Here is what I have for a plan so far. Let me know what you guys think and if you have any suggestion.
[] Plan: Rocking the Boat
-[] Accept
-[] The Unbroken
-[] Establish A Poor-House - (Tessen)
-[] Healing For All!
-[] Kick 'Em While They're Down! - (5 Turns Remaining)
-[] We Are One People! - (Elites)
--[] +7FF
-[] Mutated Corps. - (1/2 Turns complete)
--[] +5FF
-[] Ailments Of The Mind
--[] "The Dreamers Guide", Treaty On Brainwashing, Self Help Booklet, How-To Romance Novel, "Obedience And You - Training People!"
-[] Tools of the Trade - (Medical/Biological)
--[] Surgeons Kit, Textbook On Cellular Theory, Hygienic Instructions
-[] Scout The Pit
-[] Medical Wing - (1/2 Turns Complete)
-[] Salt Refinement - (1/2 Turns Complete)
-[] Too Much To Do - (Learning)
--[] Fashion Revival - (Elaborate Costume)
-[] Too Much To Do - (Archeology)
--[] The Crystalgarden
I'm choosing to do Poor-House and Healing, because they take quite a bit of COE influence even if they are pricey. Kicking COE is a natural choice, and I picked One People cause it was the only other diplomacy action of any major consequence, even if it is expensive. I chose to do it with the Elites, cause I felt it would lead to longer lasting changes than with the Common People. For the learning actions, I chose to assign as many artifacts to them as possible, since using them adds to the final reward and sometimes completes other projects by osmosis. I picked scouting the Pit because it had the highest chance of success, and a decent chance of finding a plot hook there. For personal actions, I chose Fashion to give us a little more income and to ruffle the feathers of moral guardians. I chose Crystalgarden to increase its chances of success and give some more flavor, since Martyris has not been in the Forest ever since the Plague Engine.