Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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There's no mention of a "main force," since all we know from Renxiang is that the Sect is getting a group together for the mission. But do you honestly think, given everything we've seen from the Cloud Tribe on their tactics and arts, that this will actually turn into a ground fight? Because the idea that there's assuredly going to be this large group of lower level cultivators for Zhengui to protect doesn't appear to have very much ground to stand on, given it looks like we might be heading up into the mountain range that Liao Zhu and Ling Qi scouted before.

And I guess I'm just taking note of this, given how vehemently you've argued in the past for Zhengui, and what you've accused the opposing side of.
I didn't say it will turn into a ground fight. What I said is the sect is committing forces that fight on the ground.

We know this is true because a) it fits with imperial combat doctrine, b) a purely aerial force would by necessity be a chiefly Cyan+ force by composition, in which case they wouldn't bother with lower realms or allowing us and Cai Renxiang to join because we'd just be a political liability not contributors, and c) force compositions are virtually always pyramidal, which suggests, because we can conclude there will be any 3rd realms present by our own presence, that the numerical majority of the force will be 3rd realms. Who can't fly.

Why the sect is committing this force of mostly non-fliers, or how they expect to contribute to the assault and capture of the enemy, I don't know specifically. We'll have to see. But this is what the sect plans on doing. It's also what they mostly do with fighting barbarians, simply due to the reality that the sect's forces are mostly non-fliers by the numbers. The Sect is very accustomed to carrying out operations against the Cloud nomads using non-flying forces. Again, we'll have to see what this looks like exactly, but it's something we know they do all the time.

I realize you have a bone to pick with me, but it would help your position if you could actually support it. Or if you took the effort to understand what other people's positions actually are. Or, frankly, if you wouldn't pollute the thread with this kind of pettiness in the first place.
 
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[X] Assault the Cloud Tribe Ritual Site (Offensive Mission, Objectives: Kill and capture enemy combatants, gather intelligence, Survive

Our last meeting with the Bardbarian didn't go as smoothly. Maybe now we can dunk him in a song-off with our new and improved kit!

The Cloud Barbarians have so far, kind of felt sidelined by the strength of the underground creepy crawlies. I'd like to have a chance to reasses their threat level!
 
[X] Assault the Cloud Tribe Ritual Site (Offensive Mission, Objectives: Kill and capture enemy combatants, gather intelligence, Survive)
 
[X] Assault the Cloud Tribe Ritual Site (Offensive Mission, Objectives: Kill and capture enemy combatants, gather intelligence, Survive)

Two reasons: I want to see how LFWT will function with the dress in aerial combat.
I want to see how her team training with Zhenugi will work with aerial combat.
 
It's a meeting point, and possible ritual site of some sort, but like I said before we haven't actually seen the Cloud Tribe do fixed point defenses and knee-deep-in-the-mud kinds of fights. Zhengui will probably be doing some stuff in the first couple rounds, but beyond that? I think the fight is going to get too high into the sky for him.
There was discussion in discord a while back concerning how to best deal with the barb flyer's, the answer was build a fortress to house the other greens to fall back to and get some archers on his wall to pick them from the sky.
 
I didn't say it will turn into a ground fight. What I said is the sect is committing forces that fight on the ground.

We know this is true because a) it fits with imperial combat doctrine, b) a purely aerial force would by necessity be a chiefly Cyan+ force by composition, in which case they wouldn't bother with lower realms or allowing us and Cai Renxiang to join because we'd just be a political liability not contributors, and c) force compositions are virtually always pyramidal, which suggests, because we can conclude there will be any 3rd realms present by our own presence, that the numerical majority of the force will be 3rd realms. Who can't fly.

Why the sect is committing this force of mostly non-fliers, or how they expect to contribute to the assault and capture of the enemy, I don't know specifically. We'll have to see. But this is what the sect plans on doing. It's also what they mostly do with fighting barbarians, simply due to the reality that the sect's forces are mostly non-fliers by the numbers. The Sect is very accustomed to carrying out operations against the Cloud nomads using non-flying forces. Again, we'll have to see what this looks like exactly, but it's something we know they do all the time.

I realize you have a bone to pick with me, but it would help your position if you could actually support it. Or if you took the effort to understand what other people's positions actually are. Or, frankly, if you wouldn't pollute the thread with this kind of pettiness in the first place.
Ah I think there's been some confusion here, because you've been talking about "imperial tactics" and the only ones I recall are about large groups of low-level cultivators fighting as a whole, but you clearly mean something different from that. Specifically, IIRC, those tactics were about reds and yellows using mass-group arts and numbers. A group of greens are definitely capable of either ranged attacks, or jumping really good, to keep fighting long enough to hopefully complete the objective, but that doesn't mean that Zhengui has the mobility to keep up with them. He's a relatively slow defensive point, and we've seen before how the Cloud Tribe deals with those, either with kiting or just keeping their distance.

There was discussion in discord a while back concerning how to best deal with the barb flyer's, the answer was build a fortress to house the other greens to fall back to and get some archers on his wall to pick them from the sky.
This is an assault mission, constructing a fortress doesn't make much sense to me, and the Cloud Tribe doesn't really have any reason to stay and try to attack it. The archers might work for a time, but the Cloud Tribe doesn't seem like they're willing to beat their heads on a defended wall when they can just go somewhere else.
 
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[X] Assault the Cloud Tribe Ritual Site (Offensive Mission, Objectives: Kill and capture enemy combatants, gather intelligence, Survive)

I'm just more interested in Cloud Tribe than Shishigui, even after that revelation in that expedition.

Also a second match-up against Bardbarian could provide a Woodwind S upgrade
 
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Adhoc vote count started by Killer_Whale on Jul 14, 2020 at 9:40 PM, finished with 165 posts and 75 votes.
 
This is an assault mission, constructing a fortress doesn't make much sense to me, and the Cloud Tribe doesn't really have any reason to stay and try to attack it. The archers might work for a time, but the Cloud Tribe doesn't seem like they're willing to beat their heads on a defended wall when they can just go somewhere else.
They're gonna be defending the ritual site a static location so we drop Zhengui on or near and the barbs will be forced to either abandon what their doing or try to uproot Zhengui filled with Green defenders.
 
[X] Defend the Geomantic Forts (Defensive Mission, Objective: Hold the Line, Defend production students, Survive)

The Cloud tribe is inherently mobile and aerial. That makes it a lousy matchup for Zhengui, since they can avoid a large chunk of his powers by takign to the skies and moving away. It also means that Ling Qi's most effective tactic is playing flying death-zone that chases them, and that pretty much inherently draws us away from Best Turtle. I'd rather have us not set ourselves up for a situation where we have to choose between "fight effectively" and "actually work with Zhengui rather than abandoning him" again... or at least not if we don't have to.
 
[X] Assault the Cloud Tribe Ritual Site (Offensive Mission, Objectives: Kill and capture enemy combatants, gather intelligence, Survive)
 
Hey guys, how does this mesh with Ling Qi's Heart Demon?
the best speculation is that the heart demon has something to do with not accepting our adoptive son as a son. It decayed his bond with us from 6 to 4, which sucks, and while it was lessened by including him more in our life we haven't really worked out if he's our adopted son or if we're going to force him to be considered our brother instead

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which is to say, we're working on the heart demon and it is lessened in intensity because we have reached the conclusion Ji Rong points out here already. It doesn't help us, but it helps Ji Rong be more pro-social which is nice
 
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[X] Defend the Geomantic Forts (Defensive Mission, Objective: Hold the Line, Defend production students, Survive)
 
They're gonna be defending the ritual site a static location so we drop Zhengui on or near and the barbs will be forced to either abandon what their doing or try to uproot Zhengui filled with Green defenders.
The scouts or whatever believe it's got something to do with rituals, but we're not certain if that's true or not, and we also don't know for sure that the Cloud Tribe is willing to stick around and defend it.
 
[X] Assault the Cloud Tribe Ritual Site (Offensive Mission, Objectives: Kill and capture enemy combatants, gather intelligence, Survive)
 
the best speculation is that the heart demon has something to do with not accepting our adoptive son as a son. It decayed his bond with us from 6 to 4, which sucks, and while it was lessened by including him more in our life we haven't really worked out if he's our adopted son or if we're going to force him to be considered our brother instead
Never got the impression there was decay for our relationship with Zhengui, Qi was always hung up about being a mother but the path to accept what he is to her is laid down and getting the higher SL bond.
 
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If the attack wins one of the best uses I can think of for Zhengui would be the fall back site. We smash in and grab some key members. Than if the heat gets too hot we run with our targets back to Zhengui who is holding the escape route. Then the barbs would have to fight through a Zhengui fortified position to get their leaders back.

The idea that Zhengui has to participate in each phase of an attack seems flawed to me. There are multiple stages and Zhengui is perfect for providing a fall back location to prepare the prisoners for transport.
 
Remember that we have a partybus technique now for redeploying our squad on the battlefield.

That said, I kind of want to drop Zhengui on the high ground and let him go full artillery and area denial. He can't close off the skies completely, but he can at least make them a much more hostile place and cut off an escape route, allowing LQ and CRX to contest air superiority directly without having to deal with them scattering in every direction..
 
Yah there is a ton of different ways to have Zhengui help now that Ling Qi has strat redeploy. Sure he can't fly, but he can be in the perfect position.
 
[X] Defend the Geomantic Forts (Defensive Mission, Objective: Hold the Line, Defend production students, Survive)
I'm probably going to flip flop a lot here.
 
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