That would require the party to be strong enough to take Qyburn in a fight though, so this would nake him a one-time miniboss by design.
"Strong enough to take Qyburn in a fight" is a bit difficult to measure.
On the one hand he's an immensly versatile and powerful caster, on the other his new form is as fragile as the old man was.
Level 10 Richard could have killed him in one move if he got to him.

But yes, it would make him an enemy for one longer quest, maybe the size of our Mantarys arc and by the end of it he would be dead, have fled, or killed the party.

The advantage of him fleeing and becoming an enemy again later is that he can be a lot more or less dangerous depending on the materials he gets, as he can only produce some upgraded zombies if low on funding, while he can churn out CR 15 threats with something like a fleshforge, so he can be a real threat again, after having been beaten once already, unlike most foes.
 
"Strong enough to take Qyburn in a fight" is a bit difficult to measure.
On the one hand he's an immensly versatile and powerful caster, on the other his new form is as fragile as the old man was.
Level 10 Richard could have killed him in one move if he got to him.

But yes, it would make him an enemy for one longer quest, maybe the size of our Mantarys arc and by the end of it he would be dead, have fled, or killed the party.

The advantage of him fleeing and becoming an enemy again later is that he can be a lot more or less dangerous depending on the materials he gets, as he can only produce some upgraded zombies if low on funding, while he can churn out CR 15 threats with something like a fleshforge, so he can be a real threat again, after having been beaten once already, unlike most foes.
Yeah. The eternal problem of the squishy caster. He definitely should get some Black Champions as a bodyguard wherever he goes, as they are purpose built to take hits for someone else.
Then again, he can use his polymorph abilities to mitigate that issue by boosting his CON. Though items are the better option.

Overall, I feel using his post-transformation self as just the minion of a warlord is largely wasting his potential as an eldritch threat that is just barely still comprehensible in its goals. He would be better utilized as running an extra-planar mercenary service if that's the direction you want to go. Basically he rents out his creations to draw in the funds, with that warlord being a customer of his that bought a large number of basic Black Knight line undead.


To touch upon something else that was brought up, I do think that his transformation would qualify for a Mythic Ascension under normal circumstances, but here, the Mythic ranks are more tied up to narrative weight and legend. Qyburn being a person that is barely unknown outside of the inner circle of Viserys works against him in that regard.

Though that might change when he is sent to the Citadel to clean house.
 
@Goldfish, when equipping Qyburn, don't forget that he has 4 hand slots, 4 ring slots and 2 wrist slots, but no ankle or feet slots.

Some metamagic or metapsionic rods would be spiffy.
 
@Azel, @Goldfish, last moment for today I'll have access to my PC. Did the changes suggested.
And we do have fewer Myrkdreki, there's 13 of the Mindies compared to the 10 of Myrks. Not that I'm too bound to the idea to not having had removed them from the order.


Forge Order proposal, 3rd month:

[] Soulforged Undead to assign at need (until further note and assignment, guarding Gogossos) -- 2.308.100 IM

2000x Spitter Swarms - 60 IM each = 120,000 IM
500x Black Knights with Mobility Upgrade - 560 IM each = 280,000 IM
50x Black Champions - 5,360 IM each = 268,000 IM
25x Black Brutes - 4,700 IM each = 117,500 IM
20x Necro-Crakens - 4,880 IM each = 97,600 IM
500x Necrotic Molds - 450 IM each = 225,000 IM
25x Greater Bloodclot Molds - 28,800 IM each = 720,000 IM
100x Blood Clot Molds - 4,800 each = 480,000 IM

[] Inquisition Forces -- 222.800 IM
30x Watchmoles - 1,320 IM each = 39,600 IM
10x Lindworms - 3,920 IM each = 39,200 IM

[] 21x Roving Aquatic Patrols -- 70.630 IM each -- 1.483.230 IM
[Immediate deployment: Narrow Sea (10x), Goggossos(1x), Braavos (1x), Rhoyne (1x), Old Town (1x), the Iron Isles (1x), Dragonstone (1x)]

[Preparing for invasion, wait in Iron Isles until further notice: Greyport (1x);]
[Preparing for invasion, wait in Dragonstone until further notice: Saltpans (1x), King's Landing (1x)]
[Preparing for invasion, wait in Braavos until further notice: White Harbor (1x)]
[Preparing for invasion, wait in Tyrosh until further notice: the Mander (1x)]

1x Lead-clad Greater Bloodshark - 2,325 IM each - 2,325 IM per unit
1x Lead-clad Black Brute - 4,880 IM each - 4,880 IM per unit
5x Lead-clad Bloodshark - 1,035 IM each - 5,175 IM per unit
20x Lead-clad Advanced Skeletal Narwhale - 220 IM each - 4,400 IM per unit
50x Lead-clad Blood Seal - 45 IM each - 2,250 IM per unit
76x Necrotic Mold - 300 IM each - 22,800 IM per unit
1x Greater Bloodclot Mold - 28,800 IM each - 28,800 per unit

[] 12x Westerosi (Stationary) Aquatic Defense Groups (Reconquest Support and guarding the locations afterwards) - 387.960 each -- 4.655.520 IM
[White Harbor, Gulltown, Duskendale, King's Landing, Greyport and Oldtown, Dragonstone, Driftmark, Bear Island, the Iron Islands, Sunspear, and Storm's End]
[Preparing for invasion, wait in Dragonstone until further notice: Dragonstone (1x), Driftmark (1x), King's Landing (1x), Gulltown (1x) and Duskendale (1x)]
[Preparing for invasion, wait in Iron Isles until further notice: Iron Isles (1x), Greyport (1x) and Bear Island (1x)]
[Preparing for invasion, wait in Sorcerer's Deep until further notice: Sunspear (1x) and Storm's End (1x)]

81x Hunter Jellyfish - 1,800 IM each = 145,800 IM
81x Black Knights with Mobility Upgrade - 560 IM each = 45,360 IM
72x Necrotic Molds - 450 IM each = 32,400 IM
9x Blood Clot Molds - 4,800 IM each = 43,200 IM
9x Advanced Dire Hunter Jellyfish (CR 10) - 4,800 IM each = 43,200 IM
8x Black Brutes - 4,700 IM each = 37,600 IM
8x Necrotic Molds (Black Brute controlling units) - 450 IM each = 3,600 IM
4x Vigilant Kelps (CR 4, 6 HD) - 660 IM each = 2,640 IM
1x Black Champion - 5,360 IM
1x Greater Bloodclot Mold (Black Champion controlling unit) - 28,800 IM

[] Iron Isles Additional Forces: 2x (Stationary) Aquatic Defense Groups - 387.960 each. -- 775.920 IM
81x Hunter Jellyfish - 1,800 IM each = 145,800 IM
81x Black Knights with Mobility Upgrade - 560 IM each = 45,360 IM
72x Necrotic Molds - 450 IM each = 32,400 IM
9x Blood Clot Molds - 4,800 IM each = 43,200 IM
9x Advanced Dire Hunter Jellyfish (CR 10) - 4,800 IM each = 43,200 IM
8x Black Brutes - 4,700 IM each = 37,600 IM
8x Necrotic Molds (Black Brute controlling units) - 450 IM each = 3,600 IM
4x Vigilant Kelps (CR 4, 6 HD) - 660 IM each = 2,640 IM
1x Black Champion - 5,360 IM
1x Greater Bloodclot Mold (Black Champion controlling unit) - 28,800 IM

[] 28x Administrative Facilities -- standard city defense group (Reconquest Support and guarding the locations afterwards) - 91.900 IM each. -- 2.573.200 IM
[Castle Black, Last Hearth, Winterfell, Stony Shore, Dreadfort, White Harbor, Moat Cailin, Bear Isle, Runestone, Northweald, The Twins, Darry, one location yet to determine, Pike, Greyport, two locations yet to determine, Kings Landing, Duskendale, Dragonstone, one location yet to determine, Highgarden, Oldtown, The Arbor, one location yet to determine, Storms End, Tarth, Sunspear]
4x Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 4,800 IM total
8x Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 38,400 IM total
2x Druid Creature Treants - (CR 10, 7 HD) - 9,600 IM total
30x Verdant Kingfisher (CR 2, 2 HD) - 9.000 IM total
3x Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 3,600 IM total
20x Black Knights (Mobility Upgrade) - 11,200 IM total
20x Tuogou, CR 4 - 12,000 IM total
5x Vigilant Briars (CR 4) - 3,300 IM total

[] 30x Legion Training Centre -- standard defense group (Reconquest Support and guarding the locations afterwards)) - 27.940 IM each. -- 838.200 IM
[x10 The Eyri, x10 Harrenhall, x10 The Rock]

1x Black Champions - 5,360 IM
10x Black Knights (Mobility Upgrade) - 5.600 IM total
20x Spitter Swarms - 1,200 IM total
2x Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 2,400 IM total
2x Verdant Wolves - (CR 6, 6 HD) - 2,400 IM total
10x Verdant Kingfisher (CR 2, 2 HD) - 3,000 IM total
1x Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM
1x Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM total
3x Vigilant Briars (CR 4) - 1,980 IM total
[] 32x Heart Tree -- standard defense group (Reconquest Support and guarding the locations afterwards) - 13,320 IM each -- 426.240 IM
2x Verdant Wolves - 2,400 IM total
2x Advanced Druid Lotus Leshy - 4,800 IM total
1x Druid Treant - 4,800 IM
1x Watchmole (CR 6) - 1,320 IM
Total: 13.139.220 IM
 
@Azel, were there any rolls regarding Qyburn's survival. Would it be possible for you to reveal those rolls? If I am asking too much, you can ignore me.
 
And here is his new character sheet. He indeed remade himself entirely.
"It is the highest honor and the greatest prize to see the well groomed mind overcome the feeble chains that the world seeks to bind it with. How can you call yourself scholar, if you cannot even grasp this simple truth?"

Name Wisdom Qyburn
Age 65 (?)
Alignment Neutral Evil
Race Pseudo-Illithid; Medium Aberration (Amphibious)
Special Racial Ability Gain two off-hands
Level 14
Class Arcanist 1 / Psion (Fleshbinder) 3 / Cerebremancer 10

Feats (Crafter Loadout) Tomb Tainted Soul (free bonus feat), Improved Familiar, Precocious Apprentice, Craft Wonderous Item, Craft Magic Arms and Armor, Graft Flesh, Craft Construct, Corpsecrafter, Bolster Resistance
Feats (Combat Loadout) Tomb Tainted Soul (free bonus feat), Improved Familiar, Precocious Apprentice, Redirect Power, Split Psionic Ray, Improved Metamorphosis, Expanded Knowledge (Schism), Psionic Meditation, Mother Cyst
Major Drawbacks Animal Animosity, Easy Target
Class Features Arcane Reservoir, Arcanist Exploits (Quick Study), Consume Spells, Fleshbound Familiar, Detect Psionics, Discipline (Egoist), Discipline Talents (Synesthete, Vigor, Mine is the Gift), Mind over Magic (+2), Magical Manifesting (5th), Weave the Sources
Special Abilities Telepathy 100 ft.

Languages Spoken Westerosi Common, Low Valyrian, High Valyrian, Draconic, Abyssal, Infernal, Aboleth, Aquan
Senses Dark Vision 60 ft., Blindsense 30 ft.

HP 14d6 + 14 (CON) = 65
AC 10 + 0 (DEX) - 1 (Easy Target) = 9; Touch 9; Flat-Footed 8
Movement 40 ft, Swim 40 ft.
Initiative 0
Attack +7 / +2 (BAB) - 2 (STR) = +5 / +0
Spell Resistance 25
Familiar Necrotic Mold (CR 3)

STATS:
STR
6 (-2)
DEX 11 (+0)
CON 12 (+1)
INT 25 + 4 (Enhancement) = 29 (+9)
WIS 18 (+4)
CHA 17 (+3)

SAVES:
Fortitude
4 + 1 (CON) = 5
Reflex 4 + 0 (DEX) = 4
Will 9 + 4 (WIS) = 13

SKILLS:
Autohypnosis:
14 + 4 (WIS) + 3 (Class Skill) = 21
Heal: 14 + 4 (WIS) + 3 (Class Skill) = 21
Knowledge (Arcana): 14 + 9 (INT) + 3 (Class Skill) = 26
Knowledge (Religion): 14 + 9 (INT) + 3 (Class Skill) = 26
Knowledge (Nature): 14 + 9 (INT) + 3 (Class Skill) = 26
Knowledge (Dungeoneering): 14 + 9 (INT) + 3 (Class Skill) = 26
Knowledge (Psionics): 14 + 9 (INT) + 3 (Class Skill) = 26
Sense Motive: 14 + 4 (WIS) + 3 (Class Skill) = 21
Spellcraft: 14 + 9 (INT) + 2 (Precocious Apprentice) + 3 (Class Skill) = 28

PSIONICS AND SPELLCASTING:
Power Points: 147 (Psion) + 58 (Pison INT) = 205
Powers Save DC: 10 + Power Level + 9 (INT)
Powers Known (Manifester level 13):
0th - Conceal Thoughts
1st - Minor Metamorphosis, Corrosive Aura, Force Screen, Inertial Armor, Sense Link
2nd - Concussion Blast, Share Pain, Ego Whip
3rd - Metamorphosis, Dispel Psionics, Touchsight, Ubiquitous Vision
4th - Hidden Body, Psychic Reformation, Telekinetic Maneuver, Psychokinetic Charge, Schism (Combat Loadout only)
5th - Incarnate, Pierce the Veils, Psychic Crush, Shatter Mind Blank
6th - Major Metamorphosis, Fuse Flesh, Cleanse Spirit, Disintegration
7th - Decerebrate, Fission

Aracane Reservoir: 4
Arcane Spells Save DC: 10 + Spell Level + 9 (INT)
Arcane Spells Prepared (Caster level 11):
0th - Detect Magic, Detect Poison, Light, Mending, Read Magic, Resistance, Mage Hand, Scrivener's Chant, Prestidigitation
1st - Summon Undead 1, Bestow Wound, Ebon Eyes, Decompose Corpse, Protection from X - 4 + 3/day
2nd - Darkness, Wither Limb, Unseen Crafter, Stone Bones, Necrotic Cyst - 5 + 2/day
3rd - Gentle Repose, Dispel Magic, Summon Undead 3, Necrotic Bloat - 4 + 2/day
4th - Heart of Earth, Enervation, Necrotic Domination - 4 + 2/day
5th - Summon Undead 5, Necrotic Burst - 3 + 2/day

Arcane Spells Known:
0th - Detect Magic, Detect Poison, Light, Mending, Read Magic, Resistance, Mage Hand, Scrivener's Chant, Prestidigitation
1st - Summon Undead 1, Bestow Wound, Ebon Eyes, Decompose Corpse, Protection from X, Necrotic Awareness (Combat Loadout only)
2nd - Darkness, Wither Limb, Unseen Crafter, Stone Bones, Necrotic Cyst (Combat Loadout only)
3rd - Gentle Repose, Dispel Magic, Summon Undead 3, Necrotic Bloat (Combat Loadout only)
4th - Animate Dead, Heart of Earth, Enervation, Necrotic Domination (Combat Loadout only)
5th - Stop Heart, Permanency, Daywalker, Haunt Shift, Summon Undead 5, Necrotic Burst (Combat Loadout only)

Items: Ring of Sustenance, Headband +4 INT

@Goldfish, he could really do with learning more spells, but luckily, most of the month is still free for that.
Here's what I'm looking to equip Qyburn with at the moment. I don't particularly want to send him into combat, he's got other stuff to focus on after all, but there is no reason not to prepare him for the eventuality, so...

From the Armory:
  • Belt of Battle, Harmful (Negative Energy Healing Belt)
  • Crystal Rod of Null Psionic Field (11th Manifester Level, 1/Day)
  • Crystal Rod of Reddopsi (13th Manifester Level, 1/Day)
  • Earring of Arcane Acuity
  • Evacuation Rune Charm (1/Day)
  • Gloves of Object Reading
  • Gloves of Zephyr's Grace (+2 Dexterity)
  • Handy Haversack
  • Mind Blank Ring
  • Muleback Cords
  • Pendant of Warding (Protection from Good/Evil, +5 Resistance bonus to saving throws)
  • Possession Trap Charm (1/Day)
  • Ribbon of Disguise
  • Ribbon of Disguise, Greater
  • Ring of Counterspells (Slotless)
  • Ring of Soul Vault, Constant (Slotless)
  • Soulfire Mithral Bracers (+1)
And stuff that will be crafted or upgraded:
  • Ring of Spell-Battle: 1200 IM
  • Upgrade Belt w/Healing Belt & Wide Earth effects and +6 CON: 4913 IM
  • Upgrade Bracers w/Arcane Freedom effect: 345 IM
  • Upgrade Earring w/Golden Sun & Third Eye of Clarity effects: 910 IM
  • Upgrade Gloves from +2 to +5 DEX, add Starry Sky effect: 2265 IM
  • Upgrade Headband from +4 to +6 INT, +4 WIS, +3 CHA, & Circlet of Rapid Casting effects: 5100 IM
  • Upgrade Muleback Cords to be Slotless: 100 IM
  • Upgrade Pendant w/Sullen Sea effect: 900 IM
  • Upgrade Ring of Sustenance to be Slotless: 250 IM
  • Total: 15,983 IM
This leaves open a set of wrist slots, two ring slots, and the shoulder/back slot for a few essential psionic items we can commission from the Githzerai later this month.
 
he's got other stuff to focus on after all
Tbh, I'd rather see more of him than the Research Reports and the rare Azel-terlude. Especially after this "makes him combat-wprthy"-transformatikn of his.

Citadel will give ample opportunity, but that alone not enough tbh.
I'd rather him lead several Eldritch-themed dungeon delves after Reconquest.
We have a few sites in Westetos and Essos to look over.

Also, @Azel, we have Fearex (Mature Adult Brainstealer Brine Dragon) who went through a process somewhat similar (if rather uncontrolled) to Quburn's?
Also we have a Mind Worm.

Knowledge-eating abilities now being available to Q, shall we pen them in for his... "personal projects", or keep them as meat for "first forays into Psionics"-RA we currently have on ice until after we Warp-proof our Fleshforges?
 
I'll be honest, that Qyburn arc payoff is incredibly satisfying. Our creepy pseudo-Dr. Frankenstein is finally what he wanted to be for so long, and effectively immortal age-wise to boot, I think?
 
  • Ribbon of Disguise
  • Ribbon of Disguise, Greater
Keep in mind that he is an Aberration now, so he can't take a human form with those. The closest he can get is disguising himself as a regular Illithid / Ulitharid.
Knowledge-eating abilities now being available to Q, shall we pen them in for his... "personal projects", or keep them as meat for "first forays into Psionics"-RA we currently have on ice until after we Warp-proof our Fleshforges?
Keep them for the RA. The best use of them is indeed Qyburn prying that sweet, sweet psionic knowledge out of their grey matter and then making new psions with that. His personal projects will have to wait a bit until we got Qohor. Then he can finally make some undead aberrations and aberrant undead.

Sweet, sweet crimes against nature...
I'll be honest, that Qyburn arc payoff is incredibly satisfying. Our creepy pseudo-Dr. Frankenstein is finally what he wanted to be for so long, and effectively immortal age-wise to boot, I think?
He is unaging. His body is less natural then plastic and thus not exactly bio-degradable.
 
I'm wondering what the CoS are doing right now.

I mean, they can't see a plan when everyone who knows about it is Mindblanked, but I suspect Golds with their multiple high-end diviners (including at least one Mythic Fey-Lord) should propably notice that something is wrong.
Maybe not specific, but in some "big something happening around the end of the month" way. After all, all their futures might end around a short timeframe, that's got to make a wave.
 
I'm wondering what the CoS are doing right now.

I mean, they can't see a plan when everyone who knows about it is Mindblanked, but I suspect Golds with their multiple high-end diviners (including at least one Mythic Fey-Lord) should propably notice that something is wrong.
Maybe not specific, but in some "big something happening around the end of the month" way. After all, all their futures might end around a short timeframe, that's got to make a wave.
There's always a XKCD for that.

 
So I have some possible rings for Qyburn.

Ring of Wizardry: This one doubles the wearer's spell slots for a single spell level at or below four. Not exactly flashy, but still useful.

Ring of Craft Magic: this lets the wearer use a related craft skill instead of spellcraft to identify a related effect/item, but more importantly allows them to spend a spell slot to get an enhancement bonus equal to the spell level for a single craft or profession check. That bonus applies regardless of the length of time that check requires.

On the defensive end of things:

Ring of Friend Shield: this is actually a pair of rings that allows either wearer to cast shield another on the other at will regardless of distance. Qyburn could put an HP bag in the basement of his lab and have it use the twin to his ring to constantly shield him, effectively doubling his HP with respect to direct damage.

Ring of Terrible Cost: This ring lets the wearer sacrifice 2 HP to store a +1 profane bonus in the ring, with a cap of +5. This can be expended as an immediate action to get that bonus on a single attack roll , damage roll, skill check, or saving throw after which it needs recharged. The key part is that it explicitly allows other people to charge the for the wearer, so Qyburn can use his escort as batteries and keep this available for emergencies.

Ring of Continuation: this extends the duration of a spell cast into it that lasts at least 10 minutes/CL to 24 hours. Fortune Fate meets that requirement and triggers a heal spell on the subject's death. If that heal spell would bring you to a livable condition then you don't actually die.

I prefer RoFS and the RoC, but the others have enough utility to be worth thinking about.
 
We tried the same with Xor and DP nixed that. We talked about this explicitly and Qyburn needs some polymorph-equivalent item like Xor uses.
Ah, okay. I didn't remember that at all. Shitty memory strikes again.

He'll have to wait until the 4th month for a suitable Polymorph item. That's gonna need a lot of crafting time. In the meantime, a Ribbon of Disguise will be enough for casual purposes and he can learn a Polymorph spell for other situations.
 
So I have some possible rings for Qyburn.

Ring of Wizardry: This one doubles the wearer's spell slots for a single spell level at or below four. Not exactly flashy, but still useful.

Ring of Craft Magic: this lets the wearer use a related craft skill instead of spellcraft to identify a related effect/item, but more importantly allows them to spend a spell slot to get an enhancement bonus equal to the spell level for a single craft or profession check. That bonus applies regardless of the length of time that check requires.

On the defensive end of things:

Ring of Friend Shield: this is actually a pair of rings that allows either wearer to cast shield another on the other at will regardless of distance. Qyburn could put an HP bag in the basement of his lab and have it use the twin to his ring to constantly shield him, effectively doubling his HP with respect to direct damage.

Ring of Terrible Cost: This ring lets the wearer sacrifice 2 HP to store a +1 profane bonus in the ring, with a cap of +5. This can be expended as an immediate action to get that bonus on a single attack roll , damage roll, skill check, or saving throw after which it needs recharged. The key part is that it explicitly allows other people to charge the for the wearer, so Qyburn can use his escort as batteries and keep this available for emergencies.

Ring of Continuation: this extends the duration of a spell cast into it that lasts at least 10 minutes/CL to 24 hours. Fortune Fate meets that requirement and triggers a heal spell on the subject's death. If that heal spell would bring you to a livable condition then you don't actually die.

I prefer RoFS and the RoC, but the others have enough utility to be worth thinking about.
Rings of Wizardry are nice, but extremely expensive and not quite as helpful for Qyburn as it would be for a dedicated Arcane caster. He's also got a load of psionics to rely on now, too.

Ring of Continuation would be great with Fortunate Fate, but Qyburn is no longer an Archivist and doesn't have access to Divine magic. Getting Arcanist and Psion spell/power progression is a nice trade-off, though.

The Ring of Friend Shield is very nice, if quite expensive. I don't think I really like the effect, though, as it seems too powerful even at that price. This might not be a slope we should start to slide down, else everyone will end up with one linked to a Flesh Forged flesh bag in a Forge basement.

He has four ring slots, but two of those are filled by the essential Spell-Battle and Mind Blank rings. The other two are going to be filled with a Ring of Psionics and a Ring of Power Preservation, unless @Azel has other preferences?

It wouldn't be a bad idea to get him a Ring of Craft Magic, though. He could use it in place of a more combat-oriented ring when he's conducting research or working in the Forge.
 
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Rings of Wizardry are nice, but extremely expensive and not quite as helpful for Qyburn as it would be for a dedicated Arcane caster. He's also got a load of psionics to rely on now, too.
Keep in mind that he can sacrifice spell slots to Heighten his psionic abilities. A 2nd level slot means his Decerebrate gets a +2 to it's DC and a 3rd level slot gives +3 to Disintegrate.
The first thus becomes a DC 30 save or die, while the latter, when coupled with Split Ray, means he can hit someone with two Disintegrates for a single action, each one dealing 22d6 of damage.
He has four ring slots, but two of those are filled by the essential Spell-Battle and Mind Blank rings. The other two are going to be filled with a Ring of Psionics and a Ring of Power Preservation, unless @Azel has other preferences?
I'm partial to the Ring of Terrible Costs, since an immediate action for a +5 Profane bonus sounds great in a pinch and as @BronzeTongue pointed out, Qyburn will never hurt for spare HP in his vicinity.


Oh, and on the matter of Qyburns HP. I'd like to point out that he has Share Pain, which means he will pretty much always take only half damage from physical attacks while diverting the rest on a HP bag like a Black Champion.
 
Vote closed.
Adhoc vote count started by DragonParadox on Oct 10, 2020 at 10:29 AM, finished with 126 posts and 12 votes.

  • [X] Plan: "I AAAAAM COMMUNICATING THIS VOTE TO YOOOOU WITH MY MIIIIIIND!"
    [X] Secure the Flesh Forge, and the Fleshsmiths, against memetic attacks.
    -[X] Heavy defenses
    ----[X] Lady Saenena (4d6 Progress); Elaheh Marita (4d6 Progress); Tyrosh Scholarum Branch (2d6 Progress);
    [X] The Mind's Games: The psychological effects of repeated and sustained enchantment on the mental state and brain of the average person.
    ----[X] Svitran the Dreamer (4d6 Progress);
 
Interlude CMXVIII: Mind's Edge
Mind's Edge

Eleventh Day of the Third Month

Flesh Forge, Gogossos

Wisdom Qyburn's transformation, terrible and wondrous as it was, proved a stark reminder for all of what the flesh forge in Gogossos could yet do, the powers and permutations of life that did not have to be limited by the ordering of the Spheres. Saenena realized she could not even think of him as 'the old man' anymore for he was not a man, nor did it sit right in her mind to call him Westerosi, for he did not think in their tongue nor bound himself to their custom. He had reached the pinnacle of his craft, then shattered the vault to the endless blackness above.

That is what they were trying to keep out of the forge, only a thousand times grander and more ancient than the foundations of the earth. Another scholar might have balked at the implication, might have begun to doubt herself, but Saenena was of the blood of men who had unmade dragons and broken the power of the of Goddess, she was of the get of Syrax who had seen the end and stepped beyond it. Memories rushed in thought to the surface by the whispering voices of the green gods, by the deep dark of the forge.

A too-heavy book she had smuggled from her mother's library as a girl, barely understanding the concepts within but wanting, needing to know more. Her first direction, blood thick and sticky on her hands, her arms, muscles twitching under the knife. The first hatching she had managed to bring to term in deep in the old wine cellar. Reading secrets from ancient bones that no book or scroll spoke of.

Her children were safe, her dragon sleeping... and there was no place other than here she would rather spend her days. This would be a thrilling challenge.

"Diagnostics from yesterday's modifications?" she called in the general direction of the wall of corded flesh and faintly glowing fungus while her left hand leafed through the shaitan arcane text for a quick reminder of how carving the Cerulean Signs in mere flesh was supposed to go.

"Interstitial interruption on the eighth level, acid flow briefly provoked, though contained..."

Of course it wasn't all pitting her mind against the threat of the Far Realm and Those who dwelt there. Like most projects of this magnitude the refurbishment of the forge required the assistance of lesser mages, hands and eyes for where you could not use a forge servitor. Unfortunately some of those eyes ended up seeing a bit too much and had to be spelled sane and given memory moss.

They would probably keep the fear of dark spaces or possibly nameless books chained to their shelves. The lizard brain was odd like that.

Secure the Flesh Forge, and the Flesh Smiths Heavy Defenses Progress 29/45

Minor Failure: Some Tyroshi Mages suffer temporary mental damage from interacting with Far Realm knowledge, progress from their dice lost


***​

Fifteenth Day of the Third Month

Imperial Legion Camp, Gogossos

Above the very heads of the flesh smiths attempting to alter the forge, the better to counter the madness of the Far Realm, a project of a different sort was being enacted to guard against far more mundane forms of mental harm. While Svitran, priest of the World Serpent, did not find his task as exhilarating as his colleagues he took it on just as dutifully. It had taken weeks of exhausting study, often personally listening in to the thoughts of volunteers under enchantment, but he was starting to come up with a theory as to the pattern observed in the first battery of tests.

Most thinking beings experienced life as a story they told themselves, their choices and those of others placed in a mental framework, which they considered internally consistent. It often was not, rationalization, willful embracing of logical fallacy and even ignorance were sadly common, defense mechanisms of one's worldview, even as other aspects of the mind criticized and questioned. When one was placed under an enchantment an external force ensued that the imposed thought was not challenged, but the manner in which this manifested was often painful.

Svitran winced at the memory of experiencing some of the worst of that second hand with the aid of a visiting mind-weaver, a githzerai he had managed to interest in the project in exchange for an account of his people's mental powers and their uses.

To prevent such inwardly painful experiences a person under unwilling enchantment would produce rationalizations to include the compulsion, like a cyst forming around a foreign object, so even once the magic was removed the compulsion had become internalized. Still, there was something about the way these thoughts became a part of the subject's inner world that primed them to sudden and often violent collapse. More study would be needed.

The Mind's Games Progress 13/21

Discovery Made:
The githzerai might be able to provide valuable insight into the project.

Do you attempt to involve the githzerai?

[] Yes,
-[] Work through the Monastery of the Unbroken Circle (Cost 4d6 Research Dice assigned to a project of the Grandmaster's choice next month)
-[] Approach individual visitors as Svitran did this month (Cost 5,000 IM)

[] No, you do not need outside aid in this


OOC: Crit Fail on the research, but not a cascading one so you just lost a total of four progress from those dice.
 
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Mind's Edge

Eleventh Day of the Third Month

Flesh Forge, Gogossos

Wisdom Qyburn's transformation, terrible and wondrous as it was, proved a stark reminder for all the flesh forge in Gogossos could not yet do, the powers and permutations of life that did not have to be limited by the ordering of the Spheres. Saenena realized she could not even think of him as 'the old man' anymore, for he was not a man, nor did it sit right in her mind to call him Westerosi, for he did not think in their tongue nor bound himself to their custom. He had reached the pinnacle of his craft, then shattered the vault to the endless blackness above.

That is what they were trying to keep out of the forge, that only a thousand times grander and more ancient than the foundations of the earth. Another scholar might have balked at the implication, might have begun to doubt herself. But Saenena was of the blood of men who had unmade dragons and broken the power of the of Goddess. She was of the get of Syrax who had seen the end and stepped beyond it. Memories rushed in, brought to the surface by the whispering voices of the Green gods, by the deep dark of the forge.

A too-heavy book she had smuggled from her mother's library as a girl, barely understanding the concepts within but wanting, needing to know more. Her first direction, blood thick and sticky on her hands, her arms, muscles twitching under the knife. The first hatching she had managed to bring to term deep in the old wine cellar. Reading secrets from anciant bones that no book or scroll spoke of.

Her children were safe, her dragon sleeping... and there was no place other than this she would rather spend her days. This would be a thrilling challenge.

"Diagnostics for yesterday's modifications?" she called in the general direction of the wall of corded flesh and faintly glowing fungus while her left hand leafed through an arcane text of Shaitan origin for a quick reminder of how carving the Cerulean Signs in mere flesh was supposed to go.

"Interstitial interruption on the eighth level, acid flow briefly provoked, though contained..."

Of course it wasn't all pitting her mind against the threat of the Far Realm and Those who dwelt there. Like most projects of this magnitude, the refurbishment of the forge required the assistance of lesser mages, hands and eyes for where you could not use a forge servitor. Unfortunately, some of those eyes ended up seeing a bit too much and had to be spelled sane and given memory moss.

They would probably keep the fear of dark spaces or possibly nameless books chained to their shelves. The lizard brain was odd like that.

Secure the Flesh Forge, and the Fleshsmiths Heavy Defenses Progress 29/45

Minor Failure: Some Tyroshi Mages suffer temporary mental damage from interacting with Far Realm knowledge, progress from their dice lost


***​

Fifteenth Day of the Third Month

Imperial Legion Camp, Gogossos

Above the very heads of the flesh smiths attempting to alter the forge, the better to counter the madness of the Far Realm, a project of a different sort was being enacted to guard against far more mundane forms of mental harm. While Svitran, priest of the Wold Serpent, did not find his task as exhilarating as his colleagues, he took it on just as dutifully. It had taken weeks of exhausting study, often personally listening in to the thoughts of volunteers under enchantment, but he was starring to come up with a theory as to the pattern observed in the first battery of tests.

Most thinking beings experienced life as a story they told themselves, their choices and those of others placed in a mental framework which they considered internally consistent. It often was not. Rationalization, willful embracing of logical fallacy, and even ignorance were sadly common, defense mechanisms of one's worldview, even as other aspects of the mind criticized and questioned. When one was placed under an enchantment, an external force ensured that the imposed thought was not challenged, but the manner in which this manifested was often painful.

Svitran winced at the memory of experiencing some of the worst of that second hand with the aid of a visiting mind-weaver, a githzherai he had managed to interest in the project in exchange for an account of his people's mental powers and their uses.
To prevent such inwardly painful experiences, a person under unwilling enchantment would produce rationalizations to include the compulsion, like a cyst forming around a foreign object, so even once the magic was removed the compulsion had become internalized. Still there was something about the way these thoughts became a part of the subject's inner world that primed them to sudden and often violent collapse. More study would be needed.

The Mind's Games Progress 13/21

Discovery Made:
The Githzherai might be able to provide valuable insight into the project.

Do you attempt to involve the githzherai?

[] Yes,
-[] Work though the Monastery of the Unbroken Circle (Cost 4d6 Research Dice assigned to a project of the Grandmaster's choice next month)
-[] Approach individual visitors as Svitran did this month (Cost 5000 IM)

[] No, you do not need outside aid in this


OOC: Crit Fail on the research, but not a cascading one so you just lost a total of four progress from those dice. Not yet edited.
Here's an edited version of the chapter, DP.
 
This is an excellent opportunity to foster closer ties to the Githzerai. We want them to see that we are opposed to the Deep Ones and other Far Realm taint, and involving them in research meant to heal and protect mind's from mental tampering is a great way to do that.

[X] Attempt to learn how adverse the Githzerai would be to working with us if they knew we employed an Aberration such as Qyburn as a researcher and Flesh-Smith, using diplomacy and Divination.
-[X] If the inquiry indicates the knowledge would damage our relationship with the Monasteries, we will continue working on this project alone.
-[X] If the Githzerai can look beyond the nature of our staff, however, we will work through the Monastery of the Unbroken Circle (Cost 4d6 Research Dice assigned to a project of the Grandmaster's choice next month)
 
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[X] Yes,
-[X] Work though the Monastery of the Unbroken Circle (Cost 4d6 Research Dice assigned to a project of the Grandmaster's choice next month)
 
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