white clouds and sky fading into twilight.


"Do you think any prayers of thanks they may have elicited from those who remained in the Orange Shore are wasted, just because it wasn't their gods who sent them?" Dany shakes her head. "Gods are thoughts, emotions, and experiences reflected back upon the world. Who we can best relate to depends upon which looking glass has caught our eye."

"Even us?" Even dragons, you almost say, but do not because it's not quite true. Ser Richard was standing right beside you as you bartered with gods, and Malarys consulted on laws that bound them. All of your companions, and many more besides, see the world from the same perch and others are climbing towards it. You have been in the business of building handholds for them to use if they dare for years. Will they thank you when you reach the top?

"We still only have two to five eyes." She giggles a little at your startled reaction breaking the mood. "You don't think I'd forget Xor, do you?"

Without thinking about it, a smile grows at the corner of your mouth. You reach out to hug your sister.

What next?

[] Write in

OOC: As I was writing this is struck me how odd it was to be laying down the law to a would be god and how comfortable Viserys is with certain gods over others so I explored that a little. Don't take anything in the above as absolute metaphysical truths, these are just the musings of admittedly very wise mages with a lot of IC knowledge. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.

That was sweet.

/hug Dany

/hug Xor
 
More votes, stuff's contested rn
Adhoc vote count started by egoo on Nov 1, 2020 at 11:26 AM, finished with 17 posts and 8 votes.

  • [X] Report-series, or one super-sized report:
    [X] Operation Salted Earth: The situation in the Ghiscari lands continues to be tense, but for now it seems viable to scale back operations and merely observe Baators movements. Recent attacks should have disrupted the enemies plans enough to move your assets to more pressing fronts while keeping a decently sized contingent to look for further developments.
    -[X] New Ghis: The main goal here is to look into the political situation of the polity and to see how deep ties to the other cities have remained in face of the sea blockade cutting them off from each other. Also look into their current trade relations and the economic stability of the island while cataloging relevant information for a future invasion.
    ----[X] Alysande Redsail, Kira Windgraced, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 4x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Umbral Spies, 1x Umbral Stalkers, 1x Adult Mind Dragons (CR 15), 5x Glass Golems
    -[X] Mereen: Look into Devil activities, disrupt them if possible and keep an eye on the land trade coming through the city. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
    ----[X] Shara Rogare, Teana, 2x Umbral Spies, 1x Umbral Stalkers, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems
    -[X] Yunkai: Look into Devil activities and disrupt them if possible. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
    ----[X] Mia the Inquisitor, Shadow!Tor, 2x Umbral Spies, 1x Umbral Stalkers, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems
    -[X] Astapor: Look into Devil activities, disrupt them if possible and keep an eye on the (former) training facilities of the Unsullied for any activity. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
    ----[X] Anya the Inquisitor, Wyla, 2x Umbral Spies, 1x Umbral Stalkers, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems
    -[X] Assassin reserve: To be called in when there are opportunities to kill important figures who have been subverted by Baator, or to kill high-value assets of Baator.
    ----[X] Morwyn and Tuin, Aradia the Huntress. 1x Orphne Fey Lord, 2x Very Old Myrkdreki Dragons, (CR 15) (twins), 2x Adult Mind Dragons (CR 15), 1x Umbral Spies
    -[X] Combat reserve: To be called in if there is heavy combat expected or to assault Devil strongholds.
    ----[X] 2x Heralds, 3x Glass Golems, 10x Blood Clot Molds, 10x Black Brutes, 2x Greater Blood Clot Molds, 15x Black Champions, 2x Vigilant Hunters (CR 10)
    [X] To Extinguish the FeyFire: The battle between R'hlor and Ymeri is beyond even you and your closest Companions to help directly... yet, as shown by the forces he gathers to break into Ymeri's domain, much can still be done to smoothen that out.
    -[X] Goal: Support R'hlor's forces in killing Ymeri.
 
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