Exactly how large is this battlefield? The Moonchasers should have line of sight and even if they are out of primary range, he definitely is still within range of ballistic fire.

Actually, unless it also takes Viserys and company 10+ turns to reach him, he should definitely be in the range of direct fire.

Hmm... you are right, the Moonchaser can fire on it, though it is still going to take the people on the guns a bit of time to come up with a firing solution, they are after all only human and they did not get a heads up from Dany. Call it two turns. Twelve seconds to gape at the newly manifested godling before you start shooting it sounds reasonable to me.
 
Might as well cut out the army then and just fight the big bad load-bearing monster directly every time. The whole battle was decided entirely by PC actions anyway, not by what the plebs were doing.
Eh, if the heroes had been targeted by all the hundreds of mid-level monsters and people on the field, the Graveknight-Magi with enchanted bows, the Bloody Bones, the Bonewagons, the mummy-necromancers, they would have died quickly while trying to target the load-bearing bosses.

If we had in turn brought our own mid-level guys and monsters to counter those, they would have been overwhelmed by the masses of of low-level Fighers in the cavalery, by the similarly elite archers and the endless tide of lesser dead.

And to hold those again back we needed an army.

So it all comes together, each tier of combatant can be dangerous to the next higher one, so you need to bring them all to avoid being overwhelmed.
 
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They have been very useful for this entire conflict. They just killed an entire city, like one hour ago. They did a part in the last battle.

But against this they are not really appropriate.
So either the fight happens while the ships need 3 rounds to turn around, or it can't happen before this beautiful backround of the last battle for Sarnor's future.
What's the point of having spaceships if we can't use them to shoot gods in the face? I don't like the notion of deliberately not using the tools we've painstakingly created for ourselves just because we want a traditional fantasy battle.
 
Might as well cut out the army then and just fight the big bad load-bearing monster directly every time. The whole battle was decided entirely by PC actions anyway, not by what the plebs were doing.
Yes, that is how D&D works. Our plebs helped a lot, but in the end strike teams are paramount.

And although the narrative often focused on our PC minions, there was a lot of emphasis put on the role of the Flyers (vehicles + darkenbeasts), Cavalry and Legion.
 
Might as well cut out the army then and just fight the big bad load-bearing monster directly every time. The whole battle was decided entirely by PC actions anyway, not by what the plebs were doing.

If the legions had broken it would have been nasty all around and they did the vast amount of killing on both the left and center.

Eh, if the heroes had been targeted by all the hundreds of mid-level monsters and people on the field, the Graveknight-Magi with enchanted bows, the Bloody Bones, the Bonewagons, the mummy-necromancers, they would have died quickly while trying to target the load-bearing bosses.

If we had in turn brought our own mid-level guys and monsters to counter those, they would have been overwhelmed by the masses of of low-level Fighers in the cavalery, by the similarly elite archers and the endless tide of lesser dead.

And to hold those again back we needed an army.

So it all comes together, each tier of combatant can be dangerous to the next higher one, so you need to bring them all to avoid being overwhelmed.

This is exactly the sort of feeling I wanted to invoke, though obviously I did not manage it perfectly. Still learning when it comes to tweaking the narrative to give everyone a chance to shine and show their skills.
 
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I will not try to push for trying to capture the thing, I've long past the days when I've been asinine about things like sacrifice, summoning, "efficiency" and so on.
...It would've sounded stupid even back in the day, anyway.

But I must say, that we should gather every scrap of stuff that remains after the thing lies broken and port it over ASAP to the Storm King's new sept, the guy needs every bit of power he can scrap, and this sacrifice might just bootstrap him enough to "get on with it".
We could go with timestop + assay spell resistance + amber sarcophagus. Viserys has a 32 ranged attack (with the right Blessing of Fervor buff) against 32 touch ac, and effectively cl30 versus sr34.

And we could go mythic timestop, add more buffs to him and another try or two to capture.
 
What's the point of having spaceships if we can't use them to shoot gods in the face? I don't like the notion of deliberately not using the tools we've painstakingly created for ourselves just because we want a traditional fantasy battle.
For the purely meta-reason that if we can shoot the god this time, no intended boss-fight will ever appear in a situation like this again.

I don't want to force DP to make all our future boss-fights in their underground-bunkers or private Planes.
 
We could go with timestop + assay spell resistance + amber sarcophagus. Viserys has a 32 ranged attack (with the right Blessing of Fervor buff) against 32 touch ac, and effectively cl30 versus sr34.

And we could go mythic timestop, add more buffs to him and another try or two to capture.
It's not mechanically spelled out in the Charnel God sheet, but Anu-Simung has time as an aspect of his domain and powers. That might mostly be gone now, but it makes me very wary of using Time Stop here.
 
Eh, if the heroes had been targeted by all the hundreds of mid-level monsters and people on the field, the Graveknight-Magi with enchanted bows, the Bloody Bones, the Bonewagons, the mummy-necromancers, they would have died quickly while trying to target the load-bearing bosses.

If we had in turn brought our own mid-level guys and monsters to counter those, they would have been overwhelmed by the masses of of low-level Fighers in the cavalery, by the similarly elite archers and the endless tide of lesser dead.

And to hold those again back we needed an army.

So it all comes together, each tier of combatant can be dangerous to the next higher one, so you need to bring them all to avoid being overwhelmed.
That assumes that there would have been a battle in the first place instead of a standard dungeon run into the catacombs and fighting tiny groups at most.
Yes, that is how D&D works. Our plebs helped a lot, but in the end strike teams are paramount.

And although the narrative often focused on our PC minions, there was a lot of emphasis put on the role of the Flyers (vehicles + darkenbeasts), Cavalry and Legion.
See above. Why then bring that many forces and have a pitched battle that kills thousands?

The colony had been evacuated. No reason to deploy regular forces after that, when you might as well have a PC team run the gauntlet and kill the thing that will also kill all the undead when it dies.
 
For the purely meta-reason that if we can shoot the god this time, no intended boss-fight will ever appear in a situation like this again.

I don't want to force DP to make all our future boss-fights in their underground-bunkers or private Planes.
That runs into the problem of us being punished for the tools we spent so much effort to build. We build a Moonchaser but aren't allowed to use them to their maximum potential.
 
That assumes that there would have been a battle in the first place instead of a standard dungeon run into the catacombs and fighting tiny groups at most.

See above. Why then bring that many forces and have a pitched battle that kills thousands?

The colony had been evacuated. No reason to deploy regular forces after that, when you might as well have a PC team run the gauntlet and kill the thing that will also kill all the undead when it dies.

Because there were hundreds of thousands of undead including hundreds to thousands of elites. That was the whole point of 'the dead outnumber the living'. This was supposed to be too big for a dungeon run and presented as such. Also for the record this is not a load-bearing boss. The land will be tainted by death for decades to centuries to come.
 
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That assumes that there would have been a battle in the first place instead of a standard dungeon run into the catacombs and fighting tiny groups at most.

See above. Why then bring that many forces and have a pitched battle that kills thousands?

The colony had been evacuated. No reason to deploy regular forces after that, when you might as well have a PC team run the gauntlet and kill the thing that will also kill all the undead when it dies.
Tbh, I kinda assumed we were bringing the legions to gather as many of the _dangerous_ undead together in one place and wipe them all in one fell swoop.
Hunting them down otherwise would've been a major hussle, compared to the minor one it'll be now.

Yeah, it would've been a dungeon-delve otherwise, only... well, it would've been an unreasonably dangerous dungeon-delve, methinks. Even for full-Comparnion party.
EDIT: DP'd, apparently.

EDIT EDIT: I'm not against shooting things down with our shiny ships.
I don't feel like they should be the go-to answer for everything, but the "let's have a traditional battle"-argument rings hollow all by itself to me.
 
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Because there were hundreds of thousands of undead including hundreds to thousands of elites. That was the whole point of 'the living outnumber the dead'. This was supposed to be too big for a dungeon run and presented as such.
But what do all those forces matter when there is nothing present for them to attack? Why would you ever match such a force on it's own terms, except out of your own arrogance or plot fiat? Why not employ hit and run tactics to whittle that army down?

At most, it would make sense to hold the colony to distract the army and do the dungeon run while the main force is distracted.

Also, given how strong that force allegedly is, the losses are extremely light.

It's just not adding up for me that this course of action was necessary or sensible, except if you wanted to force a standard fantasy battle to occur.
 
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It's not mechanically spelled out in the Charnel God sheet, but Anu-Simung has time as an aspect of his domain and powers. That might mostly be gone now, but it makes me very wary of using Time Stop here.
Where was that said? When I look at the informational post about him, I see the following Domains: Artifice, Metal, Sky, Minor power in Travel

And aside from how long it takes to make things, and the time involved in travel, I don't see much that shows a time domain.
 


G'night all, try to not argue yourself into butthurt over this overnight plz.
 
But what do all those forces matter when there is nothing present for them to attack? Why would you ever match such a force on it's own terms, except out of your own arrogance or plot fiat? Why not employ hit and run tactics to whittle that army down?

At most, it would make sense to hold the colony to distract the army and do the dungeon run while the main force is distracted.

Also, given how strong that force allegedly is, the losses are extremely light.

Well if you poked them in the eye enough times there would have been no reason they could not march on say Volantis burning and killing all in their path. As for losses I'm trying to calibrate them to what actual armies can bear in one battle and still fight since these are mostly normal people. I could have had heavy losses mean 50% of your army, but that is just an unreasonable scale. Maybe I went too far the other way, there are a lot of moving pieces involved.

Still I at least like to think I'm learning.
 
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Mildly related question, how good is the actual Attack Bonus for our ship's cannons?

We might be talking about nothing of relavance, as the god has a pretty hardcore touch-AC anyway.
 
It doesn't hurt to include having our aerial assets try to target Anu-Simung, whether they can do so in time to matter or not. After all, many of them could be fully engaged in other parts of the battlefield, which from a previous question I asked DP days ago, stretches across several miles of front. If a Wyvern happens to be be able to launch a Beetle Bomb or a Manticore fire a salvo of Steam Cannon rounds, then so be it. Maybe Mereth will be close enough to unleash a swarm of ridiculously hard hitting arrows or a Fiery Dragonbeast will swoop in with a Maximized fire breath.

[X] With your companions present in this part of the battle
-[X] Viserys Blood Wishes a Mass Ghostbane Dirge spell targeting the Chained Spirits as a Swift Action, then casts a Sudden Empowered Maximized Mythic Shadow of the Doom spell using two Mythic power and all three charges from his ring (498 Searing Fire damage plus 12 points of STR & DEX damage) targeting Anu-Simung and his attendants. This assumes Viserys used Ancestral Awakening to learn Sudden Empower while Anu-Simung was talking and that Arcane Spellsurge was already in effect. He uses Battlemagic Perception to Counterspell as a Free Action if necessary.
-[X] Lya casts Assay Spell Resistance then uses Wild Arcana to cast a Greater Arcane Fusion spell combining first the effects of a True Strike spell followed by Disintegrate (38d6 damage, DC 29 Fortitude save to reduce damage to 5d6, 29th caster level to overcome SR). She uses Battlemagic Perception to Counterspell as a Free Action if necessary.
-[X] Dany readies an action to defend against Anu-Simung and its attendants, whether that means Dreamcasting a Prismatic Wall between him and her allies, Counterspelling, using Battlemagic Perception to Counterspell as a Free Action, or using her Ring of Spell-Battle as an Immediate Action.
-[X] Vee directs any remaining Summoned creatures to attack Anu-Simung and readies an action to Counterspell anything the enemies try to cast. She uses her Ring of Spellbattle to Counterspell as necessary.
-[X] Tyene readies an action to Counterspell anything the enemies try to cast. She uses her Ring of Spellbattle to Counterspell as necessary.
-[X] Any airborne assets within range and line of sight and who are not engaged in a battle they cannot extricate themselves from, be they Plant servitors, Heralds, Erinyes, Moonchasers, Manticores, or Wyverns will unleash the full weight of their available weaponry upon Anu-Simung.
 
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Full disclosure behind the curtain guys, I tried to make the battles such that everyone got a a chance to shine or die as the dice rolled and I would have a chance to tell the story of Sarnor though the battles as much as the diplomacy. I could have had your enemy teleport all their armies next to SD or something so you could have higher stakes, but it just felt truer to the story to use Sallosh where their own descendants were trying to rebuild, to have these battles take place on Sarnori soil.

If that all came out feeling hollow because there were other practical options to fight this that I did not see, well all I can say is I'm sorry for failing to craft an engaging narrative. I will try to do better the next time we have mass combat.
 
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-[X] Any airborne assets within range and line of sight and who are not engaged in a battle they cannot extricate themselves from, be they Plant servitors, Heralds, Erinyes, Moonchasers, Manticores, or Wyverns will unleash the full weight of their available weaponry upon Anu-Simung.
Thanks for this @Goldfish. It makes no sense not to use the tools we have at our disposal when a Big Boss steps up to the plate.

[X] Goldfish
 
Well if you poked them in the eye enough times there would have been no reason they could not march on say Volantis burning and killing all in their path. As for losses I'm trying to calibrate them to what actual armies can bear in one battle and still fight since these are mostly normal people. I could have had heavy losses mean 50% of your army, but that is just an unreasonable scale. Maybe I went too far the other way, there are a lot of moving pieces involved.

Still I at least like to think I'm learning.
I'll refrain from offering detailed criticism and suggestions at this point.
 
Where was that said? When I look at the informational post about him, I see the following Domains: Artifice, Metal, Sky, Minor power in Travel

And aside from how long it takes to make things, and the time involved in travel, I don't see much that shows a time domain.
From this paragraph:
Sky-Forger He was called and indeed be bears the hammer that had escaped you before the gates of Sallosh. Star-Tamer he is called and indeed he bears a star brighter than any steel in the light of dying flames. Hour-Smith he was honored as for he had been the one to set the hours of night, day work and merriment for the folk of the Great Plains when they had forgotten them in the dark times and indeed a cloak woven with seals of order and permanence is bright upon his shoulders.
It's not a guarantee that he has some influence over time, but its enough to worry me.
 
While my SoD is not broken, a little more information in the next update about why the flyers and other aerial support couldn't be there instantly would be nice.
 
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