Could use a few more votes, y'all.
Adhoc vote count started by Goldfish on Jul 14, 2020 at 12:51 PM, finished with 31 posts and 8 votes.

  • [X] Ask the prince to bide his time here. We don't want to alert the soldiers to our presence by freeing him from the tower until we are ready to act. Explicitly do not mention that we are planning to speak with the Lord Protector rather than shattering the mirror or destroying him.
    -[X] Seek out the Lord Protector. We have much to speak of.
    [X] Crake
 
When I say "seek out the Lord Protector", I don't mean just walk out of the tower and ask to talk to the guy. Our SOP includes stealth and scouting here, so that doesn't need to be specified. Same way we don't need to specifically mention our social spells whenever we use diplomacy.
Apologies just acting on my paranoia that if we don't mention these things to the QM they will get left out, it's happened too often to me and people I know to let the idea go easily.
 
Does anyone have a link to Alysandre's PRC? The Agent of the Silver Eye? My search skills are weak and I could never find it.
 
Does anyone have a link to Alysandre's PRC? The Agent of the Silver Eye? My search skills are weak and I could never find it.
Here ya go:

forums.sufficientvelocity.com

A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover

A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover In a world where magic has all but guttered to ashes, becoming the fare of charlatans, petty conjurers, and ragged illusionists, a mighty change is stirring. From small and fragile sparks a great blaze will be reborn and men will...
 
Unless DP got it wrong in the interlude, ghost research is the 30 point one.
Ok guess I switched the numbers around, in that case I see why the ghost research is less worth it, though it still depend on how many ghost there are, I would say if there's more than 20k ghosts to turn into warforged, it's worth doing both of the researches.

And for it the first research to be worth it, I would say there should be 15k non-ghost undead, that need to be reembodied.

If there's something like 50k undead total, then we should definitely do both researches, both for the money, and for all the power it will grant the old gods.
 
[X] Goldfish

Mmmm.

Any chance I could convince you to break out the prince @Goldfish ? (I also suspect he will be critical for convincing his uncle ruler dude)

I feel like... Well people have a way of disappearing when we let them out of our sight for too long. That cursed guy, noble children, ect...

Edit;
Or perhaps just leave someone or something to keep an eye on him.
 
Last edited:
[X] Goldfish

Mmmm.

Any chance I could convince you to break out the prince @Goldfish ? (I also suspect he will be critical for convincing his uncle ruler dude)

I feel like... Well people have a way of disappearing when we let them out of our sight for too long. That cursed guy, noble children, ect...

Edit;
Or perhaps just leave someone or something to keep an eye on him.
We don't know what removing him from the tower would entail, or what mechanisms are in place to prevent that. On entering it, Viserys notes that the enchantment on the tower were as thorough as those we placed on the Snare.

We could probably get him out without too much trouble, but we almost certainly could not do it quietly. I don't want to kick over the ant hill just yet.

Until we can meet with the Lord Protector, I think we should err on the side of caution.
 
Last edited:
We don't know what removing him from the tower would entail, or what mechanisms are in place to prevent that. In entering it, Viserys notes that the enchantment on the tower were as thorough as those we placed on the Snare.

We could probably get him out without too much trouble, but we almost certainly could not do it quietly. I don't want to kick over the ant hill just yet.

Until we can meet with the Lord Protector, I think we should err on the side of caution.
Alright. Do we have anything we could leave behind then?

I've gotten really paranoid about that disappearing NPC thing.
 
Alright. Do we have anything we could leave behind then?

I've gotten really paranoid about that disappearing NPC thing.
We could leave a Sending Stone, but I'm kinda paranoid about doing that.

What do y'all think? Should we leave one with the prince? It's a risk that he might try to use it to contact someone else, or that attempting to use it could set off the tower's wards.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jul 14, 2020 at 2:57 PM, finished with 47 posts and 11 votes.

  • [X] Ask the prince to bide his time here. We don't want to alert the soldiers to our presence by freeing him from the tower until we are ready to act. Explicitly do not mention that we are planning to speak with the Lord Protector rather than shattering the mirror or destroying him.
    -[X] Seek out the Lord Protector. We have much to speak of.
    [X] Crake
 
Inserted tally
Adhoc vote count started by DragonParadox on Jul 14, 2020 at 2:57 PM, finished with 47 posts and 11 votes.

  • [X] Ask the prince to bide his time here. We don't want to alert the soldiers to our presence by freeing him from the tower until we are ready to act. Explicitly do not mention that we are planning to speak with the Lord Protector rather than shattering the mirror or destroying him.
    -[X] Seek out the Lord Protector. We have much to speak of.
    [X] Crake
 
Part MMMDLXXXIV: Upon a Chariot of Bone
Upon a Chariot of Bone

Sixth Day of the Second Month 294 AC

Perhaps you can carve a better path for this city than battles fought anew and old tragedies disinherited under the sun of present days, you judge upon considering the prince's words and what you had guessed of them. Perhaps there is a path you can thread where all or at least most in Madrosh can find some semblance of peace.

When you bid Varys to tell Zadin that you would be leaving for a short time so as not to risk alerting his guards you steel yourself against pleads of release, but they do not come. The grave claws at the young prince not with claws of rage or madness but of fatalism, of despair. It leaves a bitter taste upon the tongue to leave him here with naught but vague assurances, but if you are to have any hope of negotiations there is no other path to walk.

***​

"Most people do not infiltrate the most well guarded dungeon of a city to obtain information before launching a diplomatic mission," Teana notes, more amused than upset to see you discard secrecy for a direct approach to the city's lord.

"It would be a touch less obvious if I went alone..." you try for what must be the sixth time.

"No," Dany interjects. "You said yourself that the Queen of Sathar walked mantled in he own legend. This Lord Protector might as well and lest we forget he is in the middle of an army of the dead. If things go poorly we'll need to be together to hold them off long enough to retreat and come back with an army, or however many are needed to finish the job."

You do not need to look at Ser Richard to sense his vehement agreement, but even Vee, usually content to keep silent on 'reconnaissance in force' is nodding firmly, Tyene and Waymar nod quietly in agreement, though you suspect in the case of the young knight it might be at least in part motivated by the desire to do something beyond talking and sneaking about.

Rather than argue a lost cause further you glance at Eskil and his guard. "So it's understood, we are a delegation from Sathar seeking words with the lord of the city. Offer up enough veiled remarks to make it clear which Sathar we are referring to while keeping things palatable for the facade. No mention of dragons or empires until we are in a private audience. In the meantime we'll just ride along."

You have never ridden in a chariot before. Given how unstable they look it is a surprisingly easy ride, though that may simply be the untiring undead steed yoked to it.

***​

You pass openly under the arch of the gate and ranks of dead warriors close in around you, maintaining a polite distance though wary of treachery, or perhaps some unintended slip to shatter the facade they have forged. Fear and shame gnaws at them deeper than the bite of time upon their bones.

There is no labyrinthine palace awaiting you, only the ruins of what must once have been a vast armory, barracks and from the looks of some of the towers, granary. From here were waged the wars of Mardosh, and here they counted the grains that marked its doom. That explains why the people did not know the food was running out until it was too late at least. You would have expected organized rioting long before the army could march out and massacre the whole population. As a rule people do not go quietly into the night.

Before you can ponder that sad reality any further you come upon the private audience chamber of the one you seek. Gurtukul, Lord protector of Mardosh, could not strike a more different pose than his nephew. Broad shouldered even in death he wears the marks of office and authority proudly, from the crown of purple to periapt of gold, but beneath all that is the armor of a soldier and over them a cloak of patched horsehide, trophies from dead khals he had avenged himself upon.


"Speak then emissary of my sister queen, what cause have you to be here and ask for such secrecy?" he rasps, motioning to Eskil.

The ancient diplomat, not the least perturbed by the brusque question, replies simply. "There were matters to discuss that would be troubling if left to many ears to hear. Not all of them are mine to tell..."

Your cue if ever there was one. Time to see if you can truly thread the needle.

What do you propose to the Lord Protector of Mardosh?

[] A chance to regain his honor battling the evils of the Long Night

[] A chance for his people to live again in truth and not in seeming, though in bodies of metal

[] Write in


OOC: Finally found an undead that looks at least a little Mesopotamian rather than Egyptian.
 
Last edited:
Perfect. The underlying feeling the Lord Protector is grappling with is failure in his duty. Failure to flee at the right time, failure to keep his subjects alive even if he did spare them from being slaughtered by Dothraki, and now he rules over a mockery where the entire city doesn't know about the lies they've been fed. If we frame this right he'll probably jump at the chance for redemption, especially if it means his people live again even if it is as Warforged.
 
[X] Not to assuage just one desperate hope, but all of them. A chance for life for the people of Mardosh, and a place to redeem themselves as well as save not only themselves, but the entire world, battling the forces of the Long Night. It will be a war unlike any other, a war to the knife and a desperate defense against the Utterdark.
-[X] Though there is fear to be had still in the eyes of madness, you hope that managing to cooperate together with Sathar and perhaps others of Sarnor who are still not lost to the throes of despair and hatred, casting down those too far gone to be brought back from the brink, will assure him and his soldiers that he fights for a worthy cause, not empty promises or sweet lies too easily overturned.
--[X] You believe that the Void already has a foothold in these lands already. That simply means that redemption can start now. There's no better time for it, in fact.
 
Last edited:
Upon a Chariot of Bone

Sixth Day of the Second Month 294 AC

Perhaps you can carve a better path for this city than battles fought anew and old tragedies disinterred under the sun of present days, you judge upon considering the prince's words and what you had guessed of them. Perhaps there is a path you can thread where all or at least most in Mardosh can find some semblance of peace.

When you bid Varys to tell Zadin that you would be leaving for a short time so as not to risk alerting his guards you steel yourself against pleas of release, but they do not come. The grave claws at the young prince not with claws of rage or madness but of fatalism, of despair. It leaves a bitter taste upon the tongue to leave him here with naught but vague assurances, but if you are to have any hope of negotiations there is no other path to walk.

***​

"Most people do not infiltrate the most well guarded dungeon of a city to obtain information before launching a diplomatic mission," Teana notes, more amused than upset to see you discard secrecy for a direct approach to the city's lord.

"It would be a touch less obvious if I went alone..." you try for what must be the sixth time.

"No," Dany interjects. "You said yourself the Queen of Sathar walked mantled in her own legend. This Lord Protector might as well, and lest we forget he is in the middle of an army of the dead. If things go poorly we'll need to be together to hold them off long enough to retreat and come back with an army or however many are needed to finish the job."

You do not need to look at Ser Richard to sense his vehement agreement, but even Vee, usually content to keep silent on 'reconnaissance in force', is nodding firmly. Tyene and Waymar now quietly in agreement, though you suspect in the case of the young knight it might be at least in part motivated by the desire to do something beyond talking and sneaking about.

Rather than argue a lost cause further, you glance at Eskil and his guard. "So it's understood, we are a delegation from Sathar seeking words with the lord of the city. Offer up enough veiled remarks to make it clear which Sathar we are referring to, while keeping things palatable for the facade. No mention of dragons or empires until we are in a private audience. In the meantime, we just ride along?"

You have never ridden in a chariot before. Given how unstable they look it is a surprisingly easy ride, though that may simply be the untiring undead steed yoked to it.

***​

You pass openly under the arch of the gate and ranks of dead warriors close around you, maintaining a polite distance, though wary of treachery or perhaps some unintended slip to shatter the facade they have forged. Fear and shame gnaws at them deeper than the bite of time upon their bones.

There is no labyrinthine palace awaiting you, only the ruins of what must once have been a vast armory, barracks, and from the looks of some of the towers, a granary. From here were waged the wars of Mardosh and here they counted the dwindling grain that marked its doom. That at least explains why the people did not know the food was running out until it was too late. You would have expected organized rioting long before the army could march out and massacre the whole population. As a rule, people do not go quietly into the night.

Before you can ponder that sad reality any further, you come upon the private audience chamber of the one you seek. Gurtukul, Lord protector of Mardosh, could not strike a more different pose than his nephew. Broad shouldered even in death, he wears the marks of office and authority proudly, from crown of purple to a periapt of gold. but beneath all that is the armor of a soldier and over them a cloak of patched horsehide, trophies from dead khals he had venged himself upon.


"Speak then, emissary of my sister queen. What cause have you do be here and ask for such secrecy?" he rasps, motioning to Eskil.

The ancient diplomat, not the least perturbed by the brusque question, replies simply. "There were matters to discuss that would be troubling if left to many ears to hear. Not all of them are mine to tell..."

Your cue if ever there was one. Time to see if you can truly thread the needle.

What do you propose to the Lord Protector of Mardosh?

[] A chance to regain his honor battling the evils of the Long Night

[] A chance for his people to live again in truth and not in seeming, though in bodies of metal

[] Write in


OOC: Finally found an undead that looks at least a little Mesopotamian rather than Egyptian. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
 
Back
Top