Vote closed.
Adhoc vote count started by DragonParadox on Jul 13, 2020 at 7:05 AM, finished with 42 posts and 14 votes.

  • [X] Perform another series of divinations;
    -[X] Round One: Determine the likely response if we simply bypass the city walls, flying over them while Invisible and using Greater Hide from Undead, to seek out the leadership of the city. Also attempt to determine who we should seek within the city.
    -[X] Round Two: Determine the likely outcome of the enchanted gates being Dispelled or destroyed. Also attempt to determine if the gates will respond in some way of we bypass them entirely.
    -[X] Viserys and Dany, using Blood Wish and Dreamcasting respectively, cast Fortune's Path while using their Prophet's Rod and Dragonbone Divination Sticks to attempt to increase the likelihood of success.
    -[X] If none of these are favorable, we will instead send one of Teana's Shadow-Traces to once more inspect the city (casting Superior Invisibility with Wild Arcana this time), now Imbued with an Arcane Sight spell so that she can inspect the spells on the gates and any other magical auras that stand out, such as wards, defenses, and alarms.
 
Here's an edited version of the chapter, DP.

Did Teana get a rough estimate of how many Undead were visible who may have been sentient? As least out on the streets?
As far as she can tell the entire population is sentient, they would not be producing rumors for the spell to catch otherwise.
Well lets hope the calculations for soul gem sacrifice turn out well then, paying for a city's worth of conversions to Warforged, will be expensive, so lets hope we can defray the cost some.
 
Inserted tally
Adhoc vote count started by DragonParadox on Jul 13, 2020 at 7:05 AM, finished with 42 posts and 14 votes.

  • [X] Perform another series of divinations;
    -[X] Round One: Determine the likely response if we simply bypass the city walls, flying over them while Invisible and using Greater Hide from Undead, to seek out the leadership of the city. Also attempt to determine who we should seek within the city.
    -[X] Round Two: Determine the likely outcome of the enchanted gates being Dispelled or destroyed. Also attempt to determine if the gates will respond in some way of we bypass them entirely.
    -[X] Viserys and Dany, using Blood Wish and Dreamcasting respectively, cast Fortune's Path while using their Prophet's Rod and Dragonbone Divination Sticks to attempt to increase the likelihood of success.
    -[X] If none of these are favorable, we will instead send one of Teana's Shadow-Traces to once more inspect the city (casting Superior Invisibility with Wild Arcana this time), now Imbued with an Arcane Sight spell so that she can inspect the spells on the gates and any other magical auras that stand out, such as wards, defenses, and alarms.
 
Part MMMDLXXX: Unraveling Secrets
Unraveling Secrets

Fourth Day of the Second Month 294 AC

One final time you peer into the future's eddies and find them filled with answers and with battle in equal measure. Should the magic upon the gates be dispelled and any of the inhabitants of Mardosh be freed from their delusion the guards would begin to weave spells to restore it while others yet would ride out upon chariots with wheels of fire and molten bronze to hunt the ones responsible. What the reaction of the hapless wrath may be depends from one mind to another. Heavy would be the burden of truth, but not assured madness... which you begin to suspect is the assumption of the ones who wove this strange enchantment

As to slipping in unseen the portents are more favorable. Farseeing are the eyes of the dead and no rest do they need, but still the walls are long and the city tumbled in ruins wide and full of places to slip into the shadows. But the strangest and most telling prophecy is the one Dany makes last:

Seek out the Nameless Prince, by his birth rejected
Shackled to high and lonely throne, by kith and kin neglected
He who speaks truth to deathless madness
Before he should tumble into endless blackness

"There is someone in there who sees through all this but is not part of whatever power worked the spell, someone in the palace maybe..." Tyene muses. "Highest throne, that could mean a tower right?"

The trouble is Teana's shadows reveal a palace in ruins with not a single tower standing through the passage of the ages. "There are still servants working and petty nobles palely walking through roofless corridors among shattered climbs, but I could not tell you if there is a prince in there imprisoned or otherwise. Not without sending a seeming close to investigate..."

"I think I may have the answer, or part of it at least," Eskil interjects. "The folk of Mardosh were always proud of their marital skill, to be a noble was to be a soldier, to be a king was to be a general, but just as in other lands not all were born able to live up to that image. There were always tales of deaths in training and what they truly meant, but for those who could not even begin such an arduous task by weakness of body or the mischance of birth..."

"They didn't kill them, did they?" Waymar asks horrified.

"No," the dead herald shakes his head sharply with the sound of bone scraping on bone. "To kill one's own flesh and blood is an affront not just to the gods but to all right thinking Sarnori. They were forgotten, left to wither away in obscurity, not even named for to name one such is to acknowledge them."

"So we have a forgotten prince in blood but not in name railing against the madness that has overtaken Sarnor somewhere." Dany sighs and slumps against a tree. "What does it matter if no one will listen to them?"

"The dead do not usually fall under the thrall of enchantment," you begin, speaking slowly even as the thought still takes shape in your mind. "Someone must have had some authority over them all to have been able to put this into place. A crowned head acknowledged and anointed could have done so...."

"And what royal will has wrought to hide the shame of the Fall, royal will may undo," Teana interjects. "Hopefully in a way that does not cause mass panic."

"That's a thin reed you're hoping to hold your weight," Vee speaks up in turn. "Why not just go to whoever's king now? Even if they had a part in making up this big lie maybe they were doing it to stop folks suffering. Mayhap Viserys can talk 'em out of it if there's another path."

What do you do?

[] Seek out the Nameless Prince in the hope of enacting a coup and revelation all in one

[] Attempt to parley with the current lord of Madrosh

[] Write in


OOC: The rhyme is not as good as it could be, but I figured it was not worth another hour to try to polish it since it gets the point across fine.
 
Last edited:
So, we are going to save a Prince from a tower?

Why does this sound familiar? Hmm, oh wait! We're supposed to act as the guardian and NOT the saviour!

But this is an amusing niche. Kidnapping a Princess is one thing, kidnapping a Prince is quite an another.
 
Unraveling Secrets

Fourth Day of the Second Month 294 AC

One final time you peer into the future's eddies and find them filled with answers and with battle in equal measure. Should the magic upon the gates be dispelled and any of the inhabitants of Mardosh be freed from their delusion, the guards would begin to weave spells to restore it while others yet would ride out upon chariots with wheels of fire and molten bronze to hunt the ones responsible. What the reaction of the hapless wraiths may be depends from one mind to another. Heavy would be the burden of truth but not assured madness... which you begin to suspect is the assumption of the ones who wove this strange enchantment.

As to slipping in unseen, there the portents are more favorable. Far see the eyes of the dead and no rest do they need, but still the walls are long and the city tumbled in ruin, wide and full of places to slip into the shadows. But the strangest and most telling prophecy is the one Dany makes last:

Seek out the Nameless Prince, by his birth betrayed,
Shacked to high and lonely throne, by kith and kin scorned
He who speaks truth to deathless madness
Before he should tumble into endless blackness

"There is someone in there who sees through all this but is not part of whatever power worked the spell, someone in the palace maybe..." Tyene muses. "Highest throne, that could mean a tower right?"

The trouble is that Teana's shadows reveal a palace in ruins with not a single tower standing through the passage of the ages. "There are still servants working and petty nobles palely walking through roofless corridors among shattered climbs, but I could not tell you if there is a prince in there, imprisoned or otherwise. Not without sending a seeming close to investigate..."

"I think I may have the answer, or part of it at least," Eskil interjects. "The folk of Mardosh were always proud of their martial skill, to be a noble was to be a soldier, to be a king was to be a general, but just as in other lands, not all were able to live up to that image. There were always tales of deaths in training and what they truly meant, but for those who could not even begin such an arduous task by weakness of body or the mischance of birth..."

"They didn't kill them did they?" Waymar asks horrified.

"No," the dead herald shakes his head sharply with the sound of bone scraping on bone. "To kill one's own flesh and blood is an affront not just to the gods but to all right thinking Sarnori. They were forgotten, left to wither away in obscurity, not even named for to name one such is to acknowledge them."

"So we have a forgotten prince in blood but not in name railing against the madness that has overtaken Sarnor somewhere." Dany sighs and slumps against a tree. "What does it matter if no one will listen to them?"

"The dead do not usually fall under the thrall of enchantment," you begin, speaking slowly even as the thought still takes shape in your mind. "Someone must have had some authority over them all to have been able to put this into place. A crowned head acknowledged and annointed could have done so...."

"And what royal will has wrought to hide the shame of the Fall, royal will may undo," Teana interjects. "Hopefully in a way that does not cause mass panic."

"That's a thin reed you're hoping to hold your weight," Vee speaks up in turn. "Why not just go to whoever's king now. Even if they had a part in making up this big lie, maybe they were doing it to stop folks suffering. Mayhap Viserys can talk 'em out of it if there's another path."

What do you do?

[] Seek out the Nameless Prince in the hope of enacting a coup and revelation all in one

[] Attempt to parlay with the current lords of Mardosh

[] Write in


OOC: The rhyme is not as good as it could be but I figured it was not worth another hour to try to polish it, since it gets the point across fine. Not yet edited
Here's an edited version of the chapter, DP.
 
Canon Omake: Hunting on the Open Sand
Hunting on the Open Sand

As the grand vessel crested the massive sand dune likely taller than some castles and crashed back into the water like ground, Jorar Ostos, Wisdom of the Empire, held on for dear life, equal parts scarred to death and more alive than at any point in his whole life. All around him on the deck of the ship the native sand nomads were bustling around in controlled chaos, not unlike a sea going vessel, at the collective task at hand the fleet was working towards.

It truly it was a fleet, for while the ship Jorar was on, after much diplomacy/begging alongside proving his worth to the naturally distrustful natives of this harsh desert, was the largest one of said fleet, the work of various large and rich tribes collectively pooling resources to build it, all around him smaller sandships were also in quick motion.

There were smaller boats manned by at most ten nomads at a time that while lacking in mass and weaponry made up for it in speed, but even they were slow and clunky beasts in comparison to the even smaller vessels that were more raft than boat in design, but were pushed along at incredible speeds due to the fact the local tribesmen shamans conjured up small dust devils to accelerate them.

All told there must have been near twenty ships in total present, many of whom who were from different tribes that rarely worked together if they could avoid it. The reason for so many of the usually divided sand nomads to work together?

A great tower of sand suddenly explored out of the ground from the port side and from it revealed a massive worm-like monster roaring in equal parts anger and pain from the various wounds littering it's body that the fleet had inflicted on the beast, having started hunting it hours ago and chasing it down.

And what mighty prey it was. It swam through the sand like a whale and smashed into ships just as hard, spat lighting that when it hit the desert created plumes of glass, it's skin and bite highly venomous to those unlucky enough to touch either, and even it's very blood was highly corrosive to anything made of metal! This was a great that had been a great deal of trouble to various tribes for some time and so they had finally decided to do something about it, and if Jorar understood correctly once properly harvested was worth a fortune to the many tribes, making it well worth the risk.

Of course, when Jorar saw the worm reduce another smaller boat to splinters with a mouth full of lighting he couldn't help but naturally fear for his life even as he contributed what battle magic he could alongside the shamans and the more mundane weapons of the various crews.

A rain of bolts, spears, and even the large carved bone spike in front of the large vessel were unleashed on the beast, and even as it was surely nearing it's death throes it fought like a small force of nature. The shamans called to the ancestors of their folk for skill, for swiftness to strike the creature down, and the world trembled with their coming. Jorar had never felt power of that sort, but he could feel it in its bones. No mere mummery this.

Hells below, and according to legends and tales of the Sand Nomads this beast is only middling in the danger it poses to those of the desert, that worse and more powerful things dealt deeper within. The journeying mage did not want to think about that too deeply.

However, as much as Jorar would love to research the matter more he was currently focused most on making sure the worm died before them did!

And died it soon did, under the ruthless hunt and assault by all those involved the worm would finally succumb to it's wounds and die, it's face impaled upon the prow of the ship as the vessel's captain maneuvered the ship in such a way to pull off a daring charging action. The battle was won, and despite the vessels and lives lost the Nomads were already celebrating, even Jorar getting pats on the back for his contributes made and for not dying.

So it was that the fleet dragged their prey home, Jorar closer to the native people in one day than the weeks it took for hem to even speak to him in more than a few words.

---

"I must say, you're people certainly know how to harvest their well-earned prizes." Jorar commented as he watched nearly all the members of various tribes work together to break down the worm for every piece they could get at, generations of knowledge making it so nothing would go to waste. Even the corrosive blood was collected, apparently used in metal working!

"While there is much life in this desert it does not give itself up easily, therefore we must gain as much from it when we can and waste nothing in the process. Still, with this the various tribes' needs will be well tended to." Sha-Mo, the chief and shaman of some power of the tribe who allowed Jorar among them, stated with pride and a small smile. "For a Wetlander you sure held your stomach well. Victory is found not through the deeds of one, but the many working together, and today you added to our strength as well as any of us. For that you have earned my, and many others', respect."

"It is I who should be thanking you, for taking in a stranger such as I among you and given me the opportunity to study your marvelous, if quite hostile, homeland." Jorar said back honestly.

"We have no need for flattery, especially when ill-deserved for even as you lived amongst us we did nothing to make you feel welcome and you barely complained. Now however, if you truly wish to know of us and our home you will be treated as one of our own for as long as you remain here." Sha-Mo promised him as he patted Jorar on the shoulder, "First, you need proper clothing to keep your skin safe from the harsh sun and warm during the chilling nights. Your magic might keep the worst from you, but I have a feeling you would prepare using it elsewhere."

"I do admit without it I fear the sun would have cooked me long ago..." Jorar admitted sheepishly.

"Haha! Of course, you Wetlanders tend to be soft of skin like that." Sha-Mo joked, "Come, let us assist in finishing the harvesting, and after that the tribes will feast in celebration before we go our separate ways. It is rare times such as these when we can put away our differences and join together that should be treasured after all."

"It is the same in my homeland, in fact the King is quite fond of it..." Jorar began as they walked off, his mind already partly focused on the fact he was one step closer to unlocking the truth of this desert land and what may lie in it's heart.

But like Sha-Mo said, the desert did not give up it's bounty easily and so he would be ready to earn it no matter what stood in his way or die trying!

... Ideally not dying of course.

AN: Don't take links to Sand Shapers too seriously mechanically, they are more lore/fluff inspirations for magical traditions of the Sand Nomads and a general description of their natural abilities over the sand and desert in general.
 
Really nice bit of world-building with the nomads. For anyone wondering Jorar will come home eventually with a modest trove of lore from his journeys. The mages he met are not very powerful but they have a unique tradition.
 
I'm all for saving the prince! Waymar needs to be more diverse in his rescuings anyway. :p

More seriously I kinda want to meet prince if only to gain more info on lord before we talk to them, and maybe even offer them something they didn't have in life, a chance to be more.

[X] Seek out the Nameless Prince in the hope of gaining more information on the Lord of Mardosh, the grand lie, and more details in general about the city as a whole. Depending on what they say we may do a coup or at best be more able to convince the lord to change their ways.
 
One final time you peer into the future's eddies and find them filled with answers and with battle in equal measure. Should the magic upon the gates be dispelled and any of the inhabitants of Mardosh be freed from their delusion the guards would begin to weave spells to restore it while others yet would ride out upon chariots with wheels of fire and molten bronze to hunt the ones responsible. What the reaction of the hapless wrath may be depends from one mind to another. Heavy would be the burden of truth, but not assured madness... which you begin to suspect is the assumption of the ones who wove this strange enchantment
Personally I think the best idea, is to work out a way to dispel the enchantment, on one undead at a time, so they can be told that there's a way for them to live again right away, despair is far easier to live with, if you have something to hope for.
 
I'd suggest meeting the Prince first regardless, since they might have insight that others might not expect them to, since someone who is ignored and shunned might yet be able to get information and perspective regardless.

In ASOIAF it is mentioned that the "court fools" are the ones to watch out for, like Littlefinger, Moonboy, Mushroom, because they are all dismissed by their peers, but that just means they can be hidden players on the board.
 
Hunting on the Open Sand

As the grand vessel crested the massive sand dune likely taller than some castles and crashed back into the water like ground, Jorar Ostos, Wisdom of the Empire, held on for dear life, equal parts scarred to death and more alive than at any point in his whole life. All around him on the deck of the ship the native sand nomads were bustling around in controlled chaos, not unlike a sea going vessel, at the collective task at hand the fleet was working towards.

It truly it was a fleet, for while the ship Jorar was on, after much diplomacy/begging alongside proving his worth to the naturally distrustful natives of this harsh desert, was the largest one of said fleet, the work of various large and rich tribes collectively pooling resources to build it, all around him smaller sandships were also in quick motion.

There were smaller boats manned by at most ten nomads at a time that while lacking in mass and weaponry made up for it in speed, but even they were slow and clunky beasts in comparison to the even smaller vessels that were more raft than boat in design, but were pushed along at incredible speeds due to the fact the local tribesmen shamans conjured up small dust devils to accelerate them.

All told there must have been near twenty ships in total present, many of whom who were from different tribes that rarely worked together if they could avoid it. The reason for so many of the usually divided sand nomads to work together?

A great tower of sand suddenly explored out of the ground from the port side and from it revealed a massive worm-like monster roaring in equal parts anger and pain from the various wounds littering it's body that the fleet had inflicted on the beast, having started hunting it hours ago and chasing it down.

And what mighty prey it was. It swam through the sand like a whale and smashed into ships just as hard, spat lighting that when it hit the desert created plumes of glass, it's skin and bite highly venomous to those unlucky enough to touch either, and even it's very blood was highly corrosive to anything made of metal! This was a great that had been a great deal of trouble to various tribes for some time and so they had finally decided to do something about it, and if Jorar understood correctly once properly harvested was worth a fortune to the many tribes, making it well worth the risk.

Of course, when Jorar saw the worm reduce another smaller boat to splinters with a mouth full of lighting he couldn't help but naturally fear for his life even as he contributed what battle magic he could alongside the shamans and the more mundane weapons of the various crews.

A rain of bolts, spears, and even the large carved bone spike in front of the large vessel were unleashed on the beast, and even as it was surely nearing it's death throes it fought like a small force of nature. The shamans called to the ancestors of their folk for skill, for swiftness to strike the creature down, and the world trembled with their coming. Jorar had never felt power of that sort, but he could feel it in its bones. No mere mummery this.

Hells below, and according to legends and tales of the Sand Nomads this beast is only middling in the danger it poses to those of the desert, that worse and more powerful things dealt deeper within. The journeying mage did not want to think about that too deeply.

However, as much as Jorar would love to research the matter more he was currently focused most on making sure the worm died before them did!

And died it soon did, under the ruthless hunt and assault by all those involved the worm would finally succumb to it's wounds and die, it's face impaled upon the prow of the ship as the vessel's captain maneuvered the ship in such a way to pull off a daring charging action. The battle was won, and despite the vessels and lives lost the Nomads were already celebrating, even Jorar getting pats on the back for his contributes made and for not dying.

So it was that the fleet dragged their prey home, Jorar closer to the native people in one day than the weeks it took for hem to even speak to him in more than a few words.

---

"I must say, you're people certainly know how to harvest their well-earned prizes." Jorar commented as he watched nearly all the members of various tribes work together to break down the worm for every piece they could get at, generations of knowledge making it so nothing would go to waste. Even the corrosive blood was collected, apparently used in metal working!

"While there is much life in this desert it does not give itself up easily, therefore we must gain as much from it when we can and waste nothing in the process. Still, with this the various tribes' needs will be well tended to." Sha-Mo, the chief and shaman of some power of the tribe who allowed Jorar among them, stated with pride and a small smile. "For a Wetlander you sure held your stomach well. Victory is found not through the deeds of one, but the many working together, and today you added to our strength as well as any of us. For that you have earned my, and many others', respect."

"It is I who should be thanking you, for taking in a stranger such as I among you and given me the opportunity to study your marvelous, if quite hostile, homeland." Jorar said back honestly.

"We have no need for flattery, especially when ill-deserved for even as you lived amongst us we did nothing to make you feel welcome and you barely complained. Now however, if you truly wish to know of us and our home you will be treated as one of our own for as long as you remain here." Sha-Mo promised him as he patted Jorar on the shoulder, "First, you need proper clothing to keep your skin safe from the harsh sun and warm during the chilling nights. Your magic might keep the worst from you, but I have a feeling you would prepare using it elsewhere."

"I do admit without it I fear the sun would have cooked me long ago..." Jorar admitted sheepishly.

"Haha! Of course, you Wetlanders tend to be soft of skin like that." Sha-Mo joked, "Come, let us assist in finishing the harvesting, and after that the tribes will feast in celebration before we go our separate ways. It is rare times such as these when we can put away our differences and join together that should be treasured after all."

"It is the same in my homeland, in fact the King is quite fond of it..." Jorar began as they walked off, his mind already partly focused on the fact he was one step closer to unlocking the truth of this desert land and what may lie in it's heart.

But like Sha-Mo said, the desert did not give up it's bounty easily and so he would be ready to earn it no matter what stood in his way or die trying!

... Ideally not dying of course.

AN: Don't take links to Sand Shapers too seriously mechanically, they are more lore/fluff inspirations for magical traditions of the Sand Nomads and a general description of their natural abilities over the sand and desert in general.
This was neat. Thar be sandworms in them thar dunes! Arr! ☠ (closest thing to a pirate emoji on the list)

What part of the world is this?
 
Hunting on the Open Sand

As the grand vessel crested the massive sand dune likely taller than some castles and crashed back into the water like ground, Jorar Ostos, Wisdom of the Empire, held on for dear life, equal parts scarred to death and more alive than at any point in his whole life. All around him on the deck of the ship the native sand nomads were bustling around in controlled chaos, not unlike a sea going vessel, at the collective task at hand the fleet was working towards.

It truly it was a fleet, for while the ship Jorar was on, after much diplomacy/begging alongside proving his worth to the naturally distrustful natives of this harsh desert, was the largest one of said fleet, the work of various large and rich tribes collectively pooling resources to build it, all around him smaller sandships were also in quick motion.

There were smaller boats manned by at most ten nomads at a time that while lacking in mass and weaponry made up for it in speed, but even they were slow and clunky beasts in comparison to the even smaller vessels that were more raft than boat in design, but were pushed along at incredible speeds due to the fact the local tribesmen shamans conjured up small dust devils to accelerate them.

All told there must have been near twenty ships in total present, many of whom who were from different tribes that rarely worked together if they could avoid it. The reason for so many of the usually divided sand nomads to work together?

A great tower of sand suddenly explored out of the ground from the port side and from it revealed a massive worm-like monster roaring in equal parts anger and pain from the various wounds littering it's body that the fleet had inflicted on the beast, having started hunting it hours ago and chasing it down.

And what mighty prey it was. It swam through the sand like a whale and smashed into ships just as hard, spat lighting that when it hit the desert created plumes of glass, it's skin and bite highly venomous to those unlucky enough to touch either, and even it's very blood was highly corrosive to anything made of metal! This was a great that had been a great deal of trouble to various tribes for some time and so they had finally decided to do something about it, and if Jorar understood correctly once properly harvested was worth a fortune to the many tribes, making it well worth the risk.

Of course, when Jorar saw the worm reduce another smaller boat to splinters with a mouth full of lighting he couldn't help but naturally fear for his life even as he contributed what battle magic he could alongside the shamans and the more mundane weapons of the various crews.

A rain of bolts, spears, and even the large carved bone spike in front of the large vessel were unleashed on the beast, and even as it was surely nearing it's death throes it fought like a small force of nature. The shamans called to the ancestors of their folk for skill, for swiftness to strike the creature down, and the world trembled with their coming. Jorar had never felt power of that sort, but he could feel it in its bones. No mere mummery this.

Hells below, and according to legends and tales of the Sand Nomads this beast is only middling in the danger it poses to those of the desert, that worse and more powerful things dealt deeper within. The journeying mage did not want to think about that too deeply.

However, as much as Jorar would love to research the matter more he was currently focused most on making sure the worm died before them did!

And died it soon did, under the ruthless hunt and assault by all those involved the worm would finally succumb to it's wounds and die, it's face impaled upon the prow of the ship as the vessel's captain maneuvered the ship in such a way to pull off a daring charging action. The battle was won, and despite the vessels and lives lost the Nomads were already celebrating, even Jorar getting pats on the back for his contributes made and for not dying.

So it was that the fleet dragged their prey home, Jorar closer to the native people in one day than the weeks it took for hem to even speak to him in more than a few words.

---

"I must say, you're people certainly know how to harvest their well-earned prizes." Jorar commented as he watched nearly all the members of various tribes work together to break down the worm for every piece they could get at, generations of knowledge making it so nothing would go to waste. Even the corrosive blood was collected, apparently used in metal working!

"While there is much life in this desert it does not give itself up easily, therefore we must gain as much from it when we can and waste nothing in the process. Still, with this the various tribes' needs will be well tended to." Sha-Mo, the chief and shaman of some power of the tribe who allowed Jorar among them, stated with pride and a small smile. "For a Wetlander you sure held your stomach well. Victory is found not through the deeds of one, but the many working together, and today you added to our strength as well as any of us. For that you have earned my, and many others', respect."

"It is I who should be thanking you, for taking in a stranger such as I among you and given me the opportunity to study your marvelous, if quite hostile, homeland." Jorar said back honestly.

"We have no need for flattery, especially when ill-deserved for even as you lived amongst us we did nothing to make you feel welcome and you barely complained. Now however, if you truly wish to know of us and our home you will be treated as one of our own for as long as you remain here." Sha-Mo promised him as he patted Jorar on the shoulder, "First, you need proper clothing to keep your skin safe from the harsh sun and warm during the chilling nights. Your magic might keep the worst from you, but I have a feeling you would prepare using it elsewhere."

"I do admit without it I fear the sun would have cooked me long ago..." Jorar admitted sheepishly.

"Haha! Of course, you Wetlanders tend to be soft of skin like that." Sha-Mo joked, "Come, let us assist in finishing the harvesting, and after that the tribes will feast in celebration before we go our separate ways. It is rare times such as these when we can put away our differences and join together that should be treasured after all."

"It is the same in my homeland, in fact the King is quite fond of it..." Jorar began as they walked off, his mind already partly focused on the fact he was one step closer to unlocking the truth of this desert land and what may lie in it's heart.

But like Sha-Mo said, the desert did not give up it's bounty easily and so he would be ready to earn it no matter what stood in his way or die trying!

... Ideally not dying of course.

AN: Don't take links to Sand Shapers too seriously mechanically, they are more lore/fluff inspirations for magical traditions of the Sand Nomads and a general description of their natural abilities over the sand and desert in general.
Got a real monster hunter vibe, neat!

[X] Massgamer

I knew somebody was upset about all this. Let's see if we can thread the diplomatic needle.
 
So, taking that into account, we may want to look for brain washing and other subliminal control they are placing on their Citizens.
 
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