Don't forget about our stealth art ENM.[X] the gentle eastern wind, unnoticed by all (enhances stealth effects of art)
We have other arts to boost avoid. This is the primary stealth art so focusing on that aspect is good.
This isn't our primary stealth art; it is our primary avoid art.We have other arts to boost avoid. This is the primary stealth art so focusing on that aspect is good.
Our primary stealth art is ENM. This is our movement art, that it boosts our stealth as well by default is just a very nice bonus.[X] the gentle eastern wind, unnoticed by all (enhances stealth effects of art)
We have other arts to boost avoid. This is the primary stealth art so focusing on that aspect is good.
This isn't our primary stealth art; it is our primary avoid art.
No?It is our primary stealth art though. ENM is a secondary stealth art.
ENM's largest passive boost is Stealth, its associated skills are Stealth and Fade, and its signature tech is an awareness reset. It's a primary combat stealth art with a secondary focus in spiritual avoid and memory tricks.There are many passing fancies dreamt of in the late hours of the day. Yet there are some which would be better remembered. Memory is a tricky thing, a tenuous thread, easily severed and even important details might slip from us in time, let alone a passing shadow or a the soft touch of a breeze, and surely that is all that it was.
Potency: Green 2
Potency Growth: Green 3(5)
Keywords:
- Connections, Darkness, Memory, Wind, Yin.
- Dexterity, Fade, Stealth.
Meridians: Arm x2, Leg x2; 2 dark 2 wind
- Growth: Leg(1,1,5), Arm(1,3)
Experience Needed: 300, 400
Max level: 5
Passive Effects:
+20 to Stealth
+10 to Speed
+10 Spiritual Avoid
+5 Spiritual Hit
Passing Phantom: D
Duration: Long
The user's presence fades from the mind, forgotten the moment that one's eyes stray from them. Enhances the users stealth, speed and ability to avoid spiritual attacks, as well as slip through spiritual defenses. Allows the user to reset unsure targets to unaware if their stealth is sufficient.
Fading Dream: D
Duration: Long
Channeling Dark qi through their spirit, the user's spirit takes on the ephemeral qualities of a mirage, fading back under assault and vanishing from enemy grasp. Grants a significant increase to spiritual avoid.
Evening Breeze Flourish: C
Duration: Immediate
In an instant the user pulses their qi in a feint, and for one foe a single second of memory vanishes into the mist of time, leaving them disoriented and open for a blow, unable to activate arts in response to the users next art.
Wavering Mind Strike: C
Duration: Immediate-Short
May be activated in tandem with another offensive art against an Enemy within Close range. The user briefly touches on the enemies spirit, plucking the memory of one of their techniques from the enemies thoughts. If successful, the enemy is unable to activate the targeted technique for a Short time. The user must have witnessed the technique in order to steal it, and stolen techniques cannot be of a higher rank than Wavering Mind Strike as modified for potency. If the user steals a second technique from the same enemy, the first is returned.
We explicitly have free AP in the long-range turn plans that were proposed a few pages ago, starting multiple turns before the tournament. We absolutely have time to get a replacement and train its first levels if we decide we want to.ENM will not be competative in Green 5 or 6 when we get to the inter sect. As it will be working against a 2 or 3 potency conflict. Meaning pretty much any perception art can beat it easily. We are doubtful to have time getting a new one from archive (oh god no) or making or own successor.
I was talking about role in our Art Lineup. LFWT will do much more for stealth for us than ENM ever does.No?
ENM primarily boosts stealth in its passives, its associated skills are Stealth and Fade, and its signature tech is an awareness reset. It's a primary combat stealth art with a secondary focus in spiritual avoid and memory tricks.
The thing with stealt is that we ultimatly got two arts working on it (soon) one is Wind thief which we are voting on now, the other is ENM. The long term problem is that ENM ends now in Green 3 with a potency of 3 and highest skill ranks around C. With most below that.
ENM will not be competative in Green 5 or 6 when we get to the inter sect. As it will be working against a 2 or 3 potency conflict. Meaning pretty much any perception art can beat it easily. We are doubtful to have time getting a new one from archive (oh god no) or making or own successor.
This isn't just mechanics, the vote here also determines to some degree what insights will be available to us from this art once we master it and a positive hopeful insight is something LQ needs more of for building her home-oriented domain.Last minute mechanical thing.
The thing with stealt is that we ultimatly got two arts working on it (soon) one is Wind thief which we are voting on now, the other is ENM. The long term problem is that ENM ends now in Green 3 with a potency of 3 and highest skill ranks around C. With most below that.
ENM will not be competative in Green 5 or 6 when we get to the inter sect. As it will be working against a 2 or 3 potency conflict. Meaning pretty much any perception art can beat it easily. We are doubtful to have time getting a new one from archive (oh god no) or making or own successor.
Boosting stealth here would help us both long term there and with our current role in the army as seen with the underground expedition.
Compare that to avoid that ultimatly falls under LQ´s defensive area... it is already bonkers. So ulitmatly we could keep one of LQ´s core skills competitive or we could just add more to something that is already hilariously high.
That's all you have to do[X] The warm western wind, herald of spring (enhances Avoid effects of art)
Is that all I need to do to cancel my old aproval vote?
Indeed it is!
We do have spare AP to pick up a new Stealth tech and train it before we hit the tournament, though.I know we have little in the way of free AP before the inter sect even the first few ranks of a Green 5 Grinning Moon Stealth Art would be better than ENM. It's techniques are all but useless to us and more damning its themes never really resonated with anything.
I'd be much more interested in seeing Wind Thief as the Avoid Art if we actually had plans for a Stealth Art that had something decent beyond a blank +25 increase.