Interlude DCCCLXXXVII: Report on Vialesk
Report on Vialesk
Authors: Hermetia Aerebalys (Ambassador to Vialesk); Azirah the Once Gilded (Erinyes); Colonel Aubert Flowers, Military Attache
Subject: Major Political and Economic Power Blocks of Vialesk, City of Splendid Waves
Information Source: Publicly Available Voting Records of the Conclave's Sphere; Accounts by trading patterns and the Star Admiral of the Splendid Armada
To understand Vialesk one must first divest one's self of any previous notion of what a guild is. In most realms under the sun guilds developed as a means for skilled craftsmen to make common cause before the leaders of the age, be they princes, priests, or sorcerers. The Guilds of Vialesk by contrast have their true beginnings as subversive cells under the Reign of Dragons. They were ordered by profession not out of any notion that the ancient brine dragons were minded to pay attention to the associations of their thralls, but the simple convenience for forging resistance in groups one already had a stake in and reasons for meetings. It is said that Appareimos and Perenantos, the legendary liberators of the city, ordered the leadership of the guilds to be 'by vote of their peers' in an effort to keep tyranny from taking root within them.
After throwing off the yoke of the dragons and gaining ever greater prominence as not only a trading city but politically neutral ground the definition of guild simply continued to expand. There is a Guild of Silt Sifters and a Guild of Glassblowers, a Guild of Healers and even a Guild of Artists, all selected by the membership at large. All citizens in good standing are part of a guild, the voting rights inherited from their parents. For those who are new to the city there are the so called 'Channel Diggers' Guilds' which were once part of the actual expansion of the city, though that has long since stopped, leaving these guilds to be more like geographic fixtures for those without a recognized trade.
Representation within the Guild Council is partitioned by a complex equation including both the number of members and the taxes it pays into the city coffers each financial cycle. The numbers here have been altered multiple times in either direction, favoring the most populous Guilds or the richest, though of course wealth allows one to campaign for a friendly candidate at the helm of other guilds.
Another quirk of the city is that elected officials, those who execute the will of the Guild Council, may not hold personal property. It is instead held in trust by the state and if the state has prospered during their tenure their own fortunes are expanded by like share. If by contrast the state has suffered than so too do their fortunes. As one can imagine there is a flourishing system of legal loopholes to dodge the system, through the use of kith and kin, though when it grows too egregious the populists sweep into power and tighten it up only for it then be worn a way 'like a coral by the currents'.
Having mentioned one of the cycles that govern politics in the City of Splendid Waves let us now consider the major factions:
The Golds
Head of Faction: Guildmaster Neios of the Glassmaker's Guild
Agenda: Representing some of the wealthiest, though not necessarily populous guilds in Vialesk, the Golds are the champions of tradition, stability and an aloofness to the affairs of polities beyond Vialesk's borders. While supporting a strong fleet for defense they are opposed to what they consider 'military adventurism' and 'moral crusading' against the Deep Ones.
History: They were initially opposed to close relations to the Empire, but the sheer profits involved in Astral Currents and the planned Terminus eventually swayed them.
The Blues
Head of Faction: Guildmaster Makiros of the Silt Sifters' Guild
Agenda: The populists of the council, they contain the greatest proportion of 'Channel Diggers' Guilds' of any faction, containing a strong cultural element of traditional triton egalitarianism, they look in askance upon Emperors, though the existence of some representation for the common citizen is enough to garner some support. They are also deeply involved with the more charitable cults like the Temple of the Silver Moon, with many of their more skilled orators and even leaders having been priests of some renown
History: Efforts are being made to both shore up that support and establish the connection between the faction and triton organizations like the Still Waves.
The Greens:
Head of the Faction: Guildmaster Solkas of the Shipwrights' Guild (Brother of Star Admiral Kharban)
Agenda: The Greens are the party of expansion, one might almost call them the party of Empire if the words did not carry such unpleasant connotation in Vialesk. They champion both colonization and external wars against existential threats such as the Deep Ones. Unsurprisingly they have strong support among the military as well as the kelp farmers beyond the wards of Vialesk, which is where they get their signature color.
History: They have so far been relatively neutral on the matter of the Empire since it as a useful trading partner best kept at arm's length. While they are supportive of a renewed war with the Deep Ones some within the faction fear that growing too close could drag Vialesk into the War of Three Spheres from which they see no potential gain.
The Purples
Head of Faction: Sergun Guildmaster of the Architects' Guild (Uncle of Gerlos)
Agenda: If the greens are the pragmatic expansionists, then the Purples, named for the color of deep waters, are the idealists of the City of Splendid Waves. They believe that as the beating economic heart of the Endless Ocean Vialesk should take its place as a true hegemon. While most of their plans involve peaceful confederation Purple-Green alliances of the past have been known to propose rather more direct methods of gaining power.
History: They are, or perhaps were, among the most supportive of relations with the Empire, seeing an extra-planar connection to the fabled Garden as a recognition of their city's station.
The current majority is a narrow Gold-Purple alliance. What might happen if the Purples grow abruptly less supportive of relations with the Empire is unknown, though it seems likely that a loss of standing with them will be temporary, given how their politics align with ours.
What do you do about the brewing scandal?
[] Speak to Gerlos' allies to assure them this had been no plot of hers
-[] While trying to get Gerlos' support
[] Lean into the rumors to give herself a better image with the common citizens
[] Wait for this to blow over
[] Write in
OOC: Hopefully the color-coding of political factions is not too boring, it worked for Byzantium and more to the point it's easier to remember.
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