We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

[X] Weavers of Life: The Arts of the Biologis have always been the largely forgotten branch of man's sciences, but the Cult of Verdance has embraced this technique, and create wonders and terrors alike with organic materials given time and a need to work.

[X] Flee: You've got a ship, once you understand it, you can take it and your cult and flee from this world, to seek your fortunes elsewhere. Recruit who you can, grab what you can and just go. But try not to stick around too long, or who knows what kind of problems can crop up while you're not ready for them!

[X] Earth: Power of stone and soil

leave world, find new world that can barely support life, turn it into a paradise world, spread from new hidden world.
 
Weavers of Life also has visible synergy that 'Enlightenment' lacks, we work with plants and other lifeforms, our weapons are made of plants, our ships will probably be made of plants. Cultist capable of researching, maintaining and understanding our works would go a long towards making a true flourishing bio-utopia.

Without Bio-Scientist, who will design our bio houses? Run our Bio ships? fix our Bio aqueducts?

Let our cultist take a crack at it! Place the power to build the future in their hands! Don't just write a passage in a book saying Happiness is Mandatory be upbeat about life!
That's what sorcery is for! :)

*cue screams and people running away from possessed daemon trees*

But honestly, we can get almost certainly get bio-engineers in one way or another without this option; they just won't be as prevalent and/or they'll work through different means. Magic instead of science, small isolated labs rather than open forums, an uncommon topic of scientific research rather than a keystone, etc.
fair, i just also really want our cultists to be genetic scientists becouse they could make all kinds of wonderous things
I get that, and in fact I actually really quite like the weaver option myself largely because of that reason. I just prefer enlightenment and being nega-nurgle.
 
That's what sorcery is for! :)

*cure screams and people running away from possessed daemon trees*

But honestly, we can get almost certainly get bio-engineers in one way or another without this option; they just won't be as prevalent and/or they'll work through different means. Magic instead of science, small isolated labs rather than open forums, an uncommon topic of scientific research rather than a keystone, etc.
I get that, and in fact I actually really quite like the weaver option myself largely because of that reason. I just prefer enlightenment and being nega-nurgle.
but currently sorcery is losing by like 20 votes so we won't actually have that couse we are getting harvest. and that's the thing our entire build revolves around making creatures or plants that are unstoppable that not taking weavers of life is just so damn weird. all of our things are biology so why not take the biology focus for our cult it just doesn't make sense to me
 
I feel like Weavers of Life has good synergy with Healers Without Borders, our cultist wouldn't just be great doctors, but whould be pushing forward the human races medical knowledge, which is noted to be something that has been neglected.
 
[X] Enlightenment of the Mind: The world is a dark and dreary place, but that doesn't mean you have to be--the Cult of Verdance believes in this thought, and take steps to brighten things up even when things are getting a bit shady--it's a bit infectious really.
[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.
[X] Harvest Power of Reaping and Ruin
 
but currently sorcery is losing by like 20 votes so we won't actually have that couse we are getting harvest. and that's the thing our entire build revolves around making creatures or plants that are unstoppable that not taking weavers of life is just so damn weird. all of our things are biology so why not take the biology focus for our cult it just doesn't make sense to me
We aren't going to get sorcery right now, yeah, but we're basically guaranteed to pick it up sooner or later since it's such a useful domain. It's probably one or two cult expansions down the line.
 
[X] Weavers of Life: The Arts of the Biologis have always been the largely forgotten branch of man's sciences, but the Cult of Verdance has embraced this technique, and create wonders and terrors alike with organic materials given time and a need to wor
 
That's what sorcery is for! :)

*cue screams and people running away from possessed daemon trees*

But honestly, we can get almost certainly get bio-engineers in one way or another without this option; they just won't be as prevalent and/or they'll work through different means. Magic instead of science, small isolated labs rather than open forums, an uncommon topic of scientific research rather than a keystone, etc.
I get that, and in fact I actually really quite like the weaver option myself largely because of that reason. I just prefer enlightenment and being nega-nurgle.

By the same vein, we could also raise moral and improve peoples outlook on life by making their lives better, instead making it church doctrine, it would be slower and less reliable sure, but it would still happen. There's also the fact that currently there is currently no research into our plants from our cult, and we can't depend on them to start it up independently, best to give them some motivation.

Plus, the synergy with harvest! Harvest giving more resources, bio-science improving what we can make and maintain with those resources! They go hand in hand! Enlightenment does nothing for our domains.
 
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also i really do not like Infectious optimism as our doctrine. like it's described as infectious optimism and that just feel like those you have to always be happy things which i really do not like. optimism is not always a good thing to have and i don't want it basically enforced by our cult
We aren't going to get sorcery right now, yeah, but we're basically guaranteed to pick it up sooner or later since it's such a useful domain. It's probably one or two cult expansions down the line.
pretty sure we get domains from scope/story not cult expansion i could be wrong tho
 
I have an idea for a shooting weapon we can put on our Belladonnas. We make a biological version of a needler. We can put so many fun and interesting toxins in it to. Like the toxin of the Dendrocnide moroides, a plant more commonly know as the suicide plant. That is because of a neurotoxin that is really really painful. It also can last for years, fun stuff. I am sure that our wonderful GM can come up with more fun stuff to use in out weapon.
 
Harvest and Guardian seem too constrained to me. They probably do their jobs well, but these are godly domains; they need to do a lot of different things for us, especially while VM is young. I prefer Sorcery because it's both flexible and allows us to start covering gaps, but if we can't get that we shouldn't go for either of those.

For this kind of thing we need to evaluate what it does for us relative to what we can already accomplish. Harvest and Guardian make us better at two specific things, but the other options can cover that themselves and we're good at them anyway. What we really need are additional tools, especially anything that'll let us effect objects in orbit.

Right now anyone with a spaceship and a big rock can kill us without dealing with anything we've done so far or can do with the harvest and guardian domains (at least as far as I understand them). Sorcery and possibly earth can help fix that problem, though earth is a stretch in my mind. It depends on what we can do with bigger constructs.

I think magically enhanced workshops, weapons, and direct battle magic fixes a lot of serious issues while also making us generally better at everything. Even if you don't agree with that, I think it's clear being better at clawing off faces definitely doesn't solve this problem.

Our enemies have been taken by surprise and had no real experience with our forces. It's going to take the Imperium about half a second to break out the Nurgle kit and just shoot us from way the hell away, then double tap with Promethium laced super thermite just to be sure.
 
By the same vein, we could also raise moral and improve peoples outlook on life by making their lives better, instead making it church doctrine, it would be slower and less reliable sure, but it would still happen. There's also the fact that currently there is currently no research into our plants from our cult, and we can't depend on them to start it up independently, best to give them some motivation.
True! It's a trade-off between which you consider more important, and which you want more focus on. For me I'd rather have optimism front and centre with genetech as a second (and it almost certainly will start up on some level without our input, given what we've done), rather than the other way around.
Plus, the synergy with harvest! Harvest giving more resources, bio-science improving what we can make and maintain with those resources! They go hand in hand! Enlightenment does nothing for our domains.
Enlightenment might not synergise with harvest, but it does synergise with VM herself, and emphasises how much we're not like our warp-father.
also i really do not like Infectious optimism as our doctrine. like it's described as infectious optimism and that just feel like those you have to always be happy things which i really do not like. optimism is not always a good thing to have and i don't want it basically enforced by our cult
That's not how I read it, and VM really isn't coming across as a 'happiness is mandatory' person. The impression I get about the 'infectious optimism' thing is that it's going to be something closer to VM herself- that we encourage our cultists to be so naturally cheerful and happy that you can't help but smile in their presence and feel better yourself, with that then feeding back into itself.
pretty sure we get domains from scope/story not cult expansion i could be wrong tho
Probably. We'll get it at some point, is my point.
 
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[X] Weavers of Life: The Arts of the Biologis have always been the largely forgotten branch of man's sciences, but the Cult of Verdance has embraced this technique, and create wonders and terrors alike with organic materials given time and a need to work.
[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.
[X] Sorcery Power of Will and Word
 
Weavers of Life also has visible synergy that 'Enlightenment' lacks, we work with plants and other lifeforms, our weapons are made of plants, our ships will probably be made of plants. Cultist capable of researching, maintaining and understanding our works would go a long towards making a true flourishing bio-utopia.

Without Bio-Scientist, who will design our bio houses? Run our Bio ships? fix our Bio aqueducts?

Let our cultist take a crack at it! Place the power to build the future in their hands! Don't just write a passage in a book saying Happiness is Mandatory be upbeat about life!

I very much agree with everything you are saying, and I too wish to see this along with Earth domain in the future, full on symbiotic pandora-eat-your-heart-out gaia-class beyond-your-wildest-dreams paradise worlds with ultra-high fantasy woodelf floratech, but to get there with our values intact I think we need to take a moral stand before we reach for tools. Even the heat death of the universe will be overcome with the power of friendship lol. If we get a chance to buy weavers of life in the future, when I have a stronger idea of what kind of cult we are, I will go for it. Right now all we are is enthusiastic farmers and an order of flowermechaknights and I don't know what our guys and gals will do with the knowledge. I see the optimism as a foundation going forward.

Also I forgot to mention the update story was great. I could see my OC being the at the head of the van, the tip of the spear, being one of the knights who was injured. but I don't want to overdo it with half-baked omake.
 
[X] Enlightenment of the Mind: The world is a dark and dreary place, but that doesn't mean you have to be--the Cult of Verdance believes in this thought, and take steps to brighten things up even when things are getting a bit shady--it's a bit infectious really.
[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.
[X] Sorcery Power of Will and Word
 
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"Naughty Naughty" You chide, driving your will into the virus-infested structure that was seeking to do something ill-advised. "Trying to take the prize from those who bested you?"

The fan snaps shut, extends into a shaft, and you twist your self-image into a swing--a blade crackling with verdant light erupts, gently curving downward.

The Scythe of the Maiden meets the Shadow of the Nightbringer--and carves it in twain

A howl of dying stars buffets you, but you are beyond the pretender god's power. You simply lean your scythe against you and smile.

The structure's lights flicker--the virus within submitting to your authority--and begin glowing a far brighter and healthier shade.

"Mine now" You smile as the echo flees screaming. "So don't come back if you know what's good for you."

Now you had a boat, Ho Ho Ho.
Yesssss. Now all shall quiver before the Flower Boat and its unstoppable voyage, dispensing justice vegetables and pleasing floral scents too all.

But seriously holy shit what are we feeding these dice. We just got here and most of the crisis got solved.
"Thoughts have power, even the thoughts of a machine" You add. "If a machine thinks that hard that it's alive, goes through all of the gestures to be alive, and even conducts sacrifice to convince itself even more that it's alive…"

"Then it counts as being alive, which means it can die?" Dana shakes her head. "That's ridiculous"

"Nah, it's just how the world works once you get right down to it.
Right. This world is literally shaped by thoughts and beliefs, which is why our new doctrines are so important. It's more than just what new technology and techniques we can get because what we believe, what we ideals we teach and spread to others can change, well, everything.

I'm picking this because, as pointed out earlier, it's damn near unique in the setting. Optimism is something that simply doesn't happen. It's also incredibly useful as a stabiliser and potentially a force multiplier; more optimistic cultists will be better able to endure hard times, and will have better morale on the field and thus be harder to break. Which brings me onto the final reason I like it.

It's essentially taking one of Nurgle's core traits- accepting everything is fucked up and only going to get worse- and flipping it on its head. Giving the same benefits, but from a much brighter standpoint. Emphasising the difference between us, while at the same time still being incredibly similar. And that's a level of thematic irony I really like.

Ruin and despair has put through the universe in the wringer and its only got rid of the Chaos Gods relatively recently. The scars are still there, and that's not counting all the other shit still here.

And that's something really, really interesting to me. What would happen if, after the worst storm of despair has passed, we plant the seeds of hope? How much can we change from this act? I want to see this change, a new being offering something truly new to other people, more than just power or a release from pain, but a chance that things can really change for the better.

Also but giving hope we would be spitting in Nurgle's dead face and cribbing from Tzeentch's profile, so that's a plus!

[X] Enlightenment of the Mind: The world is a dark and dreary place, but that doesn't mean you have to be--the Cult of Verdance believes in this thought, and take steps to brighten things up even when things are getting a bit shady--it's a bit infectious really.

[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.

[X] Guardian Power of salvation and security

I want to sell the idea of us being the good guys, of being protectors of justice and the weak and all that stuff, mostly so we could convince as many people to our side without bloodshed. And Guardian can prevent bloodshed even when fighting breaks out. Wanna do this because having to fight your people and parents suck.

Also a bunch of cultists creating plant abominations with no idea what they're doing is not as good an image. A cool one, just a very worrying.

but currently sorcery is losing by like 20 votes so we won't actually have that couse we are getting harvest. and that's the thing our entire build revolves around making creatures or plants that are unstoppable that not taking weavers of life is just so damn weird. all of our things are biology so why not take the biology focus for our cult it just doesn't make sense to me

The thing is that the bioweaving stuff is cool and all, but its more "something we can do," like a skill or technique. For one of the first foundational Doctrine should probably be "what we are," something that lays the backbone of our beliefs.

Also we totally would be doing bioweaving stuff, we just won't be spearheading a cult of mad scientists that may create plant abominations and go all "MWAHAHA IT'S ALIVE" and the inevitable "OBEY ME I AM YOUR CREATOR."

The Maiden totally still would though. The IT'S ALIVE part, not the second thing.
Just saying.
 
[X] Weavers of Life: The Arts of the Biologis have always been the largely forgotten branch of man's sciences, but the Cult of Verdance has embraced this technique, and create wonders and terrors alike with organic materials given time and a need to work.

[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.

[X] Harvest Power of Reaping and Ruin
 
Right now all we are is enthusiastic farmers and an order of flowermechaknights and I don't know what our guys and gals will do with the knowledge.

Maybe our cult could use some of that knowledge to maintain and pilot Bio-ships based off the one we just captured? The one that we get to super plunder for gains thanks to the new harvest domain? So we can put a fleet in orbit to fight the inevitable invasion instead of just depending on optimism to power some warp shenanigans to stop our enemies?

...Sorry if that came of as a bit harsh, I'm just really invested in getting bio-science instead of dedicating yet another doctrine towards 'be good people'. Our cultists are already rather good people. we have 'Healers without Borders' after all! That and a lack of soul noming puts us ahead of over 90% of the factions in the Warhammer universe.

We can be friendly without building it up to becomes our consuming identity.
 
Maybe our cult could use some of that knowledge to maintain and pilot Bio-ships based off the one we just captured? The one that we get to super plunder for gains thanks to the new harvest domain? So we can put a fleet in orbit to fight the inevitable invasion instead of just depending on optimism to power some warp shenanigans to stop our enemies?

...Sorry if that came of as a bit harsh, I'm just really invested in getting bio-science instead of dedicating yet another doctrine towards 'be good people'. Our cultists are already rather good people. we have 'Healers without Borders' after all! That and a lack of soul noming puts us ahead of over 90% of the factions in the Warhammer universe.

We can be friendly without building it up to becomes our consuming identity.
Enlightenment isn't about being good or friendly, it's about being happy. About enjoying life, not letting things get you down, and facing even hardships with a smile and optimism. It's very distinct from being good and doing good things. As for your first point, optimism is actually an incredibly useful booster all-round. It gives us more stability and endurance in the face of hardship, makes people more likely to work harder and better in general, and means we'll have better morale in combat. It's not as flashy or directly combat-applicable as gene-modding, it's true, but its influence shouldn't be discounted.
 
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[X] Weavers of Life: The Arts of the Biologis have always been the largely forgotten branch of man's sciences, but the Cult of Verdance has embraced this technique, and create wonders and terrors alike with organic materials given time and a need to work.
[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.
[X] Earth: Power of stone and soil
 
I wonder if we could turn the Flayer Virus into something that could help the Necrons 'Feel' alive without driving them insane.

Bet they would give anything for that.
 
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Adhoc vote count started by NSMS on Jun 20, 2020 at 1:11 PM, finished with 133 posts and 84 votes.
 
There's another aspect to consider for the bioengineering path. Normally getting a new world for a god would involve finding an inhabited one and converting the populace.
However if we/our followers get enough expertise (and Warp power to smooth things along), we might be able to design a 'seed' that could be launched at barren worlds that over time; generate a human-compatible biosphere.

On a related topic, I can see immortality never being one of the gifts we grant to our chosen. Long life, good health and related aspects certainty; but all that lives must one day die in order to feed new life.
 
also i really do not like Infectious optimism as our doctrine. like it's described as infectious optimism and that just feel like those you have to always be happy things which i really do not like. optimism is not always a good thing to have and i don't want it basically enforced by our cult
Yeah, good point. Toxic positivity is a real thing and I don't want it to get too bad; we can and should cultivate optimism, but not in a Stepford Wives sort of way where it's infectious and non-optimism is shunned.

[X] Weavers of Life: The Arts of the Biologis have always been the largely forgotten branch of man's sciences, but the Cult of Verdance has embraced this technique, and create wonders and terrors alike with organic materials given time and a need to work.

Switching my vote; I was convinced by the synergy with Warmaidens and Healers without Borders.
 
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