There is a difference betwen merely making an offer or having Mr. Maximal Charisma activly try to convince people.
Not if these are the same ghosts who made the warforged in the first place, and see them as nothing but servitors. It is very much not a guarantee of success. I take it you just hate the idea of them getting warforged bodies at all?
 
Come to think of, can't they simply temporarily possess a body? Or just order someone around?
We could make them a dozen low-level undead as lab workers for the spare change in our pockets.
If they can posses depends on what kind of ghost they are, basic 3.5 can do, basic Pathfinder can't and in between there are a few more variants on incorporeal undead they might mechanically be.

If they can, a mindless fleshforged body to ride around is cheap and easy enough. A 3.5 Ghost could even ride it for 10 hours a day, enough for a full workday and then some.
 
Keys of Life and Death

Twenty-Fourth of the Second Month 294 AC

There was nothing quite so quite so frustrating as looking through thousands upon thousands of abstract permutations and practical tests only to find the ultimate answer had been staring you in the face all along, Wyla Drekelys thought as she literally closed the book on the last test of the day with a thump of heavy covers against parchment. Well, other than continued failure she supposed, that would have made for a worse accounting to the king. Still, to have the answer handed to her by a new assistant's idle thought rankled.

Why don't living men have flowers bloom under their feet if they are full of the bright power as the Dead are filled with the dark?

The simple answer, the one most priests and scholars would have given would be 'because the energies of unlife are unnatural', but to Wyla that seemed as hollow as claiming that flames burned because they were evil and you really should have eaten the rabbit raw. There had to exist within the minds and bodies of not just humans, but indeed all living things, contingencies to prevent undue spillage of life force, either into the world, making proverbial flowers bloom or into the mind leading to obsessive behaviors and ultimately madness. If such could be found they could be adapted to the unliving.

The experiments began with small highly destructive tests on spiders, partly because Wyla had hated them since she was a child and partly because the girl Vee would not object to torturing bugs the way she would do using a dog for like purpose. Speaking of dogs, they had moved on to observing the interaction of animus and soul in dogs and cats once they were certain they could do so safely.

What they had found was that the living animus did influence the soul, specifically it was responsible in part for the instincts to survive, reproduce and protect the young as well as, in social beings, the capacity to place one's self in another's shoes, empathy. The dark fire of unlife forged its own instincts in return, to destroy, to devour, to unmake.

For a long span working the night through and getting back to exploding lesser dead they had feared a second roadblock, but that was when Wyla herself had a small epiphany.

She had watched her assistant fumble with the keys to the restricted stores, fatigue making her clumsy and careless. He was using the wrong key, worse still, rather than simply failing to open to door, he had actually jammed it into the lock, damaging it.

That had been the answer, it was not simply the existence of instincts aligned with death and unmaking, it was that those instincts unwittingly replaced on a basal level the instincts of life. Of course one would not, for instance, suddenly cast all self-conservation to the winds. It was in part learned behavior but the dissonance between what the mind willed and what the new animus desired would bred madness.

Armed with the knowledge of where the trouble arose, it was a matter of days to use Lady Lya's compilations of soul magic to weave a metaphysical veil that would allow the hierarchical interactions of animus body and soul without the overlap that had caused so much harm. The best part was that the chance was so small and unintrusive that it could be applied to those who already walked in death. It would not, of course, heal a mind that had already been eroded, but it would prevent further harm and make true healing possible if the individual sought it. The chaotic surges of dark energy and unseen stresses upon the mind could finally be laid to rest.

Stabilization of Sentient Undead Complete 37/30: Prevent Undue influence on the mind from the state of undeath

What next?

[] Receive an operational report (Interlude chain)
-[] City of Brass, where the foundations are laid for a most perilous raid
-[] Slaver's Bay, where devils plot in the shadows
-[] Qohor, where dreams of madness spill into the waking world
-[] Vialesk, where enemies overt and hidden move against your envoys -
-[] Investigation into the hostile fey of the Braavosi hinterlands
-[] Write in

[] Receive a research report (Interlude chain)
-[] Study of the Serpentstone
-[] Spell-forging hostile translocation
-[] Developing Imperial Powered Armor
-[] Write in

[] Continue with Viserys
-[] Write in


OOC: I hope the talk of metaphysics was not too drawn out here. Not yet edited
Here's an edited version of the chapter, DP.
 
@Duesal, can you add this level up plan to your vote?

[X] Duesal

[] Zherys Level Up
-[] Class: +1 Incantifier
-[] Skills (6 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Knowledge (Arcana), +1 Sense Motive, +1 Spellcraft
-[] Spells:
--[] 7th Level: Greater Teleport
--[] 8th Level: Greater Arcane Fusion
Done.

Also @Artemis1992, I've added the undead options suggested as an alternative. This isn't Viserys trying to convince them not to be undead, it's him convincing them to start actively crafting. They're expert artisans who have just been squatting in the catacombs and it's a waste.
 
[X] Plan Options
-[X] With Vargo at your side, meet the Salloshi ghosts, and explain to them the options they have for their future existence.
--[X] Remain as they are and become Soulforged, to halt the eroding effect of their state on their minds and prevent them from causing taint in the area.
--[X] Rebirth in the bodies of Warforged, allowing them to live their lives as mortals again.
--[X] Becoming Soulforged and receiving a mindless undead body for when they wish to interact with the corporeal world. If they agree to work for you directly as artisans and factory supervisors, you will expand the offer to a large number of undead workers for them.
-[X] Whatever option they pick, recruit as many of them as possible. If they wish to remain in the Sarnori region, you will set things up so that they can work there instead of coming to SD.
-[X] They will not be alone in this. Inform them that Queen Namaaru and the majority of her followers in Sathar intend to take warforged bodies, as do those of Mardosh.

[X] Zherys Level Up
-[X] Class: +1 Incantifier
-[X] Skills (6 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Knowledge (Arcana), +1 Sense Motive, +1 Spellcraft
-[X] Spells:
--[X] 7th Level: Bloodwish
--[X] 8th Level: Greater Arcane Fusion
 
Last edited:
[X] Plan Options
-[X] With Vargo at your side, meet the Salloshi ghosts, and explain to them the options they have for their future existence.
--[X] Remain as they are and become Soulforged, to halt the eroding effect of their state on their minds and prevent them from causing taint in the area.
--[X] Rebirth in the bodies of Warforged, allowing them to live their lives as mortals again.
--[X] Becoming Soulforged and receiving a mindless undead body for when they wish to interact with the corporeal world. If they agree to work for you directly as artisans and factory supervisors, you will expand the offer to a large number of undead workers for them.
-[X] Whatever option they pick, recruit as many of them as possible. If they wish to remain in the Sarnori region, you will set things up so that they can work there instead of coming to SD.
-[X] They will not be alone in this. Inform them that Queen Namaaru and the majority of her followers in Sathar intend to take warforged bodies, as do those of Mardosh.

[X] Zherys Level Up
-[X] Class: +1 Incantifier
-[X] Skills (6 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Knowledge (Arcana), +1 Sense Motive, +1 Spellcraft
-[X] Spells:
--[X] 7th Level: Greater Teleport
--[X] 8th Level: Greater Arcane Fusion
Point on the warforged, they're apparently effectively immortal.

But your vote is worded better.

[X] Azel
 
Point on the warforged, they're apparently effectively immortal.

But your vote is worded better.

[X] Azel
As far as I know, the bodies last only 150 years.

sites.google.com

Eberron Pathfinder - Warforged

Overview Physical Description Warforged are living constructs, made from a special combination of magic, steel, stone and fibrous materials woven from certain trees, given life and made to serve in the Last War as soldiers. Originally created by House Cannith during the last three
 
@Azel, I forgot to add it, but can you make it a point to specify that we want them to start working again instead of waiting for there to be enough Salloshi citizens to start teaching? Right now the Salloshi are too small and mostly concerned with survival, so the ghosts are just lurking in the crypts. Vargo's the only one who's even talked to them so far.
As far as I know, the bodies last only 150 years.

sites.google.com

Eberron Pathfinder - Warforged

Overview Physical Description Warforged are living constructs, made from a special combination of magic, steel, stone and fibrous materials woven from certain trees, given life and made to serve in the Last War as soldiers. Originally created by House Cannith during the last three
Oh. Huh. Now I'm confused. I thought they aged and said as much, and was told that wasn't the case.
 
@Azel, I forgot to add it, but can you make it a point to specify that we want them to start working again instead of waiting for there to be enough Salloshi citizens to start teaching? Right now the Salloshi are too small and mostly concerned with survival, so the ghosts are just lurking in the crypts. Vargo's the only one who's even talked to them so far.
Already included instructions to recruit as many of them as we can.
 
As far as I know, the bodies last only 150 years.

sites.google.com

Eberron Pathfinder - Warforged

Overview Physical Description Warforged are living constructs, made from a special combination of magic, steel, stone and fibrous materials woven from certain trees, given life and made to serve in the Last War as soldiers. Originally created by House Cannith during the last three
Same page says none in Ebberon where over 35.

And here none grew old either, aside from fading with the weakening magic.

So we'll have to wait and see a century or two.
 
Same page says none in Ebberon where over 35.

And here none grew old either, aside from fading with the weakening magic.

So we'll have to wait and see a century or two.
Yeah, but give that they can't heal naturally, I'd wager that the body needs to be replaced at some point down the line. No machine lasts forever.

Or we are doing Ship of Theseus style repairs on them and they would only break down after 150 years without such maintenance.
 
@Azel, can Zherys take Bloodwish and not Greater Teleport? Not only is it better, it's also more prestigious and fits his "Volantene mage before magic came back" fluff better IMO.
 
Yeah, but give that they can't heal naturally, I'd wager that the body needs to be replaced at some point down the line. No machine lasts forever.

Or we are doing Ship of Theseus style repairs on them and they would only break down after 150 years without such maintenance.
Do they get healed via healing spells, though? I remember them being weird like that.
@Azel, can Zherys take Bloodwish and not Greater Teleport? Not only is it better, it's also more prestigious and fits his "Volantene mage before magic came back" fluff better IMO.
I do agree with this. Blood Wish seems a lot more like something Zherys would take... though Greater Teleport would be his next choice after that.
 
Yeah, but give that they can't heal naturally, I'd wager that the body needs to be replaced at some point down the line. No machine lasts forever.

Or we are doing Ship of Theseus style repairs on them and they would only break down after 150 years without such maintenance.
Fluff in the setting here is that they're technically ageless. Anu only does of "old age" the first time because magic faded from Planetos.

Whether that includes regular preventative maintenance hasn't been shown yet.
 
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