Aquatic Defense groups (Snake Port, Tyrosh, Lys, Myr, Pentos, Tolos, Lorath, Volantis, Naath, Basilisk Isles, Saath, Omber, Stepstones; total of 13) :
81*13x Hunter Jellyfish - 1,800 IM each
81*13x Black Knights with Mobility Upgrade - 560 IM each
72*13x Necrotic Molds - 450 IM each
9*13x Blood Clot Molds - 4,800 IM each
9*13x Advanced Dire Hunter Jellyfish (CR 10) - 4,800 IM each
8*13x Black Brutes - 4,700 IM each
8*13x Necrotic Molds (Black Brute controlling units) - 450 IM each
4*13x Vigilant Kelps (CR 4, 6 HD) - 660 IM each
1*13x Black Champion - 5,360 IM
1*13x Greater Bloodclot Mold (Black Champion controlling unit) - 28,800 IM
Snake Port standing force:
5x Black Brutes - 4,700 IM each
5x Black Champions - 5,360 IM each
200x Black Knights (Mobility Upgrade) - 560 IM each
50x Tuogou, CR 4 - 600 IM each
50x Spitter Swarms - 60 IM each
20x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each
10x Verdant Raven [AdvancedPlant-ImbuedGiant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each
100x Verdant Kingfisher (CR 2, 2 HD) - 300 IM each.
Vigilant Briar assignment:
x10 Vigilant Briars (CR 4), 660 IM each - Shadow Tower
x10 Vigilant Briars (CR 4), 660 IM each - Planar Terminus
x2 Vigilant Briars (CR 4), 660 IM each - House of Mirrors
x2 Vigilant Briars (CR 4), 660 IM each - Hardening Chamber
x2 Vigilant Briars (CR 4), 660 IM each - halls of Knoweldge
x18 Vigilant Briars (CR 4), 660 IM each - Royce Alchemy works, 1 per facility
x5 Vigilant Briars (CR 4), 660 IM each - Everfire Smelter
x10 Vigilant Briars (CR 4), 660 IM each - SD Legion Training Centre
x5 Vigilant Briars (CR 4), 660 IM each - SD Administrative Facilities
x1 Vigilant Briars (CR 4), 660 IM each - SD Military Academy
x1 Vigilant Briars (CR 4), 660 IM each - Purse Club
x10 Vigilant Briars (CR 4), 660 IM each - Arsenal of Braavos
x5 Vigilant Briars (CR 4), 660 IM each - Braavos Administrative facilities
x3 Vigilant Briars (CR 4), 660 IM each - Braavos Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Fleshforge and the Tree of Lys
x5 Vigilant Briars (CR 4), 660 IM each - Lys Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Tyrosh Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Tyrosh Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Glassworkers' Guild of Myr
x5 Vigilant Briars (CR 4), 660 IM each - Myr Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Lorath Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Lorath Administrative Facilites
x5 Vigilant Briars (CR 4), 660 IM each - Volantis Scholarum Branch
x3 Vigilant Briars (CR 4), 660 IM each - Volantine servants of R'hlor
x5 Vigilant Briars (CR 4), 660 IM each - Volantis Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Tolos Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Tolos Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Mantarys Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Mantarys Administrative Facilities
x5 Vigilant Briars (CR 4), 660 IM each - Gogossos Fleshforge Defense Group
x10 Vigilant Briars (CR 4), 660 IM each - Gogossos Defense/Jungle-clearing/Expeditionary Force
x3 Vigilant Briars (CR 4), 660 IM each - Naath Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Naath Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Pentos Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Pentos Administrative Facilities
x9 Vigilant Briars (CR 4), 660 IM each - 3 per castle - Black Brothers of Night's Watch
x5 Vigilant Briars (CR 4), 660 IM each - Dornish Mages support
x5 Vigilant Briars (CR 4), 660 IM each - The Lads
x10 Vigilant Briars (CR 4), 660 IM each - Iron Isles support
x16+11 Vigilant Briars (CR 4), 660 IM each - 2 per Trade facility (8 total) + 1 per each ACSEC office (11 total).
x81 Vigilant Briars (CR 4), 660 IM each - 3 per Legion Training Centre (27 total)
x2 Vigilant Briars (CR 4), 660 IM each - Valyrian Outpost SUpport Forces
x10 Vigilant Briars (CR 4), 660 IM each - Sarnori Undead Monitoring group
x5 Vigilant Briars (CR 4), 660 IM each - Rhango's Dothraki Support Group
x100 Vigilant Briars (CR 4), 660 IM each - Inquisition Forces
x100 Vigilant Briars (CR 4), 660 IM each - 10 per Legion
Vigilant Hunter distribution:
x3 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - Shadow Tower
x1 Vigilant Hunter (CR 10), 5,280 IM IM each - House of Mirrors
x1 Vigilant Hunter (CR 10), 5,280 IM IM each - the Everfire Smelter
x3 Vigilant Hunter (CR 10), 5,280 IM IM each - Fleshforge of Lys
x5 Vigilant Hunter (CR 10), 5,280 IM IM each - Gogossos Fleshforge Defense Group
x3 Vigilant Hunter (CR 10), 5,280 IM IM each - Gogossos Defense/Jungle-Clearing/Expeditionary Force
x2 Vigilant Hunter (CR 10), 5,280 IM IM each - Iron Isles Support
x1 Vigilant Hunter (CR 10), 5,280 IM IM each - Rhango's Dothraki Support Group
x20 Vigilant Hunter (CR 10), 5,280 IM IM each - Bodyguard Duties (see full list later)
x10 Vigilant Hunter (CR 10), 5,280 IM IM each - Inquisition Forces
x20 Vigilant Hunter (CR 10), 5,280 IM IM each - 2 per Legion
Vigilant Kelp distribution:
x5 Vigilant Kelps (CR 4), 660 IM each -- SD, Triton Quarter
x30 Vigilant Kelps (CR 4), 660 IM each -- Braavos Canal Defense Force
x5 Vigilant Kelps (CR 4), 660 IM each -- Arsenal of Braavos
x10 Vigilant Kelps (CR 4), 660 IM each -- Anti-Illithid Combat Group (Sorcerers' Deep Waters)
x10 Vigilant Kelps (CR 4), 660 IM each -- Anti-Illithid Combat Group (Braavosi Waters)
x10 Vigilant Kelps (CR 4), 660 IM each -- Anti-Illithid Combat Group (Gogossi Waters)
x15 Vigilant Kelps (CR 4), 660 IM each -- Allied Forces Support - Water Courts
x15 Vigilant Kelps (CR 4), 660 IM each -- Iron Isles Support
x20 Vigilant Kelps (CR 4), 660 IM each -- Illithidi War reserve
x10 Vigilant Kelps (CR 4), 660 IM each -- Inquisition Forces
Watchmoles Distribution:
x66 Watchmoles (CR 6), 1,320 IM each -- 1 per non-Strategic Heart Tree
x2 Watchmoles (CR 6), 1,320 IM each -- Shadow Tower
x3 Watchmoles (CR 6), 1,320 IM each -- Planar Terminus terminals
x1 Watchmole (CR 6), 1,320 IM each -- Everfire Smelter
x1 Watchmole (CR 6), 1,320 IM each -- The Arsenal of Braavos
x5 Watchmoles (CR 6), 1,320 IM each -- the Tree of Lys and the Fleshforge
x10 Watchmoles (CR 6), 1,320 IM each -- Gogossos Fleshforge Defense Group
x5 Watchmoles (CR 6), 1,320 IM each -- Gogossos defense/Jungle-Clearing/Expeditionary Force
x20 Watchmoles (CR 6), 1,320 IM each -- Inquisition Forces
Total:
x1,130 Necrotic Molds, CR 2 - 450 IM each -- 508,500 IM total OR 6,780 HD
x100 Spitter Swarms, CR 2 - 60 IM each -- 6,000 IM total
x100 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each. 30,000 IM total OR 600 HD
x630 Vigilant Briars (CR 4), 660 IM each -- 415,800 IM total OR 7,560 HD
x292 Vigilant Kelps (CR 4), 660 IM each -- 158,400 IM total OR 3,504HD
x50 Tuogou, CR 4 - 600 IM each -- 30,000 IM total OR 600 HD
x218 Watchmoles (CR 6), 1,320 IM each -- 281,160 IM total OR 3,924 HD
x510 AdvancedKelpie (w/+4 Racial HD) (CR 6; 1,200 IM) -- 600,000 IM total OR 9,180 HD
x1443 Black Knights with Mobility Upgrade (CR 6) - 560 IM each -- 808,080 IM total
x530 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each -- 636,000 IM total OR 9,540 HD
x510 Verdant Raven [AdvancedPlant-ImbuedGiant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each -- 612,000 IM total OR 9,180 HD
x500 AdvancedPlant-ImbuedGiganteanManta Rays (CR 6, 12 HD) - 1,200 IM each -- 600,000 IM total OR 9,000 HD
x500 PlantbloodBladeleafSea Cats (CR 6, 6 HD) - 1,200 IM each -- 600,000 IM total OR 9,000 HD
x505 AdvancedDruid CreatureSeaweed Leshy (CR 6, 4 HD) - 1,200 IM each -- 606,000 IM total OR 9,090 HD
x500 Plant-ImbuedElectric Eel (w/+6 Racial HD) (CR 6, 10 HD) - 1,200 IM each -- 600,000 IM total OR 9,000 HD
x505 AdvancedAquaticSnapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD) - 1,200 IM each -- 606,000 IM total OR 9,090 HD
x500 AdvancedFlame Drakes (CR 6, 6 HD) - 1,200 IM each -- 600,000 IM total OR 9,000 HD
x1,000 Giant Fungal Darkenbeasts (CR 6, 5 HD) - 1,200 IM each -- 1,200,000 IM total OR 18,000 HD
x1,000 AdvancedThornyRhinoceros (CR 6, 5 HD) - 1,200 IM each -- 1,200,000 IM total OR 18,000 HD
x3,000 Istaheqs (CR 6, 7 HD) - 1,200 IM each -- 3,600,000 IM total OR 54,000 HD
x1053 Hunter Jellyfish, CR 7 - 1,800 IM each -- 1,895,400 IM total
x74 Vigilant Hunter (CR 10), 5,280 IM IM each -- 390,720 IM total
x12 AdvancedSorcerer CreatureKelpie (w/+12 Racial HD) (CR 10; 4,800 IM) -- 57,600 IM total
x129 Blood Clot Molds, CR 10 - 4,800 IM each -- 619,200 IM total
x117 Advanced Dire Hunter Jellyfish (CR 10) - 4,800 IM each -- 561,600 IM total
x109 Black Brutes, CR 14 - 4,700 IM each -- 512,300 IM total
x19 Black Champion, CR 15 - 5,360 IM -- 101,840 IM total
x14 Greater Bloodclot Mold (Black Champion controlling unit), CR 15 - 28,800 IM each -- 402,400 IM total
x2 Necro-Kraken (CR 15) - 4,880 IM each -- 9,760 IM total
x10 Verdant Phoenixes (CR 15) - 28,800 IM each -- 288,000 IM total.
Just an FYI y'all, I'm counting Vigilant Brianrs/Hunters/Kelps/Moles and the Snek Port defenses as the stuff we grow in the 2nd month, and the rest carries over in the third month.
Any disagreements?
DP didn't ever really restrict Forges in what they can spew out in a month, but since a few people voiced their opinion that ~a half of this order is the sensible monthly ceiling, I won't argue either way.
Just an FYI y'all, I'm counting Vigilant Brianrs/Hunters/Kelps/Moles and the Snek Port defenses as the stuff we grow in the 2nd month, and the rest carries over in the third month.
Any disagreements?
DP didn't ever really restrict Forges in what they can spew out in a month, but since a few people voiced their opinion that ~a half of this order is the sensible monthly ceiling, I won't argue either way.
I don't think restricting the forge in that manner is sensible. The facility is massive and we have no viable method of reaching the upper limit of its ceiling without bankrupting ourselves several times over or pouring hundreds of thousands of HD into it.
Unless DP imposes hard and fast limitations (he won't, hasn't, and deflected from mentioning them each time it was raised) I'm not of the belief we have even scratched the surface of what it can do.
I don't think restricting the forge in that manner is sensible. The facility is massive and we have no viable method of reaching the upper limit of its ceiling without bankrupting ourselves several times over or pouring hundreds of thousands of HD into it.
Unless DP imposes hard and fast limitations (he won't, hasn't, and deflected from mentioning them each time it was raised) I'm not of the belief we have even scratched the surface of what it can do.
I'm with @Crake on this, @egoo. The Forges are gargantuan structures for good reason, and huge parts of them extend underground. There is plenty of room to grow everything we need.
Just an FYI y'all, I'm counting Vigilant Brianrs/Hunters/Kelps/Moles and the Snek Port defenses as the stuff we grow in the 2nd month, and the rest carries over in the third month.
Any disagreements?
DP didn't ever really restrict Forges in what they can spew out in a month, but since a few people voiced their opinion that ~a half of this order is the sensible monthly ceiling, I won't argue either way.
While I wouldn't mind having some limits to work within, until we do I think we should be able to get by assuming this entire order is for the 2nd month. It's a massive order, but we do have two separate Forges running 24/7, along with Qyburn's Necrocrafting Annex he had the Flesh Forge grow.
While I wouldn't mind having some limits to work within, until we do I think we should be able to get by assuming this entire order is for the 2nd month. It's a massive order, but we do have two separate Forges running 24/7, along with Qyburn's Necrocrafting Annex he had the Flesh Forge grow.
And we have no practical method of ever making full use of it, not for decades at the latest. In either case, the facility in Lys would effectively render all thoughts of capacity nearly meaningless. If we take the one in Qohor whole, it wouldn't be "effectively meaningless", it would be meaningless.
The thought of coming near the upper limits of all three facilities in a single month would make the Shaitan Treasurer spontaneously grow an ulcer and experience an aneurysm simultaneously.
Points of interest:
[] Bodyguard-Duty tab revamped, 14 Erynies freed from the duty rotation, now we have total of 41 Erynies available at any given moment to assign.
The line-up for bodyguard work looks as follows:
[] Pretty much everywhere now has Watchman-creatures looking over it.
[] inquisition has far too much power, plz keep going
[] Aquatic Defense Groups are a separate tab now, instead of having each city have one.
-[] I'll probably do that to Administrative Facilities- of all the cities later, too. Since we have absolutely same amount of guards assigned to every city, makes little sense to book-keep excessively like that...
[] Lenjths taken off Gogossos and are in "Free Forces" with a mark to not assign anywhere we don't have an Erynies-equal in power a commander for them to follow.
[] Snek Port has sneks added as per hatch-terlude recently.
[] Bloodravens' order done, now he has some more plants to do his bidding in the north.
@Goldfish, Umbral spies and Umbral Stalkers, how many made this month?
Also, how many ships total we'll have by next turn? Need for planning.
Actually, another question: where do we have all the PoW mercs stationed? They're still on Plane of Water?
We might want to move them to guarding our holdings starting next month, regardless of the fact we're not attacking the Squids in the current mindset.
They still get a peachy pay on their contracts, yeh? Can't remember for how much longer do we have them tho'...
Also, we might want to add lots of Soulforged Undead to next order. Tagging @Azel for reasons.
We have tons and tons of stuff in "Free Forces" we can assign to do shit at any moment, but 9 Black Champions are literally all of the SF!Undead we have that arent gonna be doing something else.
Ordering stuff "on the go" is awkward for book-keeping, unlike reassigning, imo.
... so do creatures with multiple eyes get more eye slots, or do they just put their single pair of glasses/goggles on their favorite set of eyes?
Seriously though, there are some good items for this. A steady supply of Kohl of Uncanny Discernment would double their low light vision range, give a +2 resistance bonus against any sight based effect, a +2 bonus to perception (which I guess we'd directly translate to spot?), and make them look fabulous for an hour per dose. The stuff is pretty cheap too, coming in 5 dose units worth 150 IM.
Then we could add some Lenses of Situational Sight or Eyes of the Eagle. The first is more flexible, but is also consumable. The second might be a straightforward spot buff, but they're still a solid tool.
Hmm, were it me I'd say that even if you have eyestalks blinking across your torso and arms, the optical enhancing items effects would NOT stack just because you have multiple eyes.
Now, if said eyes are each and every one of them different from one another (such as different effects) then maybe it won't stack, but it would add a plethora of other benefits to the creature.
... so do creatures with multiple eyes get more eye slots, or do they just put their single pair of glasses/goggles on their favorite set of eyes?
Seriously though, there are some good items for this. A steady supply of Kohl of Uncanny Discernment would double their low light vision range, give a +2 resistance bonus against any sight based effect, a +2 bonus to perception (which I guess we'd directly translate to spot?), and make them look fabulous for an hour per dose. The stuff is pretty cheap too, coming in 5 dose units worth 150 IM.
Then we could add some Lenses of Situational Sight or Eyes of the Eagle. The first is more flexible, but is also consumable. The second might be a straightforward spot buff, but they're still a solid tool.
Those are neat and could be helpful, especially the Kohl, but I think they're too expensive to try to make standard for our various Watchman creatures. Even just 30 IM for a 1 hour dose would add up to a huge amount in short order.
The various sensory abilities of the Watchman creatures are already pretty incredible.
The Kohl probably would be a very helpful item for our Inquisition agents, though. We could commission a large batch for them to use.
Hmm, were it me I'd say that even if you have eyestalks blinking across your torso and arms, the optical enhancing items effects would NOT stack just because you have multiple eyes.
Now, if said eyes are each and every one of them different from one another (such as different effects) then maybe it won't stack, but it would add a plethora of other benefits to the creature.
I was joking about that, I'm pretty sure the extra eyes wouldn't give any slots any more than having ten fingers give you ten ring slots. I just thought the image of a watcher creature wearing 10+ pairs of glasses and assorted monocles was pretty funny. The kohl is slotless though, so we can stack that.