Except that learned people are a growing resource thanks to us. We're actively training people how to read and write ever since we got those public schools up and running, starting from the first batch of Scholarum students who had literacy issues. That education system isn't just a prop.
Yes that's true but I'm pretty sure once we incorporate more new areas we'll find ourselves growing faster than current education can keep up with. This isn't an indictment of our education system, these things just take time. And maybe we don't want to wait five to ten years to solve the issue so we rush it.
 
Last edited:
How much does it increase quality by? At what point does that cap off? Is there any limit to this?

I would say the increase is more qualitative than quantitative, the ideas is that while phoenixes may not have very high skills they do have skills the general population does not possess, things like arcana and planes. That means they are more likely to get diffused in the population, think background feats mechanically and that magic is more likely to be understood rather than feared in communities without other access to magic. Given the ever-expanding size of the empire it is unlikely to cap off anytime soon but in the grand scheme of things this is a pretty minor bonus, just one with a wide reach
 
Well, we have two learning institutions actively making people into literate ones. The Scholarum, which make sure all initiates can read and write--and I assume dropouts who never gain spellcasting will still have that skill too.

And the Public Schools, which I assume mostly young people are going to, and they have somewhat limited coverage.

So right now a relative drop in the bucket in a population of millions across a wide territory, but it will steadily get better after probably a couple generations with access to state education. Literacy rates in Sorcerer's Deep are probably fairly high in general with some probably offering to tutor people in reading and writing and lots of floating capital in the general population to actually buy services, not just barter for goods. It's a marketable skill.

Edit: Technically the military academy probably teaches this too. Though I suspect most officer and engineer candidates already know how to read and write.
 
Last edited:
@egoo continuing the list of potentially useful Outsiders:

Looks useful, but has no fluff at all on personality, so I'd be careful.

This seems to be an edge-case between Fey and Outsider, but if there are any not in Ymeri's court it might be worth a shot. Good skills and stats at least.

Foo Animals, dogs and lions are prominent examples. Nirvana might need them more though.

Gishvit – d20PFSRD

FOR THE LIBRARY!

Gorgoni – d20PFSRD

Ancestral knowledge in a creature distinctly less proud, mighty and greedy than dragons can only be good.

Mercane – d20PFSRD

Interdimensional merchants. Not useful to hire, at least not much, but definitly neat to invite in our lands.

Orsheval – d20PFSRD

Good workers, good horses. Propably not for Dothraki, but we would certainly find a use.

Zentragt – d20PFSRD

War Bears?
 
Possibly related to our Rainbow Snek: Andrenjinyi (3pp) – d20PFSRD
Call one and ask if they like our weather?

Looks like decent scouts, together with our Elemental Wyrmlings maybe?

Cayhound – d20PFSRD

More good doggos.

D’ziriak – d20PFSRD

If we want more shadow-guides without risking the summoning of Rakshasa.
Cayhounds would be great to Summon. Not only are they magical pups, but they were personally created by one of the most chill gods from the Pathfinder setting. If there are Cayhounds, then Cayden Cailean probably exists, too. Now that's a god we should consider inviting into our pantheon, though Oberyn might end up as his High Priest on Planetos.
 
You know how it is, a bit of light divination leads to invoking the powers of darkness, and then before you know it, Demons are being Summoned and the walls are bleeding.
southpark.cc.com

Witches!

Butters is horrified by the games the girls play. Marjorine obviously doesn't fit.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jul 22, 2020 at 1:44 PM, finished with 39 posts and 11 votes.

  • [X] "A mutually beneficial arrangement. Let us not be discourteous and say you only have one thing to offer the Imperium and the Crown, nor the reverse."
    -[X] Offer her a place in your service, same as Morwyn and Tuin. After working through any of her reservations about the terms, we can situate her in any number of roles. The Scholarum could always use a skilled mage, we have teams of researchers who have way too many projects to handle on their own as it is, and of course if she is restless you are always active in the world, and have dozens of similarly skilled individuals to advance both your and their own objectives every month.
    -[X] This includes the usual benefits, equipment crafted by your own artificers, monetary support and protection from all manner of threats. In exchange you want her lore, her mind and eventually her loyalty by gaining vengeance against those who wronged her as they are most assuredly your own foe.
    --[X] Viserys has no illusions about Drow skepticism for concepts like ingrained loyalty, he has dealt with enough Bateezu to understand conditional loyalty and that a lot of those conditions can factor on concepts like strength or ability. Thus far you have always kept your given word where possible, and you can outbid most people who would make her counteroffers. You will never play her false, which is obviously more than most factions on this plane could honestly say. Hopefully that will be enough to earn and then maintain that oath.
 
Phoenixes are a narrative bonus, not a mechanical one. When every omake has magic stuff going on and minimal superstition, that's in part because of narrative stuff like taking actions to spread information or to hire phoenixes.
 
@DragonParadox, can we get the numbers here for the Sathari forces?

How many mage-priests do the Sathari have and how strong are they?

How strong is the queen herself and what's her class?

How many intelligent undead do they have? How many chariots? How many special units? etc etc.

We can plan better if we know what we've got to work with.
They have:
  1. a circle of 12 proper level 10 cleric/wizard/mystic theurge characters (Wizard 2/Cleric2/Theurge 6)
  2. 38 level 6 acolytes (Wizard 2/Cleric2/Theurge 4)
I'll write up the warriors and such in the morning, it's really late for me right now.
@DragonParadox, can we get the rest of this info? How much do they have for their mundane forces? What special units do they have? How strong is the queen?
 
Inserted tally
Adhoc vote count started by Goldfish on Jul 22, 2020 at 2:16 PM, finished with 41 posts and 12 votes.

  • [X] "A mutually beneficial arrangement. Let us not be discourteous and say you only have one thing to offer the Imperium and the Crown, nor the reverse."
    -[X] Offer her a place in your service, same as Morwyn and Tuin. After working through any of her reservations about the terms, we can situate her in any number of roles. The Scholarum could always use a skilled mage, we have teams of researchers who have way too many projects to handle on their own as it is, and of course if she is restless you are always active in the world, and have dozens of similarly skilled individuals to advance both your and their own objectives every month.
    -[X] This includes the usual benefits, equipment crafted by your own artificers, monetary support and protection from all manner of threats. In exchange you want her lore, her mind and eventually her loyalty by gaining vengeance against those who wronged her as they are most assuredly your own foe.
    --[X] Viserys has no illusions about Drow skepticism for concepts like ingrained loyalty, he has dealt with enough Bateezu to understand conditional loyalty and that a lot of those conditions can factor on concepts like strength or ability. Thus far you have always kept your given word where possible, and you can outbid most people who would make her counteroffers. You will never play her false, which is obviously more than most factions on this plane could honestly say. Hopefully that will be enough to earn and then maintain that oath.
 
Part MMMDC: Fel Winds Rising
Fel Winds Rising

Seventeenth Day of the Second Month 294 AC

The familiar sound of silvery wings wakes you with the dawn a few moments after the magic of the ring had loosed its grip. Impatient as she might sometimes be, Dany is always considerate of the two hours you have to sleep each night. Breakfast does not have the same consideration though as she keeps up two conversations, one lighthearted smalltalk and the other an account of your newest guest, and hopefully ally.

Not that she or you do not trust the high officers of the Legion with the account in principle, but you can see the wisdom of not spreading Lolth's name any further under the light of day or explain why you consider Selwys, as she had introduced herself, less trustworthy than devils or even outright demons, who at least have Yss' touch keeping them back from their worst instincts. You do trust your sister's judgement that the once-priestess despises the fate that had seen her soul tattered and worn away through the long ages, the goddess who had been deaf to her plea.

Hate is a fire that can drive one to action, and hopefully caution in the face of a strange world is the restraint that will keep Selwys from acting rashly. "Time will tell how fortuitous her return to flesh was," you muse.

"Time and the House of Mirrors,"
your sister counters. "It was not in her mind to betray us when she pledged to remain in Sorcerer's Deep in service to the throne."

"I look forward to her report then, in principle at least,"
you reply wryly. "There will no doubt be headaches and worries aplenty, but better to know than not to."

Alas not all worries are as distant as the quill of the apostate priestess or the depths below Venthar in far off Sothoryos. The day that had begun with your sister's arrival turns darker with the evening. The skies to the north where Gornath lies over the horizon had been bleak and sullen since you had marched out from Sathar, but where before there had been a curtain of low clouds, seemingly natural save for its resiliency, there now descends a veil of whirling darkness blacker than night. A storm crowned in deathly flame and winds fit to tear flesh from bone. Though you have no wings in this form you can feel it in your bones, and you are not the only one.


"There is something strange about the storm, a power deeper than mortal sorcery can account for," Amrelath hisses, thin wisps of smoke escaping his jaws in agitation, though you do no think the suddenly wary cavalry company you had been riding with would take 'he is as nervous as you are' well. "It tastes of death and ruin, a broken bridge to hollow halls stretching. Be wary, I am not certain the skyships' artifice will be enough to ward it off."

It is perhaps for the best that most of the legions' soldiers do not speak draconic, they look troubled enough at the sight of it.

And so as she has done many times these past few days Dany peers into the future, reading the patterns of bones and the wisps of smoke carried by the unnatural winds, the dreams of dragons long dead. The answer proves both bleaker and stranger than you had expected.

"Someone or something is moving an army, like we moved the legions," Dany concludes. Dead bones and weeping souls on black winds riding, the shard of prophecy seems to still hang in the air.

"How the hells do you move an army with a storm?" Ser Richard asks more angry than disbelieving.

"We moved an army with a stone arch and dream-forged sorcery," you point out.

What do you do about the storm?

[] Scout yourself

[] Send in the moonchasers

[] Wait, it is still far away, no reason to overextend yourself against strange magics


OOC: You cannot tell which city reinforced Gornath other than the fact that it definitely wasn't Mardosh. They are keeping their word.
 
Last edited:
Back
Top