Even without that range buff Near Horizon would still let her shoot people at 3,000 ft. I was just looking for something else to make this even more dangerous and found a few things. First is Guided Shot, which is like NH but only lasts one round and has some stuff to reduce miss chance. The real prize is Sniper's Shot though, because it lets you make sneak attacks regardless of distance to the target as long as you meet the other requirements for a shot. That'll make for some hilariously high bonus damage if the shooter has the right build.Mereth's new bow pushes the limit on constant range enhancement (300 feet per range increment). She can also use her Wind Tunnel maneuver (unrelated to the Wind Tunnel spell) to attack at maximum range with no range increment penalties.
If the Wind Tunnel spell stacks with the other effects, however, that would increase it to a range increment of 600 feet. Add a Near Horizon spell effect and she could hit targets up to 6,000 feet away without penalties. That's sick.
Fury's Scorn: This +2 Composite Long-Range Dragonbone Longbow has a +10 Strength bonus and the Splitting, Magebane, and Distance special abilities.
- Stats: Damage (1d8+12; x3 Crit, Special: Each arrow can hit twice, requiring separate Ranged Attack Rolls), Range Increment: 300 feet (130 [Dragonbone Composite Longbow] + 20 feet [Long-Range property], Doubled by Distance)
- Greater Weapon Crystal of True Death: Arrows fired from this bow inflict an additional +1d6 damage to Undead, gain the Ghost Touch property, and can be used to deliver Sneak Attack and Critical Hits against Undead as if they were living creatures.
- Silver Nocking Point: When using a weapon equipped with a Silver Nocking Point, treat penalties for wind conditions as though they were one step less severe. For example, when firing a ranged projectile in severe wind conditions the ranged penalty would be -2 instead of -4. Magical wind effects that would normally deflect the projectile (such as Fickle Winds) instead impose only a -8 penalty on the attack roll.
Our Watchmoles actually have that as an SLA already. I swapped it in place of the Entangle SLA from Greenbound and DP didn't seem to have a problem with it.Even without that range buff Near Horizon would still let her shoot people at 3,000 ft. I was just looking for something else to make this even more dangerous and found a few things. First is Guided Shot, which is like NH but only lasts one round and has some stuff to reduce miss chance. The real prize is Sniper's Shot though, because it lets you make sneak attacks regardless of distance to the target as long as you meet the other requirements for a shot. That'll make for some hilariously high bonus damage if the shooter has the right build.
On an unrelated note I also found Rapid Burrowing, which would let us add 20ft to the burrow speed of those mole dogs. It's a first level spell that lasts 10 minutes/ CL so making that constant or very long lasting would be pretty cheap.
Oops, must have missed the change at some point.Our Watchmoles actually have that as an SLA already. I swapped it in place of the Entangle SLA from Greenbound and DP didn't seem to have a problem with it.
Thanks for the reminder. @egoo, can you add a few Verdant Phoenixes to next month's Forge order? They're CR 15 Druid Creatures, so they're sure to come in handy, especially in the Reach.Are we going to make JamesShazbond's proposed verdant phoenix?
Be nice to get some more images for some of our forge creations.Thanks for the reminder. @egoo, can you add a few Verdant Phoenixes to next month's Forge order? They're CR 15 Druid Creatures, so they're sure to come in handy, especially in the Reach.
Getting good Plant-creature versions of stuff is difficult. For example, there are several Dogmole pictures that would work for our Watchmoles, except the Watchmoles are Greenbound Plant creature versions of them, which don't really fit the image.Be nice to get some more images for some of our forge creations.
[] Remove gear from cost of Vigilant Hunters2nd month Forge order (proposal):
Snake Port Aquatic Defense group:
Snake Port standing force:81x Hunter Jellyfish - 1,800 IM each
81x Black Knights with Mobility Upgrade - 560 IM each
72x Necrotic Molds - 450 IM each
9x Blood Clot Molds - 4,800 IM each
9x Advanced Dire Hunter Jellyfish (CR 10) - 4,800 IM each
8x Black Brutes - 4,700 IM each
9x Necrotic Molds (Black Brute controlling units) - 450 IM each
1x Black Champion - 5,360 IM
1x Greater Bloodclot Mold (Black Champion controlling unit) - 28,800 IM
Vigilant Briar assignment:5x Black Brutes - 4,700 IM each
5x Black Champions - 5,360 IM each
200x Black Knights (Mobility Upgrade) - 560 IM each
50x Tuogou, CR 4 - 600 IM each
50x Spitter Swarms - 60 IM each
20x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each
10x Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each
100x Verdant Kingfisher (CR 2, 2 HD) - 300 IM each.Vigilant Hunter distribution:x10 Vigilant Briars (CR 4), 660 IM each - Shadow Tower
x10 Vigilant Briars (CR 4), 660 IM each - Planar Terminus
x2 Vigilant Briars (CR 4), 660 IM each - House of Mirrors
x2 Vigilant Briars (CR 4), 660 IM each - Hardening Chamber
x2 Vigilant Briars (CR 4), 660 IM each - halls of Knoweldge
x18 Vigilant Briars (CR 4), 660 IM each - Royce Alchemy works, 1 per facility
x5 Vigilant Briars (CR 4), 660 IM each - Everfire Smelter
x10 Vigilant Briars (CR 4), 660 IM each - SD Legion Training Centre
x5 Vigilant Briars (CR 4), 660 IM each - SD Administrative Facilities
x1 Vigilant Briars (CR 4), 660 IM each - SD Military Academy
x1 Vigilant Briars (CR 4), 660 IM each - Purse Club
x10 Vigilant Briars (CR 4), 660 IM each - Arsenal of Braavos
x5 Vigilant Briars (CR 4), 660 IM each - Braavos Administrative facilities
x3 Vigilant Briars (CR 4), 660 IM each - Braavos Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Fleshforge and the Tree of Lys
x5 Vigilant Briars (CR 4), 660 IM each - Lys Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Tyrosh Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Tyrosh Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Glassworkers' Guild of Myr
x5 Vigilant Briars (CR 4), 660 IM each - Myr Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Lorath Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Lorath Administrative Facilites
x5 Vigilant Briars (CR 4), 660 IM each - Volantis Scholarum Branch
x3 Vigilant Briars (CR 4), 660 IM each - Volantine servants of R'hlor
x5 Vigilant Briars (CR 4), 660 IM each - Volantis Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Tolos Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Tolos Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Mantarys Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Mantarys Administrative Facilities
x5 Vigilant Briars (CR 4), 660 IM each - Gogossos Fleshforge Defense Group
x10 Vigilant Briars (CR 4), 660 IM each - Gogossos Defense/Jungle-clearing/Expeditionary Force
x3 Vigilant Briars (CR 4), 660 IM each - Naath Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Naath Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Pentos Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Pentos Administrative Facilities
x9 Vigilant Briars (CR 4), 660 IM each - 3 per castle - Black Brothers of Night's Watch
x5 Vigilant Briars (CR 4), 660 IM each - Dornish Mages support
x5 Vigilant Briars (CR 4), 660 IM each - The Lads
x10 Vigilant Briars (CR 4), 660 IM each - Iron Isles support
x16+11 Vigilant Briars (CR 4), 660 IM each - 2 per Trade facility (8 total) + 1 per each ACSEC office (11 total).
x81 Vigilant Briars (CR 4), 660 IM each - 3 per Legion Training Centre (27 total)
x2 Vigilant Briars (CR 4), 660 IM each - Valyrian Outpost SUpport Forces
x10 Vigilant Briars (CR 4), 660 IM each - Sarnori Undead Monitoring group
x5 Vigilant Briars (CR 4), 660 IM each - Rhango's Dothraki Support Group
x100 Vigilant Briars (CR 4), 660 IM each - Inquisition Forces
x100 Vigilant Briars (CR 4), 660 IM each - 10 per Legion
x50 Vigilant Briars (CR 4), 660 IM each - Free Forces (to be assigned as needed on the go, otherwise - focused around Sorcerer's Deep, Braavos, Lys and Gogossos)
Vigilant Kelp distribution:x3 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - Shadow Tower
x1 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - House of Mirrors
x1 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - the Everfire Smelter
x3 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - Fleshforge of Lys
x5 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - Gogossos Fleshforge Defense Group
x3 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - Gogossos Defense/Jungle-Clearing/Expeditionary Force
x2 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - Iron Isles Support
x1 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - Rhango's Dothraki Support Group
x20 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - Bodyguard Duties (see full list later)
x10 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - Inquisition Forces
x5 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - Free Forces (to be assigned as needed on the go, otherwise - focused around Sorcerer's Deep, Braavos, Lys and Gogossos)
x20 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - 2 per Legion
Watchmoles Distribution:x5 Vigilant Kelps (CR 4), 660 IM each -- SD, Triton Quarter
x30 Vigilant Kelps (CR 4), 660 IM each -- Braavos Canal Defense Force
x5 Vigilant Kelps (CR 4), 660 IM each -- Arsenal of Braavos
x10 Vigilant Kelps (CR 4), 660 IM each -- Anti-Illithid Combat Group (Sorcerers' Deep Waters)
x10 Vigilant Kelps (CR 4), 660 IM each -- Anti-Illithid Combat Group (Braavosi Waters)
x10 Vigilant Kelps (CR 4), 660 IM each -- Anti-Illithid Combat Group (Gogossi Waters)
x15 Vigilant Kelps (CR 4), 660 IM each -- Allied Forces Support - Water Courts
x15 Vigilant Kelps (CR 4), 660 IM each -- Iron Isles Support
x20 Vigilant Kelps (CR 4), 660 IM each -- Illithidi War reserve
x10 Vigilant Kelps (CR 4), 660 IM each -- Inquisition Forces
x50 Vigilant Kelps (CR 4), 660 IM each -- Free Forces
Other:x66 Watchmoles (CR 6), 1,320 IM each -- 1 per non-Strategic Heart Tree
x2 Watchmoles (CR 6), 1,320 IM each -- Shadow Tower
x3 Watchmoles (CR 6), 1,320 IM each -- Planar Terminus terminals
x1 Watchmole (CR 6), 1,320 IM each -- Everfire Smelter
x1 Watchmole (CR 6), 1,320 IM each -- The Arsenal of Braavos
x5 Watchmoles (CR 6), 1,320 IM each -- the Tree of Lys and the Fleshforge
x10 Watchmoles (CR 6), 1,320 IM each -- Gogossos Fleshforge Defense Group
x5 Watchmoles (CR 6), 1,320 IM each -- Gogossos defense/Jungle-Clearing/Expeditionary Force
x20 Watchmoles (CR 6), 1,320 IM each -- Inquisition Forces
10 Watchmoles (CR 6), 1,320 IM each -- Free Forces
10x Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM) -- Free Forces
50x Advanced Kelpie (w/+4 Racial HD) (CR 6; 1,200 IM) -- Free Forces
Total:
580x Vigilant Briars (CR 4), 660 IM each -- 316,800 IM total
74xx Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear -- 584,200 IM total
180x Vigilant Kelps (CR 4), 660 IM each -- 118.800 IM total
123x Watchmoles (CR 6), 1,320 IM each -- 162,360 IM total
10x Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM) -- 48,000 IM total
50x Advanced Kelpie (w/+4 Racial HD) (CR 6; 1,200 IM) -- 60,000 IM total
81x Hunter Jellyfish - 1,800 IM each -- 145,800 IM total
281x Black Knights with Mobility Upgrade - 560 IM each -- 73,060 IM total
72x Necrotic Molds - 450 IM each -- 32,400 IM total
9x Blood Clot Molds - 4,800 IM each -- 43.200 IM total
9x Advanced Dire Hunter Jellyfish (CR 10) - 4,800 IM each -- 43.200 IM total
13x Black Brutes - 4,700 IM each -- 61,100 IM total
9x Necrotic Molds (Black Brute controlling units) - 450 IM each -- 4,050 IM total
6x Black Champion - 5,360 IM -- 32,160 IM total
1x Greater Bloodclot Mold (Black Champion controlling unit) - 28,800 IM
50x Tuogou, CR 4 - 600 IM each -- 30,000 IM total
50x Spitter Swarms - 60 IM each -- 3,000 IM total
20x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each -- 24,000 IM total
10x Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each -- 12,000 IM total
100x Verdant Kingfisher (CR 2, 2 HD) - 300 IM each. 30,000 IM total
Final score: 1,853,670 IM
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@Goldfish, @BronzeTongue, here's what I have after including everything ya two threw together.
I'll add that to Minor Actions, dont worry.Say @egoo, I know this might burden you, but could earmark an action in the turn plan to destroy every lyre of building that is at 3 months or older. It will be a lot reassuring. I have been agonising over this since the lyres have been introduced, but I thought it was being taken care of in the background and did not say anything. But now that I know otherwise , I cannot be at peace.
Who is this chick and does she has any relation to us? A kinship of sorts?
@DragonParadox, what's her shade doing here in the islands? The last sighting of her ship was in Asshai by Corlys Velaryon the Sea Snake.
We might as well thank her for that to be honest, the Sealords certainly kept a closer eye on their three than the Targs did all theirs. And now we have all three back.No, not only is she not related to you but she has a rather unfortunate history with Targaryen. She once stole three dragon eggs for instance.