On that note, maybe a Black Knight variant to serve as ablative armor for the Erinyes. They keep dying.
Literal meat shields would certainly help them stay alive. Though that said them dying won't be an issue unless they're unlucky enough to be soul-killed, thanks to Malarys' chained True Resurrection. .. All of them hopefully have +1 Soulfire Mithril Bracers.
 
Literal meat shields would certainly help them stay alive. Though that said them dying won't be an issue unless they're unlucky enough to be soul-killed, thanks to Malarys' chained True Resurrection. .. All of them hopefully have +1 Soulfire Mithril Bracers.
They have +1 Soulfire Mithral Bucklers we ordered for them. I haven't updated their character sheets yet to add them, though.

Couldn't use their bracer slot because that's occupied by their Greater Bracers of Archery.
 
@Goldfish IT'S TIME TO GET DOWN TO BUSINESS.

I'd like to grow another x1,000 Giant Fungal Darkenbeasts, x500 Magebred Flame Drakes, x1,000 Advanced Thorny Rhinoceros and x3,000 Istaheqs and at least x2,500 Advanced Plant-Imbued Gigantean Manta Rays.

And some combination of Watchmen creatures, especially aquatic variants, specifically, but for other uses, to seed them through coastal cities water-ways/infrastructure. They would stop a lot of infiltration attempts pretty much stone cold.

That would probably use up at least the original 10,000~ CR 6 creature estimate you came up with for the first battle's corpses, and at that point I'm not sure what else specifically we should go for. To be honest I am sure there are some land-based creatures that could augment our forces, but I would prefer we do large batches of whatever we order so that they can be deployed as specialist companies, or otherwise be so ubiquitously useful like Watchmen templated creatures that we won't struggle to deploy them to immediately useful activities.

Creating a huge number of aquatic servitors for our upcoming offensive operations against the Deep Ones would be an easy cop-out for the remainder. Highly recommend stuff that would have no trouble dunking on most chaff, while our bigger units focused on actually dangerous stuff. Some decent amount of casting creatures for augmenting our mercenaries and stuff wouldn't be terrible to be honest, but this is mostly a numbers game and we're behind.
I would prefer to use the Advanced template rather than Magebred for the Flame Drakes. It would be much better for them overall, IMO.

2,500 of the Mantas might be a bit excessive. Gotta keep in mind that they're each Colossal-sized. The logistics of that many of them could be a hassle, and we're going to need a lot of smaller aquatic units, too. A mix of all types and sizes would be preferable to counter Deep One forces, to invade their redoubts, etc.

There are several varieties of aquatic servitors we could grow to fill these niches rather than focusing solely on the Mantas.
  • Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD) - We have 123 of these, but more would be great. They have just enough spellcasting ability to cast Zone of Natural Purity. It's an awesome AoE spell which buffs Plants and debuffs Aberrations. It's perfect for our largely Plant-based aquatic forces and I want every group of servitors fighting the Deep Ones to have at least a few of these guys.
  • Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD) - A solid chassis that's great at killing chaff, can get into spaces that humanoids and larger creatures would have trouble with, and being Plant-Imbued comes with a whole suite of helpful abilities and SLAs.
  • Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD) - For much the same reason we want the Druid Creature Seaweed Leshy, these guys are all Bards with the ability to affect Plant creatures, meaning they can use their various Bardic music abilities to enhance large groups of servitors.
  • Advanced Kelpie (w/+4 Racial HD) (CR 6; 9 HD) - Capable of taking multiple forms which make them useful on land or at sea, they have a nice Charm Monster ability which could turn large numbers of enemies to our side, at least temporarily. More important, they can communicate Telepathically with anything they've touched up to 1 mile away. Perfect for coordinating groups of aquatic servitors in attacking Deep Ones and defending locations against them.
Even more of these guys couldn't hurt either. Great mobility and tons of utility when used with our other forces, including the Legions and the Inquisition.
 
I am somewhat concerned about how many plants we have. It feels like something that could get targeted. I recall a spell designed to fuck up the plants and the fey but it escapes my mind
 
I am somewhat concerned about how many plants we have. It feels like something that could get targeted. I recall a spell designed to fuck up the plants and the fey but it escapes my mind
Junglerazer

It's very good at what it does, but then again, there are many deadly spells out there for every occasion. We're all but guaranteed to have more spellcasting power among our allies, mages, and servitors, as opposed to the Deep Ones have a near monopoly on psionics.
 
I would prefer to use the Advanced template rather than Magebred for the Flame Drakes. It would be much better for them overall, IMO.

2,500 of the Mantas might be a bit excessive. Gotta keep in mind that they're each Colossal-sized. The logistics of that many of them could be a hassle, and we're going to need a lot of smaller aquatic units, too. A mix of all types and sizes would be preferable to counter Deep One forces, to invade their redoubts, etc.

There are several varieties of aquatic servitors we could grow to fill these niches rather than focusing solely on the Mantas.
  • Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD) - We have 123 of these, but more would be great. They have just enough spellcasting ability to cast Zone of Natural Purity. It's an awesome AoE spell which buffs Plants and debuffs Aberrations. It's perfect for our largely Plant-based aquatic forces and I want every group of servitors fighting the Deep Ones to have at least a few of these guys.
  • Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD) - A solid chassis that's great at killing chaff, can get into spaces that humanoids and larger creatures would have trouble with, and being Plant-Imbued comes with a whole suite of helpful abilities and SLAs.
  • Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD) - For much the same reason we want the Druid Creature Seaweed Leshy, these guys are all Bards with the ability to affect Plant creatures, meaning they can use their various Bardic music abilities to enhance large groups of servitors.
  • Advanced Kelpie (w/+4 Racial HD) (CR 6; 9 HD) - Capable of taking multiple forms which make them useful on land or at sea, they have a nice Charm Monster ability which could turn large numbers of enemies to our side, at least temporarily. More important, they can communicate Telepathically with anything they've touched up to 1 mile away. Perfect for coordinating groups of aquatic servitors in attacking Deep Ones and defending locations against them.
Even more of these guys couldn't hurt either. Great mobility and tons of utility when used with our other forces, including the Legions and the Inquisition.

If we're nixing most of the mantas, perhaps we can do some Plantblood Bladeleaf Sea Cats, instead.

They're pretty great for swarms of gribblies, too.
 
@DragonParadox Do the research to be able to transfer a soul from soul gem to warforged body, also allow the transfer of the soul into a soulless Fungus Forge body?

Unfortunately not, fungus forge bodies do not have the wiring to use a soul stone.

Do there need to be a soul already in a body for a ghost to possess it? Because if not, we can just make soulless bodies in the Flesh Forge, that the ghosts can use as meatsuits when it suits them.

Yes ghosts supress and overpower a soul, they can't just take over and empty body.
 
Precisely. If the Erinyes fly at the centre of a formation of undead archer's, it becomes less likely that they will be hit by return fire due to the availability of other targets.
 
Vote closed.
Adhoc vote count started by DragonParadox on Aug 12, 2020 at 2:37 AM, finished with 81 posts and 14 votes.

  • [X] Plan Options
    -[X] With Vargo at your side, meet the Salloshi ghosts, and explain to them the options they have for their future existence.
    --[X] Remain as they are and become Soulforged, to halt the eroding effect of their state on their minds and prevent them from causing taint in the area.
    --[X] Rebirth in the bodies of Warforged, allowing them to live their lives as mortals again.
    --[X] Becoming Soulforged and receiving a mindless undead body for when they wish to interact with the corporeal world. If they agree to work for you directly as artisans and factory supervisors, you will expand the offer to a large number of undead workers for them.
    -[X] Whatever option they pick, recruit as many of them as possible. If they wish to remain in the Sarnori region, you will set things up so that they can work there instead of coming to SD.
    -[X] They will not be alone in this. Inform them that Queen Namaaru and the majority of her followers in Sathar intend to take warforged bodies, as do those of Mardosh.
    [X] Zherys Level Up
    -[X] Class: +1 Incantifier
    -[X] Skills (6 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Knowledge (Arcana), +1 Sense Motive, +1 Spellcraft
    -[X] Spells:
    --[X] 7th Level: Bloodwish
    --[X] 8th Level: Greater Arcane Fusion
 
Greetings Comrades.

I read until the moment of the secret alliance with the renegade illithids and salt about The Maiden Chosen One. The moment Azel (the author of the new Lucan) admitted to being annoyed by this character was unforgettable.

In this connection, my question is, when are we planning a meeting with Lucan? The longer we take this cute racist up, the more salt the thread will produce. Once again, I do not propose to immediately kill Lucan (although I would really want that). My proposal is to meet with him in neutral territory, for example, Heaven's Shore, and try to recruit. It is important that we end up with either a vassal or a sacrifice for Yss.
 
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Inserted tally
Adhoc vote count started by DragonParadox on Aug 12, 2020 at 2:37 AM, finished with 81 posts and 14 votes.

  • [X] Plan Options
    -[X] With Vargo at your side, meet the Salloshi ghosts, and explain to them the options they have for their future existence.
    --[X] Remain as they are and become Soulforged, to halt the eroding effect of their state on their minds and prevent them from causing taint in the area.
    --[X] Rebirth in the bodies of Warforged, allowing them to live their lives as mortals again.
    --[X] Becoming Soulforged and receiving a mindless undead body for when they wish to interact with the corporeal world. If they agree to work for you directly as artisans and factory supervisors, you will expand the offer to a large number of undead workers for them.
    -[X] Whatever option they pick, recruit as many of them as possible. If they wish to remain in the Sarnori region, you will set things up so that they can work there instead of coming to SD.
    -[X] They will not be alone in this. Inform them that Queen Namaaru and the majority of her followers in Sathar intend to take warforged bodies, as do those of Mardosh.
    [X] Zherys Level Up
    -[X] Class: +1 Incantifier
    -[X] Skills (6 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Knowledge (Arcana), +1 Sense Motive, +1 Spellcraft
    -[X] Spells:
    --[X] 7th Level: Bloodwish
    --[X] 8th Level: Greater Arcane Fusion
 
Part MMMDCXI: Deliberations in Death
Deliberations in Death

Twenty-Fifth of the Second Month 294 AC

You set down the note from the Sand Speaker with satisfaction, leavened by a small measure of amusement at the tone. Wyla it seems does not take well to unexpectedly simple answers, or perhaps simply to the notion of less experienced researches stumbling upon an answer she had struggled to find. In the end what matters is that you have another path for the dead to walk under the light of day in your empire without carrying the shadow of death itself in their mind, and you can think of some here in Sallosh who are far more likely to make use of soul forging over bodies of metal and gears.

The people of Sallosh have returned to their city with cheers and no small measure of relief. Cheers for the Empire, for the Legion and for 'the good governor', as Vargo had come to be called.

But there are others in Sallosh you would meet this morning, those who took no part in the cheering crowds nor the bustle of life resuming. "Your Excellence, if I could have a moment of your time?" you ask while making your way into the spacious, but still relatively plain solar the Lord of Sallosh had taken for his own.

"Of course," he replies with a smile that is far more genuine than the strained expression of two weeks past. If Vargo could not be said to have covered himself in glory fighting alongside the fifth, neither could he be counted as one who shied away from the fight. You do suspect however that he will keep to his ledgers from now on, neither troubled by the specter of cowardice nor wishing to find his destiny sword in hand.

The smile fades somewhat as he listens to what you have in mind, uncomfortable with descending into the catacombs so soon after his return but he seeing the sense of it.

***​

The tunnels beneath Sallosh are darker and colder than one might expect from the short flights of stairs you had taken to get down here. The water of the lake seeps through the porous sandstone in steady drips like soft crying in the distance, it's echoes at times almost too soft to hear even for you, and at others so close you could swear the source is right behind you.

Carefully you raise the silver star the specters of ancient artificers had given to you as a mark of their alliance and call out into the dark: "I come with news of great import for all who dwell in this city."

"Come forth and be recognized!" Vargo adds, his voice steadier than the slight tremble in his hands show him to be in truth.

Pale wraiths step forth as though woven from the silver light reflecting off the pendant. You could not say how many there are, the edges blurring away into luminous haze, but the leader is one whom you recognize from your last meeting "We know of your victories, Dragon Lord, but it is for the living to celebrate them. We merely linger here so that knowledge might not be lost before stepping beyond this Sphere."

"Another path opens as it does for all of those who awoke in memory of Sarnor's dark fate..." You recount Wyla's discovery in more detail than you would provide to most, reasoning that scholars would find it worth listening to, especially those who dealt in the forging of not only magic but souls.

Whispers pass through the ethereal cloud like the evening wind over dry grasses. "Clarity..." the lead scholar muses as though he does not quite believe the word. "You would offer clarity in this form divested from the distractions of flesh and worldly things. For myself I accept and many of my fellows also, for we wish to travel your realm and see the lore of this new age rather than merely share our own. However, we would ask for something of you."

You nod, more curious than wary for the dead of Sallosh have from the start proven reasonable.

"We need no homes nor roof to guard us from the elements, but we know how terrible the legends of the wandering dead can be the world over and would not trouble the living with our company unduly. It would be best if halls for the dead might be built besides your centers of learning so that we might dwell there when not at lectures or the reading rooms."

Vargo clears his throat. "Couldn't you just buy a house? You would not need that much room, surely."

"Most would hesitate to sell their abode to a specter who shows up unbidden to their door one moonlit night, and even if that is not so it would trouble the neighbors. We do not wish to be the cause for which mothers clutch their children close and people walk furtively down their own streets," the specter continued. "Having a dwelling of the dead endorsed by the crown will lay to rest at least some of those fears... we hope."

What do you reply?

[] Accept, have some sort of undead accommodation built in Sorcerer's Deep for those undead who cannot easily pass as the living
-[] Write in any proposed details (optional)

[] Refuse, creating those kinds of official boundaries may well raise more suspicions in the long run than it quiets fears in the short term

[] Write in


OOC: The number of scholars you get will be finalized once the question has been settled. Some of the ghosts are really concerned about terrifying people by their mere presence and generally doing harm to the living by existing. Many of them died in fear and hopelessness, but they have been fighting against it as best they can ever since they started teaching their descendants.
 
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Segregation is a proven way to generate a ton of problems while solving none.

[X] Refuse, creating those kinds of official boundaries may well raise more suspicions in the long run than it quiets fears in the short term
-[X] That said, you will provide them with intermediaries to conduct their business with the living and make shows of Imperial favor on those dealings to legitimise them. This includes some minor wardings on their dwellings to calm any fears from the neighbours.
-[X] Throw some money at the Iron Bank to take care of this.

[X] Ceria Level-up
-[X] Class: +1 Sacred Exorcist
-[X] Feats: Retrain Expanded Arcana (Dimensional Anchor) >>> Versatile Spellcaster, Spell Penetration >>> Chain Spell
-[X] Skills: +1 Dipomacy, +1 Concentration, +1 Heal, +1 Knowledge (Arcana), +1 Knowledge (Religion), +1 Sense Motive, +1 Spellcraft
-[X] Spells:
--[X] 0th Level Spells: Enhanced Diplomacy
--[X] 2nd Level Spells: Boneshaker
--[X] 3rd Level Spells: Hydrophobia
--[X] 4th Level Spells: Assay Spell Resistance
---[X] Retrained: Dismissal >>>
Dimensional Anchor
--[X] 5th Level Spells: Geniekind, Plane Shift, Righteous Might
-[X] Bind a Myrkdreki Wyrmling as her Familiar
 
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Deliberations in Death

Twenty-Fifth of the Second Month 294 AC

You set down the note from the Sand Speaker with satisfaction leavened by a small measure of amusement at the tone. Wyla, it seems, does not take well to unexpectedly simple answers, or perhaps simply to the notion of less experienced researches stumbling upon an answer she had struggled to find. In the end what matters is that you have another path for the dead to walk under the light of day in your empire without carrying the shadow of death itself in their mind, and you can think of some here in Sallosh who are far more likely to make use of soul forging over bodies of metal and gears.

The people of Sallosh had returned to their city with cheers and no small measure of relief, cheers for the Empire, for the legion, and for 'the good governor', as Vargo had come to be called.

But there are others in Sallosh you would meet this morning, those who took no part in the cheering crowds nor the bustle of life resuming. "Your Excellence, if I could have a moment of your time?" you ask, making your way into the spacious but still relatively plain solar the lord of Sallosh had taken for his own.

"Of course," he replies with a smile that is far more genuine than the strained expression of two weeks past. If Vargo could not be said to have covered himself in glory fighting alongside the fifth, neither could be be counted as one who shied from the fight. You suspect he will keep to his ledgers from now on, neither troubled by the specter of cowardice, nor wishing to find his destiny with sword in hand.

The smile fades somewhat as he listens to what you have in mind, uncomfortable with descending into the catacombs so soon after his return, but he sees the sense of it.

***​

The tunnels beneath Sallosh are darker and colder than one might expect from the short flights of stairs you had taken to get down here. The water of the lake seeps through the porous sandstone in steady drips. Like soft crying in the distance, it's echoes at times almost too soft to hear even for you, and at others so close you could swear the source is right behind you.

Carefully, you raise the silver star the specters of ancient artificers had given to you as a mark of their alliance and call out into the dark, "I come with news of great import for all who dwell in this city."

"Come forth and be recognized!" Vargo adds, his voice steadier than the slight tremble in his hands show him to be in truth.

Pale wraiths step forth as though woven from the silver light reflecting off the pendant. You could not say how many there are, the edges blurring away into luminous haze, but the leader is one whom you recognize from your last meeting. "We know of your victories, Dragon Lord, but it is for the living to celebrate them. We merely linger here so that knowledge might not be lost before stepping beyond this Sphere."

"Another path opens as it does for all of those who awoke in memory of Sarnor's dark fate..." You recount Wyla's discovery in more detail than you would provide to most, reasoning that scholars would find it worth listening to, especially those who dealt in the forging of not only magic but souls.

Whispers pass through the ethereal cloud like evening wind over dry grasses. "Clarity..." the lead scholar muses as though he does not quite believe the word. "You would offer clarity in this form, divested from the distractions of flesh and wordy things. For myself I accept and many of my fellows also, for we wish to travel your realm and see the lore of this new age rather than merely share our own. However, we would ask for something of you?"

You nod, more curious than wary for the dead of Sallosh have from the start proven reasonable.

"We need no homes nor roof to guard us from the elements, but we know how terrible the legends of the wandering dead can be the world over, and would not trouble the living with our company unduly. It would be best if halls for the dead might be built beside your centers of learning that we might dwell there when not at lectures or the reading rooms?"

Vargo clears his throat. "Couldn't you just buy a house? You would not need that much room surely."

"Most would hesitate to sell their abode to a specter who shows unbidden on their door one moonlit night. Even if that is not so, it would trouble the neighbors. We do not wish to be the cause for which mothers clutch their children close and people walk furtively down theirown streets," the specter continued. "Having a dwelling of the dead endorsed by the crown will lay to rest at least some of those fears we hope."

What do you reply?

[] Accept, have some sort of undead accommodation built in Sorcerer's Deep for those undead who cannot easily pass as the living
-[] Write in any proposed details (optional)

[] Refuse, creating those kinds of official boundaries may well raise more suspicions in the long run than it quiets fears in the short term

[] Write in


OOC: The number of Scholars you get will be finalized once the question has been settled. Some of the ghosts are really concerned about terrifying people by their mere presence and generally doing harm to the living by. Many of them died in fear and hopelessness, but they have been fighting against it as best they can ever since they started teaching their descendants. Not yet edited.
Here's an edited version of the chapter, DP.
 
Segregation is a proven way to generate a ton of problems while solving none.

[X] Refuse, creating those kinds of official boundaries may well raise more suspicions in the long run than it quiets fears in the short term
-[X] That said, you will provide them with intermediaries to conduct their business with the living and make shows of Imperial favor on those ddealins to legitimise them. This includes some minor wardings on their dwellings to calm any fears from the neighbours.
-[X] Throw some money at the Iron Bank to take care of this.
[X] Azel

Can you add this level up to your plan? If we can get a couple of these voted on each day, I can work on updating a bunch of them this weekend.

[] Ceria Level-up
-[] Class: +1 Sacred Exorcist
-[] Feats: Retrain Expanded Arcana (Dimensional Anchor) >>> Versatile Spellcaster, Spell Penetration >>> Chain Spell
-[] Skills: +1 Dipomacy, +1 Concentration, +1 Heal, +1 Knowledge (Arcana), +1 Knowledge (Religion), +1 Sense Motive, +1 Spellcraft
-[] Spells:
--[] 0th Level Spells: Enhanced Diplomacy
--[] 2nd Level Spells: Boneshaker
--[] 3rd Level Spells: Hydrophobia
--[] 4th Level Spells: Assay Spell Resistance
---[] Retrained: Dismissal >>>
Dimensional Anchor
--[] 5th Level Spells: Geniekind, Plane Shift, Righteous Might
 
I'm not entirely sure what you are implying here, but I think I will be vaguely angry and insulted.
I apologize comrade if I offended you.
I just found it ironic that the person who took part in the creation of the most annoying Chosen One is himself annoyed by the other Chosen One. Once again, I did not want to offend you and I believe that your contribution to this quest is colossal, thank you very much for that.
To be honest, it wasn't Lucan that annoyed me the most. Much more annoying was the thread's inability to clearly define its attitude towards him. Well, and also the inability to participate in the discussion that took place a year ago.
 
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