We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

[X] Plan Redshirt
[X]Plan: I Want Them All
I'm neutral with regards to the embassy, it sounds very useful in the long term though comes with a correspondingly high cost. As such I'm approval voting for the two plans that integrate the space marines, since I think having them is also incredibly useful but this time with only relatively minor costs.
 
There's also the chance if we let the space marines go they'd be able to influence the other Chaos God's in their favor and give them a better chance with whatever their doing and even point them in our direction.
 
That is the equivalent of losing 2 tokens, when we have a whole lot of other heroes too.

Also, would you quit panicking? Dana is not in any danger from it.

Hero actions are not the equivalent of tossing more cultists at things. As for Danna's safety well the Gm has made it clear that he is going with the version of 40K where everyone is screwed up and chained to their own madness, we just have not seen the Necrontyr at their worst so far. I woudl rather be more cautious than not.
 
We run the risk of not having enough actions available to react and develop ourselves if we take everything.
 
Hmmm. Leaning towards the plans that don't have Integrate in them. Not sure if this would be our only chance to recruit the Azure Dragoons, but like it has been pointed out before, it feels too much like Old Chaos. And I would really like to get the Embassy. First, because I think it would be worth the two actions from Dana. A chance to build lasting positive relations with the Necrontyr is huge. Also, in the more immediate term we would be getting more firepower for the cult in the form of lightning weaponry and possible friendly Necrontyr forces in the case we have to defend against hostile forces before we get our own forces up to par our enemies. Second, I think that if we can go to the root cause of the VM's problem with them, I think we have at least a chance of getting those actions back.

Oh, and I really don't like the Verdant Maiden's reaction to the Necrontyr. She can learn to tolerate that some souls feels more icky than others.

However, as I'm not sure if the plan that offers everything I want, I'm going to be approval voting unless my favorite plan gets enough momentum and can survive on its own.

[X] Plan Minor Debts For Major Gains
[X]Plan Shaded Valley
 
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Hero actions are not the equivalent of tossing more cultists at things. As for Danna's safety well the Gm has made it clear that he is going with the version of 40K where everyone is screwed up and chained to their own madness, we just have not seen the Necrontyr at their worst so far. I woudl rather be more cautious than not.
Easy there buddy they've been cordial and friendly so far, if we want to make lasting bonds and actually change VM's mind that they aren't monsters but actual people suffering an ailment we can help and gain their good graces the Embassy is the way to go.
Necrontyr have their evil moments yes however that applies to literally everyone in 40k if we want too change that we have to actually put our foot forward in good faith and intention's to make it reality.
Nobody is exempt from the evil they have wrought and by the same token nobody is exempt from showing the good they can do if we give them a chance.
Cept the Tyranid's cause fuck em.
 
[X]Plan Shaded Valley

Guys please don't panic about the Necron embassy taking 2 Dana actions permanently (hopefully it isn't that permanent) cause remember that the Necrons are the biggest power in the region so unless you really believe peace is not an option we're going to have to talk to them anyways and so the earlier the better or else the chance of war increases.

This is especially important since most of VM's dislike of them is instinctive and the thing about instincts is that they can be pretty dumb sometimes and you can eventually get over them if you really try. Especially since I imagine the Necrontyr don't really like their radiation and shitty bodies themselves and we as a Goddess of Life can probably help fix that issue

There's also the fact that iirc the next arc after this one is about the pissed off Nightbringer shard and the Necrons will probably play into that somehow. Whether it being that the Shard and war brings us to better Necron attention than just one teenage prince or them helping us is unknown but I imagine having an embassy can only help.

I hope I'm not being too fearmongery I just don't want to panic over a high cost action when the last time we wrote off such a risk we ended up with all our problems in act 2 with Dana's dad. Cause if we refuse to let the Necrons have an embassy than we're probably going to have to go to war with them eventually since we cut off the option to talk things out before it reaches the point of war.
 
Oh, and I really don't like the Verdant Maiden's reaction to the Necrontyr. She can learn to tolerate that some souls feels more icky than others.

Warp Gods cannot really do that. If her disdain was a a function of what her worshipers believed than she could change as they chained, but it's not. She disdains them because she is a warp being, a creature of pure soul energy and they are a festering and unnatural emanation of tainted soul stuff. The only way she will not hate the Necrontyr would be if she fixed them and obviously they would object to that.

Easy there buddy they've been cordial and friendly so far, if we want to make lasting bonds and actually change VM's mind that they aren't monsters but actual people suffering an ailment we can help and gain their good graces the Embassy is the way to go.

Like I say above, she can't change in that, fundamental domain incompatibility. The best she can do is ignore them.
 
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Currently our biggest defense against hostile powers is our proximity to Necrontyr Space, Embassy let's us flex that by having Necrontyr vessels plying trade around us.
 
Warp Gods cannot really do that. If her disdain was a a function of what her worshipers believed than she could change as they chained, but it's not. She disdains they because she is a warp being, a creature of pure soul energy and they are a festering and unnatural emanation of tainted soul stuff. the only way she will not hate the Necrontyr would be if she fixed them and obviously they would object to that.
Hmmm. What if she got a theoretical Domain of, lets say, Hospitality? Even if they would stink to her metaphysical nose and otherwise offend her senses, such Domain would likely make it more easier to tolerate them as long as they don't do things like breach the rules of hospitality and such.
 
Warp Gods cannot really do that. If her disdain was a a function of what her worshipers believed than she could change as they chained, but it's not. She disdains them because she is a warp being, a creature of pure soul energy and they are a festering and unnatural emanation of tainted soul stuff. The only way she will not hate the Necrontyr would be if she fixed them and obviously they would object to that.



Like I say above, she can't change in that, fundamental domain incompatibility. The best she can do is ignore them.

No, she can, she just can't do it on literally one or two days of exposure.

Come on man I think I've established a while back that the NuFour aren't pigeonholed into caricatures, so don't go claiming that they're incapable of changing--the fact they can pick up new Domains already puts the lie to that.
 
the Necrontyr would be if she fixed them and obviously they would object to that.
I'm not sure about that given
You resist a wince as you look at their spirits--oh goodness they're just awful to look at! Scorched spirit, stubborn roots even in spite of it, sipping from poison because they know no other means to survive even as it kills them--and yet they're just marching up--power held in minds so great that the material realm has no choice but to bend the knee.

It'd be amazing if you didn't want to throw up. So you think you'll just delegate to the others on dealing with these people. You think you'd probably let something impolite slip so you turn your attention to the last guy.
Like the things about the Necrons that VM hates are the very things that are killing them so if she can fix that without hurting them or stealing their souls or whatever I think the Necrons will be lining up to not have super cancer that their technology can't fix.
 
No, she can, she just can't do it on literally one or two days of exposure.

Come on man I think I've established a while back that the NuFour aren't pigeonholed into caricatures, so don't go claiming that they're incapable of changing--the fact they can pick up new Domains already puts the lie to that.

I figured the Warp vs Anti-Warp Necrontyr dichotomy would be beyond the VM's free will to change. Since it is not, approval voting

[X] Plan Shaded Valley
[X] Plan Redshirt
 
...You know what? The "Plan Shaded Valley" is gaining already enough momentum, and would have to compete with the two leading plans if I put my vote into either one of them with approval voting. So I think it is time to go all-in.

[X] Plan Shaded Valley
 
[X] Plan Shaded Valley

Getting a diplomatic in with what might be the mist powerful faction on the board right now is huge. Even if it's just one dynasty.
 
No, she can, she just can't do it on literally one or two days of exposure.

Come on man I think I've established a while back that the NuFour aren't pigeonholed into caricatures, so don't go claiming that they're incapable of changing--the fact they can pick up new Domains already puts the lie to that.
You also established that core domains get shoved into every action, even if not applicable, possibly to tragic results. Seems reasonable to expect that to apply here, since Life is one of our core domains.
 
I'm not exactly seeing how the Life domain is going to be a Negative here, perhaps you can walk me through it?
Honestly I don't know enough about the lore to say, though I assumed there was a serious conflict based on stuff other posters mentioned:
-Important factor is that the Verdant Maiden intrinsically] detests undead due to her core Life Domain. It might seem nice to have them have an embassy but she's inclined to interpret everything they do in the worst possible manner, such an Embassy is more likely to backfire than anything else. This is why Dana is permanently locked up handling the embassy - if anything happens to her VM is going to lose her shit at the Necrons.
If I've formed the wrong understanding here as the Necrons aren't in conflict with the Life domain, I fully retract my objections.
 
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