Laughing Flight of the wind thief
5, 5, 6, 9, 9, 10, 9, 5, 7, 3, 3, 4, 9, 1, 5, 2, 8, 3, 2, 7, 2, 1, 10, 3, 8, 2, 2, 9, 2, 7, 8, 7, 2, 3, 9, 2, 10, 4, 5, 7, 5, 2, 6, 8, 7, 1, 5, 5, 3, 1, 10, 8, 7, 3, 5, 2, 7, 8, 5, 4, 4, 10, 9, 8, 1, 7, 5, 3, 5, 9, 5, 1, 10, 1, 6, 10, 8, 3, 4, 4, 3, 7, 5, 4, 1, 6, 7, 6, 9, 10, 5, 6, 5, 4, 10, 7, 9, 5, 4, 9, 3, 1, 4, 8, 4, 3, 4, 9, 2, 4, 9, 8, 3, 6, 10, 9, 2, 7, 8, 1, 6, 7, 2, 1, 1, 7, 5, 3, 9, 10, 5, 1, 9, 1, 7, 7, 3, 4, 2, 6, 4, 10, 4, 2, 1, 5, 6, 4, 1, 10, 4, 5, 2, 3, 1, 3, 8, 7, 10, 9, 7, 5, 6, 9, 10, 10, 1, 10, 10, 2, 8, 7, 7, 7, 1, 7, 8, 6, 2, 10, 6, 7, 8, 3, 4, 4, 5, 1, 8, 4, 1, 9, 9, 9, 6, 6, 9, 6, 4, 8, 8, 6, 6, 1, 1, 5, 2, 10, 7, 6, 4, 3, 9, 4, 9, 10, 9, 5, 1, 3, 7, 8, 3, 1, 9, 2, 2, 2, 7, 3, 6, 10, 3, 6, 10, 2, 1, 9, 1, 5, 4, 10, 8, 4, 5, 6, 1, 7, 4, 7, 3, 10, 9, 4, 10, 4, 1, 9, 4, 3, 8, 9, 5, 3, 8, 8, 1, 1, 2, 8, 3, 9, 4, 8, 4, 3, 8, 3, 7, 4, 3, 2, 7, 5, 10, 7, 3, 4, 3, 4, 8, 3, 2, 7, 7, 7, 2, 3, 2, 10, 5, 5, 4, 9, 1, 5, 1, 8, 2, 1, 7, 6, 1, 7, 4, 2, 3, 8, 8, 1, 10, 3, 8, 6, 1, 8, 4, 8, 3, 2, 9, 6, 2, 5, 7, 7, 5, 1, 10, 4, 6, 8, 6, 1, 3, 1, 10, 10, 9, 10, 5, 6, 2, 3, 2, 7, 5, 9, 6, 3, 6, 10, 9, 10, 9, 10, 8, 1, 7, 1, 3, 3, 9, 7, 2, 10, 2, 10, 8, 6, 5, 6, 8, 1, 4, 8, 1, 1, 5, 9, 8, 5, 10, 6, 8, 5, 1, 6, 2, 10, 3, 8, 2, 2, 10, 4, 5, 2, 6, 10, 10, 5, 7, 7, 10, 10, 7, 5, 2, 8, 9, 5, 7, 5, 7, 10, 1, 3, 6, 3, 3, 6, 6, 2, 6, 4, 10, 5, 3, 9, 9, 2, 4, 10, 10, 2, 4, 4, 2, 1, 1, 1, 5, 9, 7, 9, 8, 7, 6, 7, 7, 2, 3, 9, 5, 3, 8, 5, 6, 2, 9, 5, 3, 2, 3, 2, 8, 5, 2, 6, 9, 9, 2, 6, 7, 3, 5, 8, 7, 8, 3, 2, 4, 7, 9, 2, 6, 7, 2, 5, 9, 5, 9, 2, 8, 1, 6, 2, 4, 6, 3, 2, 1, 5, 10, 10, 4, 3, 5, 5, 6, 1, 3, 4, 3, 5, 5, 7, 1, 1, 1, 5, 5, 3, 5, 2, 6, 9, 10, 4, 5, 2, 4, 8, 8, 8, 8, 2, 2, 9, 3, 6, 2, 10, 1, 3, 2, 5, 7, 5, 1, 5, 9, 6, 7, 5, 7, 1, 10, 7, 8, 3, 5, 4, 8, 10, 6, 4, 4, 10, 6, 3, 3, 10, 4, 5, 5, 7, 10, 2, 3, 7, 6, 5, 3, 9, 3, 6, 10, 4, 10, 6, 6, 2, 8, 2, 9, 9, 7, 1, 8, 8, 1, 7, 4, 3, 7, 5, 9, 10, 9, 9, 5, 4, 10, 3, 5, 9, 2, 1, 1, 10, 6, 9, 3, 9, 5, 4, 3, 10, 1, 10, 5, 2, 10, 9, 5, 1, 3, 3, 6, 7, 2, 6, 3, 10, 4, 5, 2, 1, 4, 9, 9, 3, 7, 7, 8, 6, 3, 10, 6, 5, 5, 10, 8, 2, 9, 3, 3, 4, 6, 8, 6, 3, 4, 4, 5, 1, 3, 9, 9, 7, 4, 4, 2, 7, 8, 6, 9, 10, 8, 1, 10, 4, 6, 3, 9, 1, 9, 10, 8, 8, 4, 6, 10, 3, 9, 2, 9, 9, 7, 5, 4, 7, 9, 7, 10, 5, 1, 4, 7, 3, 6, 9, 2, 10, 5, 9, 2, 5, 6, 3, 10, 3, 8, 1, 5, 8, 10, 8, 2, 8, 8, 7, 9, 10, 3, 5, 5, 6, 9, 1, 2, 7, 6, 7, 4, 1, 2, 10, 3, 2, 1, 4, 2, 8, 1, 6, 10, 7, 5, 10, 4, 6, 7, 9, 6, 4, 6, 4, 9, 7, 10, 3, 1, 7, 8, 8, 10, 9, 1, 4, 6, 3, 3, 8, 7, 9, 1, 9, 8, 1, 7, 7, 4, 9, 2, 7, 6, 8, 8, 8, 10, 10, 1, 6, 9, 6, 7, 4, 1, 3, 9, 1, 9, 5, 2, 9, 4, 9, 1, 8, 6, 6, 5, 5, 2, 5, 1, 9, 7, 2, 5, 1, 10, 7, 5, 6, 4, 2, 2, 3, 2, 2, 9, 3, 6, 7, 9, 7, 2, 8, 1, 4, 1, 6, 6, 1, 8, 3, 4, 3, 6, 1, 9, 2, 1, 9, 4, 2, 1, 4, 10, 9, 8, 5, 9, 7, 4, 7, 8, 4, 10, 4, 7, 5, 8, 1, 8, 8, 7, 3, 10, 3, 7, 1, 2, 4, 8, 6, 2, 3, 8, 4, 10, 4, 6, 10, 1, 3, 7, 1, 7, 5, 4, 2, 9, 5, 9, 3, 3, 6, 2, 7, 4, 10, 7, 6, 7, 2, 6, 2, 1, 8, 2, 3, 6, 3, 5, 7, 8, 8, 1, 8, 3, 2, 2, 5, 8, 6, 7, 9, 7, 6, 6, 5, 1, 6, 4, 5, 5, 4, 1, 2, 2, 9, 4, 9, 8, 10, 9, 6, 1, 9, 6, 6, 3, 7, 1, 1, 3, 10, 5, 3, 10, 5, 7, 6, 6, 6, 6, 5, 9, 9, 4, 9, 3, 3, 9, 8, 6, 5, 3, 1, 2, 3, 7, 3, 8, 7, 8, 9, 1, 6, 1, 8, 2, 9, 1, 9, 1, 3, 8, 2, 2, 5, 3, 9, 8, 10, 9, 9, 9, 3, 4, 7, 7, 4, 5, 7, 9, 3. 536 successes
Rerolling 107
7, 2, 7, 3, 10, 6, 8, 10, 4, 6, 2, 2, 7, 3, 7, 10, 6, 4, 8, 6, 9, 2, 5, 8, 4, 7, 9, 6, 4, 9, 3, 5, 4, 9, 2, 3, 5, 8, 6, 5, 5, 3, 5, 4, 10, 7, 3, 9, 7, 6, 3, 5, 10, 10, 10, 4, 10, 5, 2, 2, 8, 9, 6, 2, 4, 5, 8, 10, 7, 4, 2, 5, 10, 6, 5, 3, 5, 3, 8, 2, 5, 10, 3, 3, 8, 6, 8, 7, 9, 1, 5, 3, 5, 5, 6, 10, 4, 1, 9, 7, 6, 4, 3, 9, 10, 8, 5. 53 x2=106 successes
642x2.45=1572 successes
1572/500 First Flight achieved
1072/600 Second Flight Achieved
Third Flight locked
472x.1= 47 successes to physical
Ephemeral Night's Memory 708 dice
3, 9, 2, 7, 8, 8, 1, 8, 10, 5, 2, 2, 5, 5, 5, 7, 4, 2, 6, 2, 1, 8, 10, 3, 9, 4, 4, 7, 5, 7, 4, 3, 6, 5, 7, 9, 4, 10, 5, 3, 5, 2, 7, 5, 1, 10, 2, 1, 8, 6, 4, 2, 4, 4, 10, 6, 5, 6, 7, 6, 3, 5, 7, 4, 2, 8, 8, 8, 3, 8, 5, 1, 4, 1, 10, 3, 4, 9, 4, 5, 7, 9, 1, 3, 5, 1, 4, 8, 2, 1, 4, 2, 3, 10, 9, 7, 1, 10, 9, 9, 2, 3, 7, 6, 1, 6, 1, 9, 3, 3, 1, 7, 7, 5, 8, 6, 8, 10, 4, 4, 2, 10, 10, 2, 3, 7, 10, 1, 5, 6, 8, 5, 2, 5, 10, 9, 7, 3, 2, 3, 7, 8, 2, 1, 7, 9, 4, 5, 1, 7, 10, 8, 4, 6, 10, 10, 5, 10, 2, 7, 4, 1, 9, 8, 2, 10, 4, 6, 6, 1, 6, 4, 1, 2, 5, 7, 8, 9, 8, 4, 1, 8, 1, 10, 9, 3, 7, 8, 10, 8, 10, 5, 6, 1, 5, 1, 4, 8, 2, 6, 7, 5, 4, 6, 5, 9, 8, 6, 5, 5, 5, 3, 2, 4, 10, 3, 4, 1, 5, 6, 4, 4, 9, 8, 10, 8, 1, 7, 9, 1, 1, 9, 7, 8, 10, 6, 6, 10, 9, 2, 2, 5, 5, 3, 10, 7, 9, 5, 5, 9, 5, 9, 9, 2, 3, 2, 4, 5, 9, 10, 5, 4, 5, 10, 9, 7, 8, 1, 5, 9, 4, 2, 1, 3, 6, 2, 4, 3, 7, 2, 7, 2, 6, 4, 3, 3, 9, 2, 1, 8, 7, 10, 10, 9, 3, 6, 1, 5, 4, 4, 9, 7, 8, 10, 5, 9, 7, 10, 1, 3, 9, 6, 2, 9, 6, 1, 8, 7, 3, 3, 6, 7, 5, 2, 10, 9, 10, 7, 6, 6, 3, 8, 8, 3, 3, 7, 3, 8, 1, 10, 5, 10, 4, 8, 10, 6, 6, 3, 5, 10, 8, 4, 2, 5, 7, 3, 5, 1, 2, 8, 6, 4, 7, 7, 2, 4, 6, 4, 9, 3, 6, 6, 7, 5, 3, 10, 8, 2, 4, 9, 9, 6, 2, 1, 6, 7, 10, 10, 1, 10, 3, 4, 2, 1, 1, 10, 8, 5, 6, 3, 3, 7, 9, 3, 3, 5, 6, 7, 5, 7, 10, 10, 3, 4, 10, 5, 3, 6, 4, 2, 9, 1, 2, 6, 7, 1, 8, 5, 9, 1, 7, 8, 5, 1, 6, 5, 10, 5, 1, 1, 7, 9, 5, 9, 7, 2, 9, 7, 6, 3, 5, 6, 4, 6, 4, 3, 2, 3, 7, 5, 8, 10, 5, 7, 6, 10, 1, 4, 3, 4, 6, 8, 9, 10, 7, 4, 8, 5, 6, 4, 10, 10, 10, 6, 6, 9, 6, 10, 4, 7, 5, 10, 3, 6, 6, 9, 9, 7, 6, 10, 9, 10, 5, 5, 3, 2, 2, 5, 5, 2, 2, 6, 8, 8, 10, 3, 4, 7, 9, 3, 7, 6, 7, 8, 3, 5, 4, 3, 3, 4, 6, 9, 8, 10, 6, 4, 5, 10, 5, 9, 2, 2, 7, 1, 3, 2, 9, 6, 1, 9, 9, 7, 4, 8, 1, 9, 4, 8, 1, 3, 9, 5, 6, 6, 2, 5, 4, 10, 9, 6, 5, 8, 4, 5, 8, 8, 8, 10, 3, 6, 7, 5, 4, 4, 3, 9, 5, 8, 10, 10, 7, 9, 2, 9, 4, 7, 7, 2, 8, 3, 1, 2, 9, 1, 1, 2, 5, 4, 1, 5, 5, 6, 8, 4, 4, 1, 4, 1, 4, 5, 9, 10, 9, 6, 6, 8, 7, 3, 7, 9, 4, 3, 1, 9, 9, 4, 3, 9, 3, 2, 5, 10, 8, 1, 7, 9, 5, 8, 4, 5, 5, 9, 9, 4, 9, 9, 3, 8, 4, 3, 1, 5, 9, 3, 4, 10, 3, 3, 4, 6, 9, 2, 3, 8, 7, 2, 5, 10, 5, 6, 7, 2, 10, 6, 7, 5, 3, 5, 4, 6, 3, 7, 2, 4, 3, 5, 1, 2, 3, 5, 4, 6, 9, 2, 10, 2, 10, 6. 361 successes
Rerolling 60
2, 2, 1, 3, 6, 4, 6, 4, 8, 10, 5, 5, 2, 8, 5, 7, 6, 7, 5, 7, 1, 6, 6, 5, 1, 7, 2, 4, 2, 7, 6, 3, 10, 8, 5, 1, 10, 9, 5, 10, 1, 10, 2, 6, 3, 3, 2, 4, 8, 8, 9, 10, 2, 7, 3, 2, 5, 10, 8, 8. 31 x2=62 successes
423 x2.2=930
1093/300 Fourth Fading Achieved
793/400 Fifth Fading Achieved, Art Mastered
393x0.1= 39 to physical
Phantasmagoria of Lunar Revelry
5, 7, 5, 7, 6, 5, 7, 6, 5, 3, 10, 3, 1, 1, 10, 6, 6, 10, 3, 6, 5, 6, 7, 9, 2, 5, 6, 6, 1, 3, 5, 8, 3, 2, 6, 8, 7, 4, 4, 2, 3, 10, 8, 7, 5, 10, 4, 3, 2, 4, 7, 7, 6, 2, 8, 7, 2, 3, 7, 9, 2, 4, 1, 7, 4, 10, 9, 6, 10, 7, 9, 1, 1, 2, 1, 10, 7, 9, 8, 5, 9, 4, 9, 9, 4, 6, 6, 4, 5, 1, 8, 9, 6, 8, 3, 5, 1, 10, 1, 7, 5, 2, 3, 4, 7, 6, 7, 9, 3, 8, 10, 5, 5, 2, 1, 2, 9, 4, 10, 10, 1, 3, 5, 10, 7, 9, 10, 5, 6, 10, 7, 10, 10, 4, 9, 3, 1, 5, 2, 9, 8, 7, 9, 6, 10, 9, 8, 4, 3, 7, 10, 10, 7, 2, 5, 6, 2, 8, 5, 7, 9, 10, 10, 8, 2, 2, 6, 7, 3, 4, 3, 8, 2, 8, 9, 3, 5, 7, 6, 10, 1, 2, 8, 6, 2, 8, 7, 4, 2, 3, 7, 1, 3, 4, 8, 7, 8, 7, 5, 8, 6, 10, 7, 2, 1, 9, 6, 2, 4, 6, 3, 4, 9, 5, 7, 7, 5, 1, 10, 10, 8, 2, 5, 4, 2, 8, 3, 9, 6, 9, 7, 7, 5, 5, 5, 8, 10, 2, 6, 5, 6, 6, 9, 8, 3, 7, 7, 5, 6, 3, 10, 8, 3, 2, 5, 5, 10, 9, 9, 8, 4, 3, 4, 8, 6, 5, 6, 3, 8, 3, 8, 1, 9, 3, 7, 4, 1, 2, 1, 1, 6, 2, 3, 7. 132 successes
Rerolling 21
2, 8, 7, 2, 1, 9, 4, 6, 5, 6, 6, 9, 4, 10, 10, 4, 4, 9, 7, 1, 4. 10x2=20 successes
152x1.9=288 Successes
944/800 Seventh Revel Achieved
144/1000
An art born from the nature of the dreaming moon, patron of artists and innovators, granted as a favor to one who impressed at her moonlit gala. This art calls upon the memories of that chaotic spiritual revel, allowing the user to use their qi to impress them upon the waking world, and move with the grace of a trueborn maiden of moonlight.
Potency: Green 3
Potency Growth: Green 4(9)
Keywords:
- Moon, Motion, Revelry, Yang.
- Athletics, Dance, Dexterity, Composure, Presence.
Meridians: Lung x2, Leg x4; 4 moon 2 dream
- Growth: Leg(1,1,5,7), Lung(1,3,9)
Experience Needed: 800, 1000, 1200
Max level: 9
Passive Effects:
+15 bonus to Dance, Music, Art
+10 to Poise
+15 to Speed
+15 bonus to Physical Avoid
+15 bonus to Spiritual Avoid
+10 bonus to Dexterity when escaping grapple or confinement
+15 bonus to begin or maintain a grapple
-This Art uses Dance as mastery for all techniques
Illustrious Phantasmal Festival: B
Duration: Persistent
The foundational technique from which all others in the art arise. The user gathers their qi and the memories of their night of revelry and expels them through every available channel in a rush of power and gleaming many colored mist. Within Close range centered on the user, ghostly dancers ever shifting in form coalesce from the midst in a riot of color, laughter, music and movement.
The festival counts as an opponent for the purposes of determining multiattacker bonuses. The user is the master of the revel, the host and the creator in one. The revel may move with them or remain still at their volition. The user may freely move to any point within the confines of the revel instantly and without crossing the intervening distance, and is immune to any physical obstacle or barrier or constraint of a rank lower than A(Adjusted for potency). To move the revel, the user must move normally, or with another technique. While the revel is active the users Physical Avoid and Spiritual Avoid is increased by one half rank, this bonus also applies to up to Eight allies within the revel. Said allies receive a half rank increase to speed within the confines of the revel.
--Lunatic Whirl: B
Duration: Persistent
Activates automatically at no additional cost when Illustrious Phantasmal Festival is activated. The ghostly dancers gather around an intruder in the festival, laughing, singing and demanding a dance, forcing them to join the revelry. The dancers seize their arms and hands, dragging them through the chaotic revelry. Though the dancers will do no harm to their captive, the frenetic pace of the revelry is highly draining, and victim finds their qi dribbling away(D rank qi drain), siphoned to the user while the sights and sounds of the revel cloud their minds and steal the strength from their limbs. So long as their hands lie in the grasp of the dancers, they will also find the meridians in their arms blocked and unusable. Each usage of Lunatic Whirl may target up to 5 targets. The user may target a maximum of fifteen enemies of lower realm or five of equal realm (mixed groups are counted at a 3:1 ratio).
Joyous Toast: C
Duration: Immediate
Usable only while Illustrious Phantasmal Festival is active. The guests of the festival raise their voices and cups and stamp their feet in joy, roaring encouragement for the user and their allies and jeering at their foes. The next music, dance or art based technique used by those affected is treated as if it is one rank higher for determining effects. If Joyous Toast is dispelled, the effect lingers regardless granting a half rank increase(Effect nulled by Dispels of Rank A or higher)
Ephemeral Dreamlit Dancer: C
Duration: Short
Having begun to understand the nature of the dreams, the user flits from place to place, shrouded in the phantoms of paths not taken. While active the users speed is increased significantly. Techniques which would still hit the user have a 60% chance to simply fail (-15% for each rank of Combat Perception above the user's derived stealth), shattering instead some of the dreamlike phantom images the user is shrouded in. Each use of this technique generates four 'charges' which do not stack with additional uses. Each charge provides a small stacking boost to Physical Avoid and Speed.
If used while Illustrious Phantasmal Festival is active, the user may use this technique to pull others into the shallows of Dream. When the revel next relocates in material space, up to five targets in addition to the user move with it. Targets position within the space of the revel is unchanged, this movement ignores terrain and intervening space. Unwilling targets may resist this effect, but are disoriented and receive a penalty to Avoid and Perception until their next action. The technique must be activated again each time the user wishes to move other targets. Doing this in quick succession is taxing upon a user of the third realm, and so the techniques cost increases by one rank after the second use of this variant, and one additional rank after the fourth.
There are many passing fancies dreamt of in the late hours of the day. Yet there are some which would be better remembered. Memory is a tricky thing, a tenuous thread, easily severed and even important details might slip from us in time, let alone a passing shadow or the soft touch of a breeze, and surely that is all that it was.
Potency: Green 2
Potency Growth: Green 3(5)
Keywords:
- Connections, Darkness, Memory, Wind, Yin.
- Dexterity, Fade, Stealth.
Meridians: Arm x2, Leg x3; 3 dark 2 wind
Max level: 5
Passive Effects:
+30 to Stealth
+20 to Speed
+10 Spiritual Avoid
+5 Spiritual Hit
Passing Phantom, Fading Dream: C
Duration: Long
The user's presence fades from the mind, forgotten the moment that one's eyes stray from them. Grants a bonus to Stealth and speed, a Large bonus to Spiritual Avoid. Attacks made from stealth while this technique is active reduce the target's Spiritual Armor by half a rank when applying damage. Allows the user to reset unsure targets to unaware if their stealth is sufficient.
Evening Breeze Flourish: C
Duration: Immediate
In an instant the user pulses their qi in a feint, and for one foe a single second of memory vanishes into the mist of time, leaving them disoriented and open for a blow, unable to activate arts in response to the users next art.
Wavering Mind Strike: B
Duration: Immediate-Short
May be activated in tandem with another offensive art against an Enemy within Close range. The user briefly touches on the enemies spirit, plucking the memory of one of their techniques from the enemies thoughts. If successful, the enemy is unable to activate the targeted technique for a Short time. The user must have witnessed the technique in order to steal it, and stolen techniques cannot be of a higher rank than Wavering Mind Strike as modified for potency. If the user steals a second technique from the same enemy, the first is returned.
In this world there are a million tales long forgotten, great and small. In a time before the rule of men, before the arrogance of dragons, there were only beasts that called themselves gods. Yet strength breeds arrogance, and arrogance breeds complacency, and so long ago a cunning young girl plotted and planned and stole the Sovereignty of Wind from the gods. She flew beyond their reach, and mocked them with every league, the wind carrying her laughter across the land. In this art are the seeds of the way she forged, refined for the modern day, to inspire a disciples own flight. In mastering the dual powers of darkness and wind, that they might never be caught unwillingly again.
Potency: Green 3
Potency Growth: Green 4(3), Green 5(6), Green 6(8)
Keywords:
- Darkness, Intangibility, Motion, Wind, Yin.
- Athletics, Dance, Dodge, Stealth.
Meridians: Spine x2[-1], Leg x3[-2]; 1 dark 4 wind
- Growth: Leg(5,8), Spine(3)
Experience Needed: 500 800, 1000, 1200, 1400, 1700, 2000. 2500
Max level: 9
Passive Effects:
+25 to Speed
+10 to Initiative
+15 to Stealth
Speed and Stealth bonuses increase by 10 when airborne
+20 to Physical Avoid
+20 to Spiritual Avoid
+10 to Physical and Spiritual Avoid against effects which would restrain or impede movement
+15 to stealth when avoiding divination arts
Zephyr's Mocking Escape: B rank
Duration: Long or upkeep 15
The user immerses themselves in wind and darkness, becoming nothing more than a flitting shadow in a windy night. Filled with the joy of endless movement, they can only laugh as their foes attempt to grasp at what cannot be touched. Greatly increases Physical and Spiritual Avoid as well as speed and initiative. In addition the user gains G rank damage reduction against physical attacks, and cannot be impeded from reaching a destination by wholly physical barriers so long as they may perceive their destination. While active the user cannot be grappled or rooted by techniques of less than B rank, unless the enemy techniques potency exceeds theirs by at least two. This technique can be reactivated at D rank cost if done immediately upon the activation ending.
Breeze in the Vault: C rank
Duration: Short
Calling upon the mastery shown by the girl in slipping unnoticed through the realms of the gods, the user channels the qi of wind to become silent and trackless, passing through perception as no more than a silent breeze. Greatly increases most stealth derivatives while active. In addition the user may outright ignore the effects of formations and techniques of C rank or less (modified by potency) which would detect, impede or record them, without interacting with any conditional requirements that they might have. Active attempts to track or divine the users location remotely suffer a 1 rank penalty before being compared to the users stealth.
West Wind Step: B rank
Duration: Immediate
From the warm west wind comes spring and summer, heralding spring, and in it's recession is the coming of fall and winter. Predictable in a way that the other winds are not, nonetheless it was the last to be captured. The west wind comes and goes, and naught may halt or capture it again. A single attack of equal rank or lower may be avoided, no matter how unerring the aim, as the user scatters, rematerializing with Far range of their current position. When retreating through this method, the user of the canceled technique receives C rank cold damage as they are lashed by the winds of encroaching winter.
Alternatively, the user may instead activate this technique to advance up to Far distance, avoiding all effects of the interposing space. Up to ten allies within close range of the destination receive a significant bonus to Physical and Spiritual avoid, and reduce the damage of all incoming effects by one rank until the users next turn.