Voted best in category in the Users' Choice awards.
[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] No purchase.
[X] [COLLEGE] Item of Light's Demand: 5 Favor
[X] [PURCHASE] Commission a painting of the duckling club together from an artist.
 
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The Panoramia scene was super cute, and I'm of course very excited for all the date omakes, but what i'm REALLY looking forward to is the Hochlander Negaverse reacting to Mathilde starting her own paramilitary force :V
 
[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [COLLEGE] Item of Light's Demand: 5 Favor

[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV), Hire a grandmaster engineer to repair and reverse engineer the empire's Steam Tanks (10 DF)
Build the Steam-tanks, yes-yes.
 
[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)
[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV), Rune your pistols (5 gallons of AV, 15 DF)
[X] [COLLEGE] Item of Light's Demand: 5 Favor
[X] [COLLEGE] Aqshy item emulating Dragon Breath (20 Favor).
[X] [PURCHASE] No purchase.
Pretty interesting that she was able to find a way to float - people that're all muscle the way she is sink like a rock. I choose to believe that she was using Panoramia as a floatation device :V
Mathilde is full-Ulgu and Ulgu has a weight of Maybe :p
 
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[ ] [COLLEGE] No purchase.

I am still not convinced that a 20 favor fire item is what we need or want. So let me offer an alternative.

[ ] [COLLEGE] Item duplicating Light's Demand: (Holds in place all Chaos creatures caught in a cone of light for several rounds. This spell is particularly hard to resist.) - 5 favor

Is this going to permanently occupy our enchanted item slot? Probably not. Will it be extremely useful in the Chaos Waste in particular? Hella yes! Get it for the upcoming mission, use it, and replace it with some item we enchant for ourselves using WIndherder down the road when we have the AP to do so. Light's Demand has a number of attractive features:

1. Affects only Chaos creatures, so very friendly to allies.
2. Specifically hard to resist.
3. Cone, so easy to aim even as an enchanted item.

You can talk about the merits of a big boom all you want, but in the Chaos Wastes specifically, on the mission we're doing specifically, a Light's Demand that freezes one daemon in place for a precious few seconds could be way more valuable than a huge explosion.

EDIT: "Daemonbane: Attempts to banish all daemons in a large area back to the Realm of Chaos", is also a viable alternative if you're more worried specifically about daemons, though then we can't use it on non-daemon chaos creatures.
It's a nice thought, but the original justification for an Item of Burninating over one of the other winds still applies: Mathilde is immune to fire (though we'd still need to be careful because her stuff is still flammable), and daemons aren't the only thing we could encounter in the wastes. There are plenty of non-possessed Kurgen in the steppes, and Hobgoblins too. If we're very unfortunate, we might run into Skaven or Chaos Dwarfs along the way back. And who knows what might be lurking in Dum itself besides the daemonic...

Mind you, I still think a 20 favor item is excessive. We do not need to be an army killer or a bunker buster, and there are plenty of enchantments with favor costs in the lower teens that'd be just fine for going "f*ck you in the unfun way, crowd of mooks and/or surprise hero-level melee enemy" long enough to buy time for our own casting and/or strategic withdrawal.

That said, an item of flame thrower/cage/sword/ball/whatever might be made redundant if we get some kickflip-zone revolvers and get them runed for reliability and flamethrowing after we get back from Karak Dum with a bunch of Zhufbar favor.

... Say, the Jade wizards are the ones who try to reclaim warpstone-tainted land - might they know an enchantment that could "clean the air", mystically speaking, to make casting safer in the wastes for a few moments?

Edit: @BoneyM Could we specify a favor budget for "emergency enchanted item for when I need to break out of a melee and am too pressed to cast safely (or at all)" and then leave the choice of wind/spell up to Mathilde?
 
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[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)
[X] [COLLEGE] Aqshy explosion item prioritizing scope of area effected. (20 Favor).
 
Oh my that was adorable. Always good to see the almost ineffable Mathilde to be out of her depth, that's the sort of thing my goggles like.

"Prescriptivists," Panoramia says with a snort.

"Assume a spherical calendar in a magical vacuum..."
Hmm... IRL Mayan Calendars were round.

If we assume that Warhammer's general tendency towards "takes superficial elements from real life, but makes them 'cooler'" holds, then there's a real chance that the Lustrian calendars are spherical, so if we want to study this subject they'd be were I'd go.

It makes sense too if the Old Ones had the "real" dates for the start and end of a year. There's a decent chance that they or their servants were the first to think of measuring something as insignificant and minor as singular days.

"The August Order of the Ducklings," she corrects with a smile. "Was he a good Master?"

"Yes," you say automatically, then consider it. "Yes. Often busy, but... well, when my magic first manifested, he was working nearby. When he collected me, I kind of clung onto him. By the time he had wrapped things up and brought me to Altdorf, I'd decided I was going to go into the Grey College and he'd teach me and I'd be able to do all the wonderful things he could do. And once I'd finished my Junior Apprenticeship, he took me on." You smile. "I suppose life would have went very differently for me if a Wizard from a different College had been closer."
He also got us wrapped up in a giant vampire conspiracy.

Normally, that would be classified information, but I feel like it should be mentioned given the consequences for our last love interest...

"Sounds like it must have been nice," Panoramia says, kicking off her now-unlaced shoes and stretching her legs, which you take the opportunity to admire. "I had a Master - still do, I suppose - but it was always Ma that taught me. She didn't want to be the one that broke the link, mother teaching daughter since the dawn of time. I think Teclis broke that link when he revealed we'd been worshipping the Jade Wind instead of an actual deity, but I quickly learned not to get involved in that mess."
You know, it strikes me that Panoramia might actually be a bit interested in Cython's views on religion. Not enough to throw herself headfirst into the matter like Mathilde did, but they do have that detached view on how Gods and faith 'actually' works that I think might make it easier for Panpan to talk about it.

... And now that I've had that thought, my brain concludes that BoneyM has already done their groundwork in case the thread decides to go for a polyamorous solution.

She was too fast. We've seen her underthings.

The next step is marriage.
It should be noted that Abel and parts of his staff also saw Mathilde in her smallclothes, so if you think that should always end in marriage, then I have an offer for you.
 
Hmm... IRL Mayan Calendars were round.

If we assume that Warhammer's general tendency towards "takes superficial elements from real life, but makes them 'cooler'" holds, then there's a real chance that the Lustrian calendars are spherical, so if we want to study this subject they'd be were I'd go.

It makes sense too if the Old Ones had the "real" dates for the start and end of a year. There's a decent chance that they or their servants were the first to think of measuring something as insignificant and minor as singular days.
Solar, lunar, and sidereal calendars all measure the passage of time using spherical things. They're all floating in a vacuum too.
 
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ok, so before now I was unsure about Panoramia romance, she seemed young even if she was not that much younger than matilda. but she seems to have grown up a bit, and watching her see right through matildas grey wizard mystique to the woman beneath and keeping her on the backfoot is adorable.

as for the dragon, they're great, but I think they would work better at a study-buddy than a dating partner.
 
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[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)
[X] [COLLEGE] Aqshy item emulating Dragon Breath (20 Favor).

As per previous discussion, I've realized that we're much better served with a cone of fire, not a spherical explosion. Why?
-A sphere is almost always wasting some of its kill unless the target area is literally surrounded by enemies. Which would be a bad position to be in.
-A cone achieves most of the breakout and anti-enemy effects of the sphere, but more easily avoids catching allies in the line of fire.
-A cone, being directional, is a far more desired weapon inside a cave complex of some form, unlike an explosion, which is likely to result in a fatal loss of structural integrity.
-A cone is the ideal shape for establishing a getaway against pursuing enemies, which would naturally assume a line or arrowhead formation and be readily hit by the whole thing.
-A cone is an effective shape for penetrating through enemy lines of absurd(e.g. fanatics) or unbreakable(e.g. unnatural abominations) morale, as it'd be able to punch a gap clean through all but the thickest of lines.
-A cone is much easier to target for an item that cannot interface with your mind. A sphere must be either centered on the caster, or launched and exploding upon a struck surface. This is important in a fast paced fight.

And of course, the most likely encounters out there are not daemons, but hostile nomads. This is why an Aqshy item is better than a Hysh item, we're far more likely to find the former more useful.
 
[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] Runesmith Briefing on Karag Dum: 2 Gallons AV
[X] [COLLEGE] Item of Light's Demand: 5 Favor
 
Some good points from @veekie

[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)
[X] [COLLEGE] Aqshy item emulating Dragon Breath (20 Favor).
 
Mind you, I still think a 20 favor item is excessive. We do not need to be an army killer or a bunker buster, and there are plenty of enchantments with favor costs in the lower teens that'd be just fine for going "f*ck you in the unfun way, crowd of mooks and/or surprise hero-level melee enemy" long enough to buy time for our own casting and/or strategic withdrawal.
The big problem is that if you want a weapon that's effective against big nasty daemons, either you need a bunker buster, or you need something that's dedicated anti-Chaos.

So either we go BIG on a fire item, or we go medium on a "disrupt Chaos" item that's probably hysh-based.

If you don't want the special magic weapon primarily to bust daemons and other inhumanly powerful things this matters less... but frankly, Mathilde already has pretty damn good options for killing 'merely mortal' things.

If we assume that Warhammer's general tendency towards "takes superficial elements from real life, but makes them 'cooler'" holds, then there's a real chance that the Lustrian calendars are spherical, so if we want to study this subject they'd be were I'd go.

It makes sense too if the Old Ones had the "real" dates for the start and end of a year. There's a decent chance that they or their servants were the first to think of measuring something as insignificant and minor as singular days.
Plus, when you're the Old Ones, you don't fuck around with leap years. You don't need to; you have a much simpler solution to the problem.

"My lord, according to our observations, the planet's orbit is such that the year is 365.26 days lo-"

[Ka-SLANN]

"Ahem... correction, exactly 360 days even. Thank you, my lord, that will make things much simpler."
 
[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)
[X] [COLLEGE] Aqshy item emulating Dragon Breath (20 Favor).
 
Plus, when you're the Old Ones, you don't fuck around with leap years. You don't need to; you have a much simpler solution to the problem.

"My lord, according to our observations, the planet's orbit is such that the year is 365.26 days lo-"

[Ka-SLANN]

"Ahem... correction, exactly 360 days even. Thank you, my lord, that will make things much simpler."
Apparently the Warhammer World takes exactly 400 days to go around the sun so I find it extremely plausible that this actually happened.
 
Are we sure darklands is the right geographical area? I thought the dark lands was the area east of the world edge mountains all the way to Cathay?

Also agreed on the fire item over the light lore one.

Edit- the darklands are the area where the mountains of mourn touch the world edge mountains. I dont think we have to travel through this?
 
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Even if we're more likely to encounter nomadic raiders I think we already have the conventional firepower to deal with them, what I'm more worried about is the daemons who will likely be besieging the Karak. They're much harder to deal with and Light's Demand forces them to stay in place so every Wizard, Runesmith, and Priest can lay into them.
 
The big problem is that if you want a weapon that's effective against big nasty daemons, either you need a bunker buster, or you need something that's dedicated anti-Chaos.

So either we go BIG on a fire item, or we go medium on a "disrupt Chaos" item that's probably hysh-based.

If you don't want the special magic weapon primarily to bust daemons and other inhumanly powerful things this matters less... but frankly, Mathilde already has pretty damn good options for killing 'merely mortal' things.

Plus, when you're the Old Ones, you don't fuck around with leap years. You don't need to; you have a much simpler solution to the problem.

"My lord, according to our observations, the planet's orbit is such that the year is 365.26 days lo-"

[Ka-SLANN]

"Ahem... correction, exactly 360 days even. Thank you, my lord, that will make things much simpler."

To be honest I think the notion of a magic item that works against daemons is inherently flawed. Of the four types of major daemon one has magic resistance YES, the other is the wizard daemon and the last two are also capable of dispelling. In that regard items are always inferior to wizards so we might as well focus on more general dangerous situations.
 
Are we sure darklands is the right geographical area? I thought the dark lands was the area east of the world edge mountains all the way to Cathay?

Also agreed on the fire item over the light lore one.

Edit- the darklands are the area where the mountains of mourn touch the world edge mountains. I dont think we have to travel through this?
Between High Pass and the Great Steppes is Dark Lands.
 
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